add from giga-device, new branch added
This commit is contained in:
+523
@@ -0,0 +1,523 @@
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="HLSFAllocator.BucketNode.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Threading;
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namespace StgSharp.HighPerformance.Memory
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{
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public unsafe partial class HybridLayerSegregatedFitAllocator
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{
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private static void AcquireBucketNodeSpinLock(BucketNode* node)
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{
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// 使用HLSFAllocator的private static方法
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AcquireBucketNodeBothLocks(node);
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}
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/// <summary>
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/// Initialize bucket system (called in constructor)
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/// </summary>
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private void InitializeBucketSystem()
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{
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_bucketHeads = new ulong[levelSize.Length * 3];
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}
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private void PushLevel(int levelIndex, int sizeIndex, BucketNode* node)
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{
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if (node == null || node->EntryRef == null) {
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return;
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}
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int index = (3 * levelIndex) + sizeIndex;
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if (Interlocked.CompareExchange(ref _bucketHeads[index], (nuint)node, EmptyHandle) == EmptyHandle)
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{
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node->IsInBucket = true;
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node->Magic = BucketNode.MAGIC_NUMBER;
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return;
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} else
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{
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while (true)
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{
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// 对新节点只需要获取NextLock,因为我们要设置它的NextLevel
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AcquireBucketNodeNextLock(node);
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ulong head = Volatile.Read(ref _bucketHeads[index]);
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node->NextLevel = head;
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BucketNode* headNode = (BucketNode*)head;
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try
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{
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if (Interlocked.CompareExchange(ref _bucketHeads[index], (nuint)node, head) == head)
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{
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// 对头节点只需要获取PrevLock,因为我们要设置它的PreviousLevel
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if (headNode != null && !TryAcquireBucketNodePrevLock(headNode))
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{
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// reset state and retry
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_ = Interlocked.CompareExchange(ref _bucketHeads[index], head, (nuint)node);
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Thread.Sleep(0);
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continue;
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}
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try
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{
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node->IsInBucket = true;
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node->Magic = BucketNode.MAGIC_NUMBER;
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if (headNode != null) {
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headNode->PreviousLevel = (ulong)node;
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}
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return;
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}
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finally
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{
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if (headNode != null) {
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ReleaseBucketNodePrevLock(headNode);
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}
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}
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} else
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{
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Thread.Sleep(0);
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continue;
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}
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}
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finally
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{
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ReleaseBucketNodeNextLock(node);
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}
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}
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}
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}
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/// <summary>
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/// 根据锁类型释放BucketNode锁
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void ReleaseBucketNodeLockByType(BucketNode* node, byte lockType)
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{
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switch (lockType)
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{
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case 0:
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ReleaseBucketNodePrevLock(node);
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break; // PrevLock
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case 1:
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ReleaseBucketNodeBothLocks(node);
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break; // BothLocks
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case 2:
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ReleaseBucketNodeNextLock(node);
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break; // NextLock
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}
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}
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private static void ReleaseBucketNodeSpinLock(BucketNode* node)
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{
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// 使用HLSFAllocator的private static方法
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ReleaseBucketNodeBothLocks(node);
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}
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/// <summary>
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/// 按地址顺序释放BucketNode锁
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void ReleaseOrderedBucketLocks(BucketNode* previous, BucketNode* node, BucketNode* next)
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{
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// 直接释放,顺序不重要
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if (previous != null)
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{
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ReleaseBucketNodeNextLock(previous);
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}
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if (node != null) {
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ReleaseBucketNodeBothLocks(node);
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}
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if (next != null) {
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ReleaseBucketNodePrevLock(next);
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}
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}
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private void RemoveFromBucket(int levelIndex, int sizeIndex, BucketNode* node)
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{
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int index = (3 * levelIndex) + sizeIndex;
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while (true)
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{
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// 检查是否是栈顶节点
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if ((BucketNode*)Volatile.Read(ref _bucketHeads[index]) == node)
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{
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// 栈顶节点直接使用TryPopLevel
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if (TryPopLevel(levelIndex, sizeIndex, out _))
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{
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return;
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}
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continue;
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}
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// 中间或底部节点的删除操作
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// 获取当前节点的前后指针(无锁读取)
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ulong p = Volatile.Read(ref node->PreviousLevel);
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ulong n = Volatile.Read(ref node->NextLevel);
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BucketNode* previous = (BucketNode*)p;
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BucketNode* next = (BucketNode*)n;
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// 直接抢锁策略:按地址顺序获取锁,避免死锁
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if (!TryAcquireOrderedBucketLocks(previous, node, next))
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{
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Thread.Sleep(0);
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continue;
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}
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try
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{
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// 验证链表结构仍然有效(防止ABA问题)
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if (Volatile.Read(ref node->PreviousLevel) != p || Volatile.Read(ref node->NextLevel) != n)
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{
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Thread.Sleep(0);
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continue;
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}
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// 执行链表操作
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if (previous != null)
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{
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previous->NextLevel = n;
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}
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if (next != null) {
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next->PreviousLevel = p;
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}
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node->NextLevel = EmptyHandle;
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node->PreviousLevel = EmptyHandle;
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node->IsInBucket = false;
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return;
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}
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finally
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{
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ReleaseOrderedBucketLocks(previous, node, next);
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}
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}
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}
