add a pre-kP evaluation function in c
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@@ -145,8 +145,8 @@ namespace StgSharp.Graphics.OpenGL
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetUniformValue(
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[NotNull] Uniform<Matrix44> uniform,
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Matrix44 mat
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[NotNull] Uniform<GraphicsMatrix> uniform,
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GraphicsMatrix mat
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)
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{
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Context.glUniformMatrix4fv(uniform.id.SignedValue, 1, (byte)0, (float*)&mat);
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