add from giga-device, new branch added
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="TriggerButton.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Controls;
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Mathematics;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Controls
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{
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public delegate void RenderButtonTextureCallback(
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ButtonStatus status,
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float beginTime,
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in TextureProvider texture );
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public enum ButtonStatus
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{
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Error = 0b0,
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Disable = 0b1,
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Enable = 0b10,
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Highlight = 0b100,
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Confirm = 0b1000,
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DisableToEnable = Disable | Enable,
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EnableToDisable = -( Enable | DisableToEnable ),
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EnableToHighlight = Enable | Highlight,
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HighlightToEnable = -( Enable | Highlight ),
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HighlightToDisable = -( Highlight | Disable ),
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}
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public class TriggerButton : ControllingItem
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{
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private Action? confirmCallback;
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private Action? disableCallback;
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#nullable enable
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private Action? enableCallback;
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private float _statusBeginTime;
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private RenderButtonTextureCallback _renderButton;
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private TextureProvider _texture;
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#nullable restore
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public TriggerButton()
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{
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CurrentStatus = ButtonStatus.Disable;
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}
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public event Action ConfirmEvent
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{
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add { confirmCallback += value; }
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remove { confirmCallback -= value; }
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}
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public event Action DisableEvent
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{
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add { disableCallback += value; }
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remove { disableCallback -= value; }
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}
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public event Action EnableEvent
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{
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add { enableCallback += value; }
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remove { enableCallback -= value; }
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}
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public event RenderButtonTextureCallback RenderButtonTexture
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{
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add
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{
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if( _renderButton == null )
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{
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_renderButton = value;
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} else
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{
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_renderButton += value;
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}
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}
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remove
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{
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if( _renderButton != null ) {
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_renderButton -= value;
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}
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}
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}
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public bool IsHighLighted { get; internal set; }
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public bool IsDisabled { get; internal set; }
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public bool IsEntity => true;
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public ReadOnlySpan<Vec4> TextureBox
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{
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get => MemoryMarshal.Cast<Vec2, Vec4>( _texture.TextureCoordinate );
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}
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public Rectangle BoundingBox { get; set; }
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public TriggerButton Left { get; internal set; }
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public TriggerButton Right { get; internal set; }
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public TriggerButton Up { get; internal set; }
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public TriggerButton Down { get; internal set; }
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public Vec2 Position { get; set; }
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internal TextureProvider Texture
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{
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get => _texture;
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set => _texture = value;
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}
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protected ButtonStatus CurrentStatus { get; set; }
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public void DeHighlight()
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{
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if( CurrentStatus == ButtonStatus.Highlight ) {
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CurrentStatus = ButtonStatus.HighlightToEnable;
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}
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}
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public void Disable()
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{
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CurrentStatus = CurrentStatus switch
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{
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ButtonStatus.Enable => ButtonStatus.EnableToDisable,
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ButtonStatus.Highlight => ButtonStatus.HighlightToDisable,
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_ => CurrentStatus,
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};
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if( disableCallback != null ) {
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disableCallback();
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}
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}
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public void Enable()
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{
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if( CurrentStatus == ButtonStatus.Disable )
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{
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CurrentStatus = ButtonStatus.DisableToEnable;
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} else
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{
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return;
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}
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if( enableCallback != null ) {
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enableCallback();
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}
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}
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public IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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_renderButton( CurrentStatus, _statusBeginTime, in _texture );
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yield return new PlainGeometryMesh( this.BoundingBox, _texture );
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}
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public void Highlight()
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{
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if( CurrentStatus == ButtonStatus.Enable )
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{
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CurrentStatus |= ButtonStatus.EnableToHighlight;
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} else
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{
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return;
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}
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if( confirmCallback != null ) {
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confirmCallback();
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}
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}
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internal void Init( ButtonStatus status )
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{
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if( CurrentStatus == ButtonStatus.Error ) {
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CurrentStatus = status;
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}
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}
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}//----------------------------------- End of class --------------------------------------------
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}
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