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private static bool TryAcquireBucketNodeSpinLock(BucketNode* node)
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{
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// 使用HLSFAllocator的private static方法
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return TryAcquireBucketNodeBothLocks(node);
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}
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/// <summary>
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/// 按地址顺序获取BucketNode锁,避免死锁
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static bool TryAcquireOrderedBucketLocks(BucketNode* previous, BucketNode* node, BucketNode* next)
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{
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// 创建排序数组(最多3个非null节点)
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Span<BucketNode*> nodes = stackalloc BucketNode*[3];
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Span<byte> lockTypes = stackalloc byte[3]; // 0=prev, 1=both, 2=next
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int count = 0;
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if (previous != null)
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{
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nodes[count] = previous;
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lockTypes[count] = 2; // previous需要NextLock
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count++;
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}
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if (node != null)
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{
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nodes[count] = node;
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lockTypes[count] = 1; // node需要BothLocks
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count++;
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}
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if (next != null)
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{
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nodes[count] = next;
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lockTypes[count] = 0; // next需要PrevLock
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count++;
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}
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// 按地址排序(简单冒泡排序,最多3个元素)
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for (int i = 0; i < count - 1; i++)
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{
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for (int j = 0; j < count - i - 1; j++)
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{
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if ((ulong)nodes[j] > (ulong)nodes[j + 1])
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{
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(nodes[j], nodes[j + 1]) = (nodes[j + 1], nodes[j]);
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(lockTypes[j], lockTypes[j + 1]) = (lockTypes[j + 1], lockTypes[j]);
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}
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}
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}
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// 按顺序尝试获取锁
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int acquired = 0;
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for (int i = 0; i < count; i++)
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{
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bool success = lockTypes[i] switch
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{
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0 => TryAcquireBucketNodePrevLock(nodes[i]), // PrevLock
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1 => TryAcquireBucketNodeBothLocks(nodes[i]), // BothLocks
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2 => TryAcquireBucketNodeNextLock(nodes[i]), // NextLock
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_ => false
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};
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if (!success)
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{
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// 回滚已获取的锁
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for (int j = acquired - 1; j >= 0; j--)
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{
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ReleaseBucketNodeLockByType(nodes[j], lockTypes[j]);
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}
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return false;
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}
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acquired++;
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}
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return true;
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}
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private bool TryPopLevel(int levelIndex, int sizeIndex, out BucketNode* node)
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{
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int index = (3 * levelIndex) + sizeIndex;
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while (true)
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{
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ulong h = Volatile.Read(ref _bucketHeads[index]);
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BucketNode* head = (BucketNode*)h;
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if (head == null)
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{
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node = null;
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return false;
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}
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// 对头节点获取NextLock,因为我们要读取它的NextLevel
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if (!TryAcquireBucketNodeNextLock(head))
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{
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Thread.Sleep(0);
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continue;
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}
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ulong n = Volatile.Read(ref head->NextLevel);
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BucketNode* next = (BucketNode*)n;
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try
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{
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// 对next节点获取PrevLock,因为我们要修改它的PreviousLevel
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if (next != null && !TryAcquireBucketNodePrevLock(next))
|
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{
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Thread.Sleep(0);
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continue;
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}
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try
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{
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if (Interlocked.CompareExchange(ref _bucketHeads[index], head->NextLevel, h) == h)
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{
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node = head;
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node->IsInBucket = false;
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node->NextLevel = EmptyHandle;
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if (next != null) {
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next->PreviousLevel = EmptyHandle;
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}
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return true;
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||||
} else
|
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{
|
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Thread.Sleep(0);
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continue;
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}
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}
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finally
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{
|
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if (next != null) {
|
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ReleaseBucketNodePrevLock(next);
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}
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}
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}
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finally
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{
|
||||
ReleaseBucketNodeNextLock(head);
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||||
}
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||||
}
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||||
}
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||||
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||||
/// <summary>
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/// BucketNode structure - specialized node for bucket linked lists Stored in main
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||||
/// allocation area (user-overwritable region)
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||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Explicit, Size = 40)]
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internal struct BucketNode
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{
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||||
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||||
public const uint MAGIC_NUMBER = 0xBEEFCAFE; // Magic number for node integrity verification
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||||
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||||
[FieldOffset(16)] internal Entry* EntryRef; // Pointer to corresponding Entry
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||||
[FieldOffset(28)] internal bool IsInBucket; // Whether in bucket
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||||
[FieldOffset(36)] internal int NextLock; // 后继指针锁(控制NextLevel指针操作)
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||||
|
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// 双锁设计:分离前后指针操作
|
||||
[FieldOffset(32)] internal int PrevLock; // 前驱指针锁(控制PreviousLevel指针操作)
|
||||
[FieldOffset(24)] internal uint Magic; // Magic number verification
|
||||
|
||||
[FieldOffset(0)] internal ulong NextLevel; // Bucket stack linked list: next pointer
|
||||
[FieldOffset(8)] internal ulong PreviousLevel; // Bucket stack linked list: previous pointer
|
||||
|
||||
}
|
||||
|
||||
#region BucketNode Operations
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
private static bool IsNullOrEmpty(BucketNode* node)
|
||||
{
|
||||
return node == null || node->Magic != BucketNode.MAGIC_NUMBER;
|
||||
}
|
||||
|
||||
// BucketNode 前驱锁操作(控制PreviousLevel字段)
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireBucketNodePrevLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
return Interlocked.CompareExchange(ref node->PrevLock, thread, 0) == 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void AcquireBucketNodePrevLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->PrevLock) != thread)
|
||||
{
|
||||
while (Interlocked.CompareExchange(ref node->PrevLock, thread, 0) != 0) {
|
||||
Thread.Sleep(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodePrevLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->PrevLock) == thread) {
|
||||
Volatile.Write(ref node->PrevLock, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// BucketNode 后继锁操作(控制NextLevel字段)
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireBucketNodeNextLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
return Interlocked.CompareExchange(ref node->NextLock, thread, 0) == 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void AcquireBucketNodeNextLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->NextLock) != thread)
|
||||
{
|
||||
while (Interlocked.CompareExchange(ref node->NextLock, thread, 0) != 0) {
|
||||
Thread.Sleep(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodeNextLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->NextLock) == thread) {
|
||||
Volatile.Write(ref node->NextLock, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// BucketNode 双锁组合操作
