add from giga-device, new branch added
This commit is contained in:
@@ -0,0 +1,162 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="AutoTexture.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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||||
//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Commom.Collections;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics.OpenGL
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{
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/// <summary>
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/// A collection of a sets of OpenGL textures. The collection can automatically select one of
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/// the texture with minimum costs to upgrade pixels to BufferHandle. Usually <see
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/// cref="AutoTextureGL" /> is used for <see cref="IImageProvider" /> loading, but not for
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/// target of <see cref="OpenGLFunction.FrameBufferTexture2d(FrameBufferTarget, uint,
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/// Texture2DTarget, GlHandle, int)" />.
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/// </summary>
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public sealed class AutoTextureGL
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{
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private TextureProperty[] propertyCache;
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private BidirectionalDictionary<Image, int> imageIndexMap = new BidirectionalDictionary<Image, int>(
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);
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private Dictionary<Image, int> imageUpdateIndex = new Dictionary<Image, int>();
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private int _size, _currentIndex;
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private LinkedList<int> usedTextureIndex;
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private Queue<int> unusedTextureUnitIndex;
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private TextureGL texturePackage;
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private TextureProperty _textureProperty;
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private AutoTextureGL( TextureGL texture )
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{
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texturePackage = texture;
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_size = texture.Count;
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imageIndexMap = new BidirectionalDictionary<Image, int>();
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unusedTextureUnitIndex = new Queue<int>( Enumerable.Range( 0, _size ) );
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usedTextureIndex = new LinkedList<int>();
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propertyCache = new TextureProperty[_size];
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}
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public AutoTextureGL( int textureObjectSize, [NotNull]glRender binding )
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{
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this._size = textureObjectSize;
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imageIndexMap = new BidirectionalDictionary<Image, int>();
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texturePackage = new TextureGL( textureObjectSize, binding );
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unusedTextureUnitIndex = new Queue<int>( Enumerable.Range( 0, _size ) );
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usedTextureIndex = new LinkedList<int>();
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propertyCache = new TextureProperty[_size];
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}
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public TextureProperty DefaultTextureProperty
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{
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get => _textureProperty;
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set => _textureProperty = value;
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}
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private OpenGLFunction GL
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{
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get => texturePackage.GL;
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public void SelectTextureAndBind( Image i )
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{
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TextureProperty property = _textureProperty;
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SelectTextureAndBind( i, property );
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}
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public void SelectTextureAndBind( [NotNull]Image i, TextureProperty property )
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{
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//usable texture with image match
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if( imageIndexMap.TryGetValue( i, out int index ) )
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{
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//prop setting match
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if( propertyCache[ index ] == property )
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{
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_currentIndex = index; //GL.Assert(true);
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texturePackage.Bind2D( index ); //GL.Assert(true);
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if( i.PixelUpdateCount != imageUpdateIndex[ i ] )
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{
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texturePackage.LoadTexture( index, i ); //GL.Assert(true);
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}
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} else
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{
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_currentIndex = index; //GL.Assert(true);
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texturePackage.Bind2D( index ); //GL.Assert(true);
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texturePackage.Set2dProperty( index, property ); //GL.Assert(true);
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if( i.PixelUpdateCount != imageUpdateIndex[ i ] )
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{
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texturePackage.LoadTexture( index, i ); //GL.Assert(true);
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}
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}
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} else
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{
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if( unusedTextureUnitIndex.TryDequeue( out int newIndex ) )
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{
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//has extra unused texture object
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imageIndexMap.Add( i, index );
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texturePackage.Bind2D( index );
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texturePackage.Set2dProperty( index, property );
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texturePackage.LoadTexture( index, i );
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usedTextureIndex.AddLast( newIndex );
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propertyCache[ newIndex ] = property;
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imageUpdateIndex[ i ] = i.PixelUpdateCount;
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} else
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{
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//recycle from current
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int reusedIndex = usedTextureIndex.First!.Value;
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usedTextureIndex.RemoveFirst();
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usedTextureIndex.AddLast( reusedIndex );
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imageIndexMap[ i ] = reusedIndex;
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propertyCache[ newIndex ] = property;
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imageUpdateIndex[ i ] = i.PixelUpdateCount;
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}
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}
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}
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public static AutoTextureGL ToAuto( [NotNull]TextureGL texture )
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{
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if( texture.IndexOfCurrentTexture != -1 ) {
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throw new InvalidOperationException( "Texture to be converted has been editted." );
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}
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return new AutoTextureGL( texture );
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}
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}
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}
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@@ -0,0 +1,86 @@
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="EBO.cs"
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// Project: StgSharp
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||||
// AuthorGroup: Nitload Space
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||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
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||||
// -----------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.Graphics.OpenGL;
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using StgSharp.Internal.OpenGL;
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using StgSharp.Mathematics;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Graphics.OpenGL
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{
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/// <summary>
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/// A collection of handle to Element BufferHandle Object in OpenglFunc. Each <see
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/// langword="uint" /> value indexed from instance of this class this is the only handle to
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/// one Element BufferHandle Object.
