OpenGL rebuild project start!

This commit is contained in:
Nitload
2023-04-29 03:06:32 +08:00
parent 7dba067146
commit 4dd3f4f6d1
263 changed files with 51374 additions and 1522 deletions
@@ -0,0 +1,50 @@
using StgSharp;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Security.Cryptography;
using System.Text;
namespace StgSharp.Geometries
{
public class Point : INode<Point>
{
internal vec3d _position;
public float X
{
get { return this._position.X; }
}
public float Y
{
get { return this._position.Y; }
}
internal readonly bool isVertex;
public bool IsVertex => isVertex;
/// <summary>
/// 刷新点的位置,即移动点。当该点是某个几何体的从动点时
/// (即点坐标由几何体其他点约束或点参数已经在创建几何体时定义)
/// 请不要再次进行定义,程序将自行忽略此处的代码。
/// </summary>
/// <param name="tick">当前游戏刻</param>
public virtual void Update(uint tick) {}
public bool IsInGeometry(IPlainGeometry geo)
{
throw new NotImplementedException();
}
public bool IsOnPlain(IPlainGeometry geo)
{
return this._position * geo.GetPlain().plainParameter == 1;
}
}
}