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireBucketNodeBothLocks(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (TryAcquireBucketNodePrevLock(node))
|
||||
{
|
||||
if (TryAcquireBucketNodeNextLock(node))
|
||||
{
|
||||
return true;
|
||||
} else
|
||||
{
|
||||
ReleaseBucketNodePrevLock(node); // 回滚
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodeBothLocks(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
ReleaseBucketNodePrevLock(node);
|
||||
ReleaseBucketNodeNextLock(node);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void AcquireBucketNodeBothLocks(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
AcquireBucketNodePrevLock(node);
|
||||
AcquireBucketNodeNextLock(node);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
+567
@@ -0,0 +1,567 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="HLSFAllocator.BucketNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace StgSharp.HighPerformance.Memory
|
||||
{
|
||||
public unsafe partial class HybridLayerSegregatedFitAllocator
|
||||
{
|
||||
|
||||
private static void AcquireBucketNodeSpinLock(BucketNode* node)
|
||||
{
|
||||
// 使用HLSFAllocator的private static方法
|
||||
AcquireBucketNodeBothLocks(node);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize bucket system (called in constructor)
|
||||
/// </summary>
|
||||
private void InitializeBucketSystem()
|
||||
{
|
||||
_bucketHeads = new ulong[levelSize.Length * 3];
|
||||
}
|
||||
|
||||
private void PushLevel(int levelIndex, int sizeIndex, BucketNode* node)
|
||||
{
|
||||
if (node == null || node->EntryRef == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int index = (3 * levelIndex) + sizeIndex;
|
||||
if (Interlocked.CompareExchange(ref _bucketHeads[index], (nuint)node, EmptyHandle) == EmptyHandle)
|
||||
{
|
||||
node->IsInBucket = true;
|
||||
node->Magic = BucketNode.MAGIC_NUMBER;
|
||||
return;
|
||||
} else
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
// 对新节点只需要获取NextLock,因为我们要设置它的NextLevel
|
||||
AcquireBucketNodeNextLock(node);
|
||||
ulong head = Volatile.Read(ref _bucketHeads[index]);
|
||||
node->NextLevel = head;
|
||||
BucketNode* headNode = (BucketNode*)head;
|
||||
|
||||
try
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref _bucketHeads[index], (nuint)node, head) == head)
|
||||
{
|
||||
// 对头节点只需要获取PrevLock,因为我们要设置它的PreviousLevel
|
||||
if (headNode != null && !TryAcquireBucketNodePrevLock(headNode))
|
||||
{
|
||||
// reset state and retry
|
||||
_ = Interlocked.CompareExchange(ref _bucketHeads[index], head, (nuint)node);
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
node->IsInBucket = true;
|
||||
node->Magic = BucketNode.MAGIC_NUMBER;
|
||||
if (headNode != null) {
|
||||
headNode->PreviousLevel = (ulong)node;
|
||||
}
|
||||
return;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (headNode != null) {
|
||||
ReleaseBucketNodePrevLock(headNode);
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
ReleaseBucketNodeNextLock(node);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ReleaseBucketNodeSpinLock(BucketNode* node)
|
||||
{
|
||||
// 使用HLSFAllocator的private static方法
|
||||
ReleaseBucketNodeBothLocks(node);
|
||||
}
|
||||
|
||||
private void RemoveFromBucket(int levelIndex, int sizeIndex, BucketNode* node)
|
||||
{
|
||||
int index = (3 * levelIndex) + sizeIndex;
|
||||
while (true)
|
||||
{
|
||||
// 检查是否是栈顶节点
|
||||
if ((BucketNode*)Volatile.Read(ref _bucketHeads[index]) == node)
|
||||
{
|
||||
// 栈顶节点直接使用TryPopLevel
|
||||
if (TryPopLevel(levelIndex, sizeIndex, out _))
|
||||
{
|
||||
return;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// 中间或底部节点的删除操作
|
||||
// 获取当前节点的前后指针(只读操作,暂时不加锁)
|
||||
ulong p = Volatile.Read(ref node->PreviousLevel);
|
||||
ulong n = Volatile.Read(ref node->NextLevel);
|
||||
BucketNode* previous = (BucketNode*)p;
|
||||
BucketNode* next = (BucketNode*)n;
|
||||
|
||||
|
||||
// 按照地址顺序获取锁,避免死锁
|
||||
BucketNode* firstLock = null, secondLock = null, thirdLock = null;
|
||||
bool needPrevNextLock = false, needNodeBothLocks = false, needNextPrevLock = false;
|
||||
|
||||
if (previous != null && next != null)
|
||||
{
|
||||
// 中间节点:需要修改前驱的next和后继的prev
|
||||
if ((ulong)previous < (ulong)node && (ulong)node < (ulong)next)
|
||||
{
|
||||
firstLock = previous;
|
||||
needPrevNextLock = true;
|
||||
secondLock = node;
|
||||
needNodeBothLocks = true;
|
||||
thirdLock = next;
|
||||
needNextPrevLock = true;
|
||||
} else if ((ulong)previous < (ulong)next && (ulong)next < (ulong)node)
|
||||
{
|
||||
firstLock = previous;
|
||||
needPrevNextLock = true;
|
||||
secondLock = next;
|
||||
needNextPrevLock = true;
|
||||
thirdLock = node;
|
||||
needNodeBothLocks = true;
|
||||
} else // other cases
|
||||
{
|
||||
firstLock = next;
|
||||
needNextPrevLock = true;
|
||||
secondLock = previous;
|
||||
needPrevNextLock = true;
|
||||
thirdLock = node;
|
||||
needNodeBothLocks = true;
|
||||
}
|
||||
} else if (previous != null)
|
||||
{
|
||||
// 尾节点:只需要修改前驱的next
|
||||
if ((ulong)previous < (ulong)node)
|
||||
{
|
||||
firstLock = previous;
|
||||
needPrevNextLock = true;
|
||||
secondLock = node;
|
||||
needNodeBothLocks = true;
|
||||
} else
|
||||
{
|
||||
firstLock = node;
|
||||
needNodeBothLocks = true;
|
||||
secondLock = previous;
|
||||
needPrevNextLock = true;
|
||||
}
|
||||
} else
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
bool acquired = false;
|
||||
try
|
||||
{
|
||||
if (firstLock != null)
|
||||
{
|
||||
if (firstLock == previous && needPrevNextLock)
|
||||
{
|
||||
if (!TryAcquireBucketNodeNextLock(firstLock))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
} else if (firstLock == next && needNextPrevLock)
|
||||
{
|
||||
if (!TryAcquireBucketNodePrevLock(firstLock))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
} else if (firstLock == node && needNodeBothLocks)
|
||||
{
|
||||
if (!TryAcquireBucketNodeBothLocks(firstLock))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (secondLock != null)
|
||||
{
|
||||
if (secondLock == previous && needPrevNextLock)
|
||||
{
|
||||
if (!TryAcquireBucketNodeNextLock(secondLock))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
} else if (secondLock == next && needNextPrevLock)
|
||||
{
|
||||
if (!TryAcquireBucketNodePrevLock(secondLock))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
} else if (secondLock == node && needNodeBothLocks)
|
||||
{
|
||||
if (!TryAcquireBucketNodeBothLocks(secondLock))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (thirdLock != null)
|
||||
{
|
||||
if (thirdLock == previous && needPrevNextLock)
|
||||
{
|
||||
if (!TryAcquireBucketNodeNextLock(thirdLock))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
} else if (thirdLock == next && needNextPrevLock)
|
||||
{
|
||||
if (!TryAcquireBucketNodePrevLock(thirdLock))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
} else if (thirdLock == node && needNodeBothLocks)
|
||||
{
|
||||
if (!TryAcquireBucketNodeBothLocks(thirdLock))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
acquired = true;
|
||||
|
||||
|
||||
// 执行链表操作
|
||||
if (previous != null)
|
||||
{
|
||||
previous->NextLevel = n;
|
||||
}
|
||||
if (next != null) {
|
||||
next->PreviousLevel = p;
|
||||
}
|
||||
node->NextLevel = EmptyHandle;
|
||||
node->PreviousLevel = EmptyHandle;
|
||||
node->IsInBucket = false;
|
||||
return;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (acquired)
|
||||
{
|
||||
// 释放锁
|
||||
if (thirdLock == previous && needPrevNextLock)
|
||||
{
|
||||
ReleaseBucketNodeNextLock(thirdLock);
|
||||
} else if (thirdLock == next && needNextPrevLock)
|
||||
{
|
||||
ReleaseBucketNodePrevLock(thirdLock);
|
||||
} else if (thirdLock == node && needNodeBothLocks) {
|
||||
ReleaseBucketNodeBothLocks(thirdLock);
|
||||
}
|
||||
|
||||
if (secondLock == previous && needPrevNextLock)
|
||||
{
|
||||
ReleaseBucketNodeNextLock(secondLock);
|
||||
} else if (secondLock == next && needNextPrevLock)
|
||||
{
|
||||
ReleaseBucketNodePrevLock(secondLock);
|
||||
} else if (secondLock == node && needNodeBothLocks) {
|
||||
ReleaseBucketNodeBothLocks(secondLock);
|
||||
}
|
||||
|
||||
if (firstLock == previous && needPrevNextLock)
|
||||
{
|
||||
ReleaseBucketNodeNextLock(firstLock);
|
||||
} else if (firstLock == next && needNextPrevLock)
|
||||
{
|
||||
ReleaseBucketNodePrevLock(firstLock);
|
||||
} else if (firstLock == node && needNodeBothLocks) {
|
||||
ReleaseBucketNodeBothLocks(firstLock);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool TryAcquireBucketNodeSpinLock(BucketNode* node)
|
||||
{
|
||||
// 使用HLSFAllocator的private static方法
|
||||
return TryAcquireBucketNodeBothLocks(node);
|
||||
}
|
||||
|
||||
private bool TryPopLevel(int levelIndex, int sizeIndex, out BucketNode* node)
|
||||
{
|
||||
int index = (3 * levelIndex) + sizeIndex;
|
||||
while (true)
|
||||
{
|
||||
ulong h = Volatile.Read(ref _bucketHeads[index]);
|
||||
BucketNode* head = (BucketNode*)h;
|
||||
|
||||
if (head == null)
|
||||
{
|
||||
node = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
// 对头节点获取NextLock,因为我们要读取它的NextLevel
|
||||
if (!TryAcquireBucketNodeNextLock(head))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
ulong n = Volatile.Read(ref head->NextLevel);
|
||||
BucketNode* next = (BucketNode*)n;
|
||||
|
||||
try
|
||||
{
|
||||
// 对next节点获取PrevLock,因为我们要修改它的PreviousLevel
|
||||
if (next != null && !TryAcquireBucketNodePrevLock(next))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref _bucketHeads[index], head->NextLevel, h) == h)
|
||||
{
|
||||
node = head;
|
||||
node->IsInBucket = false;
|
||||
node->NextLevel = EmptyHandle;
|
||||
if (next != null) {
|
||||
next->PreviousLevel = EmptyHandle;
|
||||
}
|
||||
return true;
|
||||
} else
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (next != null) {
|
||||
ReleaseBucketNodePrevLock(next);
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
ReleaseBucketNodeNextLock(head);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// BucketNode structure - specialized node for bucket linked lists Stored in main
|
||||
/// allocation area (user-overwritable region)
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Explicit, Size = 40)]
|
||||
internal struct BucketNode
|
||||
{
|
||||
|
||||
public const uint MAGIC_NUMBER = 0xBEEFCAFE; // Magic number for node integrity verification
|
||||
|
||||
[FieldOffset(16)] internal Entry* EntryRef; // Pointer to corresponding Entry
|
||||
[FieldOffset(28)] internal bool IsInBucket; // Whether in bucket
|
||||
[FieldOffset(36)] internal int NextLock; // 后继指针锁(控制NextLevel指针操作)
|
||||
|
||||
// 双锁设计:分离前后指针操作
|
||||
[FieldOffset(32)] internal int PrevLock; // 前驱指针锁(控制PreviousLevel指针操作)
|
||||
[FieldOffset(24)] internal uint Magic; // Magic number verification
|
||||
|
||||
[FieldOffset(0)] internal ulong NextLevel; // Bucket stack linked list: next pointer
|
||||
[FieldOffset(8)] internal ulong PreviousLevel; // Bucket stack linked list: previous pointer
|
||||
|
||||
}
|
||||
|
||||
#region BucketNode Operations
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool IsNullOrEmpty(BucketNode* node)
|
||||
{
|
||||
return node == null || node->Magic != BucketNode.MAGIC_NUMBER;
|
||||
}
|
||||
|
||||
// BucketNode 前驱锁操作(控制PreviousLevel字段)
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireBucketNodePrevLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
return Interlocked.CompareExchange(ref node->PrevLock, thread, 0) == 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void AcquireBucketNodePrevLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->PrevLock) != thread)
|
||||
{
|
||||
while (Interlocked.CompareExchange(ref node->PrevLock, thread, 0) != 0) {
|
||||
Thread.Sleep(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodePrevLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->PrevLock) == thread) {
|
||||
Volatile.Write(ref node->PrevLock, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// BucketNode 后继锁操作(控制NextLevel字段)
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireBucketNodeNextLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
return Interlocked.CompareExchange(ref node->NextLock, thread, 0) == 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void AcquireBucketNodeNextLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->NextLock) != thread)
|
||||
{
|
||||
while (Interlocked.CompareExchange(ref node->NextLock, thread, 0) != 0) {
|
||||
Thread.Sleep(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodeNextLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->NextLock) == thread) {
|
||||
Volatile.Write(ref node->NextLock, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// BucketNode 双锁组合操作
