add from giga-device, new branch added
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#version 430 core
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in vec3 texCoord;
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out vec4 fragColor;
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uniform sampler2D tex;
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void main()
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{
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fragColor = texture(tex, texCoord.xy);
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//fragColor = vec4(0.099f,0.226f,0.335f,0.0f);
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}
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