OpenGL rebuild project start!
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Geometries
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{
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/// <summary>
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/// 平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
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/// </summary>
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public abstract class IPlainGeometry:INode<IPlainGeometry>
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{
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protected readonly uint bornTick;
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internal readonly Point refOrigin;
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public Point RefOrigin { get { return refOrigin; } }
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public abstract Point RefPoint01{ get; }
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public abstract Point RefPoint02{ get; }
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public abstract Point RefPoint03{ get; }
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public uint BornTime => bornTick;
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public IPlainGeometry(uint bornTime)
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{
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bornTick=bornTime;
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}
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public IPlainGeometry(Counter<uint> MainTimer)
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{
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bornTick = MainTimer.Value;
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}
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public IPlainGeometry() { }
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internal abstract void OnRender(uint tick);
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public abstract Line[] GetAllSides();
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public abstract Plain GetPlain();
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}
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}
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