add from giga-device, new branch added
This commit is contained in:
@@ -0,0 +1,43 @@
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//-----------------------------------------------------------------------
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||||
//-----------------------------------------------------------------------
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// file="IImageProvider.cs"
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// Project: StgSharp
|
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// AuthorGroup: Nitload Space
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||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
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||||
//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Graphics
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{
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public interface IImageProvider
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{
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Image ProvideImage();
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}
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}
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@@ -0,0 +1,86 @@
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//-----------------------------------------------------------------------
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||||
//-----------------------------------------------------------------------
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||||
// file="ImageHelper.cs"
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||||
// Project: StgSharp
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||||
// AuthorGroup: Nitload Space
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||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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||||
//
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||||
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Text;
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namespace StgSharp.Graphics
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{
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public static class ImageHelper
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{
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public static void Resize( Image i, int width, int height, ImageMovement move )
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{
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if( i == null ) {
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throw new ArgumentNullException( nameof( i ) );
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}
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if( i.Size == (width, height) ) {
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return;
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}
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if( !Enum.IsDefined( typeof( ImageMovement ), move ) ) {
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throw new InvalidEnumArgumentException( nameof( move ) );
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}
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byte[] oldData = i.Data;
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i.Data = new byte[width * height * i.PixelSize];
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i.Height = height;
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i.Width = width;
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i.PixelUpdateCount++;
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switch( move )
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{
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case ImageMovement.Discard:
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break;
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case ImageMovement.Top:
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break;
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default:
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throw new NotImplementedException();
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}
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}
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}
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[Flags]
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public enum ImageMovement
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{
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#pragma warning disable CA1008
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Discard = 0,
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#pragma warning restore CA1008
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Top = 1,
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Bottom = 2,
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Left = 4,
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Right = 8,
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TopLeft = Top | Left,
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BottomLeft = Bottom | Left,
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TopRight = Top | Right,
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BottomRight = Bottom | Right,
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||||
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}
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}
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@@ -0,0 +1,89 @@
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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||||
// file="BufferObjectBase.cs"
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||||
// Project: StgSharp
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||||
// AuthorGroup: Nitload Space
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||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
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||||
// -----------------------------------------------------------------------
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||||
using StgSharp.Graphics.OpenGL;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics
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{
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/// <summary>
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/// Interface of all kinds OpenGL BufferHandle objects
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/// </summary>
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public abstract class BufferObjectBase : IDisposable
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||||
{
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||||
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||||
protected GlHandle[] _bufferHandle;
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||||
protected RenderStream binding;
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||||
|
||||
/// <summary>
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||||
/// Get the only handle to one of the Object instance
|
||||
/// </summary>
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||||
/// <param _label="index">
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||||
///
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||||
/// </param>
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||||
/// <returns>
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||||
///
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||||
/// </returns>
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||||
public GlHandle this[int index] => _bufferHandle[index];
|
||||
|
||||
/// <summary>
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||||
/// Bind a BufferHandle instance to OpenGL
|
||||
/// </summary>
|
||||
/// <param _label="index">
|
||||
/// Index of handle of the object in this instance to be bind
|
||||
/// </param>
|
||||
public abstract void Bind(int index);
|
||||
|
||||
public void Dispose()
|
||||
{
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||||
Dispose(disposing:true);
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||||
GC.SuppressFinalize(this);
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||||
}
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||||
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||||
/// <inheritdoc />
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public override string ToString()
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||||
{
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||||
return $"This is a {GetType().FullName}, containing {_bufferHandle.Length} buffer handles: {_bufferHandle.ToString()}.";
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||||
}
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||||
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||||
protected abstract void Dispose(bool disposing);
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||||
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||||
~BufferObjectBase()
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||||
{
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||||
Dispose(disposing:false);
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||||
}
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||||
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||||
}
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||||
}
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@@ -0,0 +1,210 @@
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//-----------------------------------------------------------------------
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||||
//-----------------------------------------------------------------------
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||||
// file="Image.cs"
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||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
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||||
//-----------------------------------------------------------------------
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||||
using StgSharp.Graphics.OpenGL;
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using StgSharp.Internal;
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using StgSharp.Mathematics;
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||||
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||||
using System;
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||||
using System.Collections.Generic;
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||||
using System.IO;
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||||
using System.Linq;
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||||
using System.Reflection;
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||||
using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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||||
using System.Threading.Tasks;
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namespace StgSharp.Graphics
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||||
{
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public class Image : ISSDSerializable, IImageProvider
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{
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private byte[] _data;
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||||
private ImageInfo _rawInfo;
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||||
private int _pixelUpdateCount = 0;
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internal unsafe Image()
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||||
{
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_rawInfo = new ImageInfo();
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||||
}
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||||
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||||
internal Image( ImageInfo information )
|
||||
{
|
||||
_rawInfo = information;
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_data = Array.Empty<byte>();
|
||||
|
||||
//int length = _rawInfo.width * _rawInfo.height * _rawInfo.channel;
|
||||
}
|
||||
|
||||
public (int width, int height) Size
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||||
{
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get => (_rawInfo.Width, _rawInfo.Height);
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||||
}
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||||
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||||
public byte[] PixelBuffer
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||||
{
|
||||
get
|
||||
{
|
||||
if( ( _data.Length == 0 ) || ( _data == null ) )
|
||||
{
|
||||
GetBytes();
|
||||
return _data!;
|
||||
}
|
||||
return _data;
|
||||
}
|
||||
}
|
||||
|
||||
public ImageChannel Channel => _rawInfo.Channel;
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||||
|
||||
/// <summary>
|
||||
/// Hash code of time pixels updated last time.
|
||||
/// </summary>
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||||
public int PixelUpdateCount
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||||
{
|
||||
get => _pixelUpdateCount;
|
||||
internal set => _pixelUpdateCount = value;
|
||||
}
|
||||
|
||||
public int ChannelCount => _rawInfo.ChannelCount;
|
||||
|
||||
public int Height
|
||||
{
|
||||
get => _rawInfo.Height;
|
||||
internal set => _rawInfo.Height = value;
|
||||
}
|
||||
|
||||
public int Width
|
||||
{
|
||||
get => _rawInfo.Width;
|
||||
internal set => _rawInfo.Width = value;
|
||||
}
|
||||
|
||||
public int PixelSize => ImageInfo.GetPixelSize( _rawInfo.pixelLayout, _rawInfo.Channel );
|
||||
|
||||
public PixelChannelLayout PixelLayout
|
||||
{
|
||||
get => _rawInfo.pixelLayout;
|
||||
private set => _rawInfo.pixelLayout = value;
|
||||
}
|
||||
|
||||
public SerializableTypeCode SSDTypeCode => SerializableTypeCode.PixelImage;
|
||||
|
||||
internal ref byte[] Data
|
||||
{
|
||||
get => ref _data;
|
||||
}
|
||||
|
||||
public void FromBytes( byte[] stream ) { }
|
||||
|
||||
public static unsafe Image FromFile( string route, ImageLoader loader )
|
||||
{
|
||||
Image ret = new Image();
|
||||
fixed( ImageInfo* iptr = &ret._rawInfo ) {
|
||||
InternalIO.InternalLoadImage( route, iptr, loader );
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static Image FromMemory(
|
||||
(int width, int height) size,
|
||||
ImageChannel channel,
|
||||
byte[] stream )
|
||||
{
|
||||
ImageInfo _info = new ImageInfo
|
||||
{
|
||||
Height = size.height,
|
||||
Width = size.width,
|
||||
Channel = channel,
|
||||
StreamPtr = IntPtr.Zero
|
||||
};
|
||||
Image ret = new Image( _info );
|
||||
ret.PixelLayout = PixelChannelLayout.Byte;
|
||||
ret._data = stream;
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static Image FromMemory(
|
||||
(int width, int height) size,
|
||||
ImageChannel channel,
|
||||
PixelChannelLayout layout,
|
||||
byte[] stream )
|
||||
{
|
||||
ImageInfo _info = new ImageInfo
|
||||
{
|
||||
Height = size.height,
|
||||
Width = size.width,
|
||||
Channel = channel,
|
||||
StreamPtr = IntPtr.Zero
|
||||
};
|
||||
Image ret = new Image( _info );
|
||||
ret.PixelLayout = layout;
|
||||
ret._data = stream;
|
||||
return ret;
|
||||
}
|
||||
|
||||
public unsafe byte[] GetBytes()
|
||||
{
|
||||
if( _data.Length == 0 )
|
||||
{
|
||||
int size = Width * Height * ImageInfo.GetPixelSize( PixelLayout, Channel );
|
||||
_data = new Span<byte>( ( byte* )_rawInfo.StreamPtr, size ).ToArray();
|
||||
fixed( ImageInfo* pptr = &_rawInfo ) {
|
||||
InternalIO.InternalUnloadImage( pptr );
|
||||
}
|
||||
_rawInfo.StreamPtr = IntPtr.Zero;
|
||||
}
|
||||
return _data;
|
||||
}
|
||||
|
||||
public Image ProvideImage() => this;
|
||||
|
||||
internal static Image FromMemory( ImageInfo info, byte[] data, int operationCount )
|
||||
{
|
||||
return new Image
|
||||
{
|
||||
_rawInfo = info,
|
||||
_data = data,
|
||||
_pixelUpdateCount = operationCount
|
||||
};
|
||||
}
|
||||
|
||||
byte[] ISSDSerializable.GetBytes()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public static partial class GlHelper { }
|
||||
}
|
||||
@@ -0,0 +1,141 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Runtime.CompilerServices;
|
||||
using StgSharp.Graphics.OpenGL;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
public delegate IntPtr ImageLoader(
|
||||
string name,
|
||||
ref int width,
|
||||
ref int height,
|
||||
ref int definedChannel,
|
||||
int desiredChannel);
|
||||
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct ImageInfo
|
||||
{
|
||||
|
||||
private ImageChannel channel;
|
||||
private int height;
|
||||
private int width;
|
||||
private IntPtr pixelPtr;
|
||||
internal PixelChannelLayout pixelLayout;
|
||||
|
||||
public ImageChannel Channel
|
||||
{
|
||||
get => channel;
|
||||
set { channel = value; }
|
||||
}
|
||||
|
||||
public int ChannelCount
|
||||
{
|
||||
get => GetChannelCount(channel);
|
||||
}
|
||||
|
||||
public int Height
|
||||
{
|
||||
get => height;
|
||||
set => height = value;
|
||||
}
|
||||
|
||||
public int StreamSize
|
||||
{
|
||||
get => width * height * GetPixelSize(
|
||||
pixelLayout, channel);
|
||||
}
|
||||
|
||||
public int Width
|
||||
{
|
||||
get => width;
|
||||
set => width = value;
|
||||
}
|
||||
|
||||
public IntPtr StreamPtr
|
||||
{
|
||||
get => pixelPtr;
|
||||
internal set => pixelPtr = value;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
int hash = 17;
|
||||
hash = hash * 17 + width;
|
||||
hash = hash * 17 + height;
|
||||
hash = hash * 17 + (int)channel;
|
||||
return hash;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{channel}\t{width}\t{height}\t{(ulong)StreamPtr}";
|
||||
}
|
||||
|
||||
|
||||
internal static int GetChannelCount(ImageChannel channel)
|
||||
{
|
||||
return channel switch
|
||||
{
|
||||
ImageChannel.SingleColor => 1,
|
||||
ImageChannel.DoubleColor => 2,
|
||||
ImageChannel.TripleColor => 3,
|
||||
ImageChannel.WithAlphaChannel => 4,
|
||||
_ => throw new InvalidCastException(
|
||||
"Unknown color channel decoding setting.")
|
||||
};
|
||||
}
|
||||
|
||||
internal static int GetPixelSize(
|
||||
PixelChannelLayout layout,
|
||||
ImageChannel channel)
|
||||
{
|
||||
return layout switch
|
||||
{
|
||||
PixelChannelLayout.UByte => sizeof(byte) * GetChannelCount(
|
||||
channel),
|
||||
PixelChannelLayout.Byte => sizeof(byte) * GetChannelCount(
|
||||
channel),
|
||||
PixelChannelLayout.UShort => sizeof(short) * GetChannelCount(
|
||||
channel),
|
||||
PixelChannelLayout.Short => sizeof(short) * GetChannelCount(
|
||||
channel),
|
||||
PixelChannelLayout.UInt => sizeof(int) * GetChannelCount(
|
||||
channel),
|
||||
PixelChannelLayout.Int => sizeof(int) * GetChannelCount(
|
||||
channel),
|
||||
PixelChannelLayout.Float => sizeof(float) * GetChannelCount(
|
||||
channel),
|
||||
PixelChannelLayout.UByte332 => sizeof(byte),
|
||||
PixelChannelLayout.UByte233Rev => sizeof(byte),
|
||||
PixelChannelLayout.UShort565 => sizeof(short),
|
||||
PixelChannelLayout.UShort565Rev => sizeof(short),
|
||||
PixelChannelLayout.UShort4444 => sizeof(short),
|
||||
PixelChannelLayout.UShort4444Rev => sizeof(short),
|
||||
PixelChannelLayout.UShort5551 => sizeof(short),
|
||||
PixelChannelLayout.UShort1555Rev => sizeof(short),
|
||||
PixelChannelLayout.UInt8888 => sizeof(int),
|
||||
PixelChannelLayout.UInt8888Rev => sizeof(int),
|
||||
PixelChannelLayout.UInt1010102 => sizeof(int),
|
||||
PixelChannelLayout.UInt2101010Rev => sizeof(int),
|
||||
_ => throw new ArgumentException("Unknown layout type"),
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public enum ImageChannel : uint
|
||||
{
|
||||
|
||||
SingleColor = glConst.RED,
|
||||
DoubleColor = glConst.RG,
|
||||
TripleColor = glConst.RGB,
|
||||
WithAlphaChannel = glConst.RGBA,
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,162 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="AutoTexture.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Commom.Collections;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
/// <summary>
|
||||
/// A collection of a sets of OpenGL textures. The collection can automatically select one of
|
||||
/// the texture with minimum costs to upgrade pixels to BufferHandle. Usually <see
|
||||
/// cref="AutoTextureGL" /> is used for <see cref="IImageProvider" /> loading, but not for
|
||||
/// target of <see cref="OpenGLFunction.FrameBufferTexture2d(FrameBufferTarget, uint,
|
||||
/// Texture2DTarget, GlHandle, int)" />.
|
||||
/// </summary>
|
||||
public sealed class AutoTextureGL
|
||||
{
|
||||
|
||||
private TextureProperty[] propertyCache;
|
||||
private BidirectionalDictionary<Image, int> imageIndexMap = new BidirectionalDictionary<Image, int>(
|
||||
);
|
||||
private Dictionary<Image, int> imageUpdateIndex = new Dictionary<Image, int>();
|
||||
|
||||
private int _size, _currentIndex;
|
||||
private LinkedList<int> usedTextureIndex;
|
||||
private Queue<int> unusedTextureUnitIndex;
|
||||
private TextureGL texturePackage;
|
||||
|
||||
private TextureProperty _textureProperty;
|
||||
|
||||
private AutoTextureGL( TextureGL texture )
|
||||
{
|
||||
texturePackage = texture;
|
||||
_size = texture.Count;
|
||||
imageIndexMap = new BidirectionalDictionary<Image, int>();
|
||||
unusedTextureUnitIndex = new Queue<int>( Enumerable.Range( 0, _size ) );
|
||||
usedTextureIndex = new LinkedList<int>();
|
||||
propertyCache = new TextureProperty[_size];
|
||||
}
|
||||
|
||||
public AutoTextureGL( int textureObjectSize, [NotNull]glRender binding )
|
||||
{
|
||||
this._size = textureObjectSize;
|
||||
imageIndexMap = new BidirectionalDictionary<Image, int>();
|
||||
texturePackage = new TextureGL( textureObjectSize, binding );
|
||||
unusedTextureUnitIndex = new Queue<int>( Enumerable.Range( 0, _size ) );
|
||||
usedTextureIndex = new LinkedList<int>();
|
||||
propertyCache = new TextureProperty[_size];
|
||||
}
|
||||
|
||||
public TextureProperty DefaultTextureProperty
|
||||
{
|
||||
get => _textureProperty;
|
||||
set => _textureProperty = value;
|
||||
}
|
||||
|
||||
private OpenGLFunction GL
|
||||
{
|
||||
get => texturePackage.GL;
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void SelectTextureAndBind( Image i )
|
||||
{
|
||||
TextureProperty property = _textureProperty;
|
||||
|
||||
SelectTextureAndBind( i, property );
|
||||
}
|
||||
|
||||
public void SelectTextureAndBind( [NotNull]Image i, TextureProperty property )
|
||||
{
|
||||
//usable texture with image match
|
||||
if( imageIndexMap.TryGetValue( i, out int index ) )
|
||||
{
|
||||
//prop setting match
|
||||
if( propertyCache[ index ] == property )
|
||||
{
|
||||
_currentIndex = index; //GL.Assert(true);
|
||||
texturePackage.Bind2D( index ); //GL.Assert(true);
|
||||
if( i.PixelUpdateCount != imageUpdateIndex[ i ] )
|
||||
{
|
||||
texturePackage.LoadTexture( index, i ); //GL.Assert(true);
|
||||
}
|
||||
} else
|
||||
{
|
||||
_currentIndex = index; //GL.Assert(true);
|
||||
texturePackage.Bind2D( index ); //GL.Assert(true);
|
||||
texturePackage.Set2dProperty( index, property ); //GL.Assert(true);
|
||||
if( i.PixelUpdateCount != imageUpdateIndex[ i ] )
|
||||
{
|
||||
texturePackage.LoadTexture( index, i ); //GL.Assert(true);
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
if( unusedTextureUnitIndex.TryDequeue( out int newIndex ) )
|
||||
{
|
||||
//has extra unused texture object
|
||||
imageIndexMap.Add( i, index );
|
||||
texturePackage.Bind2D( index );
|
||||
texturePackage.Set2dProperty( index, property );
|
||||
texturePackage.LoadTexture( index, i );
|
||||
usedTextureIndex.AddLast( newIndex );
|
||||
propertyCache[ newIndex ] = property;
|
||||
imageUpdateIndex[ i ] = i.PixelUpdateCount;
|
||||
} else
|
||||
{
|
||||
//recycle from current
|
||||
int reusedIndex = usedTextureIndex.First!.Value;
|
||||
usedTextureIndex.RemoveFirst();
|
||||
usedTextureIndex.AddLast( reusedIndex );
|
||||
imageIndexMap[ i ] = reusedIndex;
|
||||
propertyCache[ newIndex ] = property;
|
||||
imageUpdateIndex[ i ] = i.PixelUpdateCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static AutoTextureGL ToAuto( [NotNull]TextureGL texture )
|
||||
{
|
||||
if( texture.IndexOfCurrentTexture != -1 ) {
|
||||
throw new InvalidOperationException( "Texture to be converted has been editted." );
|
||||
}
|
||||
return new AutoTextureGL( texture );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="EBO.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Graphics.OpenGL;
|
||||
using StgSharp.Internal.OpenGL;
|
||||
using StgSharp.Mathematics;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
/// <summary>
|
||||
/// A collection of handle to Element BufferHandle Object in OpenglFunc. Each <see
|
||||
/// langword="uint" /> value indexed from instance of this class this is the only handle to
|
||||
/// one Element BufferHandle Object.
