switch C code prefix to NIF
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@@ -47,13 +47,13 @@ namespace Nitload.Graphics.OpenGL
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/// <summary>
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/// <para>Forwards to the native OpenGL entry point.</para>
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/// <para><c>void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);</c></para>
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/// <para><c>void glGetShaderPrecisionFormat(GLenum shaderType, GLenum precisiontype, GLint *range, GLint *precision);</c></para>
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/// <para>See <see href="https://docs.gl/gl4/glGetShaderPrecisionFormat">docs.gl</see>.</para>
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void GetShaderPrecisionFormat(ShaderType shadertype, PrecisionType precisiontype, int* range, int* precision)
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public void GetShaderPrecisionFormat(ShaderType shaderType, PrecisionType precisiontype, int* range, int* precision)
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{
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__context->glGetShaderPrecisionFormat((uint)shadertype, (uint)precisiontype, range, precision);
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__context->glGetShaderPrecisionFormat((uint)shaderType, (uint)precisiontype, range, precision);
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}
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/// <summary>
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@@ -176,24 +176,24 @@ namespace Nitload.Graphics.OpenGL
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/// <summary>
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/// <para>Forwards to the native OpenGL entry point.</para>
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/// <para><c>void glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);</c></para>
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/// <para><c>void glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride);</c></para>
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/// <para>See <see href="https://docs.gl/gl4/glMultiDrawArraysIndirect">docs.gl</see>.</para>
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void MultiDrawArraysIndirect(PrimitiveType mode, void* indirect, int drawcount, int stride)
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public void MultiDrawArraysIndirect(PrimitiveType mode, void* indirect, int drawCount, int stride)
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{
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__context->glMultiDrawArraysIndirect((uint)mode, indirect, drawcount, stride);
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__context->glMultiDrawArraysIndirect((uint)mode, indirect, drawCount, stride);
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}
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/// <summary>
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/// <para>Forwards to the native OpenGL entry point.</para>
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/// <para><c>void glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);</c></para>
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/// <para><c>void glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride);</c></para>
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/// <para>See <see href="https://docs.gl/gl4/glMultiDrawElementsIndirect">docs.gl</see>.</para>
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void MultiDrawElementsIndirect(PrimitiveType mode, DrawElementsType type, void* indirect, int drawcount, int stride)
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public void MultiDrawElementsIndirect(PrimitiveType mode, DrawElementsType type, void* indirect, int drawCount, int stride)
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{
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__context->glMultiDrawElementsIndirect((uint)mode, (uint)type, indirect, drawcount, stride);
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__context->glMultiDrawElementsIndirect((uint)mode, (uint)type, indirect, drawCount, stride);
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}
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/// <summary>
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