add from giga-device, new branch added
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="IConvertableToPipelineNode.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace StgSharp.PipeLine
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{
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public delegate void PipelineNodeOperation(
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in Dictionary<string, PipelineNodeInPort> input,
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in Dictionary<string, PipelineNodeOutPort> output );
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public interface IConvertableToPipelineNode
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{
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public IEnumerable<string> InputPortName { get; }
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public IEnumerable<string> OutputPortName { get; }
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PipelineNodeOperation Operation { get; }
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void NodeMain(
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in Dictionary<string, PipelineNodeInPort> input,
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in Dictionary<string, PipelineNodeOutPort> output );
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}
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internal class DefaultConvertableToBlueprintNode : IConvertableToPipelineNode
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{
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private string[] _input;
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private string[] _output;
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private PipelineNodeOperation _execution;
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public DefaultConvertableToBlueprintNode(
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PipelineNodeOperation execution,
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string[] input,
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string[] output )
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{
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_input = input;
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_output = output;
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_execution = execution;
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}
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public IEnumerable<string> InputPortName => _input;
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public IEnumerable<string> OutputPortName => _output;
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public PipelineNodeOperation Operation => _execution;
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public void NodeMain(
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in Dictionary<string, PipelineNodeInPort> input,
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in Dictionary<string, PipelineNodeOutPort> output )
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{
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_execution.Invoke( input, output );
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}
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}
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}
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