OpenGL rebuild project start!
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Geometries
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{
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public class Circle : IPlainGeometry
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{
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internal Point center;
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internal Point pointOnCircle;
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internal Point pointOnPlain;
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internal GetLocationHandler movCenterOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal GetLocationHandler movBeginOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal GetLocationHandler movEndOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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public override Point RefPoint01 => center;
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public override Point RefPoint02 => pointOnCircle;
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public override Point RefPoint03 => pointOnPlain;
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public virtual vec3d MoveCenter(uint tick) => movCenterOperation.Invoke(tick);
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public virtual vec3d UpdateRadius(uint tick) => movBeginOperation.Invoke(tick);
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public virtual vec3d UpdatePlain(uint tick) => movEndOperation.Invoke(tick);
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public override Plain GetPlain()
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{
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return new Plain(center, pointOnCircle, pointOnPlain);
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}
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internal override void OnRender(uint tick)
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{
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tick-=bornTick;
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center._position = refOrigin._position + MoveCenter(tick);
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pointOnCircle._position = refOrigin._position + UpdateRadius(tick);
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pointOnPlain._position = refOrigin._position + UpdatePlain(tick);
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}
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public override Line[] GetAllSides()
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{
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throw new NotImplementedException();
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}
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}
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}
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