OpenGL rebuild project start!

This commit is contained in:
Nitload
2023-04-29 03:06:32 +08:00
parent 7dba067146
commit 4dd3f4f6d1
263 changed files with 51374 additions and 1522 deletions
@@ -0,0 +1,46 @@
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Text;
namespace StgSharp.Geometries
{
public class Arc : IPlainGeometry
{
internal Point center;
internal Point beginPoint;
internal Point endPoint;
internal GetLocationHandler movCenterOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal GetLocationHandler movBeginOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal GetLocationHandler movEndOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
public override Point RefPoint01 => center;
public override Point RefPoint02 => beginPoint;
public override Point RefPoint03 => endPoint;
public virtual vec3d MoveCenter(uint tick) => movCenterOperation.Invoke(tick);
public virtual vec3d MovBegin(uint tick) => movBeginOperation.Invoke(tick);
public virtual vec3d MovEnd(uint tick) => movEndOperation.Invoke(tick);
internal override void OnRender(uint tick)
{
tick-= bornTick;
center._position = refOrigin._position + MoveCenter(tick);
beginPoint._position = refOrigin._position + MovBegin(tick);
endPoint._position = refOrigin._position + MovEnd(tick);
}
public override Line[] GetAllSides() => throw new NotImplementedException();
public override Plain GetPlain()
{
return new Plain(this.center,this.beginPoint,this.endPoint);
}
}
}
@@ -0,0 +1,48 @@
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Geometries
{
public class Circle : IPlainGeometry
{
internal Point center;
internal Point pointOnCircle;
internal Point pointOnPlain;
internal GetLocationHandler movCenterOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal GetLocationHandler movBeginOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal GetLocationHandler movEndOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
public override Point RefPoint01 => center;
public override Point RefPoint02 => pointOnCircle;
public override Point RefPoint03 => pointOnPlain;
public virtual vec3d MoveCenter(uint tick) => movCenterOperation.Invoke(tick);
public virtual vec3d UpdateRadius(uint tick) => movBeginOperation.Invoke(tick);
public virtual vec3d UpdatePlain(uint tick) => movEndOperation.Invoke(tick);
public override Plain GetPlain()
{
return new Plain(center, pointOnCircle, pointOnPlain);
}
internal override void OnRender(uint tick)
{
tick-=bornTick;
center._position = refOrigin._position + MoveCenter(tick);
pointOnCircle._position = refOrigin._position + UpdateRadius(tick);
pointOnPlain._position = refOrigin._position + UpdatePlain(tick);
}
public override Line[] GetAllSides()
{
throw new NotImplementedException();
}
}
}
@@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Geometries
{
public delegate float ExpressionHandler
(
Counter<uint> tickCounter,
float beginRange,
float endRange
);
}
@@ -0,0 +1,48 @@
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using System.Text;
namespace StgSharp.Geometries
{
public unsafe class ToUpperDimensionException : Exception
{
public ToUpperDimensionException()
{
}
public ToUpperDimensionException(string message) : base(message)
{
}
public ToUpperDimensionException(string message, Exception innerException) : base(message, innerException)
{
}
protected ToUpperDimensionException(SerializationInfo info, StreamingContext context) : base(info, context)
{
}
}
/// <summary>
/// 当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
/// </summary>
public class UnusedVertexException : Exception
{
public UnusedVertexException()
{
}
public UnusedVertexException(string message) : base(message)
{
}
public UnusedVertexException(string message, Exception innerException) : base(message, innerException)
{
}
protected UnusedVertexException(SerializationInfo info, StreamingContext context) : base(info, context)
{
}
}
}
@@ -0,0 +1,24 @@
using StgSharp;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Geometries
{
/// <summary>
/// 计算位移失量,需要手动输入游戏刻以提供时间数据