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireBucketNodeBothLocks(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (TryAcquireBucketNodePrevLock(node))
|
||||
{
|
||||
if (TryAcquireBucketNodeNextLock(node))
|
||||
{
|
||||
return true;
|
||||
} else
|
||||
{
|
||||
ReleaseBucketNodePrevLock(node); // 回滚
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodeBothLocks(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
ReleaseBucketNodePrevLock(node);
|
||||
ReleaseBucketNodeNextLock(node);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void AcquireBucketNodeBothLocks(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
AcquireBucketNodePrevLock(node);
|
||||
AcquireBucketNodeNextLock(node);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
+534
@@ -0,0 +1,534 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="HLSFAllocator.BucketNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace StgSharp.HighPerformance.Memory
|
||||
{
|
||||
public unsafe partial class HybridLayerSegregatedFitAllocator
|
||||
{
|
||||
|
||||
private static void AcquireBucketNodeSpinLock(BucketNode* node)
|
||||
{
|
||||
// 使用HLSFAllocator的private static方法
|
||||
AcquireBucketNodeBothLocks(node);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize bucket system (called in constructor)
|
||||
/// </summary>
|
||||
private void InitializeBucketSystem()
|
||||
{
|
||||
_bucketHeads = new ulong[levelSize.Length * 3];
|
||||
}
|
||||
|
||||
private void PushLevel(int levelIndex, int sizeIndex, BucketNode* node)
|
||||
{
|
||||
if (node == null || node->EntryRef == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int index = (3 * levelIndex) + sizeIndex;
|
||||
if (Interlocked.CompareExchange(ref _bucketHeads[index], (nuint)node, EmptyHandle) == EmptyHandle)
|
||||
{
|
||||
node->IsInBucket = true;
|
||||
node->Magic = BucketNode.MAGIC_NUMBER;
|
||||
return;
|
||||
} else
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
// 对新节点只需要获取NextLock,因为我们要设置它的NextLevel
|
||||
AcquireBucketNodeNextLock(node);
|
||||
ulong head = Volatile.Read(ref _bucketHeads[index]);
|
||||
node->NextLevel = head;
|
||||
BucketNode* headNode = (BucketNode*)head;
|
||||
|
||||
try
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref _bucketHeads[index], (nuint)node, head) == head)
|
||||
{
|
||||
// 对头节点只需要获取PrevLock,因为我们要设置它的PreviousLevel
|
||||
if (headNode != null && !TryAcquireBucketNodePrevLock(headNode))
|
||||
{
|
||||
// reset state and retry
|
||||
_ = Interlocked.CompareExchange(ref _bucketHeads[index], head, (nuint)node);
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
node->IsInBucket = true;
|
||||
node->Magic = BucketNode.MAGIC_NUMBER;
|
||||
if (headNode != null) {
|
||||
headNode->PreviousLevel = (ulong)node;
|
||||
}
|
||||
return;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (headNode != null) {
|
||||
ReleaseBucketNodePrevLock(headNode);
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
ReleaseBucketNodeNextLock(node);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据锁类型释放BucketNode锁
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodeLockByType(BucketNode* node, byte lockType)
|
||||
{
|
||||
switch (lockType)
|
||||
{
|
||||
case 0:
|
||||
ReleaseBucketNodePrevLock(node);
|
||||
break; // PrevLock
|
||||
case 1:
|
||||
ReleaseBucketNodeBothLocks(node);
|
||||
break; // BothLocks
|
||||
case 2:
|
||||
ReleaseBucketNodeNextLock(node);
|
||||
break; // NextLock
|
||||
}
|
||||
}
|
||||
|
||||
private static void ReleaseBucketNodeSpinLock(BucketNode* node)
|
||||
{
|
||||
// 使用HLSFAllocator的private static方法
|
||||
ReleaseBucketNodeBothLocks(node);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 按地址顺序释放BucketNode锁
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseOrderedBucketLocks(BucketNode* previous, BucketNode* node, BucketNode* next)
|
||||
{
|
||||
// 直接释放,顺序不重要
|
||||
if (previous != null)
|
||||
{
|
||||
ReleaseBucketNodeNextLock(previous);
|
||||
}
|
||||
if (node != null) {
|
||||
ReleaseBucketNodeBothLocks(node);
|
||||
}
|
||||
if (next != null) {
|
||||
ReleaseBucketNodePrevLock(next);
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveFromBucket(int levelIndex, int sizeIndex, BucketNode* node)
|
||||
{
|
||||
int index = (3 * levelIndex) + sizeIndex;
|
||||
while (true)
|
||||
{
|
||||
// 检查是否是栈顶节点
|
||||
if ((BucketNode*)Volatile.Read(ref _bucketHeads[index]) == node)
|
||||
{
|
||||
// 栈顶节点直接使用TryPopLevel
|
||||
if (TryPopLevel(levelIndex, sizeIndex, out _))
|
||||
{
|
||||
return;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// 中间或底部节点的删除操作
|
||||
// 获取当前节点的前后指针(无锁读取)
|
||||
ulong p = Volatile.Read(ref node->PreviousLevel);
|
||||
ulong n = Volatile.Read(ref node->NextLevel);
|
||||
BucketNode* previous = (BucketNode*)p;
|
||||
BucketNode* next = (BucketNode*)n;
|
||||
|
||||
// 简化的地址排序锁获取策略
|
||||
if (!TryAcquireOrderedBucketLocks(previous, node, next))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// 验证链表结构仍然有效(防止ABA问题)
|
||||
if (Volatile.Read(ref node->PreviousLevel) != p || Volatile.Read(ref node->NextLevel) != n)
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
// 执行链表操作
|
||||
if (previous != null)
|
||||
{
|
||||
previous->NextLevel = n;
|
||||
}
|
||||
if (next != null) {
|
||||
next->PreviousLevel = p;
|
||||
}
|
||||
|
||||
node->NextLevel = EmptyHandle;
|
||||
node->PreviousLevel = EmptyHandle;
|
||||
node->IsInBucket = false;
|
||||
return;
|
||||
}
|
||||
finally
|
||||
{
|
||||
ReleaseOrderedBucketLocks(previous, node, next);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool TryAcquireBucketNodeSpinLock(BucketNode* node)
|
||||
{
|
||||
// 使用HLSFAllocator的private static方法
|
||||
return TryAcquireBucketNodeBothLocks(node);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 按地址顺序获取BucketNode锁,避免死锁
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireOrderedBucketLocks(BucketNode* previous, BucketNode* node, BucketNode* next)
|
||||
{
|
||||
// 创建排序数组(使用nuint数组存储地址和锁类型)
|
||||
nuint prevAddr = (nuint)previous;
|
||||
nuint nodeAddr = (nuint)node;
|
||||
nuint nextAddr = (nuint)next;
|
||||
|
||||
|
||||
// 使用简单的比较来确定锁的顺序
|
||||
if (previous != null && node != null && next != null)
|
||||
{
|
||||
// 三个节点都存在,按地址排序
|
||||
if (prevAddr < nodeAddr && nodeAddr < nextAddr)
|
||||
{
|
||||
// previous -> node -> next
|
||||
return TryAcquireBucketNodeNextLock(previous) &&
|
||||
TryAcquireBucketNodeBothLocks(node) &&
|
||||
TryAcquireBucketNodePrevLock(next);
|
||||
} else if (prevAddr < nextAddr && nextAddr < nodeAddr)
|
||||
{
|
||||
// previous -> next -> node
|
||||
return TryAcquireBucketNodeNextLock(previous) &&
|
||||
TryAcquireBucketNodePrevLock(next) &&
|
||||
TryAcquireBucketNodeBothLocks(node);
|
||||
} else if (nodeAddr < prevAddr && prevAddr < nextAddr)
|
||||
{
|
||||
// node -> previous -> next
|
||||
return TryAcquireBucketNodeBothLocks(node) &&
|
||||
TryAcquireBucketNodeNextLock(previous) &&
|
||||
TryAcquireBucketNodePrevLock(next);
|
||||
} else if (nodeAddr < nextAddr && nextAddr < prevAddr)
|
||||
{
|
||||
// node -> next -> previous
|
||||
return TryAcquireBucketNodeBothLocks(node) &&
|
||||
TryAcquireBucketNodePrevLock(next) &&
|
||||
TryAcquireBucketNodeNextLock(previous);
|
||||
} else if (nextAddr < prevAddr && prevAddr < nodeAddr)
|
||||
{
|
||||
// next -> previous -> node
|
||||
return TryAcquireBucketNodePrevLock(next) &&
|
||||
TryAcquireBucketNodeNextLock(previous) &&
|
||||
TryAcquireBucketNodeBothLocks(node);
|
||||
} else // nextAddr < nodeAddr && nodeAddr < prevAddr
|
||||
{
|
||||
// next -> node -> previous
|
||||
return TryAcquireBucketNodePrevLock(next) &&
|
||||
TryAcquireBucketNodeBothLocks(node) &&
|
||||
TryAcquireBucketNodeNextLock(previous);
|
||||
}
|
||||
} else if (previous != null && node != null)
|
||||
{
|
||||
// 只有previous和node
|
||||
if (prevAddr < nodeAddr)
|
||||
{
|
||||
return TryAcquireBucketNodeNextLock(previous) && TryAcquireBucketNodeBothLocks(node);
|
||||
} else
|
||||
{
|
||||
return TryAcquireBucketNodeBothLocks(node) && TryAcquireBucketNodeNextLock(previous);
|
||||
}
|
||||
} else if (node != null && next != null)
|
||||
{
|
||||
// 只有node和next
|
||||
if (nodeAddr < nextAddr)
|
||||
{
|
||||
return TryAcquireBucketNodeBothLocks(node) && TryAcquireBucketNodePrevLock(next);
|
||||
} else
|
||||
{
|
||||
return TryAcquireBucketNodePrevLock(next) && TryAcquireBucketNodeBothLocks(node);
|
||||
}
|
||||
} else if (node != null)
|
||||
{
|
||||
// 只有node
|
||||
return TryAcquireBucketNodeBothLocks(node);
|
||||
}
|
||||
|
||||
return true; // 没有节点需要锁定
|
||||
}
|
||||
|
||||
private bool TryPopLevel(int levelIndex, int sizeIndex, out BucketNode* node)
|
||||
{
|
||||
int index = (3 * levelIndex) + sizeIndex;
|
||||
while (true)
|
||||
{
|
||||
ulong h = Volatile.Read(ref _bucketHeads[index]);
|
||||
BucketNode* head = (BucketNode*)h;
|
||||
|
||||
if (head == null)
|
||||
{
|
||||
node = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
// 对头节点获取NextLock,因为我们要读取它的NextLevel
|
||||
if (!TryAcquireBucketNodeNextLock(head))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
ulong n = Volatile.Read(ref head->NextLevel);
|
||||
BucketNode* next = (BucketNode*)n;
|
||||
|
||||
try
|
||||
{
|
||||
// 对next节点获取PrevLock,因为我们要修改它的PreviousLevel
|
||||
if (next != null && !TryAcquireBucketNodePrevLock(next))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref _bucketHeads[index], head->NextLevel, h) == h)
|
||||
{
|
||||
node = head;
|
||||
node->IsInBucket = false;
|
||||
node->NextLevel = EmptyHandle;
|
||||
if (next != null) {
|
||||
next->PreviousLevel = EmptyHandle;
|
||||
}
|
||||
return true;
|
||||
} else
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (next != null) {
|
||||
ReleaseBucketNodePrevLock(next);
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
ReleaseBucketNodeNextLock(head);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// BucketNode structure - specialized node for bucket linked lists Stored in main
|
||||
/// allocation area (user-overwritable region)
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Explicit, Size = 40)]
|
||||
internal struct BucketNode
|
||||
{
|
||||
|
||||
public const uint MAGIC_NUMBER = 0xBEEFCAFE; // Magic number for node integrity verification
|
||||
|
||||
[FieldOffset(16)] internal Entry* EntryRef; // Pointer to corresponding Entry
|
||||
[FieldOffset(28)] internal bool IsInBucket; // Whether in bucket
|
||||
[FieldOffset(36)] internal int NextLock; // 后继指针锁(控制NextLevel指针操作)
|
||||
|
||||
// 双锁设计:分离前后指针操作
|
||||
[FieldOffset(32)] internal int PrevLock; // 前驱指针锁(控制PreviousLevel指针操作)
|
||||
[FieldOffset(24)] internal uint Magic; // Magic number verification
|
||||
|
||||
[FieldOffset(0)] internal ulong NextLevel; // Bucket stack linked list: next pointer
|
||||
[FieldOffset(8)] internal ulong PreviousLevel; // Bucket stack linked list: previous pointer
|
||||
|
||||
}
|
||||
|
||||
#region BucketNode Operations
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool IsNullOrEmpty(BucketNode* node)
|
||||
{
|
||||
return node == null || node->Magic != BucketNode.MAGIC_NUMBER;
|
||||
}
|
||||
|
||||
// BucketNode 前驱锁操作(控制PreviousLevel字段)
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireBucketNodePrevLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
return Interlocked.CompareExchange(ref node->PrevLock, thread, 0) == 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void AcquireBucketNodePrevLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->PrevLock) != thread)
|
||||
{
|
||||
while (Interlocked.CompareExchange(ref node->PrevLock, thread, 0) != 0) {
|
||||
Thread.Sleep(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodePrevLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->PrevLock) == thread) {
|
||||
Volatile.Write(ref node->PrevLock, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// BucketNode 后继锁操作(控制NextLevel字段)
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireBucketNodeNextLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
return Interlocked.CompareExchange(ref node->NextLock, thread, 0) == 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void AcquireBucketNodeNextLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->NextLock) != thread)
|
||||
{
|
||||
while (Interlocked.CompareExchange(ref node->NextLock, thread, 0) != 0) {
|
||||
Thread.Sleep(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodeNextLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->NextLock) == thread) {
|
||||
Volatile.Write(ref node->NextLock, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// BucketNode 双锁组合操作
