add from giga-device, new branch added
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="Vec4HP.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.HighPerformance;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Mathematics.HighPrecision
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{
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[StructLayout(LayoutKind.Explicit, Pack =16)]
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public struct Vec4HP : IFixedVector<Vec4HP>
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{
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[FieldOffset(0)] private M256 buffer;
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[FieldOffset(0)] private Vector256<float> clrBuffer;
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[FieldOffset(3 * sizeof(double))] public double W;
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[FieldOffset(0 * sizeof(double))] public double X;
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[FieldOffset(1 * sizeof(double))] public double Y;
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[FieldOffset(2 * sizeof(double))] public double Z;
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public Vec4HP(double x, double y, double z, double w)
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{
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this.X = x;
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this.Y = y;
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this.Z = z;
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this.W = w;
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Unsafe.SkipInit(out buffer);
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Unsafe.SkipInit(out clrBuffer);
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}
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public static Vec4HP Zero => new Vec4HP(0, 0, 0, 0);
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public static Vec4HP One => new Vec4HP(1, 1, 1, 1);
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}
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}
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