|
||||
/// </summary>
|
||||
public sealed unsafe class ElementBuffer : GlBufferObjectBase
|
||||
{
|
||||
|
||||
internal ElementBuffer(int n, glRender binding)
|
||||
: base(binding)
|
||||
{
|
||||
_bufferHandle = GL.GenBuffers(n);
|
||||
}
|
||||
|
||||
public sealed override void Bind(int index)
|
||||
{
|
||||
GL.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
|
||||
}
|
||||
|
||||
public void SetValue<T>(int index, T[] bufferArray, BufferUsage usage)
|
||||
where T: unmanaged, INumber<T>
|
||||
{
|
||||
GL.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
|
||||
GL.SetBufferData<T>(BufferType.ElementArrayBuffer, bufferArray, usage);
|
||||
}
|
||||
|
||||
public void SetValue<T>(int index, ReadOnlySpan<T> bufferSpan, BufferUsage usage)
|
||||
where T: unmanaged, INumber<T>
|
||||
{
|
||||
GL.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
|
||||
GL.SetBufferData<T>(BufferType.ElementArrayBuffer, bufferSpan, usage);
|
||||
}
|
||||
|
||||
protected sealed override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing) {
|
||||
GL.DeleteBuffers(_bufferHandle);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,108 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="FBO.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp.Graphics.OpenGL;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
#pragma warning disable CA1008
|
||||
#pragma warning disable CA1028
|
||||
public enum FrameBufferTarget : uint
|
||||
#pragma warning restore CA1028
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
|
||||
Read = glConst.READ_FRAMEBUFFER,
|
||||
All = glConst.FRAMEBUFFER,
|
||||
Draw = glConst.DRAW_FRAMEBUFFER,
|
||||
|
||||
}
|
||||
|
||||
public sealed class FrameBuffer : GlBufferObjectBase
|
||||
{
|
||||
|
||||
internal unsafe FrameBuffer(int count, glRender binding)
|
||||
: base(binding)
|
||||
{
|
||||
_bufferHandle = GL.GenFrameBuffers(count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bind the frame BufferHandle object with _label frame BufferHandle to the frame
|
||||
/// BufferHandle target specified by target. <see langword="FrameBufferTarget.All" /> will
|
||||
/// be set as default target.
|
||||
/// </summary>
|
||||
/// <param _label="index">
|
||||
/// Index of object to be binded in handle set
|
||||
/// </param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override unsafe void Bind(int index)
|
||||
{
|
||||
GL.BindFrameBuffer(FrameBufferTarget.All, _bufferHandle[index]);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bind the frame BufferHandle object with _label frame BufferHandle to the frame
|
||||
/// BufferHandle target specified by target. Target of this frame BufferHandle should be
|
||||
/// set manually.
|
||||
/// </summary>
|
||||
/// <param _label="target">
|
||||
/// The frame BufferHandle target of the binding operation.
|
||||
/// </param>
|
||||
/// <param _label="index">
|
||||
/// Index of object to be binded in handle set
|
||||
/// </param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void Bind(FrameBufferTarget target, int index)
|
||||
{
|
||||
GL.BindFrameBuffer(target, _bufferHandle[index]);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void BindNull()
|
||||
{
|
||||
OpenGLFunction.CurrentGL.BindFrameBuffer(FrameBufferTarget.All, GlHandle.Zero);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="GLBufferObjectBase.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics.OpenGL;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public abstract class GlBufferObjectBase : BufferObjectBase
|
||||
{
|
||||
|
||||
private readonly glRender _contextBinding;
|
||||
|
||||
protected GlBufferObjectBase( glRender contextBinding )
|
||||
{
|
||||
binding = contextBinding;
|
||||
_contextBinding = contextBinding;
|
||||
}
|
||||
|
||||
protected OpenGLFunction GL => _contextBinding.GL;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="RBO.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics.OpenGL;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Security.Principal;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public sealed class RenderBuffer : GlBufferObjectBase
|
||||
{
|
||||
|
||||
public RenderBuffer( int count, glRender binding )
|
||||
: base( binding )
|
||||
{
|
||||
_bufferHandle = GL.GenRenderBuffer( count );
|
||||
}
|
||||
|
||||
public override void Bind( int index )
|
||||
{
|
||||
GL.BindRenderBuffer( this[ index ] );
|
||||
}
|
||||
|
||||
public void Store( RenderBufferInternalFormat format, (int width, int height) size )
|
||||
{
|
||||
if( ( size.width > binding.Width ) || ( size.height > binding.Height ) ) {
|
||||
World.LogWarning( "FrameBuffer is larger than current canvas binding" );
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose( bool disposing )
|
||||
{
|
||||
foreach( GlHandle item in _bufferHandle )
|
||||
{
|
||||
Console.WriteLine( "removing a render buffer" );
|
||||
GL.DeleteRenderBuffer( item );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,287 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="TextureGL.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.HighPerformance;
|
||||
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public sealed unsafe class TextureGL
|
||||
{
|
||||
|
||||
private int currentEditingTextureIndex;
|
||||
|
||||
private OpenGLFunction _gl;
|
||||
internal GlHandle[] _textureHandle;
|
||||
|
||||
internal TextureGL( int count, glRender binding )
|
||||
{
|
||||
//sourceList = new Image[count];
|
||||
this._gl = binding.GL;
|
||||
_textureHandle = _gl.GenTextures( count );
|
||||
}
|
||||
|
||||
public GlHandle this[ int index ]
|
||||
{
|
||||
get => _textureHandle[ index ];
|
||||
}
|
||||
|
||||
public int Count
|
||||
{
|
||||
get => _textureHandle.Length;
|
||||
}
|
||||
|
||||
//internal Image[] sourceList;
|
||||
|
||||
public int IndexOfCurrentTexture
|
||||
{
|
||||
get => currentEditingTextureIndex;
|
||||
}
|
||||
|
||||
internal OpenGLFunction GL => _gl;
|
||||
|
||||
public void ActivateAs( TextureUnit unit )
|
||||
{
|
||||
_gl.ActiveTextureUnit( ( uint )unit );
|
||||
}
|
||||
|
||||
public void Bind2D( int index )
|
||||
{
|
||||
currentEditingTextureIndex = index;
|
||||
_gl.BindTexture( glConst.TEXTURE_2D, _textureHandle[ index ] );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load an <see cref="Image" /> to certain texture.
|
||||
/// </summary>
|
||||
/// <param _label="index">
|
||||
///
|
||||
/// </param>
|
||||
/// <param _label="i">
|
||||
///
|
||||
/// </param>
|
||||
public unsafe void LoadTexture( int index, Image i )
|
||||
{
|
||||
byte[] handle = i.PixelBuffer;
|
||||
_gl.TextureImage2d(
|
||||
Texture2DTarget.Texture2D, 0, i.Channel, ( uint )i.Width, ( uint )i.Height,
|
||||
i.Channel, i.PixelLayout, pixels: handle );
|
||||
_gl.GenerateMipmap( Texture2DTarget.Texture2D );
|
||||
}
|
||||
|
||||
#region texture setting
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void Set2dFilterProperty(
|
||||
int index,
|
||||
TextureFilter onMinify,
|
||||
TextureFilter onMagnify )
|
||||
{
|
||||
#if DEBUG
|
||||
if( index != currentEditingTextureIndex )
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Texture to be editted is not the one being activated." );
|
||||
}
|
||||
#endif
|
||||
_gl.TextureParameter( glConst.TEXTURE_2D, glConst.TEXTURE_MIN_FILTER, ( int )onMinify );
|
||||
_gl.TextureParameter( glConst.TEXTURE_2D, glConst.TEXTURE_MAG_FILTER,
|
||||
( int )onMagnify );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void Set2dWrapProperty(
|
||||
int index,
|
||||
TextureWrap onHorizontial,
|
||||
TextureWrap onVertical )
|
||||
{
|
||||
#if DEBUG
|
||||
if( index != currentEditingTextureIndex )
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Texture to be editted is not the one being activated." );
|
||||
}
|
||||
#endif
|
||||
_gl.TextureParameter( glConst.TEXTURE_2D, glConst.TEXTURE_WRAP_S,
|
||||
( int )onHorizontial );
|
||||
_gl.TextureParameter( glConst.TEXTURE_2D, glConst.TEXTURE_WRAP_T, ( int )onVertical );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void Set2dProperty( int index, TextureProperty property )
|
||||
{
|
||||
Set2dFilterProperty( index, property.FilterOnMinify, property.FilterOnMagnify );
|
||||
Set2dWrapProperty( index, property.WrapOnHorizontial, property.WrapOnVertical );
|
||||
}
|
||||
|
||||
#endregion texture setting
|
||||
}
|
||||
|
||||
[StructLayout( LayoutKind.Explicit )]
|
||||
public struct TextureProperty
|
||||
{
|
||||
|
||||
[FieldOffset( 0 )] private M128 mask;
|
||||
[FieldOffset( 0 )] private TextureFilter mag;
|
||||
[FieldOffset( 4 )] private TextureFilter min;
|
||||
|
||||
[FieldOffset( 8 )] private TextureWrap hori;
|
||||
[FieldOffset( 12 )] private TextureWrap vert;
|
||||
|
||||
public TextureProperty(
|
||||
TextureFilter onMagnify,
|
||||
TextureFilter onMinify,
|
||||
TextureWrap onHorizontial,
|
||||
TextureWrap onVertical )
|
||||
{
|
||||
FilterOnMagnify = onMagnify;
|
||||
FilterOnMinify = onMinify;
|
||||
WrapOnHorizontial = onHorizontial;
|
||||
WrapOnVertical = onVertical;
|
||||
}
|
||||
|
||||
public TextureFilter FilterOnMagnify
|
||||
{
|
||||
get => mag;
|
||||
set => mag = value;
|
||||
}
|
||||
|
||||
public TextureFilter FilterOnMinify
|
||||
{
|
||||
get => min;
|
||||
set => min = value;
|
||||
}
|
||||
|
||||
public TextureWrap WrapOnHorizontial
|
||||
{
|
||||
get => hori;
|
||||
set => hori = value;
|
||||
}
|
||||
|
||||
public TextureWrap WrapOnVertical
|
||||
{
|
||||
get => vert;
|
||||
set => vert = value;
|
||||
}
|
||||
|
||||
public override bool Equals( [NotNullWhen( true )] object obj )
|
||||
{
|
||||
return base.Equals( obj );
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(
|
||||
FilterOnMagnify, FilterOnMagnify, WrapOnHorizontial, WrapOnVertical );
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"FilterOnMagnify:{FilterOnMagnify}, " + $"FilterOnMagnify:{FilterOnMagnify}, " + $"WrapOnHorizontial:{WrapOnHorizontial}, " + $"WrapOnVertical:{WrapOnVertical}";
|
||||
}
|
||||
|
||||
public static bool operator !=( TextureProperty left, TextureProperty right )
|
||||
{
|
||||
return left.mask != right.mask;
|
||||
}
|
||||
|
||||
public static bool operator ==( TextureProperty left, TextureProperty right )
|
||||
{
|
||||
return left.mask == right.mask;
|
||||
}
|
||||
|
||||
public static implicit operator TextureProperty(
|
||||
(
|
||||
TextureFilter onMagnify, TextureFilter onMinify,
|
||||
TextureWrap onHorizontial, TextureWrap onVertical
|
||||
) propertyValueTuple )
|
||||
{
|
||||
return new TextureProperty(
|
||||
propertyValueTuple.onMagnify, propertyValueTuple.onMinify,
|
||||
propertyValueTuple.onHorizontial, propertyValueTuple.onVertical );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum TextureFilter
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
|
||||
Nearest = glConst.NEAREST,
|
||||
Linear = glConst.LINEAR,
|
||||
NearestLinearMipmap = glConst.NEAREST_MIPMAP_LINEAR,
|
||||
LinearLinearMipmap = glConst.LINEAR_MIPMAP_LINEAR,
|
||||
NearestNearestMipmap = glConst.NEAREST_MIPMAP_NEAREST,
|
||||
LinearNearestMipmap = glConst.LINEAR_MIPMAP_NEAREST,
|
||||
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum TextureUnit
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
|
||||
Unit0 = glConst.TEXTURE0,
|
||||
Unit1 = glConst.TEXTURE1,
|
||||
Unit2 = glConst.TEXTURE2,
|
||||
Unit3 = glConst.TEXTURE3,
|
||||
Unit4 = glConst.TEXTURE4,
|
||||
Unit5 = glConst.TEXTURE5,
|
||||
Unit6 = glConst.TEXTURE6,
|
||||
Unit7 = glConst.TEXTURE7,
|
||||
Unit8 = glConst.TEXTURE8,
|
||||
Unit9 = glConst.TEXTURE9,
|
||||
Unit10 = glConst.TEXTURE10,
|
||||
Unit11 = glConst.TEXTURE11,
|
||||
Unit12 = glConst.TEXTURE12,
|
||||
Unit13 = glConst.TEXTURE13,
|
||||
Unit14 = glConst.TEXTURE14,
|
||||
Unit15 = glConst.TEXTURE15,
|
||||
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum TextureWrap
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
|
||||
Repeat = glConst.REPEAT,
|
||||
MirroredRepeat = glConst.MIRRORED_REPEAT,
|
||||
ClampToEdge = glConst.CLAMP_TO_EDGE,
|
||||
ClampToBorder = glConst.CLAMP_TO_BORDER,
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="VAO.cs"
|
||||
// Project: StepVisualizer
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public sealed unsafe class VertexArray : GlBufferObjectBase
|
||||
{
|
||||
|
||||
internal VertexArray( int n, glRender binding )
|
||||
: base( binding )
|
||||
{
|
||||
_bufferHandle = GL.GenVertexArrays( n );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public override sealed void Bind( int index )
|
||||
{
|
||||
GL.BindVertexArray( _bufferHandle[ index ] );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static void BindNull()
|
||||
{
|
||||
OpenGLFunction.CurrentGL.BindVertexArray( GlHandle.Zero );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void SetVertexAttribute(
|
||||
uint attributeIndex,
|
||||
int vertexLength,
|
||||
TypeCode dataType,
|
||||
bool isNomalized,
|
||||
uint stride,
|
||||
int pointer )
|
||||
{
|
||||
GL.SetVertexAttribute(
|
||||
attributeIndex, vertexLength, dataType, isNomalized, stride, pointer );
|
||||
}
|
||||
|
||||
protected override sealed void Dispose( bool disposing )
|
||||
{
|
||||
if( disposing ) {
|
||||
GL.DeleteVertexArrays( _bufferHandle );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,185 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="VBO.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp.Mathematics;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Security;
|
||||
using System.Numerics;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public sealed unsafe class VertexBuffer : GlBufferObjectBase
|
||||
{
|
||||
|
||||
internal VertexBuffer(int n, glRender binding)
|
||||
: base(binding)
|
||||
{
|
||||
_bufferHandle = GL.GenBuffers(n);
|
||||
}
|
||||
|
||||
public sealed override void Bind(int index)
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Unbind()
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, GlHandle.Zero);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set _data to current vertex BufferHandle object
|
||||
/// </summary>
|
||||
/// <typeparam _label="TItem">
|
||||
/// Type of bufferData
|
||||
/// </typeparam>
|
||||
/// <param _label="index">
|
||||
/// Index to find certain VBO in this instance
|
||||
/// </param>
|
||||
/// <param _label="bufferData">
|
||||
/// Data to write in
|
||||
/// </param>
|
||||
/// <param _label="usage">
|
||||
/// How OpenGL use these _data, defined by <see cref="BufferUsage" />
|
||||
/// </param>
|
||||
public void WriteMatrixData<T>(int index, T bufferData, BufferUsage usage)
|
||||
where T: unmanaged, IMatrix<T>
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
GL.SetBufferData(BufferType.ArrayBuffer, bufferData, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set _data to current vertex BufferHandle object
|
||||
/// </summary>
|
||||
/// <typeparam _label="TItem">
|
||||
/// Type of bufferData
|
||||
/// </typeparam>
|
||||
/// <param _label="index">
|
||||
/// Index to find certain VBO in this instance
|
||||
/// </param>
|
||||
/// <param _label="bufferArray">
|
||||
/// Data to write in
|
||||
/// </param>
|
||||
/// <param _label="usage">
|
||||
/// How OpenGL use these _data, defined by <see cref="BufferUsage" />
|
||||
/// </param>
|
||||
public void WriteScalerData<T>(int index, T[] bufferArray, BufferUsage usage)
|
||||
where T: unmanaged, INumber<T>
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
GL.SetBufferData(BufferType.ArrayBuffer, bufferArray, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set _data to current vertex BufferHandle object
|
||||
/// </summary>
|
||||
/// <typeparam _label="TItem">
|
||||
/// Type of bufferData
|
||||
/// </typeparam>
|
||||
/// <param _label="index">
|
||||
/// Index to find certain VBO in this instance
|
||||
/// </param>
|
||||
/// <param _label="scalerSpan">
|
||||
/// A <see cref="Span{T}" /> of _data to write in
|
||||
/// </param>
|
||||
/// <param _label="usage">
|
||||
/// How OpenGL use these _data, defined by <see cref="BufferUsage" />
|
||||
/// </param>
|
||||
public void WriteScalerData<T>(int index, ReadOnlySpan<T> scalerSpan, BufferUsage usage)
|
||||
where T: unmanaged,INumber<T>
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
GL.SetBufferData(BufferType.ArrayBuffer, scalerSpan, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data to current vertex BufferHandle object
|
||||
/// </summary>
|
||||
/// <typeparam _label="TItem">
|
||||
/// Type of bufferData
|
||||
/// </typeparam>
|
||||
/// <param _label="index">
|
||||
/// Index to find certain VBO in this instance
|
||||
/// </param>
|
||||
/// <param _label="vectorSpan">
|
||||
/// A <see cref="Span{T}" /> of data to write in
|
||||
/// </param>
|
||||
/// <param _label="usage">
|
||||
/// How OpenGL use these data, defined by <see cref="BufferUsage" />
|
||||
/// </param>
|
||||
public void WriteVectorData<T>(int index, ReadOnlySpan<T> vectorSpan, BufferUsage usage)
|
||||
where T: unmanaged, IFixedVector<T>
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
GL.SetBufferVectorData(BufferType.ArrayBuffer, vectorSpan, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set _data to current vertex BufferHandle object
|
||||
/// </summary>
|
||||
/// <typeparam _label="TItem">
|
||||
/// Type of bufferData
|
||||
/// </typeparam>
|
||||
/// <param _label="index">
|
||||
/// Index to find certain VBO in this instance
|
||||
/// </param>
|
||||
/// <param _label="vectorArray">
|
||||
/// A array of _data to write in
|
||||
/// </param>
|
||||
/// <param _label="usage">
|
||||
/// How OpenGL use these _data, defined by <see cref="BufferUsage" />
|
||||
/// </param>
|
||||
public void WriteVectorData<T>(int index, T[] vectorArray, BufferUsage usage)
|
||||
where T: unmanaged, IFixedVector<T>
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
GL.SetBufferVectorData(BufferType.ArrayBuffer, vectorArray, usage);
|
||||
}
|
||||
|
||||
protected sealed override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing) {
|
||||
GL.DeleteBuffers(_bufferHandle);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="GLfixed.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Internal
|
||||
{
|
||||
[StructLayout( LayoutKind.Explicit, Size = 8 )]
|
||||
public struct GLfixed
|
||||
{
|
||||
|
||||
[FieldOffset( 0 )] public int All;
|
||||
[FieldOffset( 0 )] public short Decimals;
|
||||
[FieldOffset( 4 )] public short Inertger;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="IglConvertable.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics.OpenGL;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.ShaderEdit
|
||||
{
|
||||
public interface IglConvertable
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void DisplayGLtypeDefinition();
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void GainAllUniforms( ShaderProgram source, params string[] uniformName );
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
///
|
||||
/// </returns>
|
||||
public ShaderStruct GetConvertedGLtype();
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void SetAllUniforms();
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,288 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Shader.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp;
|
||||
using StgSharp.Internal;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public abstract partial class glRender : RenderStream
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Create an instance of <see cref="Shader" /> program
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// New instance of <see cref="Shader" /> instance.
