OpenGL rebuild project start!
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace StgSharp.Geometries
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{
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public class Arc : IPlainGeometry
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{
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internal Point center;
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internal Point beginPoint;
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internal Point endPoint;
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internal GetLocationHandler movCenterOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal GetLocationHandler movBeginOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal GetLocationHandler movEndOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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public override Point RefPoint01 => center;
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public override Point RefPoint02 => beginPoint;
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public override Point RefPoint03 => endPoint;
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public virtual vec3d MoveCenter(uint tick) => movCenterOperation.Invoke(tick);
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public virtual vec3d MovBegin(uint tick) => movBeginOperation.Invoke(tick);
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public virtual vec3d MovEnd(uint tick) => movEndOperation.Invoke(tick);
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internal override void OnRender(uint tick)
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{
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tick-= bornTick;
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center._position = refOrigin._position + MoveCenter(tick);
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beginPoint._position = refOrigin._position + MovBegin(tick);
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endPoint._position = refOrigin._position + MovEnd(tick);
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}
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public override Line[] GetAllSides() => throw new NotImplementedException();
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public override Plain GetPlain()
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{
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return new Plain(this.center,this.beginPoint,this.endPoint);
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}
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}
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}
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