daily update on 20230525 by nitload youmu, ses00001 not solved
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||||||
|
<Lollipop Position="0.2" Collapsed="true" />
|
||||||
|
</Struct>
|
||||||
|
<Struct Name="StgSharp.Math.vec3d" Collapsed="true" BaseTypeListCollapsed="true">
|
||||||
|
<Position X="51.75" Y="9.75" Width="1.5" />
|
||||||
|
<TypeIdentifier>
|
||||||
|
<HashCode>AAAAAAAAAAAAAAAE4CUAAAAAAgAAAIAAAAAAAAAAYiM=</HashCode>
|
||||||
|
<FileName>Math\Linear\vec3d.cs</FileName>
|
||||||
|
</TypeIdentifier>
|
||||||
|
<Lollipop Position="0.2" Collapsed="true" />
|
||||||
|
</Struct>
|
||||||
|
<Struct Name="StgSharp.Math.vec4d" Collapsed="true" BaseTypeListCollapsed="true">
|
||||||
|
<Position X="41.25" Y="10.75" Width="1.5" />
|
||||||
|
<TypeIdentifier>
|
||||||
|
<HashCode>AAAAAAAAAAAAgAAE4AUAAgAAAAAAAIAAAAAAAAAIYiM=</HashCode>
|
||||||
|
<FileName>Math\Linear\vec4d.cs</FileName>
|
||||||
|
</TypeIdentifier>
|
||||||
|
<Lollipop Position="0.2" Collapsed="true" />
|
||||||
|
</Struct>
|
||||||
|
<Enum Name="StgSharp.Graphics.VkStructureType" Collapsed="true">
|
||||||
|
<Position X="44.75" Y="12" Width="1.5" />
|
||||||
|
<TypeIdentifier>
|
||||||
|
<HashCode>AAAAAIAAAAAAQQAAAAAAAAEAAAgQABAAAAAAAAAAAAA=</HashCode>
|
||||||
|
<FileName>Graphics\GL\GLenums.cs</FileName>
|
||||||
|
</TypeIdentifier>
|
||||||
|
</Enum>
|
||||||
|
<Enum Name="StgSharp.Graphics.VkResult" Collapsed="true">
|
||||||
|
<Position X="43" Y="12" Width="1.5" />
|
||||||
|
<TypeIdentifier>
|
||||||
|
<HashCode>CAAAACAAgACAAUAiAAAAUAFwAAAFAAAAQAFABCCAAFA=</HashCode>
|
||||||
|
<FileName>Graphics\GL\GLenums.cs</FileName>
|
||||||
|
</TypeIdentifier>
|
||||||
|
</Enum>
|
||||||
|
<Enum Name="StgSharp.Math.CordinatePlain" Collapsed="true">
|
||||||
|
<Position X="41.25" Y="12" Width="1.5" />
|
||||||
|
<TypeIdentifier>
|
||||||
|
<HashCode>AAAAAAAAAAAAAAAAAAMAAAAAgAAAAAAAAAAAAAAAAAA=</HashCode>
|
||||||
|
<FileName>Math\Linear\Cordination.cs</FileName>
|
||||||
|
</TypeIdentifier>
|
||||||
|
</Enum>
|
||||||
|
<Delegate Name="StgSharp.SensorRuleHandler" Collapsed="true">
|
||||||
|
<Position X="48.25" Y="13" Width="1.5" />
|
||||||
|
<TypeIdentifier>
|
||||||
|
<HashCode>AAAAAAAAAAAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
|
||||||
|
<FileName>Logic\Sensor.cs</FileName>
|
||||||
|
</TypeIdentifier>
|
||||||
|
</Delegate>
|
||||||
|
<Delegate Name="StgSharp.Control.InitWindow" Collapsed="true">
|
||||||
|
<Position X="44.75" Y="13" Width="1.5" />
|
||||||
|
<TypeIdentifier>
|
||||||
|
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAEAAAACAAAAAAAAAA=</HashCode>
|
||||||
|
<FileName>Control\IO\IOpackage.cs</FileName>
|
||||||
|
</TypeIdentifier>
|
||||||
|
</Delegate>
|
||||||
|
<Delegate Name="StgSharp.Geometries.ExpressionHandler" Collapsed="true">
|
||||||
|
<Position X="41.25" Y="13" Width="1.5" />
|
||||||
|
<TypeIdentifier>
|
||||||
|
<HashCode>IAAAAAAAAAAAAADAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
|
||||||
|
<FileName>Geometries\PlainGeometry\ExpressionHandler.cs</FileName>
|
||||||
|
</TypeIdentifier>
|
||||||
|
</Delegate>
|
||||||
|
<Delegate Name="StgSharp.Geometries.GetLocationHandler" Collapsed="true">
|
||||||
|
<Position X="43" Y="13" Width="1.5" />
|
||||||
|
<TypeIdentifier>
|
||||||
|
<HashCode>AAAAAAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
|
||||||
|
<FileName>Geometries\PlainGeometry\GeometryOperation.cs</FileName>
|
||||||
|
</TypeIdentifier>
|
||||||
|
</Delegate>
|
||||||
|
<Delegate Name="StgSharp.Math.ScalarCalcHandler" Collapsed="true">
|
||||||
|
<Position X="46.5" Y="13" Width="1.5" />
|
||||||
|
<TypeIdentifier>
|
||||||
|
<HashCode>AAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
|
||||||
|
<FileName>Math\Scalar\Ctor.cs</FileName>
|
||||||
|
</TypeIdentifier>
|
||||||
|
</Delegate>
|
||||||
|
<Font Name="Microsoft YaHei UI" Size="9" />
|
||||||
|
</ClassDiagram>
|
||||||
@@ -1,15 +1,17 @@
|
|||||||
using StgSharp.Geometries;
|
using StgSharp.Control;
|
||||||
|
using StgSharp.Geometries;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
namespace StgSharp.Control
|
namespace StgSharp
|
||||||
{
|
{
|
||||||
public static class Add
|
public static partial class Instruction
|
||||||
{
|
{
|
||||||
public static void Pool(Pool pool)
|
public static void AddPool(Pool pool)
|
||||||
{
|
{
|
||||||
GameTimeLine.allPool.Add(pool);
|
ProgramTimeLine.allPool.Add(pool);
|
||||||
|
ProgramTimeLine._currentPool = pool;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,13 +1,16 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using StgSharp.Control;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
namespace StgSharp.Control
|
namespace StgSharp
|
||||||
{
|
{
|
||||||
|
|
||||||
public static class Change
|
public static partial class Instruction
|
||||||
{
|
{
|
||||||
|
//method used for chaging the value of paameters will be listed here
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,33 +0,0 @@
|
|||||||
using StgSharp.Entities;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace StgSharp.Control
|
|
||||||
{
|
|
||||||
public static class GameTimeLine