|
||||
/// </returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected override sealed ShaderProgram CreateShaderProgram()
|
||||
{
|
||||
return new ShaderProgram(this);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected override sealed Shader CreateShaderSegment(ShaderType type, int count)
|
||||
{
|
||||
return new Shader(GL.CreateShaderSet(count, type), type, this);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class Shader : ISSDSerializable
|
||||
{
|
||||
|
||||
private readonly OpenGLFunction GL;
|
||||
internal readonly GlHandle[] handle;
|
||||
public readonly ShaderType type;
|
||||
|
||||
internal unsafe Shader(GlHandle[] handle, ShaderType usage, glRender stream)
|
||||
{
|
||||
this.handle = handle;
|
||||
GL = stream.GL;
|
||||
type = usage;
|
||||
}
|
||||
|
||||
public SerializableTypeCode SSDTypeCode => SerializableTypeCode.Shader;
|
||||
|
||||
/// <summary>
|
||||
/// Attach one shader code to a shader program.
|
||||
/// </summary>
|
||||
/// <param _label="target">
|
||||
/// Shader program to attach
|
||||
/// </param>
|
||||
/// <param _label="index">
|
||||
/// Index of shader code in current shader code set.
|
||||
/// </param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void AttachTo(int index, [NotNull]ShaderProgram target)
|
||||
{
|
||||
GL.AttachShader(target.handle, handle[index]);
|
||||
}
|
||||
|
||||
public void CheckStatus(int index, ShaderStatus status)
|
||||
{
|
||||
string log = GL.GetShaderStatus(this, index, (int)status);
|
||||
if (!string.IsNullOrEmpty(log)) {
|
||||
throw new InvalidOperationException($"{$"Shader Error \t{status}\n"}{log}");
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void Compile(int index, ReadOnlySpan<byte> codeU8Stream)
|
||||
{
|
||||
GL.LoadShaderSource(handle[index], codeU8Stream);
|
||||
GL.CompileShader(handle[index]);
|
||||
CheckStatus(index, ShaderStatus.CompileStatus);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void Compile(int index, byte[] codeStream)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(codeStream);
|
||||
GL.LoadShaderSource(handle[index], codeStream);
|
||||
GL.CompileShader(handle[index]);
|
||||
CheckStatus(index, ShaderStatus.CompileStatus);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void Compile(int index, string codeStream)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(codeStream);
|
||||
GL.LoadShaderSource(handle[index], codeStream.AsSpan());
|
||||
GL.CompileShader(handle[index]);
|
||||
CheckStatus(index, ShaderStatus.CompileStatus);
|
||||
}
|
||||
|
||||
public void FromBytes(byte[] stream)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public static byte[] FromCodeFile(string fileRoute)
|
||||
{
|
||||
string str = File.ReadAllText(fileRoute);
|
||||
if (string.IsNullOrEmpty(str)) {
|
||||
throw new InvalidOperationException($"Cannot load and GLSL code from {fileRoute}");
|
||||
}
|
||||
return Encoding.UTF8.GetBytes(str);
|
||||
}
|
||||
|
||||
public byte[] GetBytes()
|
||||
{
|
||||
return Array.Empty<byte>();
|
||||
}
|
||||
|
||||
public byte[] GetBytes(out int length)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"This is a {type} shader, its shader handles are {handle.ToString()}.";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public enum ShaderStatus : int
|
||||
{
|
||||
|
||||
CompileStatus = glConst.COMPILE_STATUS,
|
||||
|
||||
}
|
||||
|
||||
public class ShaderProgram
|
||||
{
|
||||
|
||||
private readonly OpenGLFunction GL;
|
||||
internal readonly GlHandle handle;
|
||||
|
||||
/// <summary>
|
||||
/// CustomizeInit a program with no shader attached.
|
||||
/// </summary>
|
||||
internal unsafe ShaderProgram(glRender binding)
|
||||
{
|
||||
GL = binding.GL;
|
||||
handle = GL.CreateProgram();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a uniform form current shader, the value type of the uniform should be provided.
|
||||
/// </summary>
|
||||
/// <param _label="name">
|
||||
/// ContextName of the Uniform in shader code
|
||||
/// </param>
|
||||
/// <returns>
|
||||
///
|
||||
/// </returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe Uniform<T> GetUniform<T>(string name) where T: unmanaged
|
||||
{
|
||||
return new Uniform<T>(GL.GetUniformLocation(this.handle, name));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a uniform form current shader, the value type of the uniform should be provided.
|
||||
/// </summary>
|
||||
/// <param _label="name">
|
||||
/// ContextName of the Uniform in shader code
|
||||
/// </param>
|
||||
/// <returns>
|
||||
///
|
||||
/// </returns>
|
||||
public unsafe Uniform<T, U> GetUniform<T, U>(string name) where T: unmanaged where U: struct
|
||||
{
|
||||
return new Uniform<T, U>(GL.GetUniformLocation(this.handle, name));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a uniform form current shader, the value type of the uniform should be provided.
|
||||
/// </summary>
|
||||
/// <param _label="name">
|
||||
/// ContextName of the Uniform in shader code
|
||||
/// </param>
|
||||
/// <returns>
|
||||
///
|
||||
/// </returns>
|
||||
public unsafe Uniform<T, U, V> GetUniform<T, U, V>(string name) where T: unmanaged
|
||||
where U: struct
|
||||
where V: struct
|
||||
{
|
||||
return new Uniform<T, U, V>(GL.GetUniformLocation(this.handle, name));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a uniform form current shader, the value type of the uniform should be provided.
|
||||
/// </summary>
|
||||
/// <param _label="name">
|
||||
/// ContextName of the Uniform in shader code
|
||||
/// </param>
|
||||
/// <returns>
|
||||
///
|
||||
/// </returns>
|
||||
public unsafe Uniform<T, U, V, W> GetUniform<T, U, V, W>(string name) where T: unmanaged
|
||||
where U: struct
|
||||
where V: struct
|
||||
where W: struct
|
||||
{
|
||||
return new Uniform<T, U, V, W>(GL.GetUniformLocation(this.handle, name));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Link the shader to current viewPortDisplay.
|
||||
/// </summary>
|
||||
public unsafe void Link()
|
||||
{
|
||||
if (InternalIO.InternalLinkShaderProgram(
|
||||
(OpenglContext*)this.GL.ContextHandle, handle.Value) ==
|
||||
0)
|
||||
{
|
||||
IntPtr logPtr = InternalIO.InternalReadSSCLog();
|
||||
try
|
||||
{
|
||||
byte[] logByte = new byte[512];
|
||||
Marshal.Copy(logPtr, logByte, 0, 512);
|
||||
string log = Encoding.UTF8.GetString(logByte);
|
||||
log = log.Replace("\0", string.Empty);
|
||||
InternalIO.InternalWriteLog(log, LogType.Error);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
InternalIO.InternalWriteLog(ex.Message, LogType.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Let the current viewPortDisplay use this shader.
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void Use()
|
||||
{
|
||||
GL.UseProgram(handle);
|
||||
}
|
||||
|
||||
~ShaderProgram()
|
||||
{
|
||||
//handle.Dispose();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,205 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Uniform.cs"
|
||||
// Project: StepVisualizer
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Mathematics;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public class Uniform
|
||||
{
|
||||
|
||||
internal GlHandle id;
|
||||
|
||||
public GlHandle Handle
|
||||
{
|
||||
get => id;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public sealed class Uniform<T> : Uniform where T:unmanaged
|
||||
{
|
||||
|
||||
internal Uniform() { }
|
||||
|
||||
internal unsafe Uniform( GlHandle id )
|
||||
{
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
internal static Uniform<T> FromHandle( GlHandle handle )
|
||||
{
|
||||
return new Uniform<T>
|
||||
{
|
||||
id = handle
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public sealed class Uniform<T, U> : Uniform where T:unmanaged where U: struct
|
||||
{
|
||||
|
||||
internal Uniform() { }
|
||||
|
||||
internal unsafe Uniform( GlHandle id )
|
||||
{
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
internal static Uniform<T, U> FromHandle( GlHandle handle )
|
||||
{
|
||||
return new Uniform<T, U>
|
||||
{
|
||||
id = handle
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public sealed class Uniform<T, U, V> : Uniform where T:unmanaged where U: struct where V: struct
|
||||
{
|
||||
|
||||
internal Uniform() { }
|
||||
|
||||
internal unsafe Uniform( GlHandle id )
|
||||
{
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
internal static Uniform<T, U, V> FromHandle( GlHandle handle )
|
||||
{
|
||||
return new Uniform<T, U, V>
|
||||
{
|
||||
id = handle
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public sealed class Uniform<T, U, V, W> : Uniform where T:unmanaged where U: struct
|
||||
where V: struct
|
||||
where W: struct
|
||||
{
|
||||
|
||||
internal Uniform() { }
|
||||
|
||||
internal unsafe Uniform( GlHandle id )
|
||||
{
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
internal static Uniform<T, U, V, W> FromHandle( GlHandle handle )
|
||||
{
|
||||
return new Uniform<T, U, V, W>
|
||||
{
|
||||
id = handle
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public unsafe partial class OpenGLFunction
|
||||
{
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void SetUniformValue( [NotNull] Uniform<Matrix44> uniform, Matrix44 mat )
|
||||
{
|
||||
Matrix44 temp = mat;
|
||||
Context.glUniformMatrix4fv( uniform.id.SignedValue, 1, false, ( float* )&temp );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void SetUniformValue(
|
||||
[NotNull]Uniform<float, float, float, float> uniform,
|
||||
Vec4 vec )
|
||||
{
|
||||
Vec4 temp = vec;
|
||||
Context.glUniform1fv( uniform.id.SignedValue, 4, &temp.reg );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void SetUniformValue( [NotNull]Uniform<Vec4> uniform, Vec4 vec )
|
||||
{
|
||||
Vec4 temp = vec;
|
||||
Context.glUniform1fv( uniform.id.SignedValue, 4, &temp.reg );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void SetUniformValue( [NotNull]Uniform<float> uniform, float v0 )
|
||||
{
|
||||
Context.glUniform1f( uniform.id.SignedValue, v0 );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void SetUniformValue( [NotNull]Uniform<int> uniform, int i0 )
|
||||
{
|
||||
Context.glUniform1i( uniform.id.SignedValue, i0 );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void SetUniformValue( [NotNull] Uniform<float, float> uniform, float v0, float v1 )
|
||||
{
|
||||
Context.glUniform2f( uniform.id.SignedValue, v0, v1 );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void SetUniformValue(
|
||||
[NotNull] Uniform<float, float, float> uniform,
|
||||
float v0,
|
||||
float v1,
|
||||
float v2 )
|
||||
{
|
||||
Context.glUniform3f( uniform.id.SignedValue, v0, v1, v2 );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void SetUniformValue(
|
||||
[NotNull] Uniform<float, float, float, float> uniform,
|
||||
float v0,
|
||||
float v1,
|
||||
float v2,
|
||||
float v3 )
|
||||
{
|
||||
Context.glUniform4f( uniform.id.SignedValue, v0, v1, v2, v3 );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glAPICalling.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
[AttributeUsage( AttributeTargets.Method )]
|
||||
public sealed class OpenGLAPICallingAttribute : Attribute
|
||||
{
|
||||
|
||||
public OpenGLAPICallingAttribute() { }
|
||||
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,688 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glApiManagerConst.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public static partial class glManager
|
||||
{
|
||||
|
||||
#region coreVersion
|
||||
|
||||
private static bool core10 = false;
|
||||
private static bool core11 = false;
|
||||
private static bool core12 = false;
|
||||
private static bool core13 = false;
|
||||
private static bool core14 = false;
|
||||
private static bool core15 = false;
|
||||
private static bool core20 = false;
|
||||
private static bool core21 = false;
|
||||
private static bool core30 = false;
|
||||
private static bool core31 = false;
|
||||
private static bool core32 = false;
|
||||
private static bool core33 = false;
|
||||
private static bool core40 = false;
|
||||
private static bool core41 = false;
|
||||
private static bool core42 = false;
|
||||
private static bool core43 = false;
|
||||
private static bool core44 = false;
|
||||
private static bool core45 = false;
|
||||
private static bool core46 = false;
|
||||
|
||||
#endregion
|
||||
|
||||
#region extension
|
||||
|
||||
private static bool _3DFX_tbuffer;
|
||||
private static bool _3DFX_texture_compression_FXT1;
|
||||
private static bool _4DFX_multisample;
|
||||
private static bool AMD_blend_minmax_factor;
|
||||
private static bool AMD_conservative_depth;
|
||||
private static bool AMD_debug_output;
|
||||
private static bool AMD_depth_clamp_separate;
|
||||
private static bool AMD_draw_buffers_blend;
|
||||
private static bool AMD_framebuffer_multisample_advanced;
|
||||
private static bool AMD_framebuffer_sample_positions;
|
||||
private static bool AMD_gcn_shader;
|
||||
private static bool AMD_gpu_shader_half_float;
|
||||
private static bool AMD_gpu_shader_int16;
|
||||
private static bool AMD_gpu_shader_int64;
|
||||
private static bool AMD_interleaved_elements;
|
||||
private static bool AMD_multi_draw_indirect;
|
||||
private static bool AMD_name_gen_delete;
|
||||
private static bool AMD_occlusion_query_event;
|
||||
private static bool AMD_performance_monitor;
|
||||
private static bool AMD_pinned_memory;
|
||||
private static bool AMD_query_buffer_object;
|
||||
private static bool AMD_sample_positions;
|
||||
private static bool AMD_seamless_cubemap_per_texture;
|
||||
private static bool AMD_shader_atomic_counter_ops;
|
||||
private static bool AMD_shader_ballot;
|
||||
private static bool AMD_shader_explicit_vertex_parameter;
|
||||
private static bool AMD_shader_gpu_shader_half_float_fetch;
|
||||
private static bool AMD_shader_image_load_store_lod;
|
||||
private static bool AMD_shader_stencil_export;
|
||||
private static bool AMD_shader_trinary_minmax;
|
||||
private static bool AMD_sparse_texture;
|
||||
private static bool AMD_stencil_operation_extended;
|
||||
private static bool AMD_texture_gather_bias_lod;
|
||||
private static bool AMD_texture_texture4;
|
||||
private static bool AMD_transform_feedback3_lines_triangles;
|
||||
private static bool AMD_transform_feedback4;
|
||||
private static bool AMD_vertex_shader_layer;
|
||||
private static bool AMD_vertex_shader_tessellator;
|
||||
private static bool AMD_vertex_shader_viewport_index;
|
||||
private static bool APPLE_aux_depth_stencil;
|
||||
private static bool APPLE_client_storage;
|
||||
private static bool APPLE_element_array;
|
||||
private static bool APPLE_fence;
|
||||
private static bool APPLE_float_pixels;
|
||||
private static bool APPLE_flush_buffer_range;
|
||||
private static bool APPLE_object_purgeable;
|
||||
private static bool APPLE_rgb_422;
|
||||
private static bool APPLE_row_bytes;
|
||||
private static bool APPLE_specular_vector;
|
||||
private static bool APPLE_texture_range;
|
||||
private static bool APPLE_transform_hint;
|
||||
private static bool APPLE_vertex_array_object;
|
||||
private static bool APPLE_vertex_array_range;
|
||||
private static bool APPLE_vertex_program_evaluators;
|
||||
private static bool APPLE_ycbcr_422;
|
||||
private static bool ARB_arrays_of_arrays;
|
||||
private static bool ARB_base_instance;
|
||||
private static bool ARB_bindless_texture;
|
||||
private static bool ARB_blend_func_extended;
|
||||
private static bool ARB_buffer_storage;
|
||||
private static bool ARB_cl_event;
|
||||
private static bool ARB_clear_buffer_object;
|
||||
private static bool ARB_clear_texture;
|
||||
private static bool ARB_clip_control;
|
||||
private static bool ARB_color_buffer_float;
|
||||
private static bool ARB_compatibility;
|
||||
private static bool ARB_compressed_texture_pixel_storage;
|
||||
private static bool ARB_compute_shader;
|
||||
private static bool ARB_compute_variable_group_size;
|
||||
private static bool ARB_conditional_render_inverted;
|
||||
private static bool ARB_conservative_depth;
|
||||
private static bool ARB_copy_buffer;
|
||||
private static bool ARB_copy_image;
|
||||
private static bool ARB_cull_distance;
|
||||
private static bool ARB_debug_output;
|
||||
private static bool ARB_depth_buffer_float;
|
||||
private static bool ARB_depth_clamp;
|
||||
private static bool ARB_depth_texture;
|
||||
private static bool ARB_derivative_control;
|
||||
private static bool ARB_direct_state_access;
|
||||
private static bool ARB_draw_buffers;
|
||||
private static bool ARB_draw_buffers_blend;
|
||||
private static bool ARB_draw_elements_base_vertex;
|
||||
private static bool ARB_draw_indirect;
|
||||
private static bool ARB_draw_instanced;
|
||||
private static bool ARB_enhanced_layouts;
|
||||
private static bool ARB_ES2_compatibility;
|
||||
private static bool ARB_ES3_1_compatibility;
|
||||
private static bool ARB_ES3_2_compatibility;
|
||||
private static bool ARB_ES3_compatibility;
|
||||
private static bool ARB_explicit_attrib_location;
|
||||
private static bool ARB_explicit_uniform_location;
|
||||
private static bool ARB_fragment_coord_conventions;
|
||||
private static bool ARB_fragment_layer_viewport;
|
||||
private static bool ARB_fragment_program;
|
||||
private static bool ARB_fragment_program_shadow;
|
||||
private static bool ARB_fragment_shader;
|
||||
private static bool ARB_fragment_shader_interlock;
|
||||
private static bool ARB_framebuffer_no_attachments;
|
||||
private static bool ARB_framebuffer_object;
|
||||
private static bool ARB_framebuffer_sRGB;
|
||||
private static bool ARB_geometry_shader4;
|
||||
private static bool ARB_get_program_binary;
|
||||
private static bool ARB_get_texture_sub_image;
|
||||
private static bool ARB_gl_spirv;
|
||||
private static bool ARB_gpu_shader_fp64;
|
||||
private static bool ARB_gpu_shader_int64;
|
||||
private static bool ARB_gpu_shader5;
|
||||
private static bool ARB_half_float_pixel;
|
||||
private static bool ARB_half_float_vertex;
|
||||
private static bool ARB_imaging;
|
||||
private static bool ARB_indirect_parameters;
|
||||
private static bool ARB_instanced_arrays;
|
||||
private static bool ARB_internalformat_query;
|
||||
private static bool ARB_internalformat_query2;
|
||||
private static bool ARB_invalidate_subdata;
|
||||
private static bool ARB_map_buffer_alignment;
|
||||
private static bool ARB_map_buffer_range;
|
||||
private static bool ARB_matrix_palette;
|
||||
private static bool ARB_multi_bind;
|
||||
private static bool ARB_multi_draw_indirect;
|
||||
private static bool ARB_multisample;
|
||||
private static bool ARB_multitexture;
|
||||
private static bool ARB_occlusion_query;
|
||||
private static bool ARB_occlusion_query2;
|
||||
private static bool ARB_parallel_shader_compile;
|
||||
private static bool ARB_pipeline_statistics_query;
|
||||
private static bool ARB_pixel_buffer_object;
|
||||
private static bool ARB_point_parameters;
|
||||
private static bool ARB_point_sprite;
|
||||
private static bool ARB_polygon_offset_clamp;
|
||||
private static bool ARB_post_depth_coverage;
|
||||
private static bool ARB_program_interface_query;
|
||||
private static bool ARB_provoking_vertex;
|
||||
private static bool ARB_query_buffer_object;
|
||||
private static bool ARB_robust_buffer_access_behavior;
|
||||
private static bool ARB_robustness;
|
||||
private static bool ARB_robustness_isolation;
|
||||
private static bool ARB_sample_locations;
|
||||
private static bool ARB_sample_shading;
|
||||
private static bool ARB_sampler_objects;
