OpenGL rebuild project start!
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using StgSharp;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace StgSharp.Geometries
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{
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public class Triangle :IPlainGeometry
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{
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internal Point vertex1;
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internal Point vertex2;
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internal Point vertex3;
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internal GetLocationHandler movVertex01Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal GetLocationHandler movVertex02Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal GetLocationHandler movVertex03Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
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public override sealed Point RefPoint01=> vertex1;
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public override sealed Point RefPoint02 => vertex2;
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public override sealed Point RefPoint03 => vertex3;
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public GetLocationHandler MovVertex01Operation => this.movVertex01Opearion;
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public GetLocationHandler MovVertex02Operation => this.movVertex02Opearion;
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public GetLocationHandler MovVertex03Operation => this.movVertex03Opearion;
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public virtual vec3d MovVertex01(uint tick) => movVertex01Opearion.Invoke(tick);
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public virtual vec3d MovVertex02(uint tick) => movVertex02Opearion.Invoke(tick);
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public virtual vec3d MovVertex03(uint tick) => movVertex03Opearion.Invoke(tick);
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internal override sealed void OnRender(uint tick)
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{
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tick -= this.bornTick;
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vertex1._position = RefOrigin._position + MovVertex01(tick);
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vertex2._position = RefOrigin._position + MovVertex02(tick);
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vertex3._position = RefOrigin._position + MovVertex03(tick);
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}
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public override Line[] GetAllSides()
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{
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Line[] sides = new Line[3]
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{
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new Line(vertex1,vertex2),
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new Line(vertex2,vertex3),
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new Line(vertex3,vertex1)
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};
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return sides;
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}
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public override Plain GetPlain()
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{
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return new Plain(this.vertex1,this.vertex2,this.vertex3);
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}
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}
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}
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