/// </summary>
/// <param name="tickCounter"></param>
/// <returns>表示位移量的三维矢量</returns>
public delegate vec3d GetLocationHandler(uint tick);
public static unsafe class GeometryOperation
{
public static vec3d DefualtMotion(uint tick)
{
return default(vec3d);
}
}
}
@@ -0,0 +1,45 @@
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Geometries
{
/// <summary>
/// 平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
/// </summary>
public abstract class IPlainGeometry:INode<IPlainGeometry>
{
protected readonly uint bornTick;
internal readonly Point refOrigin;
public Point RefOrigin { get { return refOrigin; } }
public abstract Point RefPoint01{ get; }
public abstract Point RefPoint02{ get; }
public abstract Point RefPoint03{ get; }
public uint BornTime => bornTick;
public IPlainGeometry(uint bornTime)
{
bornTick=bornTime;
}
public IPlainGeometry(Counter<uint> MainTimer)
{
bornTick = MainTimer.Value;
}
public IPlainGeometry() { }
internal abstract void OnRender(uint tick);
public abstract Line[] GetAllSides();
public abstract Plain GetPlain();
}
}
@@ -0,0 +1,56 @@
using Steamworks;
using StgSharp;
using StgSharp.Control;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Geometries
{
public class Line:IPlainGeometry
{
internal Point basePoint = default ;
internal Point beginPoint = default ;
internal Point endPoint = default;
internal GetLocationHandler movBegin;
internal GetLocationHandler movEnd;
public override Point RefPoint01 => beginPoint;
public override Point RefPoint02 => endPoint;
public override Point RefPoint03 => default;
public Line(Point begin, Point end)
{
this.beginPoint = begin;
this.endPoint = end;
}
public Line() { }
//计算线起点的方法,通过对线的派生的重写实现功能
public virtual vec3d MoveBeginPoint(uint tick)
=> movBegin.Invoke(tick);
//计算线重点的方法,通过对线的派生的重写实现功能
public virtual vec3d MoveEndPoint(uint tick)
=> movEnd.Invoke(tick);
internal override void OnRender(uint tick)
{
tick -= bornTick;
beginPoint._position = refOrigin._position + MoveBeginPoint(tick);
endPoint._position = refOrigin._position + MoveEndPoint(tick);
}
public override Line[] GetAllSides()
{
throw new NotImplementedException();
}
public override Plain GetPlain()
{
throw new ToUpperDimensionException();
}
}
}
@@ -0,0 +1,54 @@
using StgSharp.Control;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Geometries
{
internal class Parallelogram : Polygon4
{
internal Point center;
public override sealed Point RefPoint01 => center;
public sealed override Point RefPoint02 => vertex01;
public sealed override Point RefPoint03 => vertex02;
internal readonly GetLocationHandler movCenterOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
public GetLocationHandler MovCenterOperation { get { return movCenterOperation; } }
public GetLocationHandler MovVertex01Operation { get { return movVertex01Operation; } }
public GetLocationHandler MovVertex02Operation { get { return movVertex02Operation; } }
public virtual vec3d MovCenter(uint tick)
{
return movCenterOperation.Invoke(tick);
}
/// <summary>
/// 移动平行四边形的第三个顶点,是一个多余的方法,调用会引发多余变量异常
/// </summary>
/// <param name="tick">当前游戏刻</param>
/// <returns></returns>
/// <exception cref="UnusedVertexException">几何体过定义</exception>
public sealed override vec3d MovVertex03(uint tick)
{
throw new UnusedVertexException();
}
public sealed override vec3d MovVertex04(uint tick)
{
throw new UnusedVertexException();
}
internal override sealed void OnRender(uint tick)
{
uint nowTick = GameTimeLine.tickCounter._value;
this.vertex01._position = RefOrigin._position + movVertex01Operation(nowTick);
this.vertex02._position = RefOrigin._position + movVertex02Operation(nowTick);
this.vertex03._position = 2 * center._position - vertex01._position;
this.vertex04._position = 2 * center._position - vertex02._position;
}
}
}
@@ -0,0 +1,55 @@
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Geometries
{
public unsafe class Plain
{
internal vec3d origin;
internal vec3d vec1;
internal vec3d vec2;
internal vec3d plainParameter;
internal readonly float d = -1;
