add from giga-device, new branch added

This commit is contained in:
Nitload Youmu
2025-08-21 16:51:25 +08:00
commit 43bbc06bbb
1296 changed files with 264186 additions and 0 deletions
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//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="RBO.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Graphics.OpenGL;
using System;
using System.Collections.Generic;
using System.Security.Principal;
using System.Text;
namespace StgSharp.Graphics.OpenGL
{
public sealed class RenderBuffer : GlBufferObjectBase
{
public RenderBuffer( int count, glRender binding )
: base( binding )
{
_bufferHandle = GL.GenRenderBuffer( count );
}
public override void Bind( int index )
{
GL.BindRenderBuffer( this[ index ] );
}
public void Store( RenderBufferInternalFormat format, (int width, int height) size )
{
if( ( size.width > binding.Width ) || ( size.height > binding.Height ) ) {
World.LogWarning( "FrameBuffer is larger than current canvas binding" );
}
}
protected override void Dispose( bool disposing )
{
foreach( GlHandle item in _bufferHandle )
{
Console.WriteLine( "removing a render buffer" );
GL.DeleteRenderBuffer( item );
}
}
}
}