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/// </summary>
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public sealed unsafe class ElementBuffer : GlBufferObjectBase
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{
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internal ElementBuffer(int n, glRender binding)
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: base(binding)
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{
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_bufferHandle = GL.GenBuffers(n);
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}
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public sealed override void Bind(int index)
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{
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GL.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
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}
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public void SetValue<T>(int index, T[] bufferArray, BufferUsage usage)
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where T: unmanaged, INumber<T>
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{
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GL.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
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GL.SetBufferData<T>(BufferType.ElementArrayBuffer, bufferArray, usage);
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}
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public void SetValue<T>(int index, ReadOnlySpan<T> bufferSpan, BufferUsage usage)
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where T: unmanaged, INumber<T>
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{
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GL.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
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GL.SetBufferData<T>(BufferType.ElementArrayBuffer, bufferSpan, usage);
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}
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protected sealed override void Dispose(bool disposing)
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{
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if (disposing) {
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GL.DeleteBuffers(_bufferHandle);
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}
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||||
}
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||||
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||||
}
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}
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@@ -0,0 +1,108 @@
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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||||
// file="FBO.cs"
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// Project: StgSharp
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||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp.Graphics.OpenGL;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
#pragma warning disable CA1008
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||||
#pragma warning disable CA1028
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||||
public enum FrameBufferTarget : uint
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||||
#pragma warning restore CA1028
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||||
#pragma warning restore CA1008
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||||
{
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||||
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||||
Read = glConst.READ_FRAMEBUFFER,
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||||
All = glConst.FRAMEBUFFER,
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||||
Draw = glConst.DRAW_FRAMEBUFFER,
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||||
|
||||
}
|
||||
|
||||
public sealed class FrameBuffer : GlBufferObjectBase
|
||||
{
|
||||
|
||||
internal unsafe FrameBuffer(int count, glRender binding)
|
||||
: base(binding)
|
||||
{
|
||||
_bufferHandle = GL.GenFrameBuffers(count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bind the frame BufferHandle object with _label frame BufferHandle to the frame
|
||||
/// BufferHandle target specified by target. <see langword="FrameBufferTarget.All" /> will
|
||||
/// be set as default target.
|
||||
/// </summary>
|
||||
/// <param _label="index">
|
||||
/// Index of object to be binded in handle set
|
||||
/// </param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override unsafe void Bind(int index)
|
||||
{
|
||||
GL.BindFrameBuffer(FrameBufferTarget.All, _bufferHandle[index]);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bind the frame BufferHandle object with _label frame BufferHandle to the frame
|
||||
/// BufferHandle target specified by target. Target of this frame BufferHandle should be
|
||||
/// set manually.
|
||||
/// </summary>
|
||||
/// <param _label="target">
|
||||
/// The frame BufferHandle target of the binding operation.