public Plain(vec3d o, vec3d v1, vec3d v2)
{
this.origin = o;
this.vec1 = v1 - v2 * (v1.Y / v2.Y); //计算平面在xz平面上的方向投影
this.vec2 = v2 - vec1 * (v2.X / v1.X); //计算平面在yz平面上的方向投影
//|origin|-k1*|vec1|-k2*|vec2|计算plainParameter.Z;
plainParameter.Z = origin.Z - vec1.Z * (origin.X / vec1.X) - vec2.Z * (origin.Y / vec2.Y);
//根据plainParameter.Z和对应的方向矢量计算plainParameter.X和plainParameter.Y
plainParameter.X = vec1.X * (vec1.Z / plainParameter.Z);
plainParameter.Y = vec2.Y * (vec2.Z / plainParameter.Z);
plainParameter.X = 1 / plainParameter.X;
plainParameter.Y = 1 / plainParameter.Y;
plainParameter.Z = 1 / plainParameter.Z;
}
public Plain(Point p1, Point p2, Point p3)
{
vec3d origin = p1._position;
vec3d v1 = p2._position - origin;
vec3d v2 = p3._position - origin;
vec1 = v1 - v2 * (v1.Y / v2.Y); //计算平面在xz平面上的方向投影
vec2 = v2 - vec1 * (v2.X / v1.X); //计算平面在yz平面上的方向投影
//|origin|-k1*|vec1|-k2*|vec2|计算plainParameter.Z;
plainParameter.Z = origin.Z - vec1.Z * (origin.X / vec1.X) - vec2.Z * (origin.Y / vec2.Y);
//根据plainParameter.Z和对应的方向矢量计算plainParameter.X和plainParameter.Y
plainParameter.X = vec1.X * (vec1.Z / plainParameter.Z);
plainParameter.Y = vec2.Y * (vec2.Z / plainParameter.Z);
plainParameter.X = 1 / plainParameter.X;
plainParameter.Y = 1 / plainParameter.Y;
plainParameter.Z = 1 / plainParameter.Z;
}
}}
@@ -0,0 +1,50 @@
using StgSharp;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Security.Cryptography;
using System.Text;
namespace StgSharp.Geometries
{
public class Point : INode<Point>
{
internal vec3d _position;
public float X
{
get { return this._position.X; }
}
public float Y
{
get { return this._position.Y; }
}
internal readonly bool isVertex;
public bool IsVertex => isVertex;
/// <summary>
/// 刷新点的位置,即移动点。当该点是某个几何体的从动点时
/// (即点坐标由几何体其他点约束或点参数已经在创建几何体时定义)
/// 请不要再次进行定义,程序将自行忽略此处的代码。
/// </summary>
/// <param name="tick">当前游戏刻</param>
public virtual void Update(uint tick) {}
public bool IsInGeometry(IPlainGeometry geo)
{
throw new NotImplementedException();
}
public bool IsOnPlain(IPlainGeometry geo)
{
return this._position * geo.GetPlain().plainParameter == 1;
}
}
}
@@ -0,0 +1,74 @@
using StgSharp.Control;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Geometries
{
public class Polygon4 : IPlainGeometry
{
internal Point vertex01;
internal Point vertex02;
internal Point vertex03;
internal Point vertex04;
internal readonly GetLocationHandler movVertex01Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal readonly GetLocationHandler movVertex02Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal readonly GetLocationHandler movVertex03Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal readonly GetLocationHandler movVertex04Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
public override Point RefPoint01 => vertex01;
public override Point RefPoint02 => vertex02;
public override Point RefPoint03 => vertex03;
public GetLocationHandler MovVertex01Operaion { get { return movVertex01Operation; } }
public GetLocationHandler MovVertex02Operaion { get { return movVertex02Operation; } }
public GetLocationHandler MovVertex03Operaion { get { return movVertex03Operation; } }
public GetLocationHandler MovVertex04Operaion { get { return movVertex04Operation; } }
public override Line[] GetAllSides()
{
Line[] sides = new Line[4]
{
new Line(vertex01,vertex02),
new Line(vertex02, vertex03),
new Line(vertex03, vertex04),
new Line(vertex04, vertex01)
};
sides[0] = new Line(vertex01,vertex02);
sides[1] = new Line(vertex02,vertex03);
sides[2] = new Line(vertex03,vertex04);
sides[3] = new Line(vertex04,vertex01);
return sides;
}
public override Plain GetPlain()
{
return new Plain(this.RefPoint01, this.RefPoint02, this.RefPoint03);
}
public virtual vec3d MovVertex01(uint tick) => movVertex01Operation.Invoke(tick);
public virtual vec3d MovVertex02(uint tick) => movVertex01Operation.Invoke(tick);
public virtual vec3d MovVertex03(uint tick) => movVertex01Operation.Invoke(tick);
public virtual vec3d MovVertex04(uint tick) => movVertex01Operation.Invoke(tick);