|
||||
private static bool ARB_seamless_cube_map;
|
||||
private static bool ARB_seamless_cubemap_per_texture;
|
||||
private static bool ARB_separate_shader_objects;
|
||||
private static bool ARB_shader_atomic_counter_ops;
|
||||
private static bool ARB_shader_atomic_counters;
|
||||
private static bool ARB_shader_ballot;
|
||||
private static bool ARB_shader_bit_encoding;
|
||||
private static bool ARB_shader_clock;
|
||||
private static bool ARB_shader_draw_parameters;
|
||||
private static bool ARB_shader_group_vote;
|
||||
private static bool ARB_shader_image_load_store;
|
||||
private static bool ARB_shader_image_size;
|
||||
private static bool ARB_shader_objects;
|
||||
private static bool ARB_shader_precision;
|
||||
private static bool ARB_shader_stencil_export;
|
||||
private static bool ARB_shader_storage_buffer_object;
|
||||
private static bool ARB_shader_subroutine;
|
||||
private static bool ARB_shader_texture_image_samples;
|
||||
private static bool ARB_shader_texture_lod;
|
||||
private static bool ARB_shader_viewport_layer_array;
|
||||
private static bool ARB_shading_language_100;
|
||||
private static bool ARB_shading_language_420pack;
|
||||
private static bool ARB_shading_language_include;
|
||||
private static bool ARB_shading_language_packing;
|
||||
private static bool ARB_shadow;
|
||||
private static bool ARB_shadow_ambient;
|
||||
private static bool ARB_sparse_buffer;
|
||||
private static bool ARB_sparse_texture;
|
||||
private static bool ARB_sparse_texture_clamp;
|
||||
private static bool ARB_sparse_texture2;
|
||||
private static bool ARB_spirv_extensions;
|
||||
private static bool ARB_stencil_texturing;
|
||||
private static bool ARB_sync;
|
||||
private static bool ARB_tessellation_shader;
|
||||
private static bool ARB_texture_barrier;
|
||||
private static bool ARB_texture_border_clamp;
|
||||
private static bool ARB_texture_buffer_object;
|
||||
private static bool ARB_texture_buffer_object_rgb32;
|
||||
private static bool ARB_texture_buffer_range;
|
||||
private static bool ARB_texture_compression;
|
||||
private static bool ARB_texture_compression_bptc;
|
||||
private static bool ARB_texture_compression_rgtc;
|
||||
private static bool ARB_texture_cube_map;
|
||||
private static bool ARB_texture_cube_map_array;
|
||||
private static bool ARB_texture_env_add;
|
||||
private static bool ARB_texture_env_combine;
|
||||
private static bool ARB_texture_env_crossbar;
|
||||
private static bool ARB_texture_env_dot3;
|
||||
private static bool ARB_texture_filter_anisotropic;
|
||||
private static bool ARB_texture_filter_minmax;
|
||||
private static bool ARB_texture_float;
|
||||
private static bool ARB_texture_gather;
|
||||
private static bool ARB_texture_mirror_clamp_to_edge;
|
||||
private static bool ARB_texture_mirrored_repeat;
|
||||
private static bool ARB_texture_multisample;
|
||||
private static bool ARB_texture_non_power_of_two;
|
||||
private static bool ARB_texture_query_levels;
|
||||
private static bool ARB_texture_query_lod;
|
||||
private static bool ARB_texture_rectangle;
|
||||
private static bool ARB_texture_rg;
|
||||
private static bool ARB_texture_rgb10_a2ui;
|
||||
private static bool ARB_texture_stencil8;
|
||||
private static bool ARB_texture_storage;
|
||||
private static bool ARB_texture_storage_multisample;
|
||||
private static bool ARB_texture_swizzle;
|
||||
private static bool ARB_texture_view;
|
||||
private static bool ARB_timer_query;
|
||||
private static bool ARB_transform_feedback_instanced;
|
||||
private static bool ARB_transform_feedback_overflow_query;
|
||||
private static bool ARB_transform_feedback2;
|
||||
private static bool ARB_transform_feedback3;
|
||||
private static bool ARB_transpose_matrix;
|
||||
private static bool ARB_uniform_buffer_object;
|
||||
private static bool ARB_vertex_array_bgra;
|
||||
private static bool ARB_vertex_array_object;
|
||||
private static bool ARB_vertex_attrib_64bit;
|
||||
private static bool ARB_vertex_attrib_binding;
|
||||
private static bool ARB_vertex_blend;
|
||||
private static bool ARB_vertex_buffer_object;
|
||||
private static bool ARB_vertex_program;
|
||||
private static bool ARB_vertex_shader;
|
||||
private static bool ARB_vertex_type_10f_11f_11f_rev;
|
||||
private static bool ARB_vertex_type_2_10_10_10_rev;
|
||||
private static bool ARB_viewport_array;
|
||||
private static bool ARB_window_pos;
|
||||
private static bool ATI_draw_buffers;
|
||||
private static bool ATI_element_array;
|
||||
private static bool ATI_envmap_bumpmap;
|
||||
private static bool ATI_fragment_shader;
|
||||
private static bool ATI_map_object_buffer;
|
||||
private static bool ATI_meminfo;
|
||||
private static bool ATI_pixel_format_float;
|
||||
private static bool ATI_pn_triangles;
|
||||
private static bool ATI_separate_stencil;
|
||||
private static bool ATI_text_fragment_shader;
|
||||
private static bool ATI_texture_env_combine3;
|
||||
private static bool ATI_texture_float;
|
||||
private static bool ATI_texture_mirror_once;
|
||||
private static bool ATI_vertex_array_object;
|
||||
private static bool ATI_vertex_attrib_array_object;
|
||||
private static bool ATI_vertex_streams;
|
||||
private static bool EXT_422_pixels;
|
||||
private static bool EXT_abgr;
|
||||
private static bool EXT_bgra;
|
||||
private static bool EXT_bindable_uniform;
|
||||
private static bool EXT_blend_color;
|
||||
private static bool EXT_blend_equation_separate;
|
||||
private static bool EXT_blend_func_separate;
|
||||
private static bool EXT_blend_logic_op;
|
||||
private static bool EXT_blend_minmax;
|
||||
private static bool EXT_blend_subtract;
|
||||
private static bool EXT_clip_volume_hint;
|
||||
private static bool EXT_cmyka;
|
||||
private static bool EXT_color_subtable;
|
||||
private static bool EXT_compiled_vertex_array;
|
||||
private static bool EXT_convolution;
|
||||
private static bool EXT_coordinate_frame;
|
||||
private static bool EXT_copy_texture;
|
||||
private static bool EXT_cull_vertex;
|
||||
private static bool EXT_debug_label;
|
||||
private static bool EXT_debug_marker;
|
||||
private static bool EXT_depth_bounds_test;
|
||||
private static bool EXT_direct_state_access;
|
||||
private static bool EXT_draw_buffers2;
|
||||
private static bool EXT_draw_instanced;
|
||||
private static bool EXT_draw_range_elements;
|
||||
private static bool EXT_EGL_image_storage;
|
||||
private static bool EXT_EGL_sync;
|
||||
private static bool EXT_external_buffer;
|
||||
private static bool EXT_fog_coord;
|
||||
private static bool EXT_framebuffer_blit;
|
||||
private static bool EXT_framebuffer_blit_layers;
|
||||
private static bool EXT_framebuffer_multisample;
|
||||
private static bool EXT_framebuffer_multisample_blit_scaled;
|
||||
private static bool EXT_framebuffer_object;
|
||||
private static bool EXT_framebuffer_sRGB;
|
||||
private static bool EXT_geometry_shader4;
|
||||
private static bool EXT_gpu_program_parameters;
|
||||
private static bool EXT_gpu_shader4;
|
||||
private static bool EXT_histogram;
|
||||
private static bool EXT_index_array_formats;
|
||||
private static bool EXT_index_func;
|
||||
private static bool EXT_index_material;
|
||||
private static bool EXT_index_texture;
|
||||
private static bool EXT_light_texture;
|
||||
private static bool EXT_memory_object;
|
||||
private static bool EXT_memory_object_fd;
|
||||
private static bool EXT_memory_object_win32;
|
||||
private static bool EXT_misc_attribute;
|
||||
private static bool EXT_multi_draw_arrays;
|
||||
private static bool EXT_multisample;
|
||||
private static bool EXT_multiview_tessellation_geometry_shader;
|
||||
private static bool EXT_multiview_texture_multisample;
|
||||
private static bool EXT_multiview_timer_query;
|
||||
private static bool EXT_packed_depth_stencil;
|
||||
private static bool EXT_packed_float;
|
||||
private static bool EXT_packed_pixels;
|
||||
private static bool EXT_paletted_texture;
|
||||
private static bool EXT_pixel_buffer_object;
|
||||
private static bool EXT_pixel_transform;
|
||||
private static bool EXT_pixel_transform_color_table;
|
||||
private static bool EXT_point_parameters;
|
||||
private static bool EXT_polygon_offset;
|
||||
private static bool EXT_polygon_offset_clamp;
|
||||
private static bool EXT_post_depth_coverage;
|
||||
private static bool EXT_provoking_vertex;
|
||||
private static bool EXT_raster_multisample;
|
||||
private static bool EXT_rescale_normal;
|
||||
private static bool EXT_secondary_color;
|
||||
private static bool EXT_semaphore;
|
||||
private static bool EXT_semaphore_fd;
|
||||
private static bool EXT_semaphore_win32;
|
||||
private static bool EXT_separate_shader_objects;
|
||||
private static bool EXT_separate_specular_color;
|
||||
private static bool EXT_shader_framebuffer_fetch;
|
||||
private static bool EXT_shader_framebuffer_fetch_non_coherent;
|
||||
private static bool EXT_shader_image_load_formatted;
|
||||
private static bool EXT_shader_image_load_store;
|
||||
private static bool EXT_shader_integer_mix;
|
||||
private static bool EXT_shader_samples_identical;
|
||||
private static bool EXT_shadow_funcs;
|
||||
private static bool EXT_shared_texture_palette;
|
||||
private static bool EXT_sparse_texture2;
|
||||
private static bool EXT_stencil_clear_tag;
|
||||
private static bool EXT_stencil_two_side;
|
||||
private static bool EXT_stencil_wrap;
|
||||
private static bool EXT_subtexture;
|
||||
private static bool EXT_texture;
|
||||
private static bool EXT_texture_array;
|
||||
private static bool EXT_texture_buffer_object;
|
||||
private static bool EXT_texture_compression_latc;
|
||||
private static bool EXT_texture_compression_rgtc;
|
||||
private static bool EXT_texture_compression_s3tc;
|
||||
private static bool EXT_texture_cube_map;
|
||||
private static bool EXT_texture_env_add;
|
||||
private static bool EXT_texture_env_combine;
|
||||
private static bool EXT_texture_env_dot3;
|
||||
private static bool EXT_texture_filter_anisotropic;
|
||||
private static bool EXT_texture_filter_minmax;
|
||||
private static bool EXT_texture_integer;
|
||||
private static bool EXT_texture_lod_bias;
|
||||
private static bool EXT_texture_mirror_clamp;
|
||||
private static bool EXT_texture_object;
|
||||
private static bool EXT_texture_perturb_normal;
|
||||
private static bool EXT_texture_shadow_lod;
|
||||
private static bool EXT_texture_shared_exponent;
|
||||
private static bool EXT_texture_snorm;
|
||||
private static bool EXT_texture_sRGB;
|
||||
private static bool EXT_texture_sRGB_decode;
|
||||
private static bool EXT_texture_sRGB_R8;
|
||||
private static bool EXT_texture_sRGB_RG8;
|
||||
private static bool EXT_texture_storage;
|
||||
private static bool EXT_texture_swizzle;
|
||||
private static bool EXT_texture3D;
|
||||
private static bool EXT_timer_query;
|
||||
private static bool EXT_transform_feedback;
|
||||
private static bool EXT_vertex_array;
|
||||
private static bool EXT_vertex_array_bgra;
|
||||
private static bool EXT_vertex_attrib_64bit;
|
||||
private static bool EXT_vertex_shader;
|
||||
private static bool EXT_vertex_weighting;
|
||||
private static bool EXT_win32_keyed_mutex;
|
||||
private static bool EXT_window_rectangles;
|
||||
private static bool EXT_x11_sync_object;
|
||||
private static bool GREMEDY_frame_terminator;
|
||||
private static bool GREMEDY_string_marker;
|
||||
private static bool HP_convolution_border_modes;
|
||||
private static bool HP_image_transform;
|
||||
private static bool HP_occlusion_test;
|
||||
private static bool HP_texture_lighting;
|
||||
private static bool IBM_cull_vertex;
|
||||
private static bool IBM_multimode_draw_arrays;
|
||||
private static bool IBM_rasterpos_clip;
|
||||
private static bool IBM_static_data;
|
||||
private static bool IBM_texture_mirrored_repeat;
|
||||
private static bool IBM_vertex_array_lists;
|
||||
private static bool INGR_blend_func_separate;
|
||||
private static bool INGR_color_clamp;
|
||||
private static bool INGR_interlace_read;
|
||||
private static bool INTEL_blackhole_render;
|
||||
private static bool INTEL_conservative_rasterization;
|
||||
private static bool INTEL_fragment_shader_ordering;
|
||||
private static bool INTEL_framebuffer_CMAA;
|
||||
private static bool INTEL_map_texture;
|
||||
private static bool INTEL_parallel_arrays;
|
||||
private static bool INTEL_performance_query;
|
||||
private static bool KHR_blend_equation_advanced;
|
||||
private static bool KHR_blend_equation_advanced_coherent;
|
||||
private static bool KHR_context_flush_control;
|
||||
private static bool KHR_debug;
|
||||
private static bool KHR_no_error;
|
||||
private static bool KHR_parallel_shader_compile;
|
||||
private static bool KHR_robust_buffer_access_behavior;
|
||||
private static bool KHR_robustness;
|
||||
private static bool KHR_shader_subgroup;
|
||||
private static bool KHR_texture_compression_astc_hdr;
|
||||
private static bool KHR_texture_compression_astc_ldr;
|
||||
private static bool KHR_texture_compression_astc_sliced_3d;
|
||||
private static bool MESA_framebuffer_flip_x;
|
||||
private static bool MESA_framebuffer_flip_y;
|
||||
private static bool MESA_framebuffer_swap_xy;
|
||||
private static bool MESA_pack_invert;
|
||||
private static bool MESA_program_binary_formats;
|
||||
private static bool MESA_resize_buffers;
|
||||
private static bool MESA_shader_integer_functions;
|
||||
private static bool MESA_tile_raster_order;
|
||||
private static bool MESA_window_pos;
|
||||
private static bool MESA_ycbcr_texture;
|
||||
private static bool MESAX_texture_stack;
|
||||
private static bool NV_alpha_to_coverage_dither_control;
|
||||
private static bool NV_bindless_multi_draw_indirect;
|
||||
private static bool NV_bindless_multi_draw_indirect_count;
|
||||
private static bool NV_bindless_texture;
|
||||
private static bool NV_blend_equation_advanced;
|
||||
private static bool NV_blend_equation_advanced_coherent;
|
||||
private static bool NV_blend_minmax_factor;
|
||||
private static bool NV_blend_square;
|
||||
private static bool NV_clip_space_w_scaling;
|
||||
private static bool NV_command_list;
|
||||
private static bool NV_compute_program5;
|
||||
private static bool NV_compute_shader_derivatives;
|
||||
private static bool NV_conditional_render;
|
||||
private static bool NV_conservative_raster;
|
||||
private static bool NV_conservative_raster_dilate;
|
||||
private static bool NV_conservative_raster_pre_snap;
|
||||
private static bool NV_conservative_raster_pre_snap_triangles;
|
||||
private static bool NV_conservative_raster_underestimation;
|
||||
private static bool NV_copy_depth_to_color;
|
||||
private static bool NV_copy_image;
|
||||
private static bool NV_deep_texture3D;
|
||||
private static bool NV_depth_buffer_float;
|
||||
private static bool NV_depth_clamp;
|
||||
private static bool NV_draw_texture;
|
||||
private static bool NV_draw_vulkan_image;
|
||||
private static bool NV_evaluators;
|
||||
private static bool NV_explicit_multisample;
|
||||
private static bool NV_fence;
|
||||
private static bool NV_fill_rectangle;
|
||||
private static bool NV_float_buffer;
|
||||
private static bool NV_fog_distance;
|
||||
private static bool NV_fragment_coverage_to_color;
|
||||
private static bool NV_fragment_program;
|
||||
private static bool NV_fragment_program_option;
|
||||
private static bool NV_fragment_program2;
|
||||
private static bool NV_fragment_program4;
|
||||
private static bool NV_fragment_shader_barycentric;
|
||||
private static bool NV_fragment_shader_interlock;
|
||||
private static bool NV_framebuffer_mixed_samples;
|
||||
private static bool NV_framebuffer_multisample_coverage;
|
||||
private static bool NV_geometry_program4;
|
||||
private static bool NV_geometry_shader_passthrough;
|
||||
private static bool NV_geometry_shader4;
|
||||
private static bool NV_gpu_multicast;
|
||||
private static bool NV_gpu_program4;
|
||||
private static bool NV_gpu_program5;
|
||||
private static bool NV_gpu_program5_mem_extended;
|
||||
private static bool NV_gpu_shader5;
|
||||
private static bool NV_half_float;
|
||||
private static bool NV_internalformat_sample_query;
|
||||
private static bool NV_light_max_exponent;
|
||||
private static bool NV_memory_attachment;
|
||||
private static bool NV_memory_object_sparse;
|
||||
private static bool NV_mesh_shader;
|
||||
private static bool NV_multisample_coverage;
|
||||
private static bool NV_multisample_filter_hint;
|
||||
private static bool NV_occlusion_query;
|
||||
private static bool NV_packed_depth_stencil;
|
||||
private static bool NV_parameter_buffer_object;
|
||||
private static bool NV_parameter_buffer_object2;
|
||||
private static bool NV_path_rendering;
|
||||
private static bool NV_path_rendering_shared_edge;
|
||||
private static bool NV_pixel_data_range;
|
||||
private static bool NV_point_sprite;
|
||||
private static bool NV_present_video;
|
||||
private static bool NV_primitive_restart;
|
||||
private static bool NV_primitive_shading_rate;
|
||||
private static bool NV_query_resource;
|
||||
private static bool NV_query_resource_tag;
|
||||
private static bool NV_register_combiners;
|
||||
private static bool NV_register_combiners2;
|
||||
private static bool NV_representative_fragment_test;
|
||||
private static bool NV_robustness_video_memory_purge;
|
||||
private static bool NV_sample_locations;
|
||||
private static bool NV_sample_mask_override_coverage;
|
||||
private static bool NV_scissor_exclusive;
|
||||
private static bool NV_shader_atomic_counters;
|
||||
private static bool NV_shader_atomic_float;
|
||||
private static bool NV_shader_atomic_float64;
|
||||
private static bool NV_shader_atomic_fp16_vector;
|
||||
private static bool NV_shader_atomic_int64;
|
||||
private static bool NV_shader_buffer_load;
|
||||
private static bool NV_shader_buffer_store;
|
||||
private static bool NV_shader_storage_buffer_object;
|
||||
private static bool NV_shader_subgroup_partitioned;
|
||||
private static bool NV_shader_texture_footprint;
|
||||
private static bool NV_shader_thread_group;
|
||||
private static bool NV_shader_thread_shuffle;
|
||||
private static bool NV_shading_rate_image;
|
||||
private static bool NV_stereo_view_rendering;
|
||||
private static bool NV_tessellation_program5;
|
||||
private static bool NV_texgen_emboss;
|
||||
private static bool NV_texgen_reflection;
|
||||
private static bool NV_texture_barrier;
|
||||
private static bool NV_texture_compression_vtc;
|
||||
private static bool NV_texture_env_combine4;
|
||||
private static bool NV_texture_expand_normal;
|
||||
private static bool NV_texture_multisample;
|
||||
private static bool NV_texture_rectangle;
|
||||
private static bool NV_texture_rectangle_compressed;
|
||||
private static bool NV_texture_shader;
|
||||
private static bool NV_texture_shader2;
|
||||
private static bool NV_texture_shader3;
|
||||
private static bool NV_timeline_semaphore;
|
||||
private static bool NV_transform_feedback;
|
||||
private static bool NV_transform_feedback2;
|
||||
private static bool NV_uniform_buffer_std430_layout;
|
||||
private static bool NV_uniform_buffer_unified_memory;
|
||||
private static bool NV_vdpau_interop;
|
||||
private static bool NV_vdpau_interop2;
|
||||
private static bool NV_vertex_array_range;
|
||||
private static bool NV_vertex_array_range2;
|
||||
private static bool NV_vertex_attrib_integer_64bit;
|
||||
private static bool NV_vertex_buffer_unified_memory;
|
||||
private static bool NV_vertex_program;
|
||||
