add from giga-device, new branch added
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Bullet.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Geometries;
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using StgSharp.Mathematics;
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using System;
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namespace StgSharp.Gaming
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{
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public abstract class Bullet : IInstancing, IPlainEntity
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{
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protected Bullet(
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PlainInstancingBuffer<Bullet> buffer,
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GeometryMotion movement,
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Vec2 beginPosition,
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float angle,
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float scale )
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{
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ArgumentNullException.ThrowIfNull( buffer );
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GlobalBuffer = buffer;
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BufferId = buffer.CreateInstanceID();
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( ( IInstancing )this ).Scale = scale;
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( ( IInstancing )this ).Coord = new Vec3( beginPosition, 0 );
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( ( IInstancing )this ).Rotation = angle;
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Motion = movement;
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}
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public GeometryMotion Motion { get; set; }
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public IInstancingBuffer GlobalBuffer { get; set; }
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public int BufferId { get; set; }
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public Vec2 CenterPosition { get; set; }
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public bool CollideWith( IPlainEntity entity )
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{
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throw new System.NotImplementedException();
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}
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Vec3 IInstancing.CenterPositionGlobal { get; set; }
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}
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}
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