add from giga-device, new branch added
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="RandomAccessibleStack.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Collections
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{
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public class RandomAccessibleStack<T> : IEnumerable<T>
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{
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private const int DefaultCapacity = 4;
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private T[] _array;
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private int _size;
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private int _version;
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/// <summary>
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/// Initializes a new instance of the RandomAccessStack class that is empty and has the
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/// default initial capacity.
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/// </summary>
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public RandomAccessibleStack()
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{
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_array = new T[DefaultCapacity];
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}
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/// <summary>
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/// Initializes a new instance of the RandomAccessStack class that is empty and has the
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/// specified initial capacity.
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/// </summary>
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public RandomAccessibleStack( int capacity )
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{
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if( capacity < 0 ) {
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throw new ArgumentOutOfRangeException(
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nameof( capacity ), "Capacity must be non-negative." );
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}
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_array = new T[capacity];
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}
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/// <summary>
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/// Gets or sets the element at the specified index in the stack (0 = bottom, Count-1 =
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/// top).
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/// </summary>
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public T this[ int index ]
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{
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get
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{
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if( index < 0 || index >= _size ) {
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throw new ArgumentOutOfRangeException( nameof( index ) );
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}
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return _array[ index ];
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}
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/*
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set
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{
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if( index < 0 || index >= _size ) {
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throw new ArgumentOutOfRangeException( nameof( index ) );
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}
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_array[ index ] = value;
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_version++;
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}
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/**/
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}
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/// <summary>
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/// Gets the number of elements contained in the stack.
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/// </summary>
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public int Count => _size;
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/// <summary>
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/// Removes all objects from the stack.
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/// </summary>
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public void Clear()
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{
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Array.Clear( _array, 0, _size );
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_size = 0;
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_version++;
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}
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/// <summary>
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/// Returns an enumerator that iterates through the stack from top to bottom. Throws if
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/// the stack is modified during iteration.
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/// </summary>
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public IEnumerator<T> GetEnumerator()
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{
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int expectedVersion = _version;
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for( int i = _size - 1; i >= 0; i-- )
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{
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if( expectedVersion != _version ) {
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throw new InvalidOperationException(
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"Collection was modified during enumeration." );
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}
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yield return _array[ i ];
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}
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}
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/// <summary>
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/// Returns the object at the top of the stack without removing it.
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/// </summary>
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public T Peek()
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{
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if( _size == 0 ) {
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throw new InvalidOperationException( "Stack is empty." );
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}
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return _array[ _size - 1 ];
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}
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/// <summary>
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/// Removes and returns the object at the top of the stack.
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/// </summary>
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public T Pop()
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{
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if( _size == 0 ) {
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throw new InvalidOperationException( "Stack is empty." );
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}
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T item = _array[ --_size ];
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_array[ _size ] = default!;
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_version++;
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return item;
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}
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/// <summary>
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/// Adds an item to the top of the stack.
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/// </summary>
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public void Push( T item )
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{
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if( _size == _array.Length ) {
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EnsureCapacity( _size + 1 );
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}
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_array[ _size++ ] = item;
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_version++;
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}
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private void EnsureCapacity( int min )
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{
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int newCapacity = _array.Length == 0 ? DefaultCapacity : _array.Length * 2;
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if( newCapacity < min ) {
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newCapacity = min;
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}
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Array.Resize( ref _array, newCapacity );
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}
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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}
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}
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