|
||||
/// </param>
|
||||
/// <param _label="index">
|
||||
/// Index of object to be binded in handle set
|
||||
/// </param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void Bind(FrameBufferTarget target, int index)
|
||||
{
|
||||
GL.BindFrameBuffer(target, _bufferHandle[index]);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void BindNull()
|
||||
{
|
||||
OpenGLFunction.CurrentGL.BindFrameBuffer(FrameBufferTarget.All, GlHandle.Zero);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="GLBufferObjectBase.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics.OpenGL;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public abstract class GlBufferObjectBase : BufferObjectBase
|
||||
{
|
||||
|
||||
private readonly glRender _contextBinding;
|
||||
|
||||
protected GlBufferObjectBase( glRender contextBinding )
|
||||
{
|
||||
binding = contextBinding;
|
||||
_contextBinding = contextBinding;
|
||||
}
|
||||
|
||||
protected OpenGLFunction GL => _contextBinding.GL;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="RBO.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics.OpenGL;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Security.Principal;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public sealed class RenderBuffer : GlBufferObjectBase
|
||||
{
|
||||
|
||||
public RenderBuffer( int count, glRender binding )
|
||||
: base( binding )
|
||||
{
|
||||
_bufferHandle = GL.GenRenderBuffer( count );
|
||||
}
|
||||
|
||||
public override void Bind( int index )
|
||||
{
|
||||
GL.BindRenderBuffer( this[ index ] );
|
||||
}
|
||||
|
||||
public void Store( RenderBufferInternalFormat format, (int width, int height) size )
|
||||
{
|
||||
if( ( size.width > binding.Width ) || ( size.height > binding.Height ) ) {
|
||||
World.LogWarning( "FrameBuffer is larger than current canvas binding" );
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose( bool disposing )
|
||||
{
|
||||
foreach( GlHandle item in _bufferHandle )
|
||||
{
|
||||
Console.WriteLine( "removing a render buffer" );
|
||||
GL.DeleteRenderBuffer( item );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,287 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="TextureGL.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.HighPerformance;
|
||||
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public sealed unsafe class TextureGL
|
||||
{
|
||||
|
||||
private int currentEditingTextureIndex;
|
||||
|
||||
private OpenGLFunction _gl;
|
||||
internal GlHandle[] _textureHandle;
|
||||
|
||||
internal TextureGL( int count, glRender binding )
|
||||
{
|
||||
//sourceList = new Image[count];
|
||||
this._gl = binding.GL;
|
||||
_textureHandle = _gl.GenTextures( count );
|
||||
}
|
||||
|
||||
public GlHandle this[ int index ]
|
||||
{
|
||||
get => _textureHandle[ index ];
|
||||
}
|
||||
|
||||
public int Count
|
||||
{
|
||||
get => _textureHandle.Length;
|
||||
}
|
||||
|
||||
//internal Image[] sourceList;
|
||||
|
||||
public int IndexOfCurrentTexture
|
||||
{
|
||||
get => currentEditingTextureIndex;
|
||||
}
|
||||
|
||||
internal OpenGLFunction GL => _gl;
|
||||
|
||||
public void ActivateAs( TextureUnit unit )
|
||||
{
|
||||
_gl.ActiveTextureUnit( ( uint )unit );
|
||||
}
|
||||
|
||||
public void Bind2D( int index )
|
||||
{
|
||||
currentEditingTextureIndex = index;
|
||||
_gl.BindTexture( glConst.TEXTURE_2D, _textureHandle[ index ] );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load an <see cref="Image" /> to certain texture.
