add from giga-device, new branch added
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="frameworkSyncContext.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace StgSharp.Threading
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{
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public class FrameworkSyncContext : SynchronizationContext
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{
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private static readonly FrameworkSyncContext _mainThreadContext = new FrameworkSyncContext();
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private readonly BlockingCollection<SendOrPostCallback> _syncContexts = new BlockingCollection<SendOrPostCallback>(
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);
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private readonly Thread _mainThread = Thread.CurrentThread;
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public FrameworkSyncContext()
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{
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_syncContexts = new BlockingCollection<SendOrPostCallback>();
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_mainThread = Thread.CurrentThread;
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}
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public static FrameworkSyncContext MainThreadContext
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{
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get => _mainThreadContext;
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}
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public override void Post( SendOrPostCallback d, object state )
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{
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_syncContexts.Add( d );
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}
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public override void Send( SendOrPostCallback d, object state )
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{
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if( Thread.CurrentThread == _mainThread )
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{
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d( state );
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} else
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{
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Post( d, state );
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}
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}
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}
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}
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