OpenGL rebuild project start!

This commit is contained in:
Nitload
2023-04-29 03:06:32 +08:00
parent 7dba067146
commit 4dd3f4f6d1
263 changed files with 51374 additions and 1522 deletions
@@ -0,0 +1,56 @@
using Steamworks;
using StgSharp;
using StgSharp.Control;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Geometries
{
public class Line:IPlainGeometry
{
internal Point basePoint = default ;
internal Point beginPoint = default ;
internal Point endPoint = default;
internal GetLocationHandler movBegin;
internal GetLocationHandler movEnd;
public override Point RefPoint01 => beginPoint;
public override Point RefPoint02 => endPoint;
public override Point RefPoint03 => default;
public Line(Point begin, Point end)
{
this.beginPoint = begin;
this.endPoint = end;
}
public Line() { }
//计算线起点的方法,通过对线的派生的重写实现功能
public virtual vec3d MoveBeginPoint(uint tick)
=> movBegin.Invoke(tick);
//计算线重点的方法,通过对线的派生的重写实现功能
public virtual vec3d MoveEndPoint(uint tick)
=> movEnd.Invoke(tick);
internal override void OnRender(uint tick)
{
tick -= bornTick;
beginPoint._position = refOrigin._position + MoveBeginPoint(tick);
endPoint._position = refOrigin._position + MoveEndPoint(tick);
}
public override Line[] GetAllSides()
{
throw new NotImplementedException();
}
public override Plain GetPlain()
{
throw new ToUpperDimensionException();
}
}
}