add a pre-kP evaluation function in c
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@@ -50,24 +50,13 @@ namespace StgSharp.Graphics
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private protected ViewPort primeArgs;
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internal TimeSpanProvider _timeProvider;
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public (int width, int height) Size
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => (Width, Height);
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}
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public (int width, int height) Size => (Width, Height);
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public abstract bool IsContextSharable { get; }
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public int Height
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => primeArgs.Height;
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}
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public int Height => primeArgs.Height;
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public int Width
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{
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get => primeArgs.Width;
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}
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public int Width => primeArgs.Width;
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public IntPtr Monitor
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{
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@@ -75,10 +64,7 @@ namespace StgSharp.Graphics
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internal set => primeArgs.Monitor = value;
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}
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public string Name
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{
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get => primeArgs.Name;
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}
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public string Name => primeArgs.Name;
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public ViewPort BindedViewPortContext
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{
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@@ -86,11 +72,7 @@ namespace StgSharp.Graphics
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internal set => primeArgs = value;
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}
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internal IntPtr CanvasHandle
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => primeArgs.ViewPortHandle;
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}
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internal IntPtr CanvasHandle => primeArgs.ViewPortHandle;
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internal IntPtr ContextHandle
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{
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@@ -104,29 +86,13 @@ namespace StgSharp.Graphics
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internal set => nativeCamera = value;
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}
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protected float FramePassed
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _timeProvider.CurrentSpan;
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}
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protected float FramePassed => _timeProvider.CurrentSpan;
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protected int PassedFrames
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _timeProvider.CurrentSpan;
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}
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protected int PassedFrames => _timeProvider.CurrentSpan;
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protected float TimePassed
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => (float)_timeProvider.CurrentSecond;
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}
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protected float TimePassed => (float)_timeProvider.CurrentSecond;
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protected TimeSpanProvider TimeProvider
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _timeProvider;
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}
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protected TimeSpanProvider TimeProvider => _timeProvider;
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/// <summary>
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/// Set the Size limit of current form
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@@ -188,9 +154,9 @@ namespace StgSharp.Graphics
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);
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/// <summary>
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/// Get <see cref="Uniform{T}" />(TView is <see cref="Matrix44" />) uniform from a shader.
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/// This uniform will be used as projection matrix of this camera. Additionally, for
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/// multi- shader rendering, each shader requires a uniform, so do not ignore return
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/// Get <see cref="Uniform{T}" />(TView is <see cref="GraphicsMatrix" />) uniform from a
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/// shader. This uniform will be used as projection matrix of this camera. Additionally,
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/// for multi- shader rendering, each shader requires a uniform, so do not ignore return
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/// value of this method.
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/// </summary>
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/// <param _label="source">
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@@ -200,12 +166,12 @@ namespace StgSharp.Graphics
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/// ContextName of projection camera named in shader
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/// </param>
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/// <returns>
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/// <see cref="Uniform{T}" />(TView is <see cref="Matrix44" />) representing projection
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/// matrix in shader program.
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/// <see cref="Uniform{T}" />(TView is <see cref="GraphicsMatrix" />) representing
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/// projection matrix in shader program.
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/// </returns>
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protected abstract Uniform<Matrix44> NativeCameraUniform(
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ShaderProgram source,
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string name
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protected abstract Uniform<GraphicsMatrix> NativeCameraUniform(
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ShaderProgram source,
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string name
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);
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#endregion
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