add from giga-device, new branch added
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="RBO.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Graphics.OpenGL;
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using System;
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using System.Collections.Generic;
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using System.Security.Principal;
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using System.Text;
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namespace StgSharp.Graphics.OpenGL
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{
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public sealed class RenderBuffer : GlBufferObjectBase
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{
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public RenderBuffer( int count, glRender binding )
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: base( binding )
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{
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_bufferHandle = GL.GenRenderBuffer( count );
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}
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public override void Bind( int index )
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{
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GL.BindRenderBuffer( this[ index ] );
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}
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public void Store( RenderBufferInternalFormat format, (int width, int height) size )
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{
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if( ( size.width > binding.Width ) || ( size.height > binding.Height ) ) {
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World.LogWarning( "FrameBuffer is larger than current canvas binding" );
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}
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}
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protected override void Dispose( bool disposing )
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{
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foreach( GlHandle item in _bufferHandle )
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{
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Console.WriteLine( "removing a render buffer" );
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GL.DeleteRenderBuffer( item );
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}
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}
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}
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}
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