private static bool NV_vertex_program1_1;
|
||||
private static bool NV_vertex_program2;
|
||||
private static bool NV_vertex_program2_option;
|
||||
private static bool NV_vertex_program3;
|
||||
private static bool NV_vertex_program4;
|
||||
private static bool NV_video_capture;
|
||||
private static bool NV_viewport_array2;
|
||||
private static bool NV_viewport_swizzle;
|
||||
private static bool NVX_blend_equation_advanced_multi_draw_buffers;
|
||||
private static bool NVX_conditional_render;
|
||||
private static bool NVX_gpu_memory_info;
|
||||
private static bool NVX_gpu_multicast2;
|
||||
private static bool NVX_linked_gpu_multicast;
|
||||
private static bool NVX_progress_fence;
|
||||
private static bool OES_byte_coordinates;
|
||||
private static bool OES_compressed_paletted_texture;
|
||||
private static bool OES_fixed_point;
|
||||
private static bool OES_query_matrix;
|
||||
private static bool OES_read_format;
|
||||
private static bool OES_single_precision;
|
||||
private static bool OML_interlace;
|
||||
private static bool OML_resample;
|
||||
private static bool OML_subsample;
|
||||
private static bool OVR_multiview;
|
||||
private static bool OVR_multiview2;
|
||||
private static bool PGI_misc_hints;
|
||||
private static bool PGI_vertex_hints;
|
||||
private static bool REND_screen_coordinates;
|
||||
private static bool S3_s3tc;
|
||||
private static bool SGI_color_matrix;
|
||||
private static bool SGI_color_table;
|
||||
private static bool SGI_texture_color_table;
|
||||
private static bool SGIS_detail_texture;
|
||||
private static bool SGIS_fog_function;
|
||||
private static bool SGIS_generate_mipmap;
|
||||
private static bool SGIS_multisample;
|
||||
private static bool SGIS_pixel_texture;
|
||||
private static bool SGIS_point_line_texgen;
|
||||
private static bool SGIS_point_parameters;
|
||||
private static bool SGIS_sharpen_texture;
|
||||
private static bool SGIS_texture_border_clamp;
|
||||
private static bool SGIS_texture_color_mask;
|
||||
private static bool SGIS_texture_edge_clamp;
|
||||
private static bool SGIS_texture_filter4;
|
||||
private static bool SGIS_texture_lod;
|
||||
private static bool SGIS_texture_select;
|
||||
private static bool SGIS_texture4D;
|
||||
private static bool SGIX_async;
|
||||
private static bool SGIX_async_histogram;
|
||||
private static bool SGIX_async_pixel;
|
||||
private static bool SGIX_blend_alpha_minmax;
|
||||
private static bool SGIX_calligraphic_fragment;
|
||||
private static bool SGIX_clipmap;
|
||||
private static bool SGIX_convolution_accuracy;
|
||||
private static bool SGIX_depth_pass_instrument;
|
||||
private static bool SGIX_depth_texture;
|
||||
private static bool SGIX_flush_raster;
|
||||
private static bool SGIX_fog_offset;
|
||||
private static bool SGIX_fragment_lighting;
|
||||
private static bool SGIX_framezoom;
|
||||
private static bool SGIX_igloo_interface;
|
||||
private static bool SGIX_instruments;
|
||||
private static bool SGIX_interlace;
|
||||
private static bool SGIX_ir_instrument1;
|
||||
private static bool SGIX_list_priority;
|
||||
private static bool SGIX_pixel_texture;
|
||||
private static bool SGIX_pixel_tiles;
|
||||
private static bool SGIX_polynomial_ffd;
|
||||
private static bool SGIX_reference_plane;
|
||||
private static bool SGIX_resample;
|
||||
private static bool SGIX_scalebias_hint;
|
||||
private static bool SGIX_shadow;
|
||||
private static bool SGIX_shadow_ambient;
|
||||
private static bool SGIX_sprite;
|
||||
private static bool SGIX_subsample;
|
||||
private static bool SGIX_tag_sample_buffer;
|
||||
private static bool SGIX_texture_add_env;
|
||||
private static bool SGIX_texture_coordinate_clamp;
|
||||
private static bool SGIX_texture_lod_bias;
|
||||
private static bool SGIX_texture_multi_buffer;
|
||||
private static bool SGIX_texture_scale_bias;
|
||||
private static bool SGIX_vertex_preclip;
|
||||
private static bool SGIX_ycrcb;
|
||||
private static bool SGIX_ycrcb_subsample;
|
||||
private static bool SGIX_ycrcba;
|
||||
private static bool SUN_convolution_border_modes;
|
||||
private static bool SUN_global_alpha;
|
||||
private static bool SUN_mesh_array;
|
||||
private static bool SUN_slice_accum;
|
||||
private static bool SUN_triangle_list;
|
||||
private static bool SUN_vertex;
|
||||
private static bool SUNX_constant_data;
|
||||
private static bool WIN_phong_shading;
|
||||
private static bool WIN_specular_fog;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,92 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glClampf.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Internal
|
||||
{
|
||||
/// <summary>
|
||||
/// OpenGL numeric type. An IEEE-754 floating-point value, clamped to the range [0,1].
|
||||
/// </summary>
|
||||
[StructLayout( LayoutKind.Sequential )]
|
||||
public struct GLclampf
|
||||
{
|
||||
|
||||
public float value;
|
||||
|
||||
public GLclampf( float a )
|
||||
{
|
||||
value = a;
|
||||
}
|
||||
|
||||
public static explicit operator float( GLclampf v )
|
||||
{
|
||||
return v.value;
|
||||
}
|
||||
|
||||
public static explicit operator GLclampf( float v )
|
||||
{
|
||||
return new GLclampf( v );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OpenGL numeric type. An IEEE-754 double precision floating-point value, clamped to the
|
||||
/// range [0,1].
|
||||
/// </summary>
|
||||
[StructLayout( LayoutKind.Sequential )]
|
||||
public struct GLclampd
|
||||
{
|
||||
|
||||
public double value;
|
||||
|
||||
public GLclampd( double a )
|
||||
{
|
||||
value = a;
|
||||
}
|
||||
|
||||
public static explicit operator double( GLclampd v )
|
||||
{
|
||||
return v.value;
|
||||
}
|
||||
|
||||
public static explicit operator GLclampd( double v )
|
||||
{
|
||||
return new GLclampd( v );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,227 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glEnum.cs"
|
||||
// Project: StepVisualizer
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public enum PixelChannelLayout
|
||||
{
|
||||
|
||||
UByte = glConst.UNSIGNED_BYTE,
|
||||
Byte = glConst.BYTE,
|
||||
UShort = glConst.UNSIGNED_SHORT,
|
||||
Short = glConst.SHORT,
|
||||
UInt = glConst.UNSIGNED_INT,
|
||||
Int = glConst.INT,
|
||||
Float = glConst.FLOAT,
|
||||
UByte332 = glConst.UNSIGNED_BYTE_3_3_2,
|
||||
UByte233Rev = glConst.UNSIGNED_BYTE_2_3_3_REV,
|
||||
UShort565 = glConst.UNSIGNED_SHORT_5_6_5,
|
||||
UShort565Rev = glConst.UNSIGNED_SHORT_5_6_5_REV,
|
||||
UShort4444 = glConst.UNSIGNED_SHORT_4_4_4_4,
|
||||
UShort4444Rev = glConst.UNSIGNED_SHORT_4_4_4_4_REV,
|
||||
UShort5551 = glConst.UNSIGNED_SHORT_5_5_5_1,
|
||||
UShort1555Rev = glConst.UNSIGNED_SHORT_1_5_5_5_REV,
|
||||
UInt8888 = glConst.UNSIGNED_INT_8_8_8_8,
|
||||
UInt8888Rev = glConst.UNSIGNED_INT_8_8_8_8_REV,
|
||||
UInt1010102 = glConst.UNSIGNED_INT_10_10_10_2,
|
||||
UInt2101010Rev = glConst.UNSIGNED_INT_2_10_10_10_REV
|
||||
|
||||
}
|
||||
|
||||
public enum FaceMode
|
||||
{
|
||||
|
||||
Point = glConst.POINT,
|
||||
Line = glConst.LINE,
|
||||
Fill = glConst.FILL
|
||||
|
||||
}
|
||||
|
||||
public enum FrameBufferStatus
|
||||
{
|
||||
|
||||
Complete = glConst.FRAMEBUFFER_COMPLETE, // GL_FRAMEBUFFER_COMPLETE
|
||||
IncompleteAttachment = glConst.FRAMEBUFFER_INCOMPLETE_ATTACHMENT, // GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
|
||||
IncompleteMissingAttachment = glConst.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, // GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
|
||||
IncompleteDrawBuffer = glConst.FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, // GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
|
||||
IncompleteReadBuffer = glConst.FRAMEBUFFER_INCOMPLETE_READ_BUFFER, // GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
|
||||
Unsupported = glConst.FRAMEBUFFER_UNSUPPORTED, // GL_FRAMEBUFFER_UNSUPPORTED
|
||||
IncompleteMultisample = glConst.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, // GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
|
||||
IncompleteLayerTargets = glConst.FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS // GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
|
||||
|
||||
}
|
||||
|
||||
public enum FrameBufferChannel
|
||||
{
|
||||
|
||||
STENCIL_INDEX = glConst.STENCIL_INDEX,
|
||||
DEPTH_COMPONENT = glConst.DEPTH_COMPONENT,
|
||||
DEPTH_STENCIL = glConst.DEPTH_STENCIL,
|
||||
RED = glConst.RED,
|
||||
GREEN = glConst.GREEN,
|
||||
BLUE = glConst.BLUE,
|
||||
RGB = glConst.RGB,
|
||||
BGR = glConst.BGR,
|
||||
RGBA = glConst.RGBA,
|
||||
BGRA = glConst.BGRA
|
||||
|
||||
}
|
||||
|
||||
public enum FrameBufferAttachment
|
||||
{
|
||||
|
||||
Color = glConst.COLOR_ATTACHMENT0,
|
||||
Depth = glConst.DEPTH_ATTACHMENT,
|
||||
Stencil = glConst.STENCIL_ATTACHMENT,
|
||||
DepthAndStencil = glConst.DEPTH_STENCIL_ATTACHMENT,
|
||||
|
||||
}
|
||||
|
||||
public enum Texture2DTarget
|
||||
{
|
||||
|
||||
Texture2D = glConst.TEXTURE_2D,
|
||||
ProxyTexture2D = glConst.PROXY_TEXTURE_2D,
|
||||
Texture1DArray = glConst.TEXTURE_1D_ARRAY,
|
||||
ProxyTexture1DArray = glConst.PROXY_TEXTURE_1D_ARRAY,
|
||||
TextureRectangle = glConst.TEXTURE_RECTANGLE,
|
||||
ProxyTextureRectangle = glConst.PROXY_TEXTURE_RECTANGLE,
|
||||
TextureCubeMapPositiveX = glConst.TEXTURE_CUBE_MAP_POSITIVE_X,
|
||||
TextureCubeMapNegativeX = glConst.TEXTURE_CUBE_MAP_NEGATIVE_X,
|
||||
TextureCubeMapPositiveY = glConst.TEXTURE_CUBE_MAP_POSITIVE_Y,
|
||||
TextureCubeMapNegativeY = glConst.TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
||||
TextureCubeMapPositiveZ = glConst.TEXTURE_CUBE_MAP_POSITIVE_Z,
|
||||
TextureCubeMapNegativeZ = glConst.TEXTURE_CUBE_MAP_NEGATIVE_Z,
|
||||
ProxyTextureCubeMap = glConst.PROXY_TEXTURE_CUBE_MAP
|
||||
|
||||
}
|
||||
|
||||
public enum RenderBufferInternalFormat : uint
|
||||
{
|
||||
|
||||
RGBA8 = glConst.RGBA8,
|
||||
Depth24_Stencil8 = glConst.DEPTH24_STENCIL8,
|
||||
|
||||
}
|
||||
|
||||
public enum glOperation : uint
|
||||
{
|
||||
|
||||
StencilTest = glConst.STENCIL_TEST,
|
||||
DepthTest = glConst.DEPTH_TEST,
|
||||
PolygonOffsetFill = glConst.POLYGON_OFFSET_FILL,
|
||||
PolygonOffsetLine = glConst.POLYGON_OFFSET_LINE,
|
||||
PolygonOffsetPoint = glConst.POLYGON_OFFSET_POINT,
|
||||
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum ShaderType : int
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
|
||||
Fragment = glConst.FRAGMENT_SHADER,
|
||||
Vertex = glConst.VERTEX_SHADER,
|
||||
Compute = glConst.COMPUTE_SHADER,
|
||||
Geometry = glConst.GEOMETRY_SHADER,
|
||||
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum BufferType : int
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
|
||||
ArrayBuffer = glConst.ARRAY_BUFFER,
|
||||
ElementArrayBuffer = glConst.ELEMENT_ARRAY_BUFFER,
|
||||
AtomicCounterBuffer = glConst.ATOMIC_COUNTER_BUFFER,
|
||||
CopyHeadBuffer = glConst.COPY_READ_BUFFER,
|
||||
COPY_WRITE_BUFFER = glConst.COPY_WRITE_BUFFER,
|
||||
DISPATCH_INDIRECT_BUFFER = glConst.DISPATCH_INDIRECT_BUFFER,
|
||||
DRAW_INDIRECT_BUFFER = glConst.DRAW_INDIRECT_BUFFER,
|
||||
PIXEL_PACK_BUFFER = glConst.PIXEL_PACK_BUFFER,
|
||||
PIXEL_UNPACK_BUFFER = glConst.PIXEL_UNPACK_BUFFER,
|
||||
QUERY_BUFFER = glConst.QUERY_BUFFER,
|
||||
ShaderStorageBuffer = glConst.SHADER_STORAGE_BUFFER,
|
||||
TEXTURE_BUFFER = glConst.TEXTURE_BUFFER,
|
||||
TRANSFORM_FEEDBACK_BUFFER = glConst.TRANSFORM_FEEDBACK_BUFFER,
|
||||
UNIFORM_BUFFER = glConst.UNIFORM_BUFFER,
|
||||
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum BufferUsage : int
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
|
||||
StreamDraw = 0x88E0,
|
||||
StreamRead = 0x88E1,
|
||||
StreamCopy = 0x88E2,
|
||||
StaticDraw = 0x88E4,
|
||||
StaticRead = 0x88E5,
|
||||
StaticCopy = 0x88E6,
|
||||
DynamicDraw = 0x88E8,
|
||||
DynamicRead = 0x88E9,
|
||||
DynamicCopy = 0x88EA
|
||||
|
||||
}
|
||||
|
||||
public enum MaskBufferBit
|
||||
{
|
||||
|
||||
COLOR = glConst.COLOR_BUFFER_BIT,
|
||||
DEPTH = glConst.DEPTH_BUFFER_BIT,
|
||||
STENCIL = glConst.STENCIL_BUFFER_BIT,
|
||||
|
||||
}
|
||||
|
||||
public enum GeometryType : uint
|
||||
{
|
||||
|
||||
POINTS = 0x0000,
|
||||
LINES = 0x0001,
|
||||
LINE_LOOP = 0x0002,
|
||||
LINE_STRIP = 0x0003,
|
||||
TRIANGLES = 0x0004,
|
||||
TRIANGLE_STRIP = 0x0005,
|
||||
TRIANGLE_FAN = 0x0006
|
||||
|
||||
}
|
||||
|
||||
public enum TextureFiltering
|
||||
{
|
||||
|
||||
Nearest = 0x2600,
|
||||
Linear = 0x2601
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,104 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glException.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public sealed class GlErrorOverflowException : Exception
|
||||
{
|
||||
|
||||
public GlErrorOverflowException( int errorCount, uint errorCode )
|
||||
: base(
|
||||
"Too many opengl error detected at certain position. " + $"The amount of errors exceeds {errorCount}. " + $"Code of the last error is {errorCode}" ) { }
|
||||
|
||||
}
|
||||
|
||||
public sealed class GlExecutionException : Exception
|
||||
{
|
||||
|
||||
public GlExecutionException( uint errorCode )
|
||||
: base( $"Critical OpenGL error: {errorCode}" ) { }
|
||||
|
||||
}
|
||||
|
||||
public sealed class GlArrayFormatException : Exception
|
||||
{
|
||||
|
||||
internal GlArrayFormatException( string message ) : base( message ) { }
|
||||
|
||||
internal GlArrayFormatException( SerializationInfo info, StreamingContext context )
|
||||
: base( info, context ) { }
|
||||
|
||||
internal GlArrayFormatException( string message, Exception innerException )
|
||||
: base( message, innerException ) { }
|
||||
|
||||
public GlArrayFormatException( PixelChannelLayout layout, string arrayname )
|
||||
: base( $"{arrayname} cannot be used as layout of {layout}" ) { }
|
||||
|
||||
}
|
||||
|
||||
public static partial class GlHelper
|
||||
{
|
||||
|
||||
public static bool CheckArrayFormat( this Array array, PixelChannelLayout layout )
|
||||
{
|
||||
return layout switch
|
||||
{
|
||||
PixelChannelLayout.Byte or PixelChannelLayout.UByte332 or PixelChannelLayout.UByte233Rev => ( array is byte[] ) ||
|
||||
( array is sbyte[] ),
|
||||
PixelChannelLayout.Short => array is short[],
|
||||
PixelChannelLayout.UShort => array is ushort[],
|
||||
PixelChannelLayout.Int => array is int[],
|
||||
PixelChannelLayout.Float => array is float[],
|
||||
PixelChannelLayout.UShort4444 => ( array is ushort[] ) || ( array is byte[] ),
|
||||
PixelChannelLayout.UByte => ( array is byte[] ) || ( array is sbyte[] ),
|
||||
PixelChannelLayout.UInt => array is uint[],
|
||||
PixelChannelLayout.UShort565 or
|
||||
PixelChannelLayout.UShort565Rev or
|
||||
PixelChannelLayout.UShort4444Rev or
|
||||
PixelChannelLayout.UShort5551 or
|
||||
PixelChannelLayout.UShort1555Rev => array is ushort[],
|
||||
PixelChannelLayout.UInt8888Rev or
|
||||
PixelChannelLayout.UInt1010102 or
|
||||
PixelChannelLayout.UInt2101010Rev => array is int[],
|
||||
PixelChannelLayout.UInt8888 => array is uint[] or byte[],
|
||||
_ => false,
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,93 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glFucntionSourceManager.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the ¡°Software¡±), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED ¡°AS IS¡±,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp;
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public partial class OpenGLFunction
|
||||
{
|
||||
|
||||
private Lazy<int> textureUnitCountGetter;
|
||||
private Lazy<ConcurrentQueue<TextureUnit>> unusedTextureImageUintInitilizing;
|
||||
|
||||
public int TextureUnitCount
|
||||
{
|
||||
get => textureUnitCountGetter.Value;
|
||||
}
|
||||
|
||||
private ConcurrentQueue<TextureUnit> UnusedTextureImageUint
|
||||
{
|
||||
get => unusedTextureImageUintInitilizing.Value;
|
||||
}
|
||||
|
||||
internal void ReturnAvailableUnit( IEnumerable<TextureUnit> source )
|
||||
{
|
||||
int v = glConst.TEXTURE0 + TextureUnitCount;
|
||||
foreach( TextureUnit unit in source )
|
||||
{
|
||||
if( ( int )unit > v ) {
|
||||
throw new InvalidOperationException(
|
||||
"Source contains texture unit beyond context support." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal int TryGetAvailableTextureUnit( int count, out IEnumerable<TextureUnit> result )
|
||||
{
|
||||
result = new Queue<TextureUnit>();
|
||||
for( int i = 0; i < count; i++ )
|
||||
{
|
||||
if( UnusedTextureImageUint.TryDequeue( out TextureUnit unit ) )
|
||||
{
|
||||
( result as Queue<TextureUnit> )!.Enqueue( unit );
|
||||
} else
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
private ConcurrentQueue<TextureUnit> InitializeUnusedTextureImageUint()
|
||||
{
|
||||
ConcurrentQueue<TextureUnit> result = new ConcurrentQueue<TextureUnit>();
|
||||
for( int index = 0; index < TextureUnitCount; index++ ) {
|
||||
result.Enqueue( ( TextureUnit )( glConst.TEXTURE0 + index ) );
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,832 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="glFunction.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Internal;
|
||||
using StgSharp.Mathematics;
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public unsafe partial class OpenGLFunction
|
||||
{
|
||||
|
||||
private static Dictionary<IntPtr, OpenGLFunction> contextToGLMap = new Dictionary<IntPtr, OpenGLFunction>(
|
||||
);
|
||||
private static ThreadLocal<OpenGLFunction> _currentGL = new ThreadLocal<OpenGLFunction>();
|
||||
private OpenglContext* _context;
|
||||
|
||||
private Lazy<int> _attachmentColorRange;
|
||||
|
||||
private OpenGLFunction()
|
||||
{
|
||||
textureUnitCountGetter = new Lazy<int>(
|
||||
() => GetMaskInteger(glConst.MAX_TEXTURE_IMAGE_UNITS));
|
||||
unusedTextureImageUintInitilizing = new Lazy<ConcurrentQueue<TextureUnit>>(
|
||||
InitializeUnusedTextureImageUint);
|
||||
_attachmentColorRange = new Lazy<int>(
|
||||
() => {
|
||||
return GetMaskInteger((uint)glConst.MAX_COLOR_ATTACHMENTS);
|
||||
});
|
||||
}
|
||||
|
||||
public int AttachmentColorRange
|
||||
{
|
||||
get => _attachmentColorRange.Value;
|
||||
}
|
||||
|
||||
public static OpenGLFunction CurrentGL
|
||||
{
|
||||
get { return _currentGL.Value; }
|
||||
internal set { _currentGL.Value = value; }
|
||||
}
|
||||
|
||||
internal IntPtr ContextHandle => (IntPtr)_context;
|
||||
|
||||
protected ref OpenglContext Context
|
||||
{
|
||||
get
|
||||
{
|
||||
#if DEBUG
|
||||
if ((IntPtr)_context == IntPtr.Zero)
|
||||
{
|
||||
throw new NullReferenceException();
|
||||
}
|
||||
#endif
|
||||
return ref (*_context);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void ActiveTextureUnit(uint type)
|
||||
{
|
||||
Context.glActiveTexture(type);
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
public void Assert(bool shouldReportWhenNormal)
|
||||
{
|
||||
uint code = Context.glGetError();
|
||||
if (code != glConst.NO_ERROR) {
|
||||
throw new GlExecutionException(code);
|
||||
}
|
||||
if (shouldReportWhenNormal) {
|
||||
Console.WriteLine("OpenGL runs normally");
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void AttachShader(GlHandle program, GlHandle shader)
|
||||
{
|
||||
Context.glAttachShader(program.Value, shader.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void BindBuffer(BufferType bufferType, GlHandle handle)
|
||||
{
|
||||
Context.glBindBuffer((uint)bufferType, handle.Value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bind a frame BufferHandle to a frame BufferHandle target Same function as <see
|
||||
/// href="https://docs._gl/gl3/glBindFramebuffer"> glBindFramebuffer </see>.