|
|
||||||
{
|
|
||||||
internal static Pool _currentPool;
|
|
||||||
internal static LinkedList<Pool> allPool;
|
|
||||||
public static Counter<uint> tickCounter = new Counter<uint>(0,1,1);
|
|
||||||
internal static TimelineBlock currentOperation;
|
|
||||||
private static bool isPaused;
|
|
||||||
|
|
||||||
internal static void OnRender()
|
|
||||||
{
|
|
||||||
tickCounter.QuickAdd();
|
|
||||||
foreach (Pool p in allPool)
|
|
||||||
{
|
|
||||||
_currentPool = p;
|
|
||||||
if (!isPaused)
|
|
||||||
{
|
|
||||||
currentOperation.OnUpdating();
|
|
||||||
}
|
|
||||||
foreach (EntityPartical b in _currentPool._bulletContainer)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
using StgSharp.Entities;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace StgSharp.Control
|
||||||
|
{
|
||||||
|
public static class ProgramTimeLine
|
||||||
|
{
|
||||||
|
[AllowNull]
|
||||||
|
internal static Pool _currentPool = default;
|
||||||
|
internal static LinkedList<Pool> allPool;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tick counter count the frames passed since the program start.
|
||||||
|
/// </summary>
|
||||||
|
public readonly static Counter<uint> tickCounter = new Counter<uint>(0,1,1);
|
||||||
|
|
||||||
|
[AllowNull]
|
||||||
|
internal static TimelineBlock currentOperation ;
|
||||||
|
private static bool isPaused = false;
|
||||||
|
|
||||||
|
static ProgramTimeLine()
|
||||||
|
{
|
||||||
|
allPool = new LinkedList<Pool>();
|
||||||
|
#if DEBUG
|
||||||
|
Console.WriteLine("Timeline init OK!") ;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void OnRender()
|
||||||
|
{
|
||||||
|
tickCounter.QuickAdd();
|
||||||
|
foreach (Pool p in allPool)
|
||||||
|
{
|
||||||
|
_currentPool = p;
|
||||||
|
if (!isPaused)
|
||||||
|
{
|
||||||
|
currentOperation.OnUpdating();
|
||||||
|
}
|
||||||
|
foreach (EntityPartical b in _currentPool._bulletContainer)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -9,7 +9,7 @@ namespace StgSharp.Control
|
|||||||
{
|
{
|
||||||
public static void Point(Point p)
|
public static void Point(Point p)
|
||||||
{
|
{
|
||||||
GameTimeLine._currentPool.pointContainer.Remove(p);
|
ProgramTimeLine._currentPool.pointContainer.Remove(p);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -43,7 +43,7 @@ namespace StgSharp.Geometries
|
|||||||
|
|
||||||
internal override sealed void OnRender(uint tick)
|
internal override sealed void OnRender(uint tick)
|
||||||
{
|
{
|
||||||
uint nowTick = GameTimeLine.tickCounter._value;
|
uint nowTick = ProgramTimeLine.tickCounter._value;
|
||||||
this.vertex01.Position = RefOrigin.Position + movVertex01Operation(nowTick);
|
this.vertex01.Position = RefOrigin.Position + movVertex01Operation(nowTick);
|
||||||
this.vertex02.Position = RefOrigin.Position + movVertex02Operation(nowTick);
|
this.vertex02.Position = RefOrigin.Position + movVertex02Operation(nowTick);
|
||||||
this.vertex03.Position = 2 * center.Position - vertex01.Position;
|
this.vertex03.Position = 2 * center.Position - vertex01.Position;
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
using StgSharp.Math;
|
using StgSharp.Math;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Data.SqlTypes;
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
@@ -9,7 +10,7 @@ using System.Text;
|
|||||||
|
|
||||||
namespace StgSharp.Geometries
|
namespace StgSharp.Geometries
|
||||||
{
|
{
|
||||||
public unsafe class Point : INode<Point>
|
public unsafe class Point : INode<Point>, INullable
|
||||||
{
|
{
|
||||||
internal vec3d* positionPtr;
|
internal vec3d* positionPtr;
|
||||||
|
|
||||||
@@ -46,12 +47,14 @@ namespace StgSharp.Geometries
|
|||||||
|
|
||||||
public bool IsVertex => isVertex;
|
public bool IsVertex => isVertex;
|
||||||
|
|
||||||
|
bool INullable.IsNull { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 刷新点的位置,即移动点。当该点是某个几何体的从动点时
|
/// Update the coordinate of the point. If this is a moving point,
|
||||||
/// (即点坐标由几何体其他点约束或点参数已经在创建几何体时定义)
|
/// (Points on sides or surface if other geometry items)
|
||||||
/// 请不要再次进行定义,程序将自行忽略此处的代码。
|
/// please do not define any motion here, codes will be ignored by program
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="tick">当前游戏刻</param>
|
/// <param name="tick">Time passes since the program begin, counted by frames</param>
|
||||||
public virtual void Update(uint tick) {}
|
public virtual void Update(uint tick) {}
|
||||||
|
|
||||||
public bool IsInGeometry(IPlainGeometry geo)
|
public bool IsInGeometry(IPlainGeometry geo)
|
||||||
|
|||||||
@@ -70,7 +70,7 @@ namespace StgSharp.Geometries
|
|||||||
|
|
||||||
internal override void OnRender(uint tick)
|
internal override void OnRender(uint tick)
|
||||||
{
|
{
|
||||||
uint nowTick = GameTimeLine.tickCounter._value;
|
uint nowTick = ProgramTimeLine.tickCounter._value;
|
||||||
this.vertex01.Position = RefOrigin.Position + movVertex01Operation(nowTick);
|
this.vertex01.Position = RefOrigin.Position + movVertex01Operation(nowTick);
|
||||||
this.vertex02.Position = RefOrigin.Position + movVertex02Operation(nowTick);
|
this.vertex02.Position = RefOrigin.Position + movVertex02Operation(nowTick);