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireBucketNodeBothLocks(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (TryAcquireBucketNodePrevLock(node))
|
||||
{
|
||||
if (TryAcquireBucketNodeNextLock(node))
|
||||
{
|
||||
return true;
|
||||
} else
|
||||
{
|
||||
ReleaseBucketNodePrevLock(node); // 回滚
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodeBothLocks(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
ReleaseBucketNodePrevLock(node);
|
||||
ReleaseBucketNodeNextLock(node);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void AcquireBucketNodeBothLocks(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
AcquireBucketNodePrevLock(node);
|
||||
AcquireBucketNodeNextLock(node);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
+534
@@ -0,0 +1,534 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="HLSFAllocator.BucketNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace StgSharp.HighPerformance.Memory
|
||||
{
|
||||
public unsafe partial class HybridLayerSegregatedFitAllocator
|
||||
{
|
||||
|
||||
private static void AcquireBucketNodeSpinLock(BucketNode* node)
|
||||
{
|
||||
// 使用HLSFAllocator的private static方法
|
||||
AcquireBucketNodeBothLocks(node);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize bucket system (called in constructor)
|
||||
/// </summary>
|
||||
private void InitializeBucketSystem()
|
||||
{
|
||||
_bucketHeads = new ulong[levelSize.Length * 3];
|
||||
}
|
||||
|
||||
private void PushLevel(int levelIndex, int sizeIndex, BucketNode* node)
|
||||
{
|
||||
if (node == null || node->EntryRef == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int index = (3 * levelIndex) + sizeIndex;
|
||||
if (Interlocked.CompareExchange(ref _bucketHeads[index], (nuint)node, EmptyHandle) == EmptyHandle)
|
||||
{
|
||||
node->IsInBucket = true;
|
||||
node->Magic = BucketNode.MAGIC_NUMBER;
|
||||
return;
|
||||
} else
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
// 对新节点只需要获取NextLock,因为我们要设置它的NextLevel
|
||||
AcquireBucketNodeNextLock(node);
|
||||
ulong head = Volatile.Read(ref _bucketHeads[index]);
|
||||
node->NextLevel = head;
|
||||
BucketNode* headNode = (BucketNode*)head;
|
||||
|
||||
try
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref _bucketHeads[index], (nuint)node, head) == head)
|
||||
{
|
||||
// 对头节点只需要获取PrevLock,因为我们要设置它的PreviousLevel
|
||||
if (headNode != null && !TryAcquireBucketNodePrevLock(headNode))
|
||||
{
|
||||
// reset state and retry
|
||||
_ = Interlocked.CompareExchange(ref _bucketHeads[index], head, (nuint)node);
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
node->IsInBucket = true;
|
||||
node->Magic = BucketNode.MAGIC_NUMBER;
|
||||
if (headNode != null) {
|
||||
headNode->PreviousLevel = (ulong)node;
|
||||
}
|
||||
return;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (headNode != null) {
|
||||
ReleaseBucketNodePrevLock(headNode);
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
ReleaseBucketNodeNextLock(node);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据锁类型释放BucketNode锁
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodeLockByType(BucketNode* node, byte lockType)
|
||||
{
|
||||
switch (lockType)
|
||||
{
|
||||
case 0:
|
||||
ReleaseBucketNodePrevLock(node);
|
||||
break; // PrevLock
|
||||
case 1:
|
||||
ReleaseBucketNodeBothLocks(node);
|
||||
break; // BothLocks
|
||||
case 2:
|
||||
ReleaseBucketNodeNextLock(node);
|
||||
break; // NextLock
|
||||
}
|
||||
}
|
||||
|
||||
private static void ReleaseBucketNodeSpinLock(BucketNode* node)
|
||||
{
|
||||
// 使用HLSFAllocator的private static方法
|
||||
ReleaseBucketNodeBothLocks(node);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 按地址顺序释放BucketNode锁
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseOrderedBucketLocks(BucketNode* previous, BucketNode* node, BucketNode* next)
|
||||
{
|
||||
// 直接释放,顺序不重要
|
||||
if (previous != null)
|
||||
{
|
||||
ReleaseBucketNodeNextLock(previous);
|
||||
}
|
||||
if (node != null) {
|
||||
ReleaseBucketNodeBothLocks(node);
|
||||
}
|
||||
if (next != null) {
|
||||
ReleaseBucketNodePrevLock(next);
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveFromBucket(int levelIndex, int sizeIndex, BucketNode* node)
|
||||
{
|
||||
int index = (3 * levelIndex) + sizeIndex;
|
||||
while (true)
|
||||
{
|
||||
// 检查是否是栈顶节点
|
||||
if ((BucketNode*)Volatile.Read(ref _bucketHeads[index]) == node)
|
||||
{
|
||||
// 栈顶节点直接使用TryPopLevel
|
||||
if (TryPopLevel(levelIndex, sizeIndex, out _))
|
||||
{
|
||||
return;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// 中间或底部节点的删除操作
|
||||
// 获取当前节点的前后指针(无锁读取)
|
||||
ulong p = Volatile.Read(ref node->PreviousLevel);
|
||||
ulong n = Volatile.Read(ref node->NextLevel);
|
||||
BucketNode* previous = (BucketNode*)p;
|
||||
BucketNode* next = (BucketNode*)n;
|
||||
|
||||
// 直接抢锁策略:按地址顺序获取锁,避免死锁
|
||||
if (!TryAcquireOrderedBucketLocks(previous, node, next))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// 验证链表结构仍然有效(防止ABA问题)
|
||||
if (Volatile.Read(ref node->PreviousLevel) != p || Volatile.Read(ref node->NextLevel) != n)
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
// 执行链表操作
|
||||
if (previous != null)
|
||||
{
|
||||
previous->NextLevel = n;
|
||||
}
|
||||
if (next != null) {
|
||||
next->PreviousLevel = p;
|
||||
}
|
||||
|
||||
node->NextLevel = EmptyHandle;
|
||||
node->PreviousLevel = EmptyHandle;
|
||||
node->IsInBucket = false;
|
||||
return;
|
||||
}
|
||||
finally
|
||||
{
|
||||
ReleaseOrderedBucketLocks(previous, node, next);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool TryAcquireBucketNodeSpinLock(BucketNode* node)
|
||||
{
|
||||
// 使用HLSFAllocator的private static方法
|
||||
return TryAcquireBucketNodeBothLocks(node);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 按地址顺序获取BucketNode锁,避免死锁
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireOrderedBucketLocks(BucketNode* previous, BucketNode* node, BucketNode* next)
|
||||
{
|
||||
// 创建排序数组(使用nuint数组存储地址和锁类型)
|
||||
nuint prevAddr = (nuint)previous;
|
||||
nuint nodeAddr = (nuint)node;
|
||||
nuint nextAddr = (nuint)next;
|
||||
|
||||
|
||||
// 使用简单的比较来确定锁的顺序
|
||||
if (previous != null && node != null && next != null)
|
||||
{
|
||||
// 三个节点都存在,按地址排序
|
||||
if (prevAddr < nodeAddr && nodeAddr < nextAddr)
|
||||
{
|
||||
// previous -> node -> next
|
||||
return TryAcquireBucketNodeNextLock(previous) &&
|
||||
TryAcquireBucketNodeBothLocks(node) &&
|
||||
TryAcquireBucketNodePrevLock(next);
|
||||
} else if (prevAddr < nextAddr && nextAddr < nodeAddr)
|
||||
{
|
||||
// previous -> next -> node
|
||||
return TryAcquireBucketNodeNextLock(previous) &&
|
||||
TryAcquireBucketNodePrevLock(next) &&
|
||||
TryAcquireBucketNodeBothLocks(node);
|
||||
} else if (nodeAddr < prevAddr && prevAddr < nextAddr)
|
||||
{
|
||||
// node -> previous -> next
|
||||
return TryAcquireBucketNodeBothLocks(node) &&
|
||||
TryAcquireBucketNodeNextLock(previous) &&
|
||||
TryAcquireBucketNodePrevLock(next);
|
||||
} else if (nodeAddr < nextAddr && nextAddr < prevAddr)
|
||||
{
|
||||
// node -> next -> previous
|
||||
return TryAcquireBucketNodeBothLocks(node) &&
|
||||
TryAcquireBucketNodePrevLock(next) &&
|
||||
TryAcquireBucketNodeNextLock(previous);
|
||||
} else if (nextAddr < prevAddr && prevAddr < nodeAddr)
|
||||
{
|
||||
// next -> previous -> node
|
||||
return TryAcquireBucketNodePrevLock(next) &&
|
||||
TryAcquireBucketNodeNextLock(previous) &&
|
||||
TryAcquireBucketNodeBothLocks(node);
|
||||
} else // nextAddr < nodeAddr && nodeAddr < prevAddr
|
||||
{
|
||||
// next -> node -> previous
|
||||
return TryAcquireBucketNodePrevLock(next) &&
|
||||
TryAcquireBucketNodeBothLocks(node) &&
|
||||
TryAcquireBucketNodeNextLock(previous);
|
||||
}
|
||||
} else if (previous != null && node != null)
|
||||
{
|
||||
// 只有previous和node
|
||||
if (prevAddr < nodeAddr)
|
||||
{
|
||||
return TryAcquireBucketNodeNextLock(previous) && TryAcquireBucketNodeBothLocks(node);
|
||||
} else
|
||||
{
|
||||
return TryAcquireBucketNodeBothLocks(node) && TryAcquireBucketNodeNextLock(previous);
|
||||
}
|
||||
} else if (node != null && next != null)
|
||||
{
|
||||
// 只有node和next
|
||||
if (nodeAddr < nextAddr)
|
||||
{
|
||||
return TryAcquireBucketNodeBothLocks(node) && TryAcquireBucketNodePrevLock(next);
|
||||
} else
|
||||
{
|
||||
return TryAcquireBucketNodePrevLock(next) && TryAcquireBucketNodeBothLocks(node);
|
||||
}
|
||||
} else if (node != null)
|
||||
{
|
||||
// 只有node
|
||||
return TryAcquireBucketNodeBothLocks(node);
|
||||
}
|
||||
|
||||
return true; // 没有节点需要锁定
|
||||
}
|
||||
|
||||
private bool TryPopLevel(int levelIndex, int sizeIndex, out BucketNode* node)
|
||||
{
|
||||
int index = (3 * levelIndex) + sizeIndex;
|
||||
while (true)
|
||||
{
|
||||
ulong h = Volatile.Read(ref _bucketHeads[index]);
|
||||
BucketNode* head = (BucketNode*)h;
|
||||
|
||||
if (head == null)
|
||||
{
|
||||
node = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
// 对头节点获取NextLock,因为我们要读取它的NextLevel
|
||||
if (!TryAcquireBucketNodeNextLock(head))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
ulong n = Volatile.Read(ref head->NextLevel);
|
||||
BucketNode* next = (BucketNode*)n;
|
||||
|
||||
try
|
||||
{
|
||||
// 对next节点获取PrevLock,因为我们要修改它的PreviousLevel
|
||||
if (next != null && !TryAcquireBucketNodePrevLock(next))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref _bucketHeads[index], head->NextLevel, h) == h)
|
||||
{
|
||||
node = head;
|
||||
node->IsInBucket = false;
|
||||
node->NextLevel = EmptyHandle;
|
||||
if (next != null) {
|
||||
next->PreviousLevel = EmptyHandle;
|
||||
}
|
||||
return true;
|
||||
} else
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (next != null) {
|
||||
ReleaseBucketNodePrevLock(next);
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
ReleaseBucketNodeNextLock(head);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// BucketNode structure - specialized node for bucket linked lists Stored in main
|
||||
/// allocation area (user-overwritable region)
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Explicit, Size = 40)]
|
||||
internal struct BucketNode
|
||||
{
|
||||
|
||||
public const uint MAGIC_NUMBER = 0xBEEFCAFE; // Magic number for node integrity verification
|
||||
|
||||
[FieldOffset(16)] internal Entry* EntryRef; // Pointer to corresponding Entry
|
||||
[FieldOffset(28)] internal bool IsInBucket; // Whether in bucket
|
||||
[FieldOffset(36)] internal int NextLock; // 后继指针锁(控制NextLevel指针操作)
|
||||
|
||||
// 双锁设计:分离前后指针操作
|
||||
[FieldOffset(32)] internal int PrevLock; // 前驱指针锁(控制PreviousLevel指针操作)
|
||||
[FieldOffset(24)] internal uint Magic; // Magic number verification
|
||||
|
||||
[FieldOffset(0)] internal ulong NextLevel; // Bucket stack linked list: next pointer
|
||||
[FieldOffset(8)] internal ulong PreviousLevel; // Bucket stack linked list: previous pointer
|
||||
|
||||
}
|
||||
|
||||
#region BucketNode Operations
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool IsNullOrEmpty(BucketNode* node)
|
||||
{
|
||||
return node == null || node->Magic != BucketNode.MAGIC_NUMBER;
|
||||
}
|
||||
|
||||
// BucketNode 前驱锁操作(控制PreviousLevel字段)
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireBucketNodePrevLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
return Interlocked.CompareExchange(ref node->PrevLock, thread, 0) == 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void AcquireBucketNodePrevLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->PrevLock) != thread)
|
||||
{
|
||||
while (Interlocked.CompareExchange(ref node->PrevLock, thread, 0) != 0) {
|
||||
Thread.Sleep(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodePrevLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->PrevLock) == thread) {
|
||||
Volatile.Write(ref node->PrevLock, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// BucketNode 后继锁操作(控制NextLevel字段)
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireBucketNodeNextLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
return Interlocked.CompareExchange(ref node->NextLock, thread, 0) == 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void AcquireBucketNodeNextLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->NextLock) != thread)
|
||||
{
|
||||
while (Interlocked.CompareExchange(ref node->NextLock, thread, 0) != 0) {
|
||||
Thread.Sleep(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodeNextLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->NextLock) == thread) {
|
||||
Volatile.Write(ref node->NextLock, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// BucketNode 双锁组合操作
