add from giga-device, new branch added
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="PlainGeometryMesh.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Geometries;
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using StgSharp.Mathematics;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Graphics
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{
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public class PlainGeometryMesh
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{
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private PlainGeometry _shape;
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private TextureProvider _texture;
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public PlainGeometryMesh([NotNull] PlainGeometry shape, [NotNull] TextureProvider texture)
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{
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if (shape.VertexCount > texture.TextureCoordinate.Length) {
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throw new ArgumentException(
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paramName:nameof(texture),
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message:"Amount of texture coordination is too less");
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}
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_texture = texture;
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_shape = shape;
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}
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// private Image _texture;
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public PlainGeometryMesh(PlainGeometry shape, Image texture, Vec2[] texCoord)
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{
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ArgumentNullException.ThrowIfNull(shape);
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ArgumentNullException.ThrowIfNull(texCoord);
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if (shape.VertexCount > texCoord.Length) {
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throw new ArgumentException(
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paramName:nameof(texCoord),
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message:"Amount of texture coordination is too less");
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}
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_texture = new TextureProvider(texture, texCoord);
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}
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public Vec4[] VertexArray => _shape.VertexStream;
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public Image TextureImage
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{
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get => _texture.ProvideImage();
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internal set => _texture.ReadImage(value);
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}
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public ReadOnlySpan<int> MeshIndices => _shape.VertexIndices;
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public ReadOnlySpan<Vec4> TextureCoord => MemoryMarshal.Cast<Vec2, Vec4>(
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_texture.TextureCoordinate);
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public PlainGeometryMesh Resize(PlainGeometry newShape)
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{
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return new PlainGeometryMesh(newShape, _texture);
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}
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}
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}
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