|
||||||
this.vertex03.Position = RefOrigin.Position + movVertex03Operation(nowTick);
|
this.vertex03.Position = RefOrigin.Position + movVertex03Operation(nowTick);
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
using Steamworks;
using StgSharp.Control;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Text;
namespace StgSharp.Geometries
{
public unsafe class Polygon5 : IPlainGeometry
{
internal Polygon5VertexArray vertexPtrAyyar;
internal Point _refOrigin;
internal readonly Point vertex1;
internal readonly Point vertex2;
internal readonly Point vertex3;
internal readonly Point vertex4;
internal readonly Point vertex5;
internal readonly int _vertexCount;
public override Point RefPoint01 => vertex1;
public override Point RefPoint02 => vertex2;
public override Point RefPoint03 => vertex3;
internal GetLocationHandler movP01Operation = default;
internal GetLocationHandler movP02Operation = default;
internal GetLocationHandler movP03Operation = default;
internal GetLocationHandler movP04Operation = default;
internal GetLocationHandler movP05Operation = default;
public GetLocationHandler MovP01Operation { get => movP01Operation; }
public GetLocationHandler MovP02Operation { get => movP02Operation; }
public GetLocationHandler MovP03Operation { get => movP03Operation; }
public GetLocationHandler MovP04Operation { get => movP04Operation; }
public GetLocationHandler MovP05Operation { get => movP05Operation; }
public unsafe Polygon5()
{
vertexPtrAyyar = internalIO.initPolygon5Vertex();
vertex1 = new Point(vertexPtrAyyar.vertex1);
vertex2 = new Point(vertexPtrAyyar.vertex2);
vertex3 = new Point(vertexPtrAyyar.vertex3);
vertex4 = new Point(vertexPtrAyyar.vertex4);
vertex5 = new Point(vertexPtrAyyar.vertex5);
}
public virtual vec3d movPoint01(uint tick)=> movP01Operation.Invoke(GameTimeLine.tickCounter._value);
public virtual vec3d movPoint02(uint tick)=> movP02Operation.Invoke(GameTimeLine.tickCounter._value);
public virtual vec3d movPoint03(uint tick)=> movP03Operation.Invoke(GameTimeLine.tickCounter._value);
public virtual vec3d movPoint04(uint tick)=> movP04Operation.Invoke(GameTimeLine.tickCounter._value);
public virtual vec3d movPoint05(uint tick)=> movP05Operation.Invoke(GameTimeLine.tickCounter._value);
internal override void OnRender(uint tick)
{
uint nowTick = tick - BornTime;
vertex1.Position = RefOrigin.Position + movPoint01(nowTick);
vertex2.Position = RefOrigin.Position + movPoint02(nowTick);
vertex3.Position = RefOrigin.Position + movPoint03(nowTick);
vertex4.Position = RefOrigin.Position + movPoint04(nowTick);
vertex5.Position = RefOrigin.Position + movPoint05(nowTick);
}
public override Line[] GetAllSides()
{
return new Line[5]
{
new Line(vertex1,vertex2),
new Line(vertex2,vertex3),
new Line(vertex3,vertex4),
new Line(vertex4,vertex5),
new Line(vertex5,vertex1)
};
}
public override Plain GetPlain()
{
return new Plain(vertex1,vertex2,vertex3);
}
}
}
|
using Steamworks;
using StgSharp.Control;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Text;
namespace StgSharp.Geometries
{
public unsafe class Polygon5 : IPlainGeometry
{
internal Polygon5VertexArray vertexPtrAyyar;
internal Point _refOrigin;
internal readonly Point vertex1;
internal readonly Point vertex2;
internal readonly Point vertex3;
internal readonly Point vertex4;
internal readonly Point vertex5;
internal readonly int _vertexCount;
public override Point RefPoint01 => vertex1;
public override Point RefPoint02 => vertex2;
public override Point RefPoint03 => vertex3;
internal GetLocationHandler movP01Operation = default;
internal GetLocationHandler movP02Operation = default;
internal GetLocationHandler movP03Operation = default;
internal GetLocationHandler movP04Operation = default;
internal GetLocationHandler movP05Operation = default;
public GetLocationHandler MovP01Operation { get => movP01Operation; }
public GetLocationHandler MovP02Operation { get => movP02Operation; }
public GetLocationHandler MovP03Operation { get => movP03Operation; }
public GetLocationHandler MovP04Operation { get => movP04Operation; }
public GetLocationHandler MovP05Operation { get => movP05Operation; }
public unsafe Polygon5()
{
vertexPtrAyyar = internalIO.initPolygon5Vertex();
vertex1 = new Point(vertexPtrAyyar.vertex1);
vertex2 = new Point(vertexPtrAyyar.vertex2);
vertex3 = new Point(vertexPtrAyyar.vertex3);
vertex4 = new Point(vertexPtrAyyar.vertex4);
vertex5 = new Point(vertexPtrAyyar.vertex5);
}
public virtual vec3d movPoint01(uint tick)=> movP01Operation.Invoke(ProgramTimeLine.tickCounter._value);
public virtual vec3d movPoint02(uint tick)=> movP02Operation.Invoke(ProgramTimeLine.tickCounter._value);
public virtual vec3d movPoint03(uint tick)=> movP03Operation.Invoke(ProgramTimeLine.tickCounter._value);
public virtual vec3d movPoint04(uint tick)=> movP04Operation.Invoke(ProgramTimeLine.tickCounter._value);
public virtual vec3d movPoint05(uint tick)=> movP05Operation.Invoke(ProgramTimeLine.tickCounter._value);
internal override void OnRender(uint tick)
{
uint nowTick = tick - BornTime;
vertex1.Position = RefOrigin.Position + movPoint01(nowTick);