internal override void OnRender(uint tick)
{
uint nowTick = GameTimeLine.tickCounter._value;
this.vertex01._position = RefOrigin._position + movVertex01Operation(nowTick);
this.vertex02._position = RefOrigin._position + movVertex02Operation(nowTick);
this.vertex03._position = RefOrigin._position + movVertex03Operation(nowTick);
this.vertex04._position = RefOrigin._position + movVertex04Operation(nowTick);
}
}
}
@@ -0,0 +1,92 @@
using Steamworks;
using StgSharp.Control;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Text;
namespace StgSharp.Geometries
{
public class Polygon5 : IPlainGeometry
{
internal Point _refOrigin;
internal Point vertex1;
internal Point vertex2;
internal Point vertex3;
internal Point vertex4;
internal Point vertex5;
internal readonly int _vertexCount;
public override Point RefPoint01 => vertex1;
public override Point RefPoint02 => vertex2;
public override Point RefPoint03 => vertex3;
internal GetLocationHandler movP01Operation = default;
internal GetLocationHandler movP02Operation = default;
internal GetLocationHandler movP03Operation = default;
internal GetLocationHandler movP04Operation = default;
internal GetLocationHandler movP05Operation = default;
public GetLocationHandler MovP01Operation { get => movP01Operation; }
public GetLocationHandler MovP02Operation { get => movP02Operation; }
public GetLocationHandler MovP03Operation { get => movP03Operation; }
public GetLocationHandler MovP04Operation { get => movP04Operation; }
public GetLocationHandler MovP05Operation { get => movP05Operation; }
public virtual vec3d movPoint01(uint tick)
{
return movP01Operation.Invoke(GameTimeLine.tickCounter._value);
}
public virtual vec3d movPoint02(uint tick)
{
return movP02Operation.Invoke(GameTimeLine.tickCounter._value);
}
public virtual vec3d movPoint03(uint tick)
{
return movP03Operation.Invoke(GameTimeLine.tickCounter._value);
}
public virtual vec3d movPoint04(uint tick)
{
return movP04Operation.Invoke(GameTimeLine.tickCounter._value);
}
public virtual vec3d movPoint05(uint tick)
{
return movP05Operation.Invoke(GameTimeLine.tickCounter._value);
}
internal override void OnRender(uint tick)
{
uint nowTick = tick - BornTime;
vertex1._position = RefOrigin._position + movPoint01(nowTick);
vertex2._position = RefOrigin._position + movPoint02(nowTick);
vertex3._position = RefOrigin._position + movPoint03(nowTick);
vertex4._position = RefOrigin._position + movPoint04(nowTick);
vertex5._position = RefOrigin._position + movPoint05(nowTick);
}
public override Line[] GetAllSides()
{
return new Line[5]
{
new Line(vertex1,vertex2),
new Line(vertex2,vertex3),
new Line(vertex3,vertex4),
new Line(vertex4,vertex5),
new Line(vertex5,vertex1)
};
}
public override Plain GetPlain()
{
return new Plain(vertex1,vertex2,vertex3);
}
}
}
@@ -0,0 +1,102 @@
using Steamworks;
using StgSharp.Control;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Text;
namespace StgSharp.Geometries
{
public class Polygon6 : IPlainGeometry
{
internal Point _refOrigin;
internal Point vertex1;
internal Point vertex2;
internal Point vertex3;
internal Point vertex4;
internal Point vertex5;
internal Point vertex6;
internal readonly int _vertexCount;
public override Point RefPoint01 => vertex1;
public override Point RefPoint02 => vertex2;
public override Point RefPoint03 => vertex3;
internal GetLocationHandler movP01Operation = default;
internal GetLocationHandler movP02Operation = default;
internal GetLocationHandler movP03Operation = default;
internal GetLocationHandler movP04Operation = default;
internal GetLocationHandler movP05Operation = default;
internal GetLocationHandler movP06Operation = default;
public GetLocationHandler MovP01Operation { get => movP01Operation; }
public GetLocationHandler MovP02Operation { get => movP02Operation; }
public GetLocationHandler MovP03Operation { get => movP03Operation; }
public GetLocationHandler MovP04Operation { get => movP04Operation; }
public GetLocationHandler MovP05Operation { get => movP05Operation; }