|
||||
/// </summary>
|
||||
/// <param _label="target">
|
||||
/// The frame BufferHandle target of the binding operation.
|
||||
/// </param>
|
||||
/// <param _label="handle">
|
||||
/// The handle of the frame BufferHandle object to bind.
|
||||
/// </param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void BindFrameBuffer(FrameBufferTarget target, GlHandle handle)
|
||||
{
|
||||
Context.glBindFramebuffer((uint)target, handle.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void BindRenderBuffer(GlHandle handle)
|
||||
{
|
||||
Context.glBindRenderbuffer(glConst.RENDERBUFFER, handle.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void BindTexture(uint type, GlHandle texture)
|
||||
{
|
||||
Context.glBindTexture(type, texture.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void BindVertexArray(GlHandle handle)
|
||||
{
|
||||
Context.glBindVertexArray(handle.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public FrameBufferStatus CheckFrameBufferStatus(FrameBufferTarget target)
|
||||
{
|
||||
return (FrameBufferStatus)Context.glCheckFramebufferStatus((uint)target);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Clear(MaskBufferBit mask)
|
||||
{
|
||||
Context.glClear((uint)mask);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void ClearColor(float R, float G, float B, float A)
|
||||
{
|
||||
Context.glClearColor(R, G, B, A);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void ClearError()
|
||||
{
|
||||
uint code = 0;
|
||||
for (int i = 0; i < 1024; i++)
|
||||
{
|
||||
code = Context.glGetError();
|
||||
if (code == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Console.WriteLine(code);
|
||||
}
|
||||
foreach (ProcessThread thread in Process.GetCurrentProcess().Threads) {
|
||||
Debugger.Break();
|
||||
}
|
||||
throw new GlErrorOverflowException(1024, code);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void ClearGraphicError()
|
||||
{
|
||||
while (Context.glGetError() != 0) { }
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void CombineFrameBufferRenderBuffer(
|
||||
FrameBufferAttachment attachment,
|
||||
GlHandle rboHandle)
|
||||
{
|
||||
Context.glFramebufferRenderbuffer(
|
||||
glConst.FRAMEBUFFER, (uint)attachment, glConst.RENDERBUFFER, rboHandle.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void CompileShader(GlHandle shaderhandle)
|
||||
{
|
||||
Context.glCompileShader(shaderhandle.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe GlHandle CreateGraphicProgram()
|
||||
{
|
||||
return GlHandle.Alloc(Context.glCreateProgram());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public GlHandle CreateProgram()
|
||||
{
|
||||
return GlHandle.Alloc(Context.glCreateProgram());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe GlHandle[] CreateProgram(int count)
|
||||
{
|
||||
GlHandle[] h = new GlHandle[count];
|
||||
for (int i = 0; i < count; i++) {
|
||||
h.SetValue(i, Context.glCreateProgram());
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public GlHandle[] CreateShaderSet(int count, ShaderType type)
|
||||
{
|
||||
GlHandle[] ret = new GlHandle[count];
|
||||
uint t = (uint)type;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
uint id = Context.glCreateShader(t);
|
||||
if (id == 0)
|
||||
{
|
||||
uint error = Context.glGetError();
|
||||
throw new InvalidOperationException($"Failed in creating shader: {error}");
|
||||
}
|
||||
ret[i] = GlHandle.Alloc(id);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void DeleteBuffer(GlHandle handle)
|
||||
{
|
||||
Context.glDeleteBuffers(1, (uint*)&handle);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void DeleteBuffers(GlHandle[] handle)
|
||||
{
|
||||
if ((handle == null) || (handle.Length == 0)) {
|
||||
throw new ArgumentNullException(nameof(handle));
|
||||
}
|
||||
fixed (GlHandle* hptr = handle)
|
||||
{
|
||||
uint* iptr = (uint*)hptr;
|
||||
for (int i = 0; i < handle.Length; i++) {
|
||||
Context.glDeleteBuffers(1, iptr + i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete a render BufferHandle object Very simlilar function as <see
|
||||
/// href="https://docs.gl/gl3/glDeleteRenderbuffers"> glDeleteRenderbuffers </see>. The
|
||||
/// only deifference is that this mehtod can only delete one renderbuffer at the same
|
||||
/// time.
|
||||
/// </summary>
|
||||
/// <param _label="bufferHandle">
|
||||
/// Handle to BufferHandle to delete.
|
||||
/// </param>
|
||||
public unsafe void DeleteRenderBuffer(GlHandle bufferHandle)
|
||||
{
|
||||
Context.glDeleteRenderbuffers(1, &bufferHandle.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void DeleteVertexArrays(GlHandle[] arrays)
|
||||
{
|
||||
fixed (GlHandle* hptr = arrays)
|
||||
{
|
||||
uint* iptr = (uint*)hptr;
|
||||
for (int i = 0; i < arrays.Length; i++) {
|
||||
Context.glDeleteVertexArrays(1, iptr + i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DepthMaskAccess(bool isWrite)
|
||||
{
|
||||
Context.glDepthMask(isWrite);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Disable(glOperation operation)
|
||||
{
|
||||
Context.glDisable((uint)operation);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void DrawArrays(GeometryType mode, int first, uint count)
|
||||
{
|
||||
Context.glDrawArrays((uint)mode, first, count);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void DrawElements(GeometryType mode, uint count, TypeCode type, IntPtr ptr)
|
||||
{
|
||||
uint a;
|
||||
a = type switch
|
||||
{
|
||||
TypeCode.UInt32 => glConst.UNSIGNED_INT,
|
||||
TypeCode.UInt16 => glConst.UNSIGNED_SHORT,
|
||||
TypeCode.Byte => glConst.UNSIGNED_BYTE,
|
||||
_ => throw new ArgumentException(
|
||||
$"{$"{$"Parameter error in parameter {nameof(type)} method DrawElements. "}"}{$"{$"Only {typeof(uint).Name},{typeof(ushort).Name},{typeof(byte).Name} types are supported."}"}")
|
||||
};
|
||||
Context.glDrawElements((uint)mode, count, a, (void*)ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void DrawElementsInstanced(
|
||||
GeometryType mode,
|
||||
uint count,
|
||||
TypeCode type,
|
||||
IntPtr ptr,
|
||||
uint amount)
|
||||
{
|
||||
uint a;
|
||||
switch (type)
|
||||
{
|
||||
case TypeCode.UInt32:
|
||||
a = glConst.UNSIGNED_INT;
|
||||
break;
|
||||
|
||||
case TypeCode.UInt16:
|
||||
a = glConst.UNSIGNED_SHORT;
|
||||
break;
|
||||
|
||||
case TypeCode.Byte:
|
||||
a = glConst.UNSIGNED_BYTE;
|
||||
break;
|
||||
default:
|
||||
InternalIO.InternalWriteLog(
|
||||
$"{$"Parameter error in parameter {nameof(type)} method DrawElements. "}{$"Only {typeof(uint).Name},{typeof(ushort).Name},{typeof(byte).Name} types are supported."}",
|
||||
LogType.Error);
|
||||
return;
|
||||
}
|
||||
Context.glDrawElementsInstanced((uint)mode, count, a, (void*)ptr, amount);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Enable(glOperation operation)
|
||||
{
|
||||
Context.glEnable((uint)operation);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void FrameBufferTexture2d(
|
||||
FrameBufferTarget target,
|
||||
uint attachment,
|
||||
Texture2DTarget texTarget,
|
||||
GlHandle textureHandle,
|
||||
int level)
|
||||
{
|
||||
Context.glFramebufferTexture2D(
|
||||
(uint)target, attachment, (uint)texTarget, textureHandle.Value, level);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe GlHandle[] GenBuffers(int count)
|
||||
{
|
||||
GlHandle[] h = new GlHandle[count];
|
||||
fixed (GlHandle* hptr = h)
|
||||
{
|
||||
for (int i = 0; i < count; i++) {
|
||||
Context.glGenBuffers(count, ((uint*)hptr) + i);
|
||||
}
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void GenerateMipmap(Texture2DTarget target)
|
||||
{
|
||||
Context.glGenerateMipmap((uint)target);
|
||||
}
|
||||
|
||||
public unsafe GlHandle[] GenFrameBuffers(int count)
|
||||
{
|
||||
GlHandle[] h = new GlHandle[count];
|
||||
fixed (GlHandle* hptr = h) {
|
||||
Context.glGenFramebuffers(1, (uint*)hptr);
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe GlHandle[] GenRenderBuffer(int count)
|
||||
{
|
||||
GlHandle[] h = new GlHandle[count];
|
||||
fixed (GlHandle* hptr = h) {
|
||||
Context.glGenRenderbuffers(count, (uint*)hptr);
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe GlHandle[] GenTextures(int count)
|
||||
{
|
||||
GlHandle[] h = new GlHandle[count];
|
||||
fixed (GlHandle* hptr = h) {
|
||||
Context.glGenTextures(count, (uint*)hptr);
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
public unsafe GlHandle[] GenVertexArrays(int count)
|
||||
{
|
||||
GlHandle[] h = new GlHandle[count];
|
||||
fixed (GlHandle* hptr = h) {
|
||||
Context.glGenVertexArrays(count, (uint*)hptr);
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public uint GetError()
|
||||
{
|
||||
return Context.glGetError();
|
||||
}
|
||||
|
||||
public unsafe int GetMaskInteger(uint statusCode)
|
||||
{
|
||||
int ret = 0;
|
||||
Context.glGetIntegerv(statusCode, &ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public string GetShaderStatus(Shader s, int index, int key)
|
||||
{
|
||||
IntPtr sptr = IntPtr.Zero;
|
||||
if (InternalIO.glCheckShaderStatus(ref Context, s.handle[index].Value, key,
|
||||
ref sptr) ==
|
||||
0) {
|
||||
return Marshal.PtrToStringAnsi(sptr);
|
||||
}
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void GetTextureImage<T>(
|
||||
Texture2DTarget target,
|
||||
int level,
|
||||
ImageChannel channel,
|
||||
PixelChannelLayout channelLayout,
|
||||
T[] dataStream)
|
||||
where T: unmanaged,INumber<T>
|
||||
{
|
||||
#pragma warning disable CS8500
|
||||
fixed (T* tptr = dataStream)
|
||||
{
|
||||
Context.glGetTexImage((uint)target, level, (uint)channel, (uint)channelLayout,
|
||||
tptr);
|
||||
}
|
||||
#pragma warning restore CS8500
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void GetTextureLevelProperty(
|
||||
uint textureTypeMask,
|
||||
int level,
|
||||
uint propertyMask,
|
||||
out int propertyValue)
|
||||
{
|
||||
fixed (int* iptr = &propertyValue) {
|
||||
Context.glGetTexLevelParameteriv(textureTypeMask, level, propertyMask, iptr);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe GlHandle GetUniformLocation(GlHandle program, string name)
|
||||
{
|
||||
byte[] code = Encoding.UTF8.GetBytes(name);
|
||||
fixed (byte* ptr = code)
|
||||
{
|
||||
int ret = Context.glGetUniformLocation(program.Value, ptr);
|
||||
#if DEBUG
|
||||
if ((ret == glConst.INVALID_OPERATION) || (ret == glConst.INVALID_VALUE))
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
if (ret == -1) {
|
||||
throw new UniformEmptyReferenceException(nameof(program), name);
|
||||
}
|
||||
#endif
|
||||
return GlHandle.SignedAlloc(ret);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void LoadShaderSource(GlHandle shaderHandle, byte[] codeStream)
|
||||
{
|
||||
fixed (byte* streamPtr = codeStream) {
|
||||
Context.glShaderSource(shaderHandle.Value, 1, &streamPtr, (void*)0);
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe void LoadShaderSource(GlHandle shaderHandle, ReadOnlySpan<char> codeStream)
|
||||
{
|
||||
fixed (char* streamPtr = codeStream)
|
||||
{
|
||||
byte* bptr = (byte*)streamPtr;
|
||||
Context.glShaderSource(shaderHandle.Value, 1, &bptr, (void*)0);
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe void LoadShaderSource(GlHandle shaderHandle, ReadOnlySpan<byte> codeStream)
|
||||
{
|
||||
fixed (byte* streamPtr = codeStream)
|
||||
{
|
||||
byte* bptr = streamPtr;
|
||||
Context.glShaderSource(shaderHandle.Value, 1, &bptr, (void*)0);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void PolygonMode(FaceMode mode)
|
||||
{
|
||||
Context.glPolygonMode(glConst.FRONT_AND_BACK, (uint)mode);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void PolygonOffset(float factor, float unit)
|
||||
{
|
||||
Context.glPolygonOffset(factor, unit);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void ReadPixels(
|
||||
(int X, int Y) beginPosition,
|
||||
(int width, int height) size,
|
||||
FrameBufferChannel format,
|
||||
PixelChannelLayout dataType,
|
||||
ref byte[] stream)
|
||||
{
|
||||
fixed (byte* bptr = stream) {
|
||||
Context.glReadPixels(
|
||||
beginPosition.X, beginPosition.Y, size.width, size.height, (uint)format,
|
||||
(uint)dataType, bptr);
|
||||
}
|
||||
}
|
||||
|
||||
public void RereadImage(
|
||||
in Image i,
|
||||
(int X, int Y) beginPosition,
|
||||
FrameBufferChannel format,
|
||||
PixelChannelLayout dataType)
|
||||
{
|
||||
byte[] pixels = i.PixelBuffer;
|
||||
if (!pixels.CheckArrayFormat(dataType)) {
|
||||
throw new GlArrayFormatException(dataType, "i.PixelArray");
|
||||
}
|
||||
fixed (byte* bptr = pixels) {
|
||||
Context.glReadPixels(
|
||||
beginPosition.X, beginPosition.Y, i.Width, i.Height, (uint)format,
|
||||
(uint)dataType, bptr);
|
||||
}
|
||||
i.PixelUpdateCount++;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void SetBufferData<T>(BufferType bufferType, T bufferData, BufferUsage usage)
|
||||
where T: unmanaged
|
||||
{
|
||||
int size = Marshal.SizeOf<T>();
|
||||
#pragma warning disable CS8500
|
||||
T* p = &bufferData;
|
||||
#pragma warning restore CS8500
|
||||
Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)p, (uint)usage);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void SetBufferData<T>(
|
||||
BufferType bufferType,
|
||||
T[] bufferArray,
|
||||
BufferUsage usage)
|
||||
where T: unmanaged,INumber<T>
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
|
||||
if (bufferArray == null) {
|
||||
return;
|
||||
}
|
||||
#pragma warning disable CS8500
|
||||
fixed (void* bufferPtr = bufferArray)
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr,
|
||||
(uint)usage);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void SetBufferData<T>(
|
||||
BufferType bufferType,
|
||||
ReadOnlySpan<T> bufferSpan,
|
||||
BufferUsage usage)
|
||||
where T: unmanaged,INumber<T>
|
||||
{
|
||||
int size = bufferSpan.Length * Marshal.SizeOf(typeof(T));
|
||||
if (bufferSpan == null) {
|
||||
return;
|
||||
}
|
||||
#pragma warning disable CS8500
|
||||
fixed (void* bufferPtr = bufferSpan)
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr,
|
||||
(uint)usage);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void SetBufferData<T>(
|
||||
BufferType bufferType,
|
||||
Span<T> bufferArray,
|
||||
BufferUsage usage)
|
||||
where T: unmanaged, INumber<T>
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
|
||||
if (bufferArray == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
#pragma warning disable CS8500
|
||||
fixed (void* bufferPtr = bufferArray)
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr,
|
||||
(uint)usage);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void SetBufferVectorData<T>(
|
||||
BufferType bufferType,
|
||||
ReadOnlySpan<T> bufferSpan,
|
||||
BufferUsage usage)
|
||||
where T: unmanaged, IFixedVector<T>
|
||||
{
|
||||
int size = bufferSpan.Length * Marshal.SizeOf(typeof(T));
|
||||
#pragma warning disable CS8500
|
||||
fixed (void* bufferPtr = bufferSpan)
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr,
|
||||
(uint)usage);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void SetBufferVectorData<T>(
|
||||
BufferType bufferType,
|
||||
T[] bufferArray,
|
||||
BufferUsage usage)
|
||||
where T: unmanaged, IFixedVector<T>
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
|
||||
if (bufferArray == null) {
|
||||
return;
|
||||
}
|
||||
#pragma warning disable CS8500
|
||||
fixed (void* bufferPtr = bufferArray)
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr,
|
||||
(uint)usage);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void SetRenderBufferStorage(
|
||||
RenderBufferInternalFormat internalFormat,
|
||||
(int width, int height) size)
|
||||
{
|
||||
Context.glRenderbufferStorage(
|
||||
glConst.RENDERBUFFER, (uint)internalFormat, size.width, size.height);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void SetRenderBufferStorage(
|
||||
RenderBufferInternalFormat internalFormat,
|
||||
(uint width, uint height) size)
|
||||
{
|
||||
Context.glRenderbufferStorage(
|
||||
glConst.RENDERBUFFER, (uint)internalFormat, (int)size.width, (int)size.height);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetVertexAttribute(
|
||||
uint index,
|
||||
int size,
|
||||
TypeCode t,
|
||||
bool normalized,
|
||||
uint stride,
|
||||
int pointer)
|
||||
{
|
||||
uint type = InternalIO.GLtype[t];
|
||||
Context.glVertexAttribPointer(
|
||||
index, size, type, normalized ? 1 : 0, stride, (void*)pointer);
|
||||
Context.glEnableVertexAttribArray(index);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TextureImage2d<T>(
|
||||
Texture2DTarget target,
|
||||
int level,
|
||||
ImageChannel sourceChannel,
|
||||
uint width,
|
||||
uint height,
|
||||
ImageChannel targetChannel,
|
||||
PixelChannelLayout type,
|
||||
T[] pixels)
|
||||
where T: unmanaged, INumber<T>
|
||||
{
|
||||
#pragma warning disable CS8500
|
||||
fixed (T* tptr = pixels)
|
||||
{
|
||||
T* ptr = ((pixels == null) || (pixels.Length == 0)) ? (T*)IntPtr.Zero : tptr;
|
||||
Context.glTexImage2D(
|
||||
(uint)target, level, (uint)sourceChannel, width, height, 0, (uint)targetChannel,
|
||||
(uint)type, tptr);
|
||||
}
|
||||
#pragma warning restore CS8500
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TextureImage2d<T>(
|
||||
Texture2DTarget target,
|
||||
int level,
|
||||
ImageChannel sourceChannel,
|
||||
uint width,
|
||||
uint height,
|
||||
ImageChannel targetChannel,
|
||||
PixelChannelLayout type,
|
||||
Span<T> pixelSpan)
|
||||
where T: unmanaged, INumber<T>
|
||||
{
|
||||
#pragma warning disable CS8500
|
||||
fixed (T* tptr = pixelSpan)
|
||||
{
|
||||
Context.glTexImage2D(
|
||||
(uint)target, level, (uint)sourceChannel, width, height, 0, (uint)targetChannel,
|
||||
(uint)type, tptr);
|
||||
}
|
||||
#pragma warning restore CS8500
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TextureParameter(int target, uint pname, int param)
|
||||
{
|
||||
Context.glTexParameteri((uint)target, pname, param);
|
||||
}
|
||||
|
||||