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireBucketNodeBothLocks(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (TryAcquireBucketNodePrevLock(node))
|
||||
{
|
||||
if (TryAcquireBucketNodeNextLock(node))
|
||||
{
|
||||
return true;
|
||||
} else
|
||||
{
|
||||
ReleaseBucketNodePrevLock(node); // 回滚
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodeBothLocks(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
ReleaseBucketNodePrevLock(node);
|
||||
ReleaseBucketNodeNextLock(node);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void AcquireBucketNodeBothLocks(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
AcquireBucketNodePrevLock(node);
|
||||
AcquireBucketNodeNextLock(node);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
+534
@@ -0,0 +1,534 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="HLSFAllocator.BucketNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace StgSharp.HighPerformance.Memory
|
||||
{
|
||||
public unsafe partial class HybridLayerSegregatedFitAllocator
|
||||
{
|
||||
|
||||
private static void AcquireBucketNodeSpinLock(BucketNode* node)
|
||||
{
|
||||
// 使用HLSFAllocator的private static方法
|
||||
AcquireBucketNodeBothLocks(node);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize bucket system (called in constructor)
|
||||
/// </summary>
|
||||
private void InitializeBucketSystem()
|
||||
{
|
||||
_bucketHeads = new ulong[levelSize.Length * 3];
|
||||
}
|
||||
|
||||
private void PushLevel(int levelIndex, int sizeIndex, BucketNode* node)
|
||||
{
|
||||
if (node == null || node->EntryRef == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int index = (3 * levelIndex) + sizeIndex;
|
||||
if (Interlocked.CompareExchange(ref _bucketHeads[index], (nuint)node, EmptyHandle) == EmptyHandle)
|
||||
{
|
||||
node->IsInBucket = true;
|
||||
node->Magic = BucketNode.MAGIC_NUMBER;
|
||||
return;
|
||||
} else
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
// 对新节点只需要获取NextLock,因为我们要设置它的NextLevel
|
||||
AcquireBucketNodeNextLock(node);
|
||||
ulong head = Volatile.Read(ref _bucketHeads[index]);
|
||||
node->NextLevel = head;
|
||||
BucketNode* headNode = (BucketNode*)head;
|
||||
|
||||
try
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref _bucketHeads[index], (nuint)node, head) == head)
|
||||
{
|
||||
// 对头节点只需要获取PrevLock,因为我们要设置它的PreviousLevel
|
||||
if (headNode != null && !TryAcquireBucketNodePrevLock(headNode))
|
||||
{
|
||||
// reset state and retry
|
||||
_ = Interlocked.CompareExchange(ref _bucketHeads[index], head, (nuint)node);
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
node->IsInBucket = true;
|
||||
node->Magic = BucketNode.MAGIC_NUMBER;
|
||||
if (headNode != null) {
|
||||
headNode->PreviousLevel = (ulong)node;
|
||||
}
|
||||
return;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (headNode != null) {
|
||||
ReleaseBucketNodePrevLock(headNode);
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
ReleaseBucketNodeNextLock(node);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据锁类型释放BucketNode锁
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodeLockByType(BucketNode* node, byte lockType)
|
||||
{
|
||||
switch (lockType)
|
||||
{
|
||||
case 0:
|
||||
ReleaseBucketNodePrevLock(node);
|
||||
break; // PrevLock
|
||||
case 1:
|
||||
ReleaseBucketNodeBothLocks(node);
|
||||
break; // BothLocks
|
||||
case 2:
|
||||
ReleaseBucketNodeNextLock(node);
|
||||
break; // NextLock
|
||||
}
|
||||
}
|
||||
|
||||
private static void ReleaseBucketNodeSpinLock(BucketNode* node)
|
||||
{
|
||||
// 使用HLSFAllocator的private static方法
|
||||
ReleaseBucketNodeBothLocks(node);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 按地址顺序释放BucketNode锁
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseOrderedBucketLocks(BucketNode* previous, BucketNode* node, BucketNode* next)
|
||||
{
|
||||
// 直接释放,顺序不重要
|
||||
if (previous != null)
|
||||
{
|
||||
ReleaseBucketNodeNextLock(previous);
|
||||
}
|
||||
if (node != null) {
|
||||
ReleaseBucketNodeBothLocks(node);
|
||||
}
|
||||
if (next != null) {
|
||||
ReleaseBucketNodePrevLock(next);
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveFromBucket(int levelIndex, int sizeIndex, BucketNode* node)
|
||||
{
|
||||
int index = (3 * levelIndex) + sizeIndex;
|
||||
while (true)
|
||||
{
|
||||
// 检查是否是栈顶节点
|
||||
if ((BucketNode*)Volatile.Read(ref _bucketHeads[index]) == node)
|
||||
{
|
||||
// 栈顶节点直接使用TryPopLevel
|
||||
if (TryPopLevel(levelIndex, sizeIndex, out _))
|
||||
{
|
||||
return;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// 中间或底部节点的删除操作
|
||||
// 获取当前节点的前后指针(无锁读取)
|
||||
ulong p = Volatile.Read(ref node->PreviousLevel);
|
||||
ulong n = Volatile.Read(ref node->NextLevel);
|
||||
BucketNode* previous = (BucketNode*)p;
|
||||
BucketNode* next = (BucketNode*)n;
|
||||
|
||||
// 直接抢锁策略:按地址顺序获取锁,避免死锁
|
||||
if (!TryAcquireOrderedBucketLocks(previous, node, next))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// 验证链表结构仍然有效(防止ABA问题)
|
||||
if (Volatile.Read(ref node->PreviousLevel) != p || Volatile.Read(ref node->NextLevel) != n)
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
// 执行链表操作
|
||||
if (previous != null)
|
||||
{
|
||||
previous->NextLevel = n;
|
||||
}
|
||||
if (next != null) {
|
||||
next->PreviousLevel = p;
|
||||
}
|
||||
|
||||
node->NextLevel = EmptyHandle;
|
||||
node->PreviousLevel = EmptyHandle;
|
||||
node->IsInBucket = false;
|
||||
return;
|
||||
}
|
||||
finally
|
||||
{
|
||||
ReleaseOrderedBucketLocks(previous, node, next);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool TryAcquireBucketNodeSpinLock(BucketNode* node)
|
||||
{
|
||||
// 使用HLSFAllocator的private static方法
|
||||
return TryAcquireBucketNodeBothLocks(node);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 按地址顺序获取BucketNode锁,避免死锁
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireOrderedBucketLocks(BucketNode* previous, BucketNode* node, BucketNode* next)
|
||||
{
|
||||
// 创建排序数组(使用nuint数组存储地址和锁类型)
|
||||
nuint prevAddr = (nuint)previous;
|
||||
nuint nodeAddr = (nuint)node;
|
||||
nuint nextAddr = (nuint)next;
|
||||
|
||||
|
||||
// 使用简单的比较来确定锁的顺序
|
||||
if (previous != null && node != null && next != null)
|
||||
{
|
||||
// 三个节点都存在,按地址排序
|
||||
if (prevAddr < nodeAddr && nodeAddr < nextAddr)
|
||||
{
|
||||
// previous -> node -> next
|
||||
return TryAcquireBucketNodeNextLock(previous) &&
|
||||
TryAcquireBucketNodeBothLocks(node) &&
|
||||
TryAcquireBucketNodePrevLock(next);
|
||||
} else if (prevAddr < nextAddr && nextAddr < nodeAddr)
|
||||
{
|
||||
// previous -> next -> node
|
||||
return TryAcquireBucketNodeNextLock(previous) &&
|
||||
TryAcquireBucketNodePrevLock(next) &&
|
||||
TryAcquireBucketNodeBothLocks(node);
|
||||
} else if (nodeAddr < prevAddr && prevAddr < nextAddr)
|
||||
{
|
||||
// node -> previous -> next
|
||||
return TryAcquireBucketNodeBothLocks(node) &&
|
||||
TryAcquireBucketNodeNextLock(previous) &&
|
||||
TryAcquireBucketNodePrevLock(next);
|
||||
} else if (nodeAddr < nextAddr && nextAddr < prevAddr)
|
||||
{
|
||||
// node -> next -> previous
|
||||
return TryAcquireBucketNodeBothLocks(node) &&
|
||||
TryAcquireBucketNodePrevLock(next) &&
|
||||
TryAcquireBucketNodeNextLock(previous);
|
||||
} else if (nextAddr < prevAddr && prevAddr < nodeAddr)
|
||||
{
|
||||
// next -> previous -> node
|
||||
return TryAcquireBucketNodePrevLock(next) &&
|
||||
TryAcquireBucketNodeNextLock(previous) &&
|
||||
TryAcquireBucketNodeBothLocks(node);
|
||||
} else // nextAddr < nodeAddr && nodeAddr < prevAddr
|
||||
{
|
||||
// next -> node -> previous
|
||||
return TryAcquireBucketNodePrevLock(next) &&
|
||||
TryAcquireBucketNodeBothLocks(node) &&
|
||||
TryAcquireBucketNodeNextLock(previous);
|
||||
}
|
||||
} else if (previous != null && node != null)
|
||||
{
|
||||
// 只有previous和node
|
||||
if (prevAddr < nodeAddr)
|
||||
{
|
||||
return TryAcquireBucketNodeNextLock(previous) && TryAcquireBucketNodeBothLocks(node);
|
||||
} else
|
||||
{
|
||||
return TryAcquireBucketNodeBothLocks(node) && TryAcquireBucketNodeNextLock(previous);
|
||||
}
|
||||
} else if (node != null && next != null)
|
||||
{
|
||||
// 只有node和next
|
||||
if (nodeAddr < nextAddr)
|
||||
{
|
||||
return TryAcquireBucketNodeBothLocks(node) && TryAcquireBucketNodePrevLock(next);
|
||||
} else
|
||||
{
|
||||
return TryAcquireBucketNodePrevLock(next) && TryAcquireBucketNodeBothLocks(node);
|
||||
}
|
||||
} else if (node != null)
|
||||
{
|
||||
// 只有node
|
||||
return TryAcquireBucketNodeBothLocks(node);
|
||||
}
|
||||
|
||||
return true; // 没有节点需要锁定
|
||||
}
|
||||
|
||||
private bool TryPopLevel(int levelIndex, int sizeIndex, out BucketNode* node)
|
||||
{
|
||||
int index = (3 * levelIndex) + sizeIndex;
|
||||
while (true)
|
||||
{
|
||||
ulong h = Volatile.Read(ref _bucketHeads[index]);
|
||||
BucketNode* head = (BucketNode*)h;
|
||||
|
||||
if (head == null)
|
||||
{
|
||||
node = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
// 对头节点获取NextLock,因为我们要读取它的NextLevel
|
||||
if (!TryAcquireBucketNodeNextLock(head))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
ulong n = Volatile.Read(ref head->NextLevel);
|
||||
BucketNode* next = (BucketNode*)n;
|
||||
|
||||
try
|
||||
{
|
||||
// 对next节点获取PrevLock,因为我们要修改它的PreviousLevel
|
||||
if (next != null && !TryAcquireBucketNodePrevLock(next))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref _bucketHeads[index], head->NextLevel, h) == h)
|
||||
{
|
||||
node = head;
|
||||
node->IsInBucket = false;
|
||||
node->NextLevel = EmptyHandle;
|
||||
if (next != null) {
|
||||
next->PreviousLevel = EmptyHandle;
|
||||
}
|
||||
return true;
|
||||
} else
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (next != null) {
|
||||
ReleaseBucketNodePrevLock(next);
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
ReleaseBucketNodeNextLock(head);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// BucketNode structure - specialized node for bucket linked lists Stored in main
|
||||
/// allocation area (user-overwritable region)
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Explicit, Size = 40)]
|
||||
internal struct BucketNode
|
||||
{
|
||||
|
||||
public const uint MAGIC_NUMBER = 0xBEEFCAFE; // Magic number for node integrity verification
|
||||
|
||||
[FieldOffset(16)] internal Entry* EntryRef; // Pointer to corresponding Entry
|
||||
[FieldOffset(28)] internal bool IsInBucket; // Whether in bucket
|
||||
[FieldOffset(36)] internal int NextLock; // 后继指针锁(控制NextLevel指针操作)
|
||||
|
||||
// 双锁设计:分离前后指针操作
|
||||
[FieldOffset(32)] internal int PrevLock; // 前驱指针锁(控制PreviousLevel指针操作)
|
||||
[FieldOffset(24)] internal uint Magic; // Magic number verification
|
||||
|
||||
[FieldOffset(0)] internal ulong NextLevel; // Bucket stack linked list: next pointer
|
||||
[FieldOffset(8)] internal ulong PreviousLevel; // Bucket stack linked list: previous pointer
|
||||
|
||||
}
|
||||
|
||||
#region BucketNode Operations
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool IsNullOrEmpty(BucketNode* node)
|
||||
{
|
||||
return node == null || node->Magic != BucketNode.MAGIC_NUMBER;
|
||||
}
|
||||
|
||||
// BucketNode 前驱锁操作(控制PreviousLevel字段)
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireBucketNodePrevLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
return Interlocked.CompareExchange(ref node->PrevLock, thread, 0) == 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void AcquireBucketNodePrevLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->PrevLock) != thread)
|
||||
{
|
||||
while (Interlocked.CompareExchange(ref node->PrevLock, thread, 0) != 0) {
|
||||
Thread.Sleep(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodePrevLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->PrevLock) == thread) {
|
||||
Volatile.Write(ref node->PrevLock, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// BucketNode 后继锁操作(控制NextLevel字段)
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireBucketNodeNextLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
return Interlocked.CompareExchange(ref node->NextLock, thread, 0) == 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void AcquireBucketNodeNextLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->NextLock) != thread)
|
||||
{
|
||||
while (Interlocked.CompareExchange(ref node->NextLock, thread, 0) != 0) {
|
||||
Thread.Sleep(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodeNextLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->NextLock) == thread) {
|
||||
Volatile.Write(ref node->NextLock, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// BucketNode 双锁组合操作