public GetLocationHandler MovP06Operation { get => movP06Operation; }
public virtual vec3d movPoint01(uint tick)
{
return movP01Operation.Invoke(GameTimeLine.tickCounter._value);
}
public virtual vec3d movPoint02(uint tick)
{
return movP02Operation.Invoke(GameTimeLine.tickCounter._value);
}
public virtual vec3d movPoint03(uint tick)
{
return movP03Operation.Invoke(GameTimeLine.tickCounter._value);
}
public virtual vec3d movPoint04(uint tick)
{
return movP04Operation.Invoke(GameTimeLine.tickCounter._value);
}
public virtual vec3d movPoint05(uint tick)
{
return movP05Operation.Invoke(GameTimeLine.tickCounter._value);
}
public virtual vec3d movPoint06(uint tick)
{
return movP06Operation.Invoke(GameTimeLine.tickCounter._value);
}
internal override void OnRender(uint tick)
{
uint nowTick = tick - BornTime;
vertex1._position = RefOrigin._position + movPoint01(nowTick);
vertex2._position = RefOrigin._position + movPoint02(nowTick);
vertex3._position = RefOrigin._position + movPoint03(nowTick);
vertex4._position = RefOrigin._position + movPoint04(nowTick);
vertex5._position = RefOrigin._position + movPoint05(nowTick);
vertex6._position = RefOrigin._position + movPoint06(nowTick);
}
public override Line[] GetAllSides()
{
return new Line[6]
{
new Line(vertex1,vertex2),
new Line(vertex2,vertex3),
new Line(vertex3,vertex4),
new Line(vertex4,vertex5),
new Line(vertex5,vertex6),
new Line(vertex6,vertex1)
};
}
public override Plain GetPlain()
{
return new Plain(vertex1,vertex2,vertex3);
}
}
}
@@ -0,0 +1,45 @@
using StgSharp.Control;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Geometries
{
public class Rectangle : Polygon4
{
internal Point center;
public override sealed Point RefPoint01=>center;
public override sealed Point RefPoint02 => vertex01;
public override sealed Point RefPoint03 => vertex02;
/// <summary>
/// 计算中心点相对于参考原点的位移
/// </summary>
/// <param name="tick">当前游戏刻</param>
/// <returns></returns>
public virtual vec3d MovCenter(uint tick) => default(vec3d);
public sealed override vec3d MovVertex03(uint tick)
{
return this.center._position * 2 - this.vertex01._position;
}
public sealed override vec3d MovVertex04(uint tick)
{
return this.center._position * 2 - this.vertex02._position;
}
internal override sealed void OnRender(uint tick)
{
tick-=bornTick;
this.MovCenter(tick);
}
}
}
@@ -0,0 +1,63 @@
using StgSharp;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Text;
namespace StgSharp.Geometries
{
public class Triangle :IPlainGeometry
{
internal Point vertex1;
internal Point vertex2;
internal Point vertex3;
internal GetLocationHandler movVertex01Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal GetLocationHandler movVertex02Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal GetLocationHandler movVertex03Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
public override sealed Point RefPoint01=> vertex1;
public override sealed Point RefPoint02 => vertex2;
public override sealed Point RefPoint03 => vertex3;
public GetLocationHandler MovVertex01Operation => this.movVertex01Opearion;
public GetLocationHandler MovVertex02Operation => this.movVertex02Opearion;
public GetLocationHandler MovVertex03Operation => this.movVertex03Opearion;
public virtual vec3d MovVertex01(uint tick) => movVertex01Opearion.Invoke(tick);
public virtual vec3d MovVertex02(uint tick) => movVertex02Opearion.Invoke(tick);
public virtual vec3d MovVertex03(uint tick) => movVertex03Opearion.Invoke(tick);
internal override sealed void OnRender(uint tick)
{
tick -= this.bornTick;
vertex1._position = RefOrigin._position + MovVertex01(tick);
vertex2._position = RefOrigin._position + MovVertex02(tick);
vertex3._position = RefOrigin._position + MovVertex03(tick);
}
public override Line[] GetAllSides()
{
Line[] sides = new Line[3]
{
new Line(vertex1,vertex2),
new Line(vertex2,vertex3),
new Line(vertex3,vertex1)
};
return sides;
}
public override Plain GetPlain()
{
return new Plain(this.vertex1,this.vertex2,this.vertex3);
}
}
}