OpenGL rebuild project start!
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using StgSharp;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Security.Cryptography;
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using System.Text;
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namespace StgSharp.Geometries
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{
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public class Point : INode<Point>
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{
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internal vec3d _position;
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public float X
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{
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get { return this._position.X; }
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}
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public float Y
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{
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get { return this._position.Y; }
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}
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internal readonly bool isVertex;
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public bool IsVertex => isVertex;
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/// <summary>
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/// 刷新点的位置,即移动点。当该点是某个几何体的从动点时
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/// (即点坐标由几何体其他点约束或点参数已经在创建几何体时定义)
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/// 请不要再次进行定义,程序将自行忽略此处的代码。
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/// </summary>
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/// <param name="tick">当前游戏刻</param>
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public virtual void Update(uint tick) {}
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public bool IsInGeometry(IPlainGeometry geo)
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{
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throw new NotImplementedException();
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}
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public bool IsOnPlain(IPlainGeometry geo)
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{
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return this._position * geo.GetPlain().plainParameter == 1;
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}
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}
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}
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