vertex2.Position = RefOrigin.Position + movPoint02(nowTick);
vertex3.Position = RefOrigin.Position + movPoint03(nowTick);
vertex4.Position = RefOrigin.Position + movPoint04(nowTick);
vertex5.Position = RefOrigin.Position + movPoint05(nowTick);
}
public override Line[] GetAllSides()
{
return new Line[5]
{
new Line(vertex1,vertex2),
new Line(vertex2,vertex3),
new Line(vertex3,vertex4),
new Line(vertex4,vertex5),
new Line(vertex5,vertex1)
};
}
public override Plain GetPlain()
{
return new Plain(vertex1,vertex2,vertex3);
}
}
}
|
||||||
@@ -42,32 +42,32 @@ namespace StgSharp.Geometries
|
|||||||
|
|
||||||
public virtual vec3d movPoint01(uint tick)
|
public virtual vec3d movPoint01(uint tick)
|
||||||
{
|
{
|
||||||
return movP01Operation.Invoke(GameTimeLine.tickCounter._value);
|
return movP01Operation.Invoke(ProgramTimeLine.tickCounter._value);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual vec3d movPoint02(uint tick)
|
public virtual vec3d movPoint02(uint tick)
|
||||||
{
|
{
|
||||||
return movP02Operation.Invoke(GameTimeLine.tickCounter._value);
|
return movP02Operation.Invoke(ProgramTimeLine.tickCounter._value);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual vec3d movPoint03(uint tick)
|
public virtual vec3d movPoint03(uint tick)
|
||||||
{
|
{
|
||||||
return movP03Operation.Invoke(GameTimeLine.tickCounter._value);
|
return movP03Operation.Invoke(ProgramTimeLine.tickCounter._value);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual vec3d movPoint04(uint tick)
|
public virtual vec3d movPoint04(uint tick)
|
||||||
{
|
{
|
||||||
return movP04Operation.Invoke(GameTimeLine.tickCounter._value);
|
return movP04Operation.Invoke(ProgramTimeLine.tickCounter._value);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual vec3d movPoint05(uint tick)
|
public virtual vec3d movPoint05(uint tick)
|
||||||
{
|
{
|
||||||
return movP05Operation.Invoke(GameTimeLine.tickCounter._value);
|
return movP05Operation.Invoke(ProgramTimeLine.tickCounter._value);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual vec3d movPoint06(uint tick)
|
public virtual vec3d movPoint06(uint tick)
|
||||||
{
|
{
|
||||||
return movP06Operation.Invoke(GameTimeLine.tickCounter._value);
|
return movP06Operation.Invoke(ProgramTimeLine.tickCounter._value);
|
||||||
}
|
}
|
||||||
|
|
||||||
internal override void OnRender(uint tick)
|
internal override void OnRender(uint tick)
|
||||||
|
|||||||
@@ -0,0 +1,10 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace StgSharp
|
||||||
|
{
|
||||||
|
public class Square
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using StgSharp;
|
using StgSharp;
|
||||||
|
using StgSharp.Control;
|
||||||
using StgSharp.Math;
|
using StgSharp.Math;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@@ -40,6 +41,25 @@ namespace StgSharp.Geometries
|
|||||||
this.vertex1 = new Point(vertexArray.vertex1Ptr);
|
this.vertex1 = new Point(vertexArray.vertex1Ptr);
|
||||||
this.vertex2 = new Point(vertexArray.vertex2Ptr);
|
this.vertex2 = new Point(vertexArray.vertex2Ptr);
|
||||||
this.vertex3 = new Point(vertexArray.vertex3Ptr);
|
this.vertex3 = new Point(vertexArray.vertex3Ptr);
|
||||||
|
|
||||||
|
Console.WriteLine("vertex ok");
|
||||||
|
Console.WriteLine(ProgramTimeLine._currentPool);
|
||||||
|
/**/
|
||||||
|
ProgramTimeLine._currentPool.pointContainer.Add(vertex1);
|
||||||
|
ProgramTimeLine._currentPool.pointContainer.Add(vertex2);
|
||||||
|
ProgramTimeLine._currentPool.pointContainer.Add(vertex3);
|
||||||
|
/**/
|
||||||
|
}
|
||||||
|
|
||||||
|
public Triangle(
|
||||||
|
vec3d vertex01,
|
||||||
|
vec3d vertex02,
|
||||||
|
vec3d vertex03
|
||||||
|
)
|
||||||
|
{
|
||||||
|
vertex1.Position = vertex01;
|
||||||
|
vertex1.Position = vertex01;
|
||||||
|
vertex1.Position = vertex01;
|
||||||
}
|
}
|
||||||
|
|
||||||
internal override sealed void OnRender(uint tick)
|
internal override sealed void OnRender(uint tick)
|
||||||
|
|||||||
@@ -1,48 +1,74 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data.SqlTypes;
|
||||||
|
using System.Diagnostics.CodeAnalysis;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
namespace StgSharp
|
namespace StgSharp
|
||||||
{
|
{
|
||||||
public abstract class INode<T> where T : INode<T>
|
public abstract class INode<T> where T : INode<T>
|
||||||
{
|
{
|
||||||
|
[NotNull]
|
||||||
protected ContainerNode<T> _id;
|
protected ContainerNode<T> _id;
|
||||||
|
|
||||||
|
[AllowNull]
|
||||||
internal ContainerNode<T> ID { get; }
|
internal ContainerNode<T> ID { get; }
|
||||||
|
|
||||||
internal void setID(ContainerNode<T> id)
|
internal ContainerNode<T> Previous
|
||||||
{
|
{
|
||||||
if (_id!=null)
|
get { return _id._previous; }
|
||||||
{
|
set { _id._previous = value; }
|
||||||
throw new ArgumentException("Cannot set ID twice");
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
|
internal ContainerNode<T> Next
|
||||||
{
|
{
|
||||||
_id = id;
|
get { return _id._next; }
|
||||||
|
set { _id._next = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public INode()
|
||||||
|
{
|
||||||
|