public static bool TryGetFunctionPackage(IntPtr handle, out OpenGLFunction functionPackage)
|
||||
{
|
||||
return contextToGLMap.TryGetValue(handle, out functionPackage);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void UseProgram(GlHandle program)
|
||||
{
|
||||
Context.glUseProgram(program.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void VertexAttributeDivisor(uint layoutIndex, uint divisor)
|
||||
{
|
||||
Context.glVertexAttribDivisor(layoutIndex, divisor);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Viewport(int x, int y, uint width, uint height)
|
||||
{
|
||||
Context.glViewport(x, y, width, height);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void WaitAccomplishment()
|
||||
{
|
||||
Context.glFinish();
|
||||
}
|
||||
|
||||
internal static OpenGLFunction BuildGlFunctionPackage(IntPtr handle)
|
||||
{
|
||||
OpenGLFunction pack;
|
||||
if (contextToGLMap.TryGetValue(handle, out pack)) {
|
||||
return pack;
|
||||
}
|
||||
pack = new OpenGLFunction
|
||||
{
|
||||
_context = (OpenglContext*)handle
|
||||
};
|
||||
contextToGLMap.Add(handle, pack);
|
||||
return pack;
|
||||
}
|
||||
|
||||
~OpenGLFunction()
|
||||
{
|
||||
contextToGLMap.Remove(ContextHandle);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glHalfNV.cs"
|
||||
// Project: StepVisualizer
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
[StructLayout( LayoutKind.Explicit, Size = 16 )]
|
||||
public struct glHalfNV
|
||||
{
|
||||
|
||||
[FieldOffset( 0 )] public short binary;
|
||||
|
||||
public glHalfNV( short bin )
|
||||
{
|
||||
binary = bin;
|
||||
}
|
||||
|
||||
public static glHalfNV FromInt16( short x )
|
||||
{
|
||||
return new glHalfNV( x );
|
||||
}
|
||||
|
||||
public static short ToInt16( glHalfNV half )
|
||||
{
|
||||
return half.binary;
|
||||
}
|
||||
|
||||
public static explicit operator glHalfNV( short x )
|
||||
{
|
||||
return new glHalfNV( x );
|
||||
}
|
||||
|
||||
public static explicit operator short( glHalfNV x )
|
||||
{
|
||||
return x.binary;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glHandle.cs"
|
||||
// Project: StepVisualizer
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data.Common;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Security.AccessControl;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
[StructLayout( LayoutKind.Explicit, Size = 4 )]
|
||||
public struct GlHandle
|
||||
{
|
||||
|
||||
[FieldOffset( 0 )] internal int SignedValue;
|
||||
[FieldOffset( 0 )] internal uint Value;
|
||||
|
||||
public static GlHandle Zero
|
||||
{
|
||||
get => new GlHandle
|
||||
{
|
||||
Value = 0
|
||||
};
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static GlHandle Alloc( uint value )
|
||||
{
|
||||
return new GlHandle
|
||||
{
|
||||
Value = value
|
||||
};
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static GlHandle SignedAlloc( int value )
|
||||
{
|
||||
return new GlHandle
|
||||
{
|
||||
SignedValue = value
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,123 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glRenderObjectGenrator.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public partial class glRender
|
||||
{
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
protected AutoTextureGL CreateAutoTexture( int count )
|
||||
{
|
||||
return new AutoTextureGL( count, this );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a set of <see cref="ElementBuffer" />.
|
||||
/// </summary>
|
||||
/// <param _label="count">
|
||||
/// Amount of EBO to be created.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
///
|
||||
/// </returns>
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
protected ElementBuffer CreateElementBuffer( int count )
|
||||
{
|
||||
return new ElementBuffer( count, this );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
protected FrameBuffer CreateFrameBuffer( int count )
|
||||
{
|
||||
return new FrameBuffer( count, this );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
protected RenderBuffer CreateRenderBuffer( int count )
|
||||
{
|
||||
return new RenderBuffer( count, this );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a sets of <see cref="TextureGL" />
|
||||
/// </summary>
|
||||
/// <param _label="count">
|
||||
/// Amount of textures to be created.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
///
|
||||
/// </returns>
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
protected TextureGL CreateTexture( int count )
|
||||
{
|
||||
return new TextureGL( count, this );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a set of <see cref="VertexArray" />.
|
||||
/// </summary>
|
||||
/// <param _label="count">
|
||||
/// Amount of VAO to be created.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
///
|
||||
/// </returns>
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
protected VertexArray CreateVertexArray( int count )
|
||||
{
|
||||
return new VertexArray( count, this );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a set of <see cref="VertexBuffer" />.
|
||||
/// </summary>
|
||||
/// <param _label="count">
|
||||
/// Amount of Object to be created.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
///
|
||||
/// </returns>
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
protected VertexBuffer CreateVertexBuffer( int count )
|
||||
{
|
||||
return new VertexBuffer( count, this );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,185 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="glRenderStream.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp.Mathematics;
|
||||
using StgSharp.Threading;
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public abstract partial class glRender : RenderStream
|
||||
{
|
||||
|
||||
private protected static readonly ConcurrentDictionary<glRender, Thread> renderToThread
|
||||
= new ConcurrentDictionary<glRender, Thread>();
|
||||
|
||||
private OpenGLFunction _context;
|
||||
|
||||
protected internal OpenGLFunction GL
|
||||
{
|
||||
get { return _context; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize an opengl context and load all opengl functions.
|
||||
/// </summary>
|
||||
public unsafe void InitializeContext()
|
||||
{
|
||||
if (ContextHandle == default)
|
||||
{
|
||||
ContextHandle = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(OpenglContext)));
|
||||
OpenglContext* contextID = (OpenglContext*)ContextHandle;
|
||||
contextID->glGetString = (delegate*<uint, IntPtr>)IntPtr.Zero;
|
||||
}
|
||||
if (GL == null) {
|
||||
_context = OpenGLFunction.BuildGlFunctionPackage(ContextHandle);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize an OpenGl viewPortDisplay if current form has not been binded to any
|
||||
/// viewPortDisplay. and set the viewPortDisplay binded to current form as current OpenGL
|
||||
/// viewPortDisplay.
|
||||
/// </summary>
|
||||
/// <exception cref="Exception">
|
||||
/// Something goes wrong and World fails in creating a new OpenGL viewPortDisplay.
|
||||
/// </exception>
|
||||
public unsafe void MakeAsCurrentContext()
|
||||
{
|
||||
InternalIO.glfwMakeContextCurrent(CanvasHandle);
|
||||
OpenGLFunction.CurrentGL = this.GL;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void RenderEnd()
|
||||
{
|
||||
if (!renderToThread.TryGetValue(this, out Thread t) || t != Thread.CurrentThread) {
|
||||
throw new InvalidOperationException(
|
||||
$"Current render has had been binded to thread {t!.ManagedThreadId}");
|
||||
}
|
||||
SwapBuffers();
|
||||
renderToThread[this] = ThreadHelper.EmptyThread;
|
||||
InternalIO.glfwMakeContextCurrent(IntPtr.Zero);
|
||||
OpenGLFunction.CurrentGL = null;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void RenderStart()
|
||||
{
|
||||
Thread current = Thread.CurrentThread;
|
||||
if (!renderToThread.TryGetValue(this, out Thread t) || t == ThreadHelper.EmptyThread)
|
||||
{
|
||||
renderToThread[this] = current;
|
||||
MakeAsCurrentContext();
|
||||
return;
|
||||
}
|
||||
if (t != current) {
|
||||
throw new InvalidOperationException(
|
||||
$"Current render has had been binded to thread {t!.ManagedThreadId}");
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight)
|
||||
{
|
||||
InternalIO.glfwSetWindowSizeLimits(
|
||||
this.CanvasHandle, minWidth, minHeight, maxWidth, maxHeight);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal sealed override void PlatformSpecifiedInitialize()
|
||||
{
|
||||
InitializeContext();
|
||||
MakeAsCurrentContext();
|
||||
glManager.LoadOpenGLApiTo(BindedViewPortContext.GraphicHandle);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal sealed override void Terminate()
|
||||
{
|
||||
CustomizeDeinit();
|
||||
}
|
||||
|
||||
protected sealed override Uniform<Matrix44> NativeCameraUniform(
|
||||
ShaderProgram source,
|
||||
string name)
|
||||
{
|
||||
NativeCamera.GainAllUniforms(source, name);
|
||||
return NativeCamera.convertedUniform;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected sealed override void NativeCameraViewRange(
|
||||
Radius fieldOfRange,
|
||||
Vec2 offset,
|
||||
(float frontDepth, float backDepth) viewDepth)
|
||||
{
|
||||
NativeCamera.SetViewRange(fieldOfRange, this.Size, offset, viewDepth);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected sealed override void NativeCameraViewTarget(
|
||||
Vec3 position,
|
||||
Vec3 direction,
|
||||
Vec3 up)
|
||||
{
|
||||
NativeCamera.SetViewDirection(position, direction, up);
|
||||
}
|
||||
|
||||
#region Key Control
|
||||
|
||||
protected KeyStatus CheckKey(KeyboardKey key)
|
||||
{
|
||||
return InternalIO.glfwGetKey(this.CanvasHandle, (int)key);
|
||||
}
|
||||
|
||||
protected KeyStatus CheckKey(Mouse key)
|
||||
{
|
||||
return InternalIO.glfwGetKey(this.CanvasHandle, (int)key);
|
||||
}
|
||||
|
||||
protected KeyStatus CheckKey(Joystick key)
|
||||
{
|
||||
return InternalIO.glfwGetKey(this.CanvasHandle, (int)key);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glRenderThreadSecurity.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public partial class glRender
|
||||
{
|
||||
|
||||
private static ConcurrentDictionary<Thread, glRender> threadLocalIndex
|
||||
= new ConcurrentDictionary<Thread, glRender>();
|
||||
private readonly SynchronizationContext mainThreadContext = SynchronizationContext.Current;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glType.cs"
|
||||
// Project: StepVisualizer
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Internal.OpenGL
|
||||
{
|
||||
internal delegate void GLVULKANPROCNV();
|
||||
|
||||
public unsafe struct glHandleARB
|
||||
{
|
||||
|
||||
private dynamic value;
|
||||
|
||||
public unsafe glHandleARB( dynamic value )
|
||||
{
|
||||
if( !RuntimeInformation.IsOSPlatform( OSPlatform.OSX ) )
|
||||
{
|
||||
if( value.GetType().Name != "Uint32" )
|
||||
{
|
||||
goto errorlog;
|
||||
}
|
||||
this.value = value;
|
||||
} else
|
||||
{
|
||||
if( value.GetType().Name != "IntPtr" )
|
||||
{
|
||||
goto errorlog;
|
||||
}
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
errorlog:
|
||||
{
|
||||
InternalIO.InternalWriteLog(
|
||||
$"{value.GetType().Name} does not match definination of GLhandlARB on OS {Environment.OSVersion.Platform} ",
|
||||
LogType.Error );
|
||||
}
|
||||
}
|
||||
|
||||
public static implicit operator uint( glHandleARB value )
|
||||
{
|
||||
return ( uint )value;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Pixels.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public interface IPixel
|
||||
{
|
||||
|
||||
public float Red { get; set; }
|
||||
|
||||
public float Green { get; set; }
|
||||
|
||||
public float Blue { get; set; }
|
||||
|
||||
public float Alpha { get; set; }
|
||||
|
||||
internal int Size { get; }
|
||||
|
||||
}
|
||||
|
||||
[StructLayout( LayoutKind.Explicit, Size = 32 )]
|
||||
public unsafe struct Pixel32RGBA : IPixel
|
||||
{
|
||||
|
||||
[FieldOffset( 0 )] private unsafe fixed byte data[ 4 ];
|
||||
|
||||
public int Size => 4;
|
||||
|
||||
float IPixel.Alpha
|
||||
{
|
||||
get => data[ 3 ] / 256 ;
|
||||
set => data[ 3 ] = ( byte )( value * 256 );
|
||||
}
|
||||
|
||||
float IPixel.Blue
|
||||
{
|
||||
get => data[ 2 ] / 256 ;
|
||||
set => data[ 2 ] = ( byte )( value * 256 );
|
||||
}
|
||||
|
||||
float IPixel.Green
|
||||
{
|
||||
get => data[ 1 ] / 256 ;
|
||||
set => data[ 1 ] = ( byte )( value * 256 );
|
||||
}
|
||||
|
||||
float IPixel.Red
|
||||
{
|
||||
get => data[ 0 ] / 256 ;
|
||||
set => data[ 0 ] = ( byte )( value * 256 );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,94 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="PlainGeometryMesh.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Mathematics;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public class PlainGeometryMesh
|
||||
{
|
||||
|
||||
private PlainGeometry _shape;
|
||||
private TextureProvider _texture;
|
||||
|
||||
public PlainGeometryMesh([NotNull] PlainGeometry shape, [NotNull] TextureProvider texture)
|
||||
{
|
||||
if (shape.VertexCount > texture.TextureCoordinate.Length) {
|
||||
throw new ArgumentException(
|
||||
paramName:nameof(texture),
|
||||
message:"Amount of texture coordination is too less");
|
||||
}
|
||||
_texture = texture;
|
||||
_shape = shape;
|
||||
}
|
||||
|
||||
// private Image _texture;
|
||||
|
||||
public PlainGeometryMesh(PlainGeometry shape, Image texture, Vec2[] texCoord)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(shape);
|
||||
ArgumentNullException.ThrowIfNull(texCoord);
|
||||
|
||||
if (shape.VertexCount > texCoord.Length) {
|
||||
throw new ArgumentException(
|
||||
paramName:nameof(texCoord),
|
||||
message:"Amount of texture coordination is too less");
|
||||
}
|
||||
_texture = new TextureProvider(texture, texCoord);
|
||||
}
|
||||
|
||||
public Vec4[] VertexArray => _shape.VertexStream;
|
||||
|
||||
public Image TextureImage
|
||||
{
|
||||
get => _texture.ProvideImage();
|
||||
internal set => _texture.ReadImage(value);
|
||||
}
|
||||
|
||||
public ReadOnlySpan<int> MeshIndices => _shape.VertexIndices;
|
||||
|
||||
public ReadOnlySpan<Vec4> TextureCoord => MemoryMarshal.Cast<Vec2, Vec4>(
|
||||
_texture.TextureCoordinate);
|
||||
|
||||
public PlainGeometryMesh Resize(PlainGeometry newShape)
|
||||
{
|
||||
return new PlainGeometryMesh(newShape, _texture);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,246 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="RenderStream.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp.Graphics.OpenGL;
|
||||
using StgSharp.Mathematics;
|
||||
|
||||
using StgSharp.MVVM;
|
||||
using StgSharp.Timing;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public abstract class RenderStream
|
||||
{
|
||||
|
||||
private Camera nativeCamera;
|
||||
|
||||
private protected ViewPort primeArgs;
|
||||
internal TimeSpanProvider _timeProvider;
|
||||
|
||||
public (int width, int height) Size
|
||||
{
|
||||
get => (Width, Height);
|
||||
}
|
||||
|
||||
public abstract bool IsContextSharable { get; }
|
||||
|
||||
public int Height
|
||||
{
|
||||
get => primeArgs.Height;
|
||||
}
|
||||
|
||||
public int Width
|
||||
{
|
||||
get => primeArgs.Width;
|
||||
}
|
||||
|
||||
public IntPtr Monitor
|
||||
{
|
||||
get => primeArgs.Monitor;
|
||||
internal set => primeArgs.Monitor = value;
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get => primeArgs.Name;
|
||||
}
|
||||
|
||||
public ViewPort BindedViewPortContext
|
||||
{
|
||||
get => primeArgs;
|
||||
internal set => primeArgs = value;
|
||||
}
|
||||
|
||||
internal IntPtr CanvasHandle
|
||||
{
|
||||
get => primeArgs.ViewPortHandle;
|
||||
}
|
||||
|
||||
internal IntPtr ContextHandle
|
||||
{
|
||||
get => primeArgs.GraphicHandle;
|
||||
private protected set => primeArgs.GraphicHandle = value;
|
||||
}
|
||||
|
||||
protected internal Camera NativeCamera
|
||||
{
|
||||
get => nativeCamera;
|
||||
internal set => nativeCamera = value;
|
||||
}
|
||||
|
||||
protected float FramePassed
|
||||
{
|
||||
get => _timeProvider.CurrentSpan;
|
||||
}
|
||||
|
||||
protected int PassedFrames
|
||||
{
|
||||
get => _timeProvider.CurrentSpan;
|
||||
}
|
||||
|
||||
protected float TimePassed
|
||||
{
|
||||
get => _timeProvider.CurrentSecond;
|
||||
}
|
||||
|
||||
protected TimeSpanProvider TimeProvider
|
||||
{
|
||||
get => _timeProvider;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the Size limit of current form
|
||||
/// </summary>
|
||||
/// <param _label="minWidth">
|
||||
/// Minimum width of current form
|
||||
/// </param>
|
||||
/// <param _label="minHeight">
|
||||
/// Minimum height of current form
|
||||
/// </param>
|
||||
/// <param _label="maxWidth">
|
||||
/// Maximum width of current form
|
||||
/// </param>
|
||||
/// <param _label="maxHeight">
|
||||
/// Maximum height of current form
|
||||
/// </param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public abstract void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight);
|
||||
|
||||
public static TTarget ShareContextFrom<TSource, TTarget>([NotNull]TSource source)
|
||||
where TSource: RenderStream
|
||||
where TTarget: RenderStream, new()
|
||||
{
|
||||
TTarget target = new TTarget();
|
||||
target.Initialize(source.BindedViewPortContext, source._timeProvider);
|
||||
return target;
|
||||
}
|
||||
|
||||
/**/
|
||||
protected internal static void PollEvents()
|
||||
{
|
||||
InternalIO.glfwPollEvents();
|
||||
}
|
||||
|
||||
private protected void SwapBuffers()
|
||||
{
|
||||
InternalIO.glfwSwapBuffers(CanvasHandle);
|
||||
}
|
||||
|
||||
/**/
|
||||
|
||||
#region native camera operation
|
||||
|
||||
protected abstract void NativeCameraViewRange(
|
||||
Radius fieldOfRange,
|
||||
Vec2 offset,
|
||||
(float frontDepth, float backDepth) viewDepth);
|
||||
|
||||
protected abstract void NativeCameraViewTarget(Vec3 position, Vec3 direction, Vec3 up);
|
||||
|
||||
/// <summary>
|
||||
/// Get <see cref="Uniform{T}" />(TView is <see cref="Matrix44" />) uniform from a shader.