|
||||
/// </summary>
|
||||
/// <param _label="index">
|
||||
///
|
||||
/// </param>
|
||||
/// <param _label="i">
|
||||
///
|
||||
/// </param>
|
||||
public unsafe void LoadTexture( int index, Image i )
|
||||
{
|
||||
byte[] handle = i.PixelBuffer;
|
||||
_gl.TextureImage2d(
|
||||
Texture2DTarget.Texture2D, 0, i.Channel, ( uint )i.Width, ( uint )i.Height,
|
||||
i.Channel, i.PixelLayout, pixels: handle );
|
||||
_gl.GenerateMipmap( Texture2DTarget.Texture2D );
|
||||
}
|
||||
|
||||
#region texture setting
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void Set2dFilterProperty(
|
||||
int index,
|
||||
TextureFilter onMinify,
|
||||
TextureFilter onMagnify )
|
||||
{
|
||||
#if DEBUG
|
||||
if( index != currentEditingTextureIndex )
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Texture to be editted is not the one being activated." );
|
||||
}
|
||||
#endif
|
||||
_gl.TextureParameter( glConst.TEXTURE_2D, glConst.TEXTURE_MIN_FILTER, ( int )onMinify );
|
||||
_gl.TextureParameter( glConst.TEXTURE_2D, glConst.TEXTURE_MAG_FILTER,
|
||||
( int )onMagnify );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void Set2dWrapProperty(
|
||||
int index,
|
||||
TextureWrap onHorizontial,
|
||||
TextureWrap onVertical )
|
||||
{
|
||||
#if DEBUG
|
||||
if( index != currentEditingTextureIndex )
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Texture to be editted is not the one being activated." );
|
||||
}
|
||||
#endif
|
||||
_gl.TextureParameter( glConst.TEXTURE_2D, glConst.TEXTURE_WRAP_S,
|
||||
( int )onHorizontial );
|
||||
_gl.TextureParameter( glConst.TEXTURE_2D, glConst.TEXTURE_WRAP_T, ( int )onVertical );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void Set2dProperty( int index, TextureProperty property )
|
||||
{
|
||||
Set2dFilterProperty( index, property.FilterOnMinify, property.FilterOnMagnify );
|
||||
Set2dWrapProperty( index, property.WrapOnHorizontial, property.WrapOnVertical );
|
||||
}
|
||||
|
||||
#endregion texture setting
|
||||
}
|
||||
|
||||
[StructLayout( LayoutKind.Explicit )]
|
||||
public struct TextureProperty
|
||||
{
|
||||
|
||||
[FieldOffset( 0 )] private M128 mask;
|
||||
[FieldOffset( 0 )] private TextureFilter mag;
|
||||
[FieldOffset( 4 )] private TextureFilter min;
|
||||
|
||||
[FieldOffset( 8 )] private TextureWrap hori;
|
||||
[FieldOffset( 12 )] private TextureWrap vert;
|
||||
|
||||
public TextureProperty(
|
||||
TextureFilter onMagnify,
|
||||
TextureFilter onMinify,
|
||||
TextureWrap onHorizontial,
|
||||
TextureWrap onVertical )
|
||||
{
|
||||
FilterOnMagnify = onMagnify;
|
||||
FilterOnMinify = onMinify;
|
||||
WrapOnHorizontial = onHorizontial;
|
||||
WrapOnVertical = onVertical;
|
||||
}
|
||||
|
||||
public TextureFilter FilterOnMagnify
|
||||
{
|
||||
get => mag;
|
||||
set => mag = value;
|
||||
}
|
||||
|
||||
public TextureFilter FilterOnMinify
|
||||
{
|
||||
get => min;
|
||||
set => min = value;
|
||||
}
|
||||
|
||||
public TextureWrap WrapOnHorizontial
|
||||
{
|
||||
get => hori;
|
||||
set => hori = value;
|
||||
}
|
||||
|
||||
public TextureWrap WrapOnVertical
|
||||
{
|
||||
get => vert;
|
||||
set => vert = value;
|
||||
}
|
||||
|
||||
public override bool Equals( [NotNullWhen( true )] object obj )
|
||||
{
|
||||
return base.Equals( obj );
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(
|
||||
FilterOnMagnify, FilterOnMagnify, WrapOnHorizontial, WrapOnVertical );
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"FilterOnMagnify:{FilterOnMagnify}, " + $"FilterOnMagnify:{FilterOnMagnify}, " + $"WrapOnHorizontial:{WrapOnHorizontial}, " + $"WrapOnVertical:{WrapOnVertical}";
|
||||
}
|
||||
|
||||
public static bool operator !=( TextureProperty left, TextureProperty right )
|
||||
{
|
||||
return left.mask != right.mask;
|
||||
}
|
||||
|
||||
public static bool operator ==( TextureProperty left, TextureProperty right )
|
||||
{
|
||||
return left.mask == right.mask;
|