_id = new ContainerNode<T>(this as T);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void SetId(ContainerNode<T> tContainer)
|
||||||
|
{
|
||||||
|
_id = tContainer;
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void SelfDestrcut()
|
internal void SelfDestrcut()
|
||||||
{
|
{
|
||||||
_id._previous._next = _id._next;
|
_id._previous._next = _id._next;
|
||||||
_id._next._previous = _id._previous;
|
_id._next._previous = _id._previous;
|
||||||
this._id = default;
|
_id._next = null;
|
||||||
|
_id._previous = null;
|
||||||
|
GC.Collect();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public class ContainerNode<T> where T : INode<T>
|
public class ContainerNode<T> : INullable where T : INode<T>
|
||||||
{
|
{
|
||||||
internal readonly T _value;
|
internal readonly T _value;
|
||||||
|
|
||||||
|
[AllowNull]
|
||||||
internal ContainerNode<T> _previous;
|
internal ContainerNode<T> _previous;
|
||||||
|
[AllowNull]
|
||||||
internal ContainerNode<T> _next;
|
internal ContainerNode<T> _next;
|
||||||
internal ContainerNode<T> _side;
|
|
||||||
|
internal ContainerNode()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public ContainerNode(T t)
|
public ContainerNode(T t)
|
||||||
{
|
{
|
||||||
_value = t;
|
_value = t;
|
||||||
t.setID(this);
|
_previous = new ContainerNode<T>();
|
||||||
|
_next = new ContainerNode<T>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual ContainerNode<T> Previous
|
public virtual ContainerNode<T> Previous
|
||||||
@@ -57,17 +83,16 @@ namespace StgSharp
|
|||||||
set { _next = value; }
|
set { _next = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public ContainerNode<T> Side
|
|
||||||
{
|
|
||||||
get { return _side; }
|
|
||||||
set { _side = value; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public T Value
|
public T Value
|
||||||
{
|
{
|
||||||
get { return _value; }
|
get { return _value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool IsNull
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
}
|
||||||
|
|
||||||
public void Remove()
|
public void Remove()
|
||||||
{
|
{
|
||||||
_previous.Next = _next;
|
_previous.Next = _next;
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using StgSharp.Logic;
|
using StgSharp.Graphics;
|
||||||
|
using StgSharp.Logic;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@@ -9,43 +10,60 @@ namespace StgSharp
|
|||||||
public class LinkedList<T>:INode<LinkedList<T>>,IEnumerable where T: INode<T>
|
public class LinkedList<T>:INode<LinkedList<T>>,IEnumerable where T: INode<T>
|
||||||
{
|
{
|
||||||
internal readonly ContainerNode<T> _heading;
|
internal readonly ContainerNode<T> _heading;
|
||||||
internal ContainerNode<T> _first;
|
|
||||||
internal ContainerNode<T> _tail;
|
|
||||||
private ContainerNode<T> _cache;
|
private ContainerNode<T> _cache;
|
||||||
|
private bool isEmpty;
|
||||||
|
|
||||||
public LinkedList()
|
public LinkedList()
|
||||||
{
|
{
|
||||||
_heading = new ContainerNode<T>(default(T));
|
_heading = new ContainerNode<T>(null);
|
||||||
|
isEmpty = true;
|
||||||
|
|
||||||
|
#if DEBUG
|
||||||
|
Console.WriteLine("Linked list init ok");
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
public T First
|
public T First
|
||||||
{
|
{
|
||||||
get { return _first._value; }
|
get { return _heading._next._value; }
|
||||||
set
|
private set { _heading._next = value.ID; }
|
||||||
{
|
|
||||||
_first = new ContainerNode<T>(value);
|
|
||||||
_heading._next = _first;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public T Tail
|
public T Tail
|
||||||
{
|
{
|
||||||
get { return _tail._value; }
|
get { return _heading._previous._value; }
|
||||||
set { _tail = new ContainerNode<T>(value); }
|
private set { _heading._previous = value.ID; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Add an item to the tail of linked list.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="t">The item ready to add to the list</param>
|
||||||
public void Add(T t)
|
public void Add(T t)
|
||||||
{
|
{
|
||||||
if (_first != default(ContainerNode<T>))
|
//checkout if the linkedlist is null
|
||||||
|
if (isEmpty)
|
||||||
{
|
{
|
||||||
First = t;
|
_heading._next = t.ID;
|
||||||
|
_heading._previous = t.ID;
|
||||||
|
t.Next = _heading;
|
||||||
|
t.Previous = _heading;
|
||||||
|
isEmpty = false;
|
||||||
|
Console.WriteLine("1st item ok");
|
||||||
|
Console.WriteLine(_heading._next);
|
||||||
|
Console.WriteLine(_heading._previous);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_cache = new ContainerNode<T>(t);
|
Console.WriteLine("next begin");
|
||||||
_tail._next = _cache;
|
t.Next = _heading;
|
||||||
_cache._previous = _tail;
|
Console.WriteLine("step 01 ok");
|
||||||
_tail = _cache;
|
t.Previous = _heading.Previous;
|
||||||
|
Console.WriteLine("step 02 ok");
|
||||||
|
_heading._previous._next = t.ID;
|
||||||
|
Console.WriteLine("step 03 ok");
|
||||||
|
_heading._previous = t.ID;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -63,15 +81,18 @@ namespace StgSharp
|
|||||||
|
|
||||||
public void RemoveTail()
|
public void RemoveTail()
|
||||||
{
|
{
|
||||||
if (_tail==default(ContainerNode<T>))