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireBucketNodeBothLocks(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (TryAcquireBucketNodePrevLock(node))
|
||||
{
|
||||
if (TryAcquireBucketNodeNextLock(node))
|
||||
{
|
||||
return true;
|
||||
} else
|
||||
{
|
||||
ReleaseBucketNodePrevLock(node); // 回滚
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodeBothLocks(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
ReleaseBucketNodePrevLock(node);
|
||||
ReleaseBucketNodeNextLock(node);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void AcquireBucketNodeBothLocks(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
AcquireBucketNodePrevLock(node);
|
||||
AcquireBucketNodeNextLock(node);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
+567
@@ -0,0 +1,567 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="HLSFAllocator.BucketNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace StgSharp.HighPerformance.Memory
|
||||
{
|
||||
public unsafe partial class HybridLayerSegregatedFitAllocator
|
||||
{
|
||||
|
||||
private static void AcquireBucketNodeSpinLock(BucketNode* node)
|
||||
{
|
||||
// 使用HLSFAllocator的private static方法
|
||||
AcquireBucketNodeBothLocks(node);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize bucket system (called in constructor)
|
||||
/// </summary>
|
||||
private void InitializeBucketSystem()
|
||||
{
|
||||
_bucketHeads = new ulong[levelSize.Length * 3];
|
||||
}
|
||||
|
||||
private void PushLevel(int levelIndex, int sizeIndex, BucketNode* node)
|
||||
{
|
||||
if (node == null || node->EntryRef == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int index = (3 * levelIndex) + sizeIndex;
|
||||
if (Interlocked.CompareExchange(ref _bucketHeads[index], (nuint)node, EmptyHandle) == EmptyHandle)
|
||||
{
|
||||
node->IsInBucket = true;
|
||||
node->Magic = BucketNode.MAGIC_NUMBER;
|
||||
return;
|
||||
} else
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
// 对新节点只需要获取NextLock,因为我们要设置它的NextLevel
|
||||
AcquireBucketNodeNextLock(node);
|
||||
ulong head = Volatile.Read(ref _bucketHeads[index]);
|
||||
node->NextLevel = head;
|
||||
BucketNode* headNode = (BucketNode*)head;
|
||||
|
||||
try
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref _bucketHeads[index], (nuint)node, head) == head)
|
||||
{
|
||||
// 对头节点只需要获取PrevLock,因为我们要设置它的PreviousLevel
|
||||
if (headNode != null && !TryAcquireBucketNodePrevLock(headNode))
|
||||
{
|
||||
// reset state and retry
|
||||
_ = Interlocked.CompareExchange(ref _bucketHeads[index], head, (nuint)node);
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
node->IsInBucket = true;
|
||||
node->Magic = BucketNode.MAGIC_NUMBER;
|
||||
if (headNode != null) {
|
||||
headNode->PreviousLevel = (ulong)node;
|
||||
}
|
||||
return;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (headNode != null) {
|
||||
ReleaseBucketNodePrevLock(headNode);
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
ReleaseBucketNodeNextLock(node);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ReleaseBucketNodeSpinLock(BucketNode* node)
|
||||
{
|
||||
// 使用HLSFAllocator的private static方法
|
||||
ReleaseBucketNodeBothLocks(node);
|
||||
}
|
||||
|
||||
private void RemoveFromBucket(int levelIndex, int sizeIndex, BucketNode* node)
|
||||
{
|
||||
int index = (3 * levelIndex) + sizeIndex;
|
||||
while (true)
|
||||
{
|
||||
// 检查是否是栈顶节点
|
||||
if ((BucketNode*)Volatile.Read(ref _bucketHeads[index]) == node)
|
||||
{
|
||||
// 栈顶节点直接使用TryPopLevel
|
||||
if (TryPopLevel(levelIndex, sizeIndex, out _))
|
||||
{
|
||||
return;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// 中间或底部节点的删除操作
|
||||
// 获取当前节点的前后指针(只读操作,暂时不加锁)
|
||||
ulong p = Volatile.Read(ref node->PreviousLevel);
|
||||
ulong n = Volatile.Read(ref node->NextLevel);
|
||||
BucketNode* previous = (BucketNode*)p;
|
||||
BucketNode* next = (BucketNode*)n;
|
||||
|
||||
|
||||
// 按照地址顺序获取锁,避免死锁
|
||||
BucketNode* firstLock = null, secondLock = null, thirdLock = null;
|
||||
bool needPrevNextLock = false, needNodeBothLocks = false, needNextPrevLock = false;
|
||||
|
||||
if (previous != null && next != null)
|
||||
{
|
||||
// 中间节点:需要修改前驱的next和后继的prev
|
||||
if ((ulong)previous < (ulong)node && (ulong)node < (ulong)next)
|
||||
{
|
||||
firstLock = previous;
|
||||
needPrevNextLock = true;
|
||||
secondLock = node;
|
||||
needNodeBothLocks = true;
|
||||
thirdLock = next;
|
||||
needNextPrevLock = true;
|
||||
} else if ((ulong)previous < (ulong)next && (ulong)next < (ulong)node)
|
||||
{
|
||||
firstLock = previous;
|
||||
needPrevNextLock = true;
|
||||
secondLock = next;
|
||||
needNextPrevLock = true;
|
||||
thirdLock = node;
|
||||
needNodeBothLocks = true;
|
||||
} else // other cases
|
||||
{
|
||||
firstLock = next;
|
||||
needNextPrevLock = true;
|
||||
secondLock = previous;
|
||||
needPrevNextLock = true;
|
||||
thirdLock = node;
|
||||
needNodeBothLocks = true;
|
||||
}
|
||||
} else if (previous != null)
|
||||
{
|
||||
// 尾节点:只需要修改前驱的next
|
||||
if ((ulong)previous < (ulong)node)
|
||||
{
|
||||
firstLock = previous;
|
||||
needPrevNextLock = true;
|
||||
secondLock = node;
|
||||
needNodeBothLocks = true;
|
||||
} else
|
||||
{
|
||||
firstLock = node;
|
||||
needNodeBothLocks = true;
|
||||
secondLock = previous;
|
||||
needPrevNextLock = true;
|
||||
}
|
||||
} else
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
bool acquired = false;
|
||||
try
|
||||
{
|
||||
if (firstLock != null)
|
||||
{
|
||||
if (firstLock == previous && needPrevNextLock)
|
||||
{
|
||||
if (!TryAcquireBucketNodeNextLock(firstLock))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
} else if (firstLock == next && needNextPrevLock)
|
||||
{
|
||||
if (!TryAcquireBucketNodePrevLock(firstLock))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
} else if (firstLock == node && needNodeBothLocks)
|
||||
{
|
||||
if (!TryAcquireBucketNodeBothLocks(firstLock))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (secondLock != null)
|
||||
{
|
||||
if (secondLock == previous && needPrevNextLock)
|
||||
{
|
||||
if (!TryAcquireBucketNodeNextLock(secondLock))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
} else if (secondLock == next && needNextPrevLock)
|
||||
{
|
||||
if (!TryAcquireBucketNodePrevLock(secondLock))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
} else if (secondLock == node && needNodeBothLocks)
|
||||
{
|
||||
if (!TryAcquireBucketNodeBothLocks(secondLock))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (thirdLock != null)
|
||||
{
|
||||
if (thirdLock == previous && needPrevNextLock)
|
||||
{
|
||||
if (!TryAcquireBucketNodeNextLock(thirdLock))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
} else if (thirdLock == next && needNextPrevLock)
|
||||
{
|
||||
if (!TryAcquireBucketNodePrevLock(thirdLock))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
} else if (thirdLock == node && needNodeBothLocks)
|
||||
{
|
||||
if (!TryAcquireBucketNodeBothLocks(thirdLock))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
acquired = true;
|
||||
|
||||
|
||||
// 执行链表操作
|
||||
if (previous != null)
|
||||
{
|
||||
previous->NextLevel = n;
|
||||
}
|
||||
if (next != null) {
|
||||
next->PreviousLevel = p;
|
||||
}
|
||||
node->NextLevel = EmptyHandle;
|
||||
node->PreviousLevel = EmptyHandle;
|
||||
node->IsInBucket = false;
|
||||
return;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (acquired)
|
||||
{
|
||||
// 释放锁
|
||||
if (thirdLock == previous && needPrevNextLock)
|
||||
{
|
||||
ReleaseBucketNodeNextLock(thirdLock);
|
||||
} else if (thirdLock == next && needNextPrevLock)
|
||||
{
|
||||
ReleaseBucketNodePrevLock(thirdLock);
|
||||
} else if (thirdLock == node && needNodeBothLocks) {
|
||||
ReleaseBucketNodeBothLocks(thirdLock);
|
||||
}
|
||||
|
||||
if (secondLock == previous && needPrevNextLock)
|
||||
{
|
||||
ReleaseBucketNodeNextLock(secondLock);
|
||||
} else if (secondLock == next && needNextPrevLock)
|
||||
{
|
||||
ReleaseBucketNodePrevLock(secondLock);
|
||||
} else if (secondLock == node && needNodeBothLocks) {
|
||||
ReleaseBucketNodeBothLocks(secondLock);
|
||||
}
|
||||
|
||||
if (firstLock == previous && needPrevNextLock)
|
||||
{
|
||||
ReleaseBucketNodeNextLock(firstLock);
|
||||
} else if (firstLock == next && needNextPrevLock)
|
||||
{
|
||||
ReleaseBucketNodePrevLock(firstLock);
|
||||
} else if (firstLock == node && needNodeBothLocks) {
|
||||
ReleaseBucketNodeBothLocks(firstLock);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool TryAcquireBucketNodeSpinLock(BucketNode* node)
|
||||
{
|
||||
// 使用HLSFAllocator的private static方法
|
||||
return TryAcquireBucketNodeBothLocks(node);
|
||||
}
|
||||
|
||||
private bool TryPopLevel(int levelIndex, int sizeIndex, out BucketNode* node)
|
||||
{
|
||||
int index = (3 * levelIndex) + sizeIndex;
|
||||
while (true)
|
||||
{
|
||||
ulong h = Volatile.Read(ref _bucketHeads[index]);
|
||||
BucketNode* head = (BucketNode*)h;
|
||||
|
||||
if (head == null)
|
||||
{
|
||||
node = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
// 对头节点获取NextLock,因为我们要读取它的NextLevel
|
||||
if (!TryAcquireBucketNodeNextLock(head))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
ulong n = Volatile.Read(ref head->NextLevel);
|
||||
BucketNode* next = (BucketNode*)n;
|
||||
|
||||
try
|
||||
{
|
||||
// 对next节点获取PrevLock,因为我们要修改它的PreviousLevel
|
||||
if (next != null && !TryAcquireBucketNodePrevLock(next))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref _bucketHeads[index], head->NextLevel, h) == h)
|
||||
{
|
||||
node = head;
|
||||
node->IsInBucket = false;
|
||||
node->NextLevel = EmptyHandle;
|
||||
if (next != null) {
|
||||
next->PreviousLevel = EmptyHandle;
|
||||
}
|
||||
return true;
|
||||
} else
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (next != null) {
|
||||
ReleaseBucketNodePrevLock(next);
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
ReleaseBucketNodeNextLock(head);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// BucketNode structure - specialized node for bucket linked lists Stored in main
|
||||
/// allocation area (user-overwritable region)
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Explicit, Size = 40)]
|
||||
internal struct BucketNode
|
||||
{
|
||||
|
||||
public const uint MAGIC_NUMBER = 0xBEEFCAFE; // Magic number for node integrity verification
|
||||
|
||||
[FieldOffset(16)] internal Entry* EntryRef; // Pointer to corresponding Entry
|
||||
[FieldOffset(28)] internal bool IsInBucket; // Whether in bucket
|
||||
[FieldOffset(36)] internal int NextLock; // 后继指针锁(控制NextLevel指针操作)
|
||||
|
||||
// 双锁设计:分离前后指针操作
|
||||
[FieldOffset(32)] internal int PrevLock; // 前驱指针锁(控制PreviousLevel指针操作)
|
||||
[FieldOffset(24)] internal uint Magic; // Magic number verification
|
||||
|
||||
[FieldOffset(0)] internal ulong NextLevel; // Bucket stack linked list: next pointer
|
||||
[FieldOffset(8)] internal ulong PreviousLevel; // Bucket stack linked list: previous pointer
|
||||
|
||||
}
|
||||
|
||||
#region BucketNode Operations
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool IsNullOrEmpty(BucketNode* node)
|
||||
{
|
||||
return node == null || node->Magic != BucketNode.MAGIC_NUMBER;
|
||||
}
|
||||
|
||||
// BucketNode 前驱锁操作(控制PreviousLevel字段)
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireBucketNodePrevLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
return Interlocked.CompareExchange(ref node->PrevLock, thread, 0) == 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void AcquireBucketNodePrevLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->PrevLock) != thread)
|
||||
{
|
||||
while (Interlocked.CompareExchange(ref node->PrevLock, thread, 0) != 0) {
|
||||
Thread.Sleep(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodePrevLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->PrevLock) == thread) {
|
||||
Volatile.Write(ref node->PrevLock, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// BucketNode 后继锁操作(控制NextLevel字段)
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireBucketNodeNextLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
return Interlocked.CompareExchange(ref node->NextLock, thread, 0) == 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void AcquireBucketNodeNextLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->NextLock) != thread)
|
||||
{
|
||||
while (Interlocked.CompareExchange(ref node->NextLock, thread, 0) != 0) {
|
||||
Thread.Sleep(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodeNextLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->NextLock) == thread) {
|
||||