||||
}
|
||||
|
||||
public static implicit operator TextureProperty(
|
||||
(
|
||||
TextureFilter onMagnify, TextureFilter onMinify,
|
||||
TextureWrap onHorizontial, TextureWrap onVertical
|
||||
) propertyValueTuple )
|
||||
{
|
||||
return new TextureProperty(
|
||||
propertyValueTuple.onMagnify, propertyValueTuple.onMinify,
|
||||
propertyValueTuple.onHorizontial, propertyValueTuple.onVertical );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum TextureFilter
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
|
||||
Nearest = glConst.NEAREST,
|
||||
Linear = glConst.LINEAR,
|
||||
NearestLinearMipmap = glConst.NEAREST_MIPMAP_LINEAR,
|
||||
LinearLinearMipmap = glConst.LINEAR_MIPMAP_LINEAR,
|
||||
NearestNearestMipmap = glConst.NEAREST_MIPMAP_NEAREST,
|
||||
LinearNearestMipmap = glConst.LINEAR_MIPMAP_NEAREST,
|
||||
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum TextureUnit
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
|
||||
Unit0 = glConst.TEXTURE0,
|
||||
Unit1 = glConst.TEXTURE1,
|
||||
Unit2 = glConst.TEXTURE2,
|
||||
Unit3 = glConst.TEXTURE3,
|
||||
Unit4 = glConst.TEXTURE4,
|
||||
Unit5 = glConst.TEXTURE5,
|
||||
Unit6 = glConst.TEXTURE6,
|
||||
Unit7 = glConst.TEXTURE7,
|
||||
Unit8 = glConst.TEXTURE8,
|
||||
Unit9 = glConst.TEXTURE9,
|
||||
Unit10 = glConst.TEXTURE10,
|
||||
Unit11 = glConst.TEXTURE11,
|
||||
Unit12 = glConst.TEXTURE12,
|
||||
Unit13 = glConst.TEXTURE13,
|
||||
Unit14 = glConst.TEXTURE14,
|
||||
Unit15 = glConst.TEXTURE15,
|
||||
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum TextureWrap
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
|
||||
Repeat = glConst.REPEAT,
|
||||
MirroredRepeat = glConst.MIRRORED_REPEAT,
|
||||
ClampToEdge = glConst.CLAMP_TO_EDGE,
|
||||
ClampToBorder = glConst.CLAMP_TO_BORDER,
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="VAO.cs"
|
||||
// Project: StepVisualizer
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public sealed unsafe class VertexArray : GlBufferObjectBase
|
||||
{
|
||||
|
||||
internal VertexArray( int n, glRender binding )
|
||||
: base( binding )
|
||||
{
|
||||
_bufferHandle = GL.GenVertexArrays( n );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public override sealed void Bind( int index )
|
||||
{
|
||||
GL.BindVertexArray( _bufferHandle[ index ] );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static void BindNull()
|
||||
{
|
||||
OpenGLFunction.CurrentGL.BindVertexArray( GlHandle.Zero );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void SetVertexAttribute(
|
||||
uint attributeIndex,
|
||||
int vertexLength,
|
||||
TypeCode dataType,
|
||||
bool isNomalized,
|
||||
uint stride,
|
||||
int pointer )
|
||||
{
|
||||
GL.SetVertexAttribute(
|
||||
attributeIndex, vertexLength, dataType, isNomalized, stride, pointer );
|
||||
}
|
||||
|
||||
protected override sealed void Dispose( bool disposing )
|
||||
{
|
||||
if( disposing ) {
|
||||
GL.DeleteVertexArrays( _bufferHandle );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,185 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="VBO.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp.Mathematics;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Security;
|
||||
using System.Numerics;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public sealed unsafe class VertexBuffer : GlBufferObjectBase
|
||||
{
|
||||
|
||||
internal VertexBuffer(int n, glRender binding)
|
||||
: base(binding)
|
||||
{
|
||||
_bufferHandle = GL.GenBuffers(n);
|
||||
}
|
||||
|
||||
public sealed override void Bind(int index)
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Unbind()
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, GlHandle.Zero);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set _data to current vertex BufferHandle object
|
||||
/// </summary>
|
||||
/// <typeparam _label="TItem">
|
||||
/// Type of bufferData
|
||||
/// </typeparam>
|
||||