|
//check out if the list has only one member
|
||||||
|
if (Tail == First)
|
||||||
{
|
{
|
||||||
|
First = default;
|
||||||
|
|
||||||
|
|
||||||
|
isEmpty = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_cache = _tail;
|
Tail.Previous.Next = _heading;
|
||||||
_tail = _cache._previous;
|
Tail.Next = null;
|
||||||
_cache._previous = default(ContainerNode<T>);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -29,15 +29,24 @@ namespace StgSharp
|
|||||||
|
|
||||||
internal Sensor<EntityPartical> Sensor;
|
internal Sensor<EntityPartical> Sensor;
|
||||||
|
|
||||||
|
#if DEBUG
|
||||||
|
public Pool()
|
||||||
|
{
|
||||||
|
initContainers();
|
||||||
|
Console.WriteLine("Pool init OK!");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
public Pool(Line left, Line right, Line top, Line bottom)
|
public Pool(Line left, Line right, Line top, Line bottom)
|
||||||
{
|
{
|
||||||
|
initContainers();
|
||||||
topBoader = top;
|
topBoader = top;
|
||||||
bottomBoader= bottom;
|
bottomBoader= bottom;
|
||||||
rightBoader = right;
|
rightBoader = right;
|
||||||
leftBoader = left;
|
leftBoader = left;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public Pool( Geometries.Rectangle area)
|
public Pool( Geometries.Rectangle area)
|
||||||
{
|
{
|
||||||
vec3d vec = area.vertex01.Position - area.vertex02.Position;
|
vec3d vec = area.vertex01.Position - area.vertex02.Position;
|
||||||
@@ -79,6 +88,17 @@ namespace StgSharp
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
initContainers();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void initContainers()
|
||||||
|
{
|
||||||
|
_id = new ContainerNode<Pool>(this);
|
||||||
|
pointContainer = new LinkedList<Point>();
|
||||||
|
_bulletContainer = new LinkedList<IEntity>();
|
||||||
|
_awardContainer = new LinkedList<IEntity>();
|
||||||
|
_enemyContainer = new LinkedList<IEntity>();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnRender()
|
public void OnRender()
|
||||||
|
|||||||
@@ -12,6 +12,9 @@
|
|||||||
<PackageLicenseExpression> MIT</PackageLicenseExpression>
|
<PackageLicenseExpression> MIT</PackageLicenseExpression>
|
||||||
<EnableNETAnalyzers>True</EnableNETAnalyzers>
|
<EnableNETAnalyzers>True</EnableNETAnalyzers>
|
||||||
<AnalysisLevel>preview-all</AnalysisLevel>
|
<AnalysisLevel>preview-all</AnalysisLevel>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<StartupObject></StartupObject>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
@@ -21,19 +24,23 @@
|
|||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
<Optimize>True</Optimize>
|
<Optimize>True</Optimize>
|
||||||
<DebugType>none</DebugType>
|
<DebugType>none</DebugType>
|
||||||
|
<NoWarn>1701;1702;0649;1591;0169</NoWarn>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||||
<DebugType>none</DebugType>
|
<DebugType>none</DebugType>
|
||||||
<Optimize>True</Optimize>
|
<Optimize>True</Optimize>
|
||||||
|
<NoWarn>1701;1702;0649;1591;0169</NoWarn>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
||||||
<DebugType>none</DebugType>
|
<DebugType>none</DebugType>
|
||||||
|
<NoWarn>1701;1702;0649;1591;0169</NoWarn>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
<DebugType>none</DebugType>
|
<DebugType>none</DebugType>
|
||||||
|
<NoWarn>1701;1702;0649;1591;0169</NoWarn>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -4,6 +4,11 @@
|
|||||||
<name>StgSharp</name>
|
<name>StgSharp</name>
|
||||||
</assembly>
|
</assembly>
|
||||||
<members>
|
<members>
|
||||||
|
<member name="F:StgSharp.Control.ProgramTimeLine.tickCounter">
|
||||||
|
<summary>
|
||||||
|
Tick counter count the frames passed since the program start.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
<member name="P:StgSharp.IEntity.CollisionSensor">
|
<member name="P:StgSharp.IEntity.CollisionSensor">
|
||||||
<summary>
|
<summary>
|
||||||
A sensor used for cheking out if a bullet hit a player or something else
|
A sensor used for cheking out if a bullet hit a player or something else
|
||||||
@@ -51,11 +56,11 @@
|
|||||||
</member>
|
</member>
|
||||||
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
|
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
|
||||||
<summary>
|
<summary>
|
||||||
刷新点的位置,即移动点。当该点是某个几何体的从动点时
|
Update the coordinate of the point. If this is a moving point,
|
||||||
(即点坐标由几何体其他点约束或点参数已经在创建几何体时定义)
|
(Points on sides or surface if other geometry items)
|
||||||
请不要再次进行定义,程序将自行忽略此处的代码。
|
please do not define any motion here, codes will be ignored by program
|
||||||
</summary>
|
</summary>
|
||||||
<param name="tick">当前游戏刻</param>
|
<param name="tick">Time passes since the program begin, counted by frames</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
|
<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
|
||||||
<summary>
|
<summary>
|
||||||
@@ -64,6 +69,12 @@
|
|||||||
<param name="tick">当前游戏刻</param>
|
<param name="tick">当前游戏刻</param>
|
||||||
<returns></returns>
|
<returns></returns>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:StgSharp.LinkedList`1.Add(`0)">
|
||||||
|
<summary>
|
||||||
|
Add an item to the tail of linked list.
