OpenGL rebuild project start!

This commit is contained in:
Nitload
2023-04-29 03:06:32 +08:00
parent 7dba067146
commit 4dd3f4f6d1
263 changed files with 51374 additions and 1522 deletions
@@ -0,0 +1,48 @@
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using System.Text;
namespace StgSharp.Geometries
{
public unsafe class ToUpperDimensionException : Exception
{
public ToUpperDimensionException()
{
}
public ToUpperDimensionException(string message) : base(message)
{
}
public ToUpperDimensionException(string message, Exception innerException) : base(message, innerException)
{
}
protected ToUpperDimensionException(SerializationInfo info, StreamingContext context) : base(info, context)
{
}
}
/// <summary>
/// 当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
/// </summary>
public class UnusedVertexException : Exception
{
public UnusedVertexException()
{
}
public UnusedVertexException(string message) : base(message)
{
}
public UnusedVertexException(string message, Exception innerException) : base(message, innerException)
{
}
protected UnusedVertexException(SerializationInfo info, StreamingContext context) : base(info, context)
{
}
}
}