/// <param _label="index">
|
||||
/// Index to find certain VBO in this instance
|
||||
/// </param>
|
||||
/// <param _label="bufferData">
|
||||
/// Data to write in
|
||||
/// </param>
|
||||
/// <param _label="usage">
|
||||
/// How OpenGL use these _data, defined by <see cref="BufferUsage" />
|
||||
/// </param>
|
||||
public void WriteMatrixData<T>(int index, T bufferData, BufferUsage usage)
|
||||
where T: unmanaged, IMatrix<T>
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
GL.SetBufferData(BufferType.ArrayBuffer, bufferData, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set _data to current vertex BufferHandle object
|
||||
/// </summary>
|
||||
/// <typeparam _label="TItem">
|
||||
/// Type of bufferData
|
||||
/// </typeparam>
|
||||
/// <param _label="index">
|
||||
/// Index to find certain VBO in this instance
|
||||
/// </param>
|
||||
/// <param _label="bufferArray">
|
||||
/// Data to write in
|
||||
/// </param>
|
||||
/// <param _label="usage">
|
||||
/// How OpenGL use these _data, defined by <see cref="BufferUsage" />
|
||||
/// </param>
|
||||
public void WriteScalerData<T>(int index, T[] bufferArray, BufferUsage usage)
|
||||
where T: unmanaged, INumber<T>
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
GL.SetBufferData(BufferType.ArrayBuffer, bufferArray, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set _data to current vertex BufferHandle object
|
||||
/// </summary>
|
||||
/// <typeparam _label="TItem">
|
||||
/// Type of bufferData
|
||||
/// </typeparam>
|
||||
/// <param _label="index">
|
||||
/// Index to find certain VBO in this instance
|
||||
/// </param>
|
||||
/// <param _label="scalerSpan">
|
||||
/// A <see cref="Span{T}" /> of _data to write in
|
||||
/// </param>
|
||||
/// <param _label="usage">
|
||||
/// How OpenGL use these _data, defined by <see cref="BufferUsage" />
|
||||
/// </param>
|
||||
public void WriteScalerData<T>(int index, ReadOnlySpan<T> scalerSpan, BufferUsage usage)
|
||||
where T: unmanaged,INumber<T>
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
GL.SetBufferData(BufferType.ArrayBuffer, scalerSpan, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data to current vertex BufferHandle object
|
||||
/// </summary>
|
||||
/// <typeparam _label="TItem">
|
||||
/// Type of bufferData
|
||||
/// </typeparam>
|
||||
/// <param _label="index">
|
||||
/// Index to find certain VBO in this instance
|
||||
/// </param>
|
||||
/// <param _label="vectorSpan">
|
||||
/// A <see cref="Span{T}" /> of data to write in
|
||||
/// </param>
|
||||
/// <param _label="usage">
|
||||
/// How OpenGL use these data, defined by <see cref="BufferUsage" />
|
||||
/// </param>
|
||||
public void WriteVectorData<T>(int index, ReadOnlySpan<T> vectorSpan, BufferUsage usage)
|
||||
where T: unmanaged, IFixedVector<T>
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
GL.SetBufferVectorData(BufferType.ArrayBuffer, vectorSpan, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set _data to current vertex BufferHandle object
|
||||
/// </summary>
|
||||
/// <typeparam _label="TItem">
|
||||
/// Type of bufferData
|
||||
/// </typeparam>
|
||||
/// <param _label="index">
|
||||
/// Index to find certain VBO in this instance
|
||||
/// </param>
|
||||
/// <param _label="vectorArray">
|
||||
/// A array of _data to write in
|
||||
/// </param>
|
||||
/// <param _label="usage">
|
||||
/// How OpenGL use these _data, defined by <see cref="BufferUsage" />
|
||||
/// </param>
|
||||
public void WriteVectorData<T>(int index, T[] vectorArray, BufferUsage usage)
|
||||
where T: unmanaged, IFixedVector<T>
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
GL.SetBufferVectorData(BufferType.ArrayBuffer, vectorArray, usage);
|
||||
}
|
||||
|
||||
protected sealed override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing) {
|
||||
GL.DeleteBuffers(_bufferHandle);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user