|
||||||
|
</summary>
|
||||||
|
<param name="t">The item ready to add to the list</param>
|
||||||
|
</member>
|
||||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.colum2,StgSharp.Math.vec2d)">
|
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.colum2,StgSharp.Math.vec2d)">
|
||||||
<summary>
|
<summary>
|
||||||
|
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
a4558088b0c5bcb83216471530b205191f8c14aa
|
d9e429e518fe1f6dae5da89eb9e5d9164a49d3d0
|
||||||
|
|||||||
Binary file not shown.
@@ -4,6 +4,11 @@
|
|||||||
<name>StgSharp</name>
|
<name>StgSharp</name>
|
||||||
</assembly>
|
</assembly>
|
||||||
<members>
|
<members>
|
||||||
|
<member name="F:StgSharp.Control.ProgramTimeLine.tickCounter">
|
||||||
|
<summary>
|
||||||
|
Tick counter count the frames passed since the program start.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
<member name="P:StgSharp.IEntity.CollisionSensor">
|
<member name="P:StgSharp.IEntity.CollisionSensor">
|
||||||
<summary>
|
<summary>
|
||||||
A sensor used for cheking out if a bullet hit a player or something else
|
A sensor used for cheking out if a bullet hit a player or something else
|
||||||
@@ -51,11 +56,11 @@
|
|||||||
</member>
|
</member>
|
||||||
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
|
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
|
||||||
<summary>
|
<summary>
|
||||||
刷新点的位置,即移动点。当该点是某个几何体的从动点时
|
Update the coordinate of the point. If this is a moving point,
|
||||||
(即点坐标由几何体其他点约束或点参数已经在创建几何体时定义)
|
(Points on sides or surface if other geometry items)
|
||||||
请不要再次进行定义,程序将自行忽略此处的代码。
|
please do not define any motion here, codes will be ignored by program
|
||||||
</summary>
|
</summary>
|
||||||
<param name="tick">当前游戏刻</param>
|
<param name="tick">Time passes since the program begin, counted by frames</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
|
<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
|
||||||
<summary>
|
<summary>
|
||||||
@@ -64,6 +69,12 @@
|
|||||||
<param name="tick">当前游戏刻</param>
|
<param name="tick">当前游戏刻</param>
|
||||||
<returns></returns>
|
<returns></returns>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:StgSharp.LinkedList`1.Add(`0)">
|
||||||
|
<summary>
|
||||||
|
Add an item to the tail of linked list.
|
||||||
|
</summary>
|
||||||
|
<param name="t">The item ready to add to the list</param>
|
||||||
|
</member>
|
||||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.colum2,StgSharp.Math.vec2d)">
|
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.colum2,StgSharp.Math.vec2d)">
|
||||||
<summary>
|
<summary>
|
||||||
|
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@@ -4,18 +4,16 @@ using StgSharp.Geometries;
|
|||||||
using StgSharp.Graphics;
|
using StgSharp.Graphics;
|
||||||
using StgSharp.Math;
|
using StgSharp.Math;
|
||||||
using System;
|
using System;
|
||||||
using System.Diagnostics;
|
|
||||||
using System.Runtime.Intrinsics.X86;
|
|
||||||
using System.Security.Cryptography.X509Certificates;
|
|
||||||
|
|
||||||
internal class Program
|
internal class Program
|
||||||
{
|
{
|
||||||
private unsafe static void Main(string[] args)
|
private unsafe static void Main(string[] args)
|
||||||
{
|
{
|
||||||
int a = 10;
|
#if DEBUG
|
||||||
int* ap = &a;
|
|
||||||
*ap = 20;
|
/**/
|
||||||
Console.WriteLine(a);
|
Pool p = new Pool();
|
||||||
|
Instruction.AddPool(p);
|
||||||
|
|
||||||
Triangle t = new Triangle();
|
Triangle t = new Triangle();
|
||||||
Console.WriteLine(t.RefPoint01.Position);
|
Console.WriteLine(t.RefPoint01.Position);
|
||||||
@@ -26,12 +24,23 @@ internal class Program
|
|||||||
w.width = 800;
|
w.width = 800;
|
||||||
w.height = 600;
|
w.height = 600;
|
||||||
w.name = "StgSharp";
|
w.name = "StgSharp";
|
||||||
w.windowColor = new vec4d(0.1f,0.3f,0.4f,1.0f);
|
w.windowColor = new vec4d(0.1f,0.1f,0.1f,1.0f);
|
||||||
|
|
||||||
//internalIO.LoadTriangle(t);
|
//internalIO.LoadTriangle(t);
|
||||||
internalIO.Window(w);
|
internalIO.Window(w);
|
||||||
|
|
||||||
|
/**/
|
||||||
|
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static unsafe void GetPtr(int a)
|
||||||
|
{
|
||||||
|
int* ap = &a;
|
||||||
|
*ap = 100;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Binary file not shown.
