add from giga-device, new branch added

This commit is contained in:
Nitload Youmu
2025-08-21 16:51:25 +08:00
commit 43bbc06bbb
1296 changed files with 264186 additions and 0 deletions
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//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="KeyTrigger.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Text;
namespace StgSharp.Controlling.UsrActivity
{
public readonly struct KeyTrigger : IClickTrigger, IEquatable<KeyTrigger>
{
private readonly KeyboardKey _targetKey;
private readonly KeyStatus _triggerStat;
public KeyTrigger( KeyboardKey targetKey, KeyStatus targetStat )
{
this._targetKey = targetKey;
this._triggerStat = targetStat;
}
public int TargetKeyOrButtonID => ( int )_targetKey;
public KeyStatus TriggeredStatus => _triggerStat;
public override bool Equals( object obj )
{
return base.Equals( obj );
}
public override int GetHashCode()
{
return ( ( int )_targetKey ) + ( 17 * ( ( int )_triggerStat ) );
}
public override string ToString()
{
return $"Key {_targetKey} triggered when {_triggerStat}";
}
public static bool operator !=( KeyTrigger left, KeyTrigger right )
{
return !( left == right );
}
public static bool operator ==( KeyTrigger left, KeyTrigger right )
{
return ( left._triggerStat == right._triggerStat ) &&
( left._targetKey == right._targetKey );
}
bool IEquatable<KeyTrigger>.Equals( KeyTrigger other )
{
return other == this;
}
}
}