|
||||
/// This uniform will be used as projection matrix of this camera. Additionally, for
|
||||
/// multi- shader rendering, each shader requires a uniform, so do not ignore return
|
||||
/// value of this method.
|
||||
/// </summary>
|
||||
/// <param _label="source">
|
||||
/// Shader using this camera
|
||||
/// </param>
|
||||
/// <param _label="name">
|
||||
/// ContextName of projection camera named in shader
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// <see cref="Uniform{T}" />(TView is <see cref="Matrix44" />) representing projection
|
||||
/// matrix in shader program.
|
||||
/// </returns>
|
||||
protected abstract Uniform<Matrix44> NativeCameraUniform(ShaderProgram source, string name);
|
||||
|
||||
#endregion
|
||||
|
||||
#region internal operation
|
||||
|
||||
public void Initialize(ViewPort v, TimeSpanProvider timeProvider)
|
||||
{
|
||||
if (v == null) {
|
||||
throw new ArgumentNullException(nameof(v));
|
||||
}
|
||||
primeArgs = v;
|
||||
this._timeProvider = timeProvider;
|
||||
nativeCamera = new Camera();
|
||||
PlatformSpecifiedInitialize();
|
||||
CustomizeInit();
|
||||
InternalIO.glfwMakeContextCurrent(IntPtr.Zero);
|
||||
}
|
||||
|
||||
internal abstract void PlatformSpecifiedInitialize();
|
||||
|
||||
internal abstract void Terminate();
|
||||
|
||||
#endregion
|
||||
|
||||
#region public operation
|
||||
|
||||
protected abstract void CustomizeDeinit();
|
||||
|
||||
protected abstract void CustomizeInit();
|
||||
|
||||
/// <summary>
|
||||
/// Marking the start of current render operations, and set this renser context as
|
||||
/// current.
|
||||
/// </summary>
|
||||
public abstract void RenderStart();
|
||||
|
||||
/// <summary>
|
||||
/// Marking the end of current render operations, and release the binding of this renser
|
||||
/// context to current, making it available for another thread as current.
|
||||
/// </summary>
|
||||
public abstract void RenderEnd();
|
||||
|
||||
#endregion
|
||||
|
||||
#region public resource generator
|
||||
|
||||
protected abstract Shader CreateShaderSegment(ShaderType type, int count);
|
||||
|
||||
protected abstract ShaderProgram CreateShaderProgram();
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,209 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="ShaderGenerator.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Graphics.OpenGL;
|
||||
using StgSharp.Mathematics;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.ShaderEdit
|
||||
{
|
||||
public class ShaderGenerator
|
||||
{
|
||||
|
||||
private Dictionary<int, ShaderParameter> uniformDefine;
|
||||
private List<string> codeList;
|
||||
private List<ShaderFunction> usedShaderFunctions;
|
||||
|
||||
public Uniform<T> DefineUniform<T>( string name, int index ) where T:unmanaged
|
||||
{
|
||||
ShaderParameter p = new ShaderParameter( name, ShaderParameter.TypeMarshal<T>() );
|
||||
uniformDefine.Add( index, p );
|
||||
|
||||
//return new Uniform<TView>();
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class ShaderFunction
|
||||
{
|
||||
|
||||
private List<string> codeList;
|
||||
private List<ShaderParameter> inputList;
|
||||
private ShaderParameter outPut;
|
||||
private string name;
|
||||
|
||||
public int ParameterCount => inputList.Count;
|
||||
|
||||
public void EmitCall(
|
||||
ShaderFunction function,
|
||||
ShaderParameter outPut,
|
||||
params ShaderParameter[] inputParams )
|
||||
{
|
||||
if( inputParams.Length != function.ParameterCount )
|
||||
{
|
||||
// Param list length not equal
|
||||
throw new ArgumentException(
|
||||
"Provided parameters does not match function's parameter list." );
|
||||
}
|
||||
if( !ShaderParameter.IsSameType( outPut, function.outPut ) )
|
||||
{
|
||||
// Type of returning value not equal
|
||||
throw new ArgumentException(
|
||||
"Provided parameters does not match function's parameter list." );
|
||||
}
|
||||
for( int i = 0; i < inputParams.Length; i++ )
|
||||
{
|
||||
if( !ShaderParameter.IsSameType( function.inputList[ i ], inputParams[ i ] ) )
|
||||
{
|
||||
// Input type not match
|
||||
throw new InvalidCastException(
|
||||
"Provided parameters does not match function's parameter list." );
|
||||
}
|
||||
}
|
||||
string codeLine = string.Empty; // adding a line like " outvalue = Func(input1, input2,...); "
|
||||
if( outPut != ShaderParameter.Void ) {
|
||||
codeLine += $"{outPut.name} = ";
|
||||
}
|
||||
codeLine += $"{function.name}(";
|
||||
foreach( ShaderParameter inputParam in inputParams ) {
|
||||
codeLine += inputParam.name;
|
||||
}
|
||||
codeLine += ");\n";
|
||||
codeList.Add( codeLine );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class ShaderParameter
|
||||
{
|
||||
|
||||
public static readonly ShaderParameter Void = new ShaderParameter(
|
||||
string.Empty, InternalShaderType.Void );
|
||||
internal readonly bool isReadOnly;
|
||||
internal readonly InternalShaderType type;
|
||||
internal readonly string name;
|
||||
|
||||
public ShaderParameter( string name, InternalShaderType type )
|
||||
{
|
||||
this.name = name;
|
||||
this.type = type;
|
||||
isReadOnly = false;
|
||||
}
|
||||
|
||||
public static bool IsSameType( ShaderParameter param1, ShaderParameter param2 )
|
||||
{
|
||||
if( param1.type != InternalShaderType.Struct )
|
||||
{
|
||||
return param1.type == param2.type;
|
||||
} else
|
||||
{
|
||||
throw new Exception( "Struct is currently not supported." );
|
||||
}
|
||||
}
|
||||
|
||||
public static InternalShaderType TypeMarshal<T>() where T:unmanaged
|
||||
{
|
||||
switch( Type.GetTypeCode( typeof( T ) ) )
|
||||
{
|
||||
case TypeCode.Single:
|
||||
return InternalShaderType.Float;
|
||||
case TypeCode.Double:
|
||||
return InternalShaderType.Double;
|
||||
case TypeCode.Int32:
|
||||
return InternalShaderType.Int;
|
||||
case TypeCode.UInt32:
|
||||
return InternalShaderType.UInt;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch( typeof( T ).Name )
|
||||
{
|
||||
case "vec4d":
|
||||
return InternalShaderType.Vector4;
|
||||
case "Matrix2x2":
|
||||
return InternalShaderType.Matrix2x2;
|
||||
case "Matrix2x3":
|
||||
return InternalShaderType.Matrix2x3;
|
||||
case "Matrix2x4":
|
||||
return InternalShaderType.Matrix2x4;
|
||||
case "Matrix3x2":
|
||||
return InternalShaderType.Matrix3x2;
|
||||
case "Matrix3x3":
|
||||
return InternalShaderType.Matrix3x3;
|
||||
case "Matrix3x4":
|
||||
return InternalShaderType.Matrix3x4;
|
||||
case "Matrix4x2":
|
||||
return InternalShaderType.Matrix4x2;
|
||||
case "Matrix4x3":
|
||||
return InternalShaderType.Matrix4x3;
|
||||
case "Matrix4x4":
|
||||
return InternalShaderType.Matrix4x4;
|
||||
default:
|
||||
throw new ArgumentException( "Not supported shader data type." );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public enum InternalShaderType
|
||||
{
|
||||
#pragma warning disable CS1591
|
||||
Struct,
|
||||
Void,
|
||||
Int,
|
||||
UInt,
|
||||
Float,
|
||||
Double,
|
||||
Vector2,
|
||||
Vector3,
|
||||
Vector4,
|
||||
VectorD2,
|
||||
VectorD3,
|
||||
VectorD4,
|
||||
Matrix2x2,
|
||||
Matrix2x3,
|
||||
Matrix2x4,
|
||||
Matrix3x2,
|
||||
Matrix3x3,
|
||||
Matrix3x4,
|
||||
Matrix4x2,
|
||||
Matrix4x3,
|
||||
Matrix4x4,
|
||||
#pragma warning restore CS1591
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="ShaderStruct.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics.OpenGL;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.ShaderEdit
|
||||
{
|
||||
public class ShaderStructMember
|
||||
{
|
||||
|
||||
internal InternalShaderType type;
|
||||
internal object value;
|
||||
|
||||
}
|
||||
|
||||
public class ShaderStruct
|
||||
{
|
||||
|
||||
internal Dictionary<GlHandle, ShaderStructMember> uniformPair;
|
||||
|
||||
internal ShaderStruct() { }
|
||||
|
||||
public ShaderStruct( params (GlHandle, ShaderStructMember)[] uniformPairs )
|
||||
{
|
||||
uniformPair = new Dictionary<GlHandle, ShaderStructMember>();
|
||||
if( uniformPairs.Length == 0 ) {
|
||||
return;
|
||||
}
|
||||
|
||||
foreach( (GlHandle, ShaderStructMember) item in uniformPairs ) {
|
||||
uniformPair.Add( item.Item1, item.Item2 );
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe void SetAllUniforms()
|
||||
{
|
||||
OpenglContext* gl = ( OpenglContext* )OpenGL.OpenGLFunction.CurrentGL.ContextHandle;
|
||||
foreach( KeyValuePair<GlHandle, ShaderStructMember> uniform in uniformPair )
|
||||
{
|
||||
int id = uniform.Key.SignedValue;
|
||||
ShaderStructMember s = uniform.Value;
|
||||
switch( s.type )
|
||||
{
|
||||
case InternalShaderType.Struct:
|
||||
throw new ArgumentException(
|
||||
"Incorrect type \"Struct\" defined in this self define type" );
|
||||
case InternalShaderType.Void:
|
||||
throw new ArgumentException(
|
||||
"Incorrect type \"Void\" defined in this self define type" );
|
||||
case InternalShaderType.Float:
|
||||
gl->glUniform1f( id, ( float )s.value );
|
||||
break;
|
||||
case InternalShaderType.Int:
|
||||
gl->glUniform1f( id, ( int )s.value );
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
throw new ArgumentException(
|
||||
"Incorrect type \"Unknown\" defined in this self define type" );
|
||||
}
|
||||
}
|
||||
}//------------------------------------ End of Class ---------------------------------------
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="TexturePipeline.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.PipeLine;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public class TexturePipeline : IPipeLineConnectionPayload
|
||||
{
|
||||
|
||||
private Image _value;
|
||||
|
||||
public TexturePipeline( Image i )
|
||||
{
|
||||
_value = i;
|
||||
}
|
||||
|
||||
public object? ValueDefault => null;
|
||||
|
||||
public object Value
|
||||
{
|
||||
get => _value;
|
||||
set
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull( value );
|
||||
if( value is not Image image ) {
|
||||
throw new ArgumentException( "Value must be of type Image" );
|
||||
}
|
||||
_value = image;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="TextureProvider.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Mathematics;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public class TextureProvider : IImageProvider
|
||||
{
|
||||
|
||||
private Vec2[] _texCoord;
|
||||
private Image _tex;
|
||||
|
||||
public TextureProvider( Image image, Vec2[] coord )
|
||||
{
|
||||
_tex = image;
|
||||
_texCoord = coord;
|
||||
}
|
||||
|
||||
public ref Vec2 this[ int index ]
|
||||
{
|
||||
get => ref _texCoord[ index ];
|
||||
}
|
||||
|
||||
public Span<Vec2> TextureCoordinate
|
||||
{
|
||||
get => new Span<Vec2>( _texCoord );
|
||||
}
|
||||
|
||||
public Image ProvideImage()
|
||||
{
|
||||
return _tex;
|
||||
}
|
||||
|
||||
public void ReadImage( IImageProvider provider )
|
||||
{
|
||||
_tex = provider.ProvideImage();
|
||||
}
|
||||
|
||||
public void UpdateFromImage( [NotNull]Image i )
|
||||
{
|
||||
if( i == _tex ) {
|
||||
return;
|
||||
}
|
||||
if( i.Size == _tex.Size )
|
||||
{
|
||||
_tex = i;
|
||||
} else
|
||||
{
|
||||
throw new ArgumentException(
|
||||
$"Size of {nameof(i)} does not equals to current image." );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.Vulkan
|
||||
{
|
||||
|
||||
internal enum VkStructureType : uint
|
||||
{
|
||||
|
||||
VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
|
||||
VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
|
||||
VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
|
||||
VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
|
||||
VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
|
||||
VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000,
|
||||
VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
|
||||
|
||||
}
|
||||
|
||||
internal enum VkResult
|
||||
{
|
||||
|
||||
VK_SUCCESS = 0,
|
||||
VK_NOT_READY = 1,
|
||||
VK_TIMEOUT = 2,
|
||||
VK_EVENT_SET = 3,
|
||||
VK_EVENT_RESET = 4,
|
||||
VK_INCOMPLETE = 5,
|
||||
VK_ERROR_OUT_OF_HOST_MEMORY = -1,
|
||||
VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
|
||||
VK_ERROR_INITIALIZATION_FAILED = -3,
|
||||
VK_ERROR_DEVICE_LOST = -4,
|
||||
VK_ERROR_MEMORY_MAP_FAILED = -5,
|
||||
VK_ERROR_LAYER_NOT_PRESENT = -6,
|
||||
VK_ERROR_EXTENSION_NOT_PRESENT = -7,
|
||||
VK_ERROR_FEATURE_NOT_PRESENT = -8,
|
||||
VK_ERROR_INCOMPATIBLE_DRIVER = -9,
|
||||
VK_ERROR_TOO_MANY_OBJECTS = -10,
|
||||
VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
|
||||
VK_ERROR_SURFACE_LOST_KHR = -1000000000,
|
||||
VK_SUBOPTIMAL_KHR = 1000001003,
|
||||
VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
|
||||
VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
|
||||
VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
|
||||
VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
|
||||
VK_RESULT_MAX_ENUM = 0x7FFFFFFF
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="vkHandle.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.Vulkan
|
||||
{
|
||||
[StructLayout( LayoutKind.Explicit, Size = 8 )]
|
||||
public struct vkHandle
|
||||
{
|
||||
|
||||
[FieldOffset( 0 )] public int SignedHalfValue;
|
||||
[FieldOffset( 0 )] public IntPtr Handle;
|
||||
[FieldOffset( 0 )] public IntPtr UnsignedHandle;
|
||||
[FieldOffset( 0 )] public uint HalfValue;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="framework.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
#if Windows
|
||||
// using Windows.Win32;
|
||||
#endif
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
/// <summary>
|
||||
/// Function handler to load an opengl function by searching its _label.
|
||||
/// </summary>
|
||||
/// <param _label="name">
|
||||
/// the _label of the Opengl function
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// An Intptr value representing the pointer to the function
|
||||
/// </returns>
|
||||
public delegate IntPtr glLoader(string name);
|
||||
|
||||
#region StgSharpDele
|
||||
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
public unsafe delegate void FrameBufferSizeHandler(IntPtr window, int width, int height);
|
||||
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
public unsafe delegate void FramePositionHandler(IntPtr window, float width, float height);
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region glDEBUG
|
||||
|
||||
internal unsafe delegate void GLDEBUGPROC(
|
||||
int source,
|
||||
int type,
|
||||
uint id,
|
||||
int severity,
|
||||
int length,
|
||||
sbyte* message,
|
||||
void* userParam);
|
||||
internal unsafe delegate void GLDEBUGPROCARB(
|
||||
int source,
|
||||
int type,
|
||||
uint id,
|
||||
int severity,
|
||||
int length,
|
||||
sbyte* message,
|
||||
void* userParam);
|
||||
internal unsafe delegate void GLDEBUGPROCKHR(
|
||||
int source,
|
||||
int type,
|
||||
uint id,
|
||||
int severity,
|
||||
int length,
|
||||
sbyte* message,
|
||||
void* userParam);
|
||||
internal unsafe delegate void GLDEBUGPROCAMD(
|
||||
uint id,
|
||||
int category,
|
||||
int severity,
|
||||
int length,
|
||||
sbyte* message,
|
||||
void* userParam);
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="frameworkSyncContext.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Threading
|
||||
{
|
||||
public class FrameworkSyncContext : SynchronizationContext
|
||||
{
|
||||
|
||||
private static readonly FrameworkSyncContext _mainThreadContext = new FrameworkSyncContext();
|
||||
|
||||
private readonly BlockingCollection<SendOrPostCallback> _syncContexts = new BlockingCollection<SendOrPostCallback>(
|
||||
);
|
||||
private readonly Thread _mainThread = Thread.CurrentThread;
|
||||
|
||||
public FrameworkSyncContext()
|
||||
{
|
||||
_syncContexts = new BlockingCollection<SendOrPostCallback>();
|
||||
_mainThread = Thread.CurrentThread;
|
||||
}
|
||||
|
||||
public static FrameworkSyncContext MainThreadContext
|
||||
{
|
||||
get => _mainThreadContext;
|
||||
}
|
||||
|
||||
public override void Post( SendOrPostCallback d, object state )
|
||||
{
|
||||
_syncContexts.Add( d );
|
||||
}
|
||||
|
||||
public override void Send( SendOrPostCallback d, object state )
|
||||
{
|
||||
if( Thread.CurrentThread == _mainThread )
|
||||
{
|
||||
d( state );
|
||||
} else
|
||||
{
|
||||
Post( d, state );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user