OpenGL rebuild project start!

This commit is contained in:
Nitload
2023-04-29 03:06:32 +08:00
parent 7dba067146
commit 4dd3f4f6d1
263 changed files with 51374 additions and 1522 deletions
@@ -0,0 +1,45 @@
using StgSharp.Control;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Geometries
{
public class Rectangle : Polygon4
{
internal Point center;
public override sealed Point RefPoint01=>center;
public override sealed Point RefPoint02 => vertex01;
public override sealed Point RefPoint03 => vertex02;
/// <summary>
/// 计算中心点相对于参考原点的位移
/// </summary>
/// <param name="tick">当前游戏刻</param>
/// <returns></returns>
public virtual vec3d MovCenter(uint tick) => default(vec3d);
public sealed override vec3d MovVertex03(uint tick)
{
return this.center._position * 2 - this.vertex01._position;
}
public sealed override vec3d MovVertex04(uint tick)
{
return this.center._position * 2 - this.vertex02._position;
}
internal override sealed void OnRender(uint tick)
{
tick-=bornTick;
this.MovCenter(tick);
}
}
}