add from giga-device, new branch added

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Nitload Youmu
2025-08-21 16:51:25 +08:00
commit 43bbc06bbb
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//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Launcher.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Entities;
using StgSharp.Mathematics;
namespace StgSharp
{
public class Launcher<T> where T: IEntity
{
internal uint[] launchtick; //发射子弹的内部计时
internal Counter<int> _internalParameter; //发射器的内部计时器
internal EntityPartical _bulletSample; //发射的子弹类型
/*
*用于发射其他的实体,主要是子弹 和 掉落物
*/
internal Vec2 _center; //发射器的参考位置,运动轨迹的方程应当基于这个参考点构建
public EntityPartical Bullet
{
get => _bulletSample;
set => _bulletSample = value;
}
internal virtual void Launch() { }
}
}