add from giga-device, new branch added
This commit is contained in:
@@ -0,0 +1,177 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="Matrix22.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp.Internal.Intrinsic;
|
||||
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Mathematics
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit, Size = (2 * 2 * 4 * sizeof(float)) + sizeof(bool), Pack = 16)]
|
||||
public struct Matrix22 : IMatrix<Matrix22>
|
||||
{
|
||||
|
||||
[FieldOffset(2 * 2 * 4 * sizeof(float))]
|
||||
internal bool isTransposed = false;
|
||||
|
||||
[FieldOffset(0)]
|
||||
internal ColumnSet2 _mat;
|
||||
[FieldOffset(2 * 4 * sizeof(float))]
|
||||
internal ColumnSet2 _transpose;
|
||||
|
||||
internal Matrix22(ColumnSet2 mat)
|
||||
{
|
||||
this._mat = mat;
|
||||
}
|
||||
|
||||
internal Matrix22(Vector4 c0, Vector4 c1)
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
_mat.colum0 = c0;
|
||||
_mat.colum1 = c1;
|
||||
}
|
||||
|
||||
public Matrix22()
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
}
|
||||
|
||||
public Matrix22(float a00, float a01, float a10, float a11)
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
_mat.colum0 = new Vector4(a00, a10, 0, 0);
|
||||
_mat.colum1 = new Vector4(a01, a11, 0, 0);
|
||||
}
|
||||
|
||||
public Matrix22 Transpose
|
||||
{
|
||||
get
|
||||
{
|
||||
InternalTranspose();
|
||||
return new Matrix22(this._transpose);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public float Det()
|
||||
{
|
||||
return (_mat.m00 * _mat.m11) - (_mat.m10 * _mat.m01);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal void InternalTranspose()
|
||||
{
|
||||
if (!isTransposed)
|
||||
{
|
||||
_transpose = _mat;
|
||||
float cache = _transpose.m10;
|
||||
_transpose.m10 = _transpose.m01;
|
||||
_transpose.m01 = cache;
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe Matrix22 operator -(Matrix22 left, Matrix22 right)
|
||||
{
|
||||
Matrix22 ret = new Matrix22();
|
||||
InternalIO.Intrinsic.sub_mat_2(&left._mat, &right._mat, &ret._mat);
|
||||
return ret;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix22 operator *(Matrix22 mat, float value)
|
||||
{
|
||||
return new Matrix22(mat._mat.colum0 * value, mat._mat.colum1 * value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix22 operator *(Matrix22 left, Matrix22 right)
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix22(
|
||||
Vector4.Dot(left._transpose.colum0, right._mat.colum0),
|
||||
Vector4.Dot(left._transpose.colum0, right._mat.colum1),
|
||||
|
||||
Vector4.Dot(left._transpose.colum1, right._mat.colum0),
|
||||
Vector4.Dot(left._transpose.colum1, right._mat.colum1));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix23 operator *(Matrix22 left, Matrix23 right)
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix23(
|
||||
Vector4.Dot(left._transpose.colum0, right._mat.colum0),
|
||||
Vector4.Dot(left._transpose.colum0, right._mat.colum1),
|
||||
Vector4.Dot(left._transpose.colum0, right._mat.colum2),
|
||||
|
||||
Vector4.Dot(left._transpose.colum1, right._mat.colum0),
|
||||
Vector4.Dot(left._transpose.colum1, right._mat.colum1),
|
||||
Vector4.Dot(left._transpose.colum1, right._mat.colum2));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix24 operator *(Matrix22 left, Matrix24 right)
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix24(
|
||||
Vector4.Dot(left._transpose.colum0, right.mat.colum0),
|
||||
Vector4.Dot(left._transpose.colum0, right.mat.colum1),
|
||||
Vector4.Dot(left._transpose.colum0, right.mat.colum2),
|
||||
Vector4.Dot(left._transpose.colum0, right.mat.colum3),
|
||||
|
||||
Vector4.Dot(left._transpose.colum1, right.mat.colum0),
|
||||
Vector4.Dot(left._transpose.colum1, right.mat.colum1),
|
||||
Vector4.Dot(left._transpose.colum1, right.mat.colum2),
|
||||
Vector4.Dot(left._transpose.colum1, right.mat.colum3));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix22 operator /(Matrix22 mat, float value)
|
||||
{
|
||||
return new Matrix22(mat._mat.colum0 / value, mat._mat.colum1 / value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe Matrix22 operator +(Matrix22 left, Matrix22 right)
|
||||
{
|
||||
Matrix22 ret = new Matrix22();
|
||||
InternalIO.Intrinsic.add_mat_2(&left._mat, &right._mat, &ret._mat);
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user