add from giga-device, new branch added
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="ShowViewPort.cs"
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// Project: StepVisualizer
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Controls;
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using StgSharp.Graphics;
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using StgSharp.MVVM;
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using StgSharp.Threading;
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using StgSharp.Timing;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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namespace StgSharp.MVVM.ViewModel
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{
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public abstract partial class ViewModelBase
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{
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private volatile bool _closed = true;
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private ViewBase _nextView, _currentView;
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protected ViewBase CurrentView
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{
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get => _currentView;
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set => _nextView = value;
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}
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/// <summary>
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/// CustomizeInit this form and render it on screen, and respond with operation
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/// </summary>
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public unsafe void UseViewModel( string viewEntryName )
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{
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CustomizeInitialize();
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UseViewInNextFrame( viewEntryName );
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TimeSpanAwaitingToken fpsCountingToken = fpsCountProvider.ParticipantSpanAwaiting( 1 );
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fpsCountingToken.TimeSpanRefreshed += CountFps;
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fpsCountingToken.MissTimeSpanRefreshed += CountFps;
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if( _nextView != _currentView ) {
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Interlocked.Exchange( ref _currentView, _nextView );
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}
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Thread renderThread = new Thread(
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( token ) => {
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try
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{
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ProcessFrameWithoutEvent();
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}
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catch( Exception ex )
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{
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InternalIO.InternalWriteLog(
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$"Critical error when rendering:\n" + $"{ex}", LogType.Error );
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ShouldClose = true;
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throw;
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}
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} );
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renderThread.Start();
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/**/
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using( TimeSpanAwaitingToken eventAwaitingToken = frameTimeProvider.ParticipantSpanAwaiting(
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1 ) )
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{
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while( _closed )
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{
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if( _nextView != _currentView ) {
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Interlocked.Exchange( ref _currentView, _nextView );
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}
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InternalIO.glfwPollEvents();
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eventAwaitingToken.WaitNextSpan();
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_closed = !ShouldClose;
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}
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}
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/**/
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renderThread.Join();
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fpsCountingToken.Dispose();
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fpsCountProvider.StopSpanProviding();
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frameTimeProvider.StopSpanProviding();
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}
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protected void UseViewInNextFrame( string name )
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{
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if( !allView.TryGetValue( name, out ViewBase v ) ) {
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throw new KeyNotFoundException(
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$"{$"Cannot find View named {name} "}{$"in current View Model of {GetType().FullName}"}" );
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}
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CurrentView = v;
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}
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private void CountFps( object sender, EventArgs e )
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{
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Interlocked.Exchange( ref _frameSpeed, _frameCount );
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Interlocked.Exchange( ref _frameCount, 0 );
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}
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private unsafe void PrivateShow()
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{
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if( 0 == InternalIO.glfwWindowShouldClose( this.viewPortDisplay.ViewPortHandle ) )
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{
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CurrentView.Use();
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RenderStream.PollEvents();
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}
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}
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private void ProcessFrameWithoutEvent()
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{
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using( TimeSpanAwaitingToken renderAwaitingToken = frameTimeProvider.ParticipantSpanAwaiting(
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1 ) )
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{
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renderAwaitingToken.TimeSpanRefreshed += ( _, _ ) => { };
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while( _closed )
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{
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foreach( ViewPort context in CurrentView.Render ) {
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context.FlushSize();
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}
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CurrentView.Use();
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renderAwaitingToken.WaitNextSpan();
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Interlocked.Add( ref _frameCount, 1 );
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}
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}
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}
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}
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}
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