add from giga-device, new branch added
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="JoystickTrigger.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Controlling.UsrActivity
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{
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public readonly struct JoystickTrigger : IClickTrigger, IEquatable<JoystickTrigger>
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{
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private readonly Joystick _stick;
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private readonly KeyStatus _status;
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public JoystickTrigger( Joystick targetKey, KeyStatus status )
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{
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this._stick = targetKey;
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_status = status;
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}
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public int TargetKeyOrButtonID => ( int )_stick;
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public Joystick Stick
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{
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get => _stick;
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}
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public KeyStatus TriggeredStatus => _status;
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public override bool Equals( object obj )
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{
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return base.Equals( obj );
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}
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public override int GetHashCode()
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{
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return ( ( int )_stick ) + ( 17 * ( ( int )_status ) );
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}
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public override string ToString()
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{
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return $"Key {_stick} triggered when {_status}";
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}
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public static bool operator !=( JoystickTrigger left, JoystickTrigger right )
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{
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return !( left == right );
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}
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public static bool operator ==( JoystickTrigger left, JoystickTrigger right )
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{
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return ( left._status == right._status ) && ( left._stick == right._stick );
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}
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bool IEquatable<JoystickTrigger>.Equals( JoystickTrigger other )
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{
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return other == this;
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}
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}
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}
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