Volatile.Write(ref node->NextLock, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// BucketNode 双锁组合操作
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireBucketNodeBothLocks(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (TryAcquireBucketNodePrevLock(node))
|
||||
{
|
||||
if (TryAcquireBucketNodeNextLock(node))
|
||||
{
|
||||
return true;
|
||||
} else
|
||||
{
|
||||
ReleaseBucketNodePrevLock(node); // 回滚
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodeBothLocks(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
ReleaseBucketNodePrevLock(node);
|
||||
ReleaseBucketNodeNextLock(node);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void AcquireBucketNodeBothLocks(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
AcquireBucketNodePrevLock(node);
|
||||
AcquireBucketNodeNextLock(node);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
+523
@@ -0,0 +1,523 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="HLSFAllocator.BucketNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace StgSharp.HighPerformance.Memory
|
||||
{
|
||||
public unsafe partial class HybridLayerSegregatedFitAllocator
|
||||
{
|
||||
|
||||
private static void AcquireBucketNodeSpinLock(BucketNode* node)
|
||||
{
|
||||
// 使用HLSFAllocator的private static方法
|
||||
AcquireBucketNodeBothLocks(node);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize bucket system (called in constructor)
|
||||
/// </summary>
|
||||
private void InitializeBucketSystem()
|
||||
{
|
||||
_bucketHeads = new ulong[levelSize.Length * 3];
|
||||
}
|
||||
|
||||
private void PushLevel(int levelIndex, int sizeIndex, BucketNode* node)
|
||||
{
|
||||
if (node == null || node->EntryRef == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int index = (3 * levelIndex) + sizeIndex;
|
||||
if (Interlocked.CompareExchange(ref _bucketHeads[index], (nuint)node, EmptyHandle) == EmptyHandle)
|
||||
{
|
||||
node->IsInBucket = true;
|
||||
node->Magic = BucketNode.MAGIC_NUMBER;
|
||||
return;
|
||||
} else
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
// 对新节点只需要获取NextLock,因为我们要设置它的NextLevel
|
||||
AcquireBucketNodeNextLock(node);
|
||||
ulong head = Volatile.Read(ref _bucketHeads[index]);
|
||||
node->NextLevel = head;
|
||||
BucketNode* headNode = (BucketNode*)head;
|
||||
|
||||
try
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref _bucketHeads[index], (nuint)node, head) == head)
|
||||
{
|
||||
// 对头节点只需要获取PrevLock,因为我们要设置它的PreviousLevel
|
||||
if (headNode != null && !TryAcquireBucketNodePrevLock(headNode))
|
||||
{
|
||||
// reset state and retry
|
||||
_ = Interlocked.CompareExchange(ref _bucketHeads[index], head, (nuint)node);
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
node->IsInBucket = true;
|
||||
node->Magic = BucketNode.MAGIC_NUMBER;
|
||||
if (headNode != null) {
|
||||
headNode->PreviousLevel = (ulong)node;
|
||||
}
|
||||
return;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (headNode != null) {
|
||||
ReleaseBucketNodePrevLock(headNode);
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
ReleaseBucketNodeNextLock(node);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据锁类型释放BucketNode锁
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodeLockByType(BucketNode* node, byte lockType)
|
||||
{
|
||||
switch (lockType)
|
||||
{
|
||||
case 0:
|
||||
ReleaseBucketNodePrevLock(node);
|
||||
break; // PrevLock
|
||||
case 1:
|
||||
ReleaseBucketNodeBothLocks(node);
|
||||
break; // BothLocks
|
||||
case 2:
|
||||
ReleaseBucketNodeNextLock(node);
|
||||
break; // NextLock
|
||||
}
|
||||
}
|
||||
|
||||
private static void ReleaseBucketNodeSpinLock(BucketNode* node)
|
||||
{
|
||||
// 使用HLSFAllocator的private static方法
|
||||
ReleaseBucketNodeBothLocks(node);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 按地址顺序释放BucketNode锁
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseOrderedBucketLocks(BucketNode* previous, BucketNode* node, BucketNode* next)
|
||||
{
|
||||
// 直接释放,顺序不重要
|
||||
if (previous != null)
|
||||
{
|
||||
ReleaseBucketNodeNextLock(previous);
|
||||
}
|
||||
if (node != null) {
|
||||
ReleaseBucketNodeBothLocks(node);
|
||||
}
|
||||
if (next != null) {
|
||||
ReleaseBucketNodePrevLock(next);
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveFromBucket(int levelIndex, int sizeIndex, BucketNode* node)
|
||||
{
|
||||
int index = (3 * levelIndex) + sizeIndex;
|
||||
while (true)
|
||||
{
|
||||
// 检查是否是栈顶节点
|
||||
if ((BucketNode*)Volatile.Read(ref _bucketHeads[index]) == node)
|
||||
{
|
||||
// 栈顶节点直接使用TryPopLevel
|
||||
if (TryPopLevel(levelIndex, sizeIndex, out _))
|
||||
{
|
||||
return;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// 中间或底部节点的删除操作
|
||||
// 获取当前节点的前后指针(无锁读取)
|
||||
ulong p = Volatile.Read(ref node->PreviousLevel);
|
||||
ulong n = Volatile.Read(ref node->NextLevel);
|
||||
BucketNode* previous = (BucketNode*)p;
|
||||
BucketNode* next = (BucketNode*)n;
|
||||
|
||||
// 直接抢锁策略:按地址顺序获取锁,避免死锁
|
||||
if (!TryAcquireOrderedBucketLocks(previous, node, next))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// 验证链表结构仍然有效(防止ABA问题)
|
||||
if (Volatile.Read(ref node->PreviousLevel) != p || Volatile.Read(ref node->NextLevel) != n)
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
// 执行链表操作
|
||||
if (previous != null)
|
||||
{
|
||||
previous->NextLevel = n;
|
||||
}
|
||||
if (next != null) {
|
||||
next->PreviousLevel = p;
|
||||
}
|
||||
|
||||
node->NextLevel = EmptyHandle;
|
||||
node->PreviousLevel = EmptyHandle;
|
||||
node->IsInBucket = false;
|
||||
return;
|
||||
}
|
||||
finally
|
||||
{
|
||||
ReleaseOrderedBucketLocks(previous, node, next);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool TryAcquireBucketNodeSpinLock(BucketNode* node)
|
||||
{
|
||||
// 使用HLSFAllocator的private static方法
|
||||
return TryAcquireBucketNodeBothLocks(node);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 按地址顺序获取BucketNode锁,避免死锁
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireOrderedBucketLocks(BucketNode* previous, BucketNode* node, BucketNode* next)
|
||||
{
|
||||
// 创建排序数组(最多3个非null节点)
|
||||
Span<BucketNode*> nodes = stackalloc BucketNode*[3];
|
||||
Span<byte> lockTypes = stackalloc byte[3]; // 0=prev, 1=both, 2=next
|
||||
int count = 0;
|
||||
|
||||
if (previous != null)
|
||||
{
|
||||
nodes[count] = previous;
|
||||
lockTypes[count] = 2; // previous需要NextLock
|
||||
count++;
|
||||
}
|
||||
if (node != null)
|
||||
{
|
||||
nodes[count] = node;
|
||||
lockTypes[count] = 1; // node需要BothLocks
|
||||
count++;
|
||||
}
|
||||
if (next != null)
|
||||
{
|
||||
nodes[count] = next;
|
||||
lockTypes[count] = 0; // next需要PrevLock
|
||||
count++;
|
||||
}
|
||||
|
||||
|
||||
// 按地址排序(简单冒泡排序,最多3个元素)
|
||||
for (int i = 0; i < count - 1; i++)
|
||||
{
|
||||
for (int j = 0; j < count - i - 1; j++)
|
||||
{
|
||||
if ((ulong)nodes[j] > (ulong)nodes[j + 1])
|
||||
{
|
||||
(nodes[j], nodes[j + 1]) = (nodes[j + 1], nodes[j]);
|
||||
(lockTypes[j], lockTypes[j + 1]) = (lockTypes[j + 1], lockTypes[j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 按顺序尝试获取锁
|
||||
int acquired = 0;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
bool success = lockTypes[i] switch
|
||||
{
|
||||
0 => TryAcquireBucketNodePrevLock(nodes[i]), // PrevLock
|
||||
1 => TryAcquireBucketNodeBothLocks(nodes[i]), // BothLocks
|
||||
2 => TryAcquireBucketNodeNextLock(nodes[i]), // NextLock
|
||||
_ => false
|
||||
};
|
||||
|
||||
if (!success)
|
||||
{
|
||||
// 回滚已获取的锁
|
||||
for (int j = acquired - 1; j >= 0; j--)
|
||||
{
|
||||
ReleaseBucketNodeLockByType(nodes[j], lockTypes[j]);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
acquired++;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool TryPopLevel(int levelIndex, int sizeIndex, out BucketNode* node)
|
||||
{
|
||||
int index = (3 * levelIndex) + sizeIndex;
|
||||
while (true)
|
||||
{
|
||||
ulong h = Volatile.Read(ref _bucketHeads[index]);
|
||||
BucketNode* head = (BucketNode*)h;
|
||||
|
||||
if (head == null)
|
||||
{
|
||||
node = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
// 对头节点获取NextLock,因为我们要读取它的NextLevel
|
||||
if (!TryAcquireBucketNodeNextLock(head))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
ulong n = Volatile.Read(ref head->NextLevel);
|
||||
BucketNode* next = (BucketNode*)n;
|
||||
|
||||
try
|
||||
{
|
||||
// 对next节点获取PrevLock,因为我们要修改它的PreviousLevel
|
||||
if (next != null && !TryAcquireBucketNodePrevLock(next))
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref _bucketHeads[index], head->NextLevel, h) == h)
|
||||
{
|
||||
node = head;
|
||||
node->IsInBucket = false;
|
||||
node->NextLevel = EmptyHandle;
|
||||
if (next != null) {
|
||||
next->PreviousLevel = EmptyHandle;
|
||||
}
|
||||
return true;
|
||||
} else
|
||||
{
|
||||
Thread.Sleep(0);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (next != null) {
|
||||
ReleaseBucketNodePrevLock(next);
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
ReleaseBucketNodeNextLock(head);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// BucketNode structure - specialized node for bucket linked lists Stored in main
|
||||
/// allocation area (user-overwritable region)
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Explicit, Size = 40)]
|
||||
internal struct BucketNode
|
||||
{
|
||||
|
||||
public const uint MAGIC_NUMBER = 0xBEEFCAFE; // Magic number for node integrity verification
|
||||
|
||||
[FieldOffset(16)] internal Entry* EntryRef; // Pointer to corresponding Entry
|
||||
[FieldOffset(28)] internal bool IsInBucket; // Whether in bucket
|
||||
[FieldOffset(36)] internal int NextLock; // 后继指针锁(控制NextLevel指针操作)
|
||||
|
||||
// 双锁设计:分离前后指针操作
|
||||
[FieldOffset(32)] internal int PrevLock; // 前驱指针锁(控制PreviousLevel指针操作)
|
||||
[FieldOffset(24)] internal uint Magic; // Magic number verification
|
||||
|
||||
[FieldOffset(0)] internal ulong NextLevel; // Bucket stack linked list: next pointer
|
||||
[FieldOffset(8)] internal ulong PreviousLevel; // Bucket stack linked list: previous pointer
|
||||
|
||||
}
|
||||
|
||||
#region BucketNode Operations
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool IsNullOrEmpty(BucketNode* node)
|
||||
{
|
||||
return node == null || node->Magic != BucketNode.MAGIC_NUMBER;
|
||||
}
|
||||
|
||||
// BucketNode 前驱锁操作(控制PreviousLevel字段)
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireBucketNodePrevLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
return Interlocked.CompareExchange(ref node->PrevLock, thread, 0) == 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void AcquireBucketNodePrevLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->PrevLock) != thread)
|
||||
{
|
||||
while (Interlocked.CompareExchange(ref node->PrevLock, thread, 0) != 0) {
|
||||
Thread.Sleep(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodePrevLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->PrevLock) == thread) {
|
||||
Volatile.Write(ref node->PrevLock, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// BucketNode 后继锁操作(控制NextLevel字段)
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireBucketNodeNextLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
return Interlocked.CompareExchange(ref node->NextLock, thread, 0) == 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void AcquireBucketNodeNextLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->NextLock) != thread)
|
||||
{
|
||||
while (Interlocked.CompareExchange(ref node->NextLock, thread, 0) != 0) {
|
||||
Thread.Sleep(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodeNextLock(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int thread = Environment.CurrentManagedThreadId;
|
||||
if (Volatile.Read(ref node->NextLock) == thread) {
|
||||
Volatile.Write(ref node->NextLock, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// BucketNode 双锁组合操作
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TryAcquireBucketNodeBothLocks(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (TryAcquireBucketNodePrevLock(node))
|
||||
{
|
||||
if (TryAcquireBucketNodeNextLock(node))
|
||||
{
|
||||
return true;
|
||||
} else
|
||||
{
|
||||
ReleaseBucketNodePrevLock(node); // 回滚
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void ReleaseBucketNodeBothLocks(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
ReleaseBucketNodePrevLock(node);
|
||||
ReleaseBucketNodeNextLock(node);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void AcquireBucketNodeBothLocks(BucketNode* node)
|
||||
{
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
AcquireBucketNodePrevLock(node);
|
||||
AcquireBucketNodeNextLock(node);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user