add from giga-device, new branch added
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Polygon4.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Mathematics;
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using System;
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using System.Numerics;
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namespace StgSharp.Geometries
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{
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public class Polygon4 : PlainGeometry
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{
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protected static int[] Indices = [0, 1, 2, 0, 2, 3];
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internal Polygon4()
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: base( PlainCoordinate.StandardPlainCoordination )
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{
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vertexMat = new Vec4[4];
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}
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internal Polygon4( Vec4[] rawCoord )
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: base( PlainCoordinate.StandardPlainCoordination )
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{
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if( rawCoord.Length != 4 ) {
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throw new ArgumentOutOfRangeException( nameof( rawCoord ) );
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}
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vertexMat = rawCoord;
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}
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public Polygon4( Point topLeft, Point topRight, Point bottomRight, Point bottomLeft )
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: base( PlainCoordinate.StandardPlainCoordination )
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{
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this[ 0 ] = topLeft;
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this[ 1 ] = topRight;
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this[ 2 ] = bottomRight;
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this[ 3 ] = bottomLeft;
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}
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public Polygon4(
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CoordinationBase coordinate,
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PlainCoordinate coordination,
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Point topLeft,
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Point topRight,
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Point bottomRight,
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Point bottomLeft )
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: base( coordinate )
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{
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this[ 0 ] = topLeft;
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this[ 1 ] = topRight;
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this[ 2 ] = bottomRight;
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this[ 3 ] = bottomLeft;
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}
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public Polygon4(
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float v0x,
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float v0y,
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float v1x,
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float v1y,
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float v2x,
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float v2y,
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float v3x,
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float v3y )
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: base( PlainCoordinate.StandardPlainCoordination )
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{
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vertexMat = new Vec4[4];
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this[ 0 ] = new Point( v0x, v0y, 0 );
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this[ 1 ] = new Point( v1x, v1y, 0 );
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this[ 2 ] = new Point( v2x, v2y, 0 );
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this[ 3 ] = new Point( v3x, v3y, 0 );
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}
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public Polygon4(
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PlainCoordinate coordination,
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float v0x,
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float v0y,
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float v1x,
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float v1y,
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float v2x,
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float v2y,
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float v3x,
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float v3y )
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: base( coordination )
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{
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vertexMat = new Vec4[4];
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this[ 0 ] = new Point( v0x, v0y, 0 );
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this[ 1 ] = new Point( v1x, v1y, 0 );
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this[ 2 ] = new Point( v2x, v2y, 0 );
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this[ 3 ] = new Point( v3x, v3y, 0 );
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}
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public override ReadOnlySpan<int> VertexIndices => Indices;
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}
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}
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