@@ -4,6 +4,11 @@
|
|||||||
<name>StgSharp</name>
|
<name>StgSharp</name>
|
||||||
</assembly>
|
</assembly>
|
||||||
<members>
|
<members>
|
||||||
|
<member name="F:StgSharp.Control.ProgramTimeLine.tickCounter">
|
||||||
|
<summary>
|
||||||
|
Tick counter count the frames passed since the program start.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
<member name="P:StgSharp.IEntity.CollisionSensor">
|
<member name="P:StgSharp.IEntity.CollisionSensor">
|
||||||
<summary>
|
<summary>
|
||||||
A sensor used for cheking out if a bullet hit a player or something else
|
A sensor used for cheking out if a bullet hit a player or something else
|
||||||
@@ -51,11 +56,11 @@
|
|||||||
</member>
|
</member>
|
||||||
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
|
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
|
||||||
<summary>
|
<summary>
|
||||||
刷新点的位置,即移动点。当该点是某个几何体的从动点时
|
Update the coordinate of the point. If this is a moving point,
|
||||||
(即点坐标由几何体其他点约束或点参数已经在创建几何体时定义)
|
(Points on sides or surface if other geometry items)
|
||||||
请不要再次进行定义,程序将自行忽略此处的代码。
|
please do not define any motion here, codes will be ignored by program
|
||||||
</summary>
|
</summary>
|
||||||
<param name="tick">当前游戏刻</param>
|
<param name="tick">Time passes since the program begin, counted by frames</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
|
<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
|
||||||
<summary>
|
<summary>
|
||||||
@@ -64,6 +69,12 @@
|
|||||||
<param name="tick">当前游戏刻</param>
|
<param name="tick">当前游戏刻</param>
|
||||||
<returns></returns>
|
<returns></returns>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:StgSharp.LinkedList`1.Add(`0)">
|
||||||
|
<summary>
|
||||||
|
Add an item to the tail of linked list.
|
||||||
|
</summary>
|
||||||
|
<param name="t">The item ready to add to the list</param>
|
||||||
|
</member>
|
||||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.colum2,StgSharp.Math.vec2d)">
|
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.colum2,StgSharp.Math.vec2d)">
|
||||||
<summary>
|
<summary>
|
||||||
|
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -9,9 +9,32 @@
|
|||||||
#include "internal.h"
|
#include "internal.h"
|
||||||
|
|
||||||
extern float* triangleVertexes;
|
extern float* triangleVertexes;
|
||||||
|
double previousTime = 0;
|
||||||
|
double targetFPS = 60.0;
|
||||||
|
|
||||||
|
const char* vertexShaderSource =
|
||||||
|
"#version 460 core\n"
|
||||||
|
"layout (location = 0) in vec3 aPos;\n"
|
||||||
|
"void main()\n"
|
||||||
|
"{\n"
|
||||||
|
"gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);\n"
|
||||||
|
"}\n\0";
|
||||||
|
|
||||||
|
const char* fragmentShaderSource =
|
||||||
|
"#version 460 core\n"
|
||||||
|
"out vec4 FragColor;\n"
|
||||||
|
"void main()\n"
|
||||||
|
"{\n"
|
||||||
|
"FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);\n"
|
||||||
|
"}\n\0"
|
||||||
|
;
|
||||||
|
|
||||||
|
float triangle[] =
|
||||||
|
{
|
||||||
|
0,0.5f,0,
|
||||||
|
-0.5f,-0.5f,0,
|
||||||
|
0.5f,-0.5f,0,
|
||||||
|
};
|
||||||
|
|
||||||
int version[4] = { 0,0,0,0 };
|
int version[4] = { 0,0,0,0 };
|
||||||
STGSHARPGRAPHICS_API int* versionInfo = &version;
|
STGSHARPGRAPHICS_API int* versionInfo = &version;
|
||||||
@@ -32,31 +55,7 @@ STGSHARPGRAPHICS_API IOpackage initPackage(void)
|
|||||||
|
|
||||||
STGSHARPGRAPHICS_API int initWindow(basicWindowInfo info)
|
STGSHARPGRAPHICS_API int initWindow(basicWindowInfo info)
|
||||||
{
|
{
|
||||||
printf("%f,%f,%f,%f,", info.backgroundColor[0], info.backgroundColor[1], info.backgroundColor[2], info.backgroundColor[3]);
|
|
||||||
|
|
||||||
const char* vertexShaderSource =
|
|
||||||
"#version 460 core\n"
|
|
||||||
"layout (location = 0) in vec3 aPos;\n"
|
|
||||||
"void main()\n"
|
|
||||||
"{\n"
|
|
||||||
"gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);\n"
|
|
||||||
"}\n";
|
|
||||||
|
|
||||||
const char* fragmentShaderSource =
|
|
||||||
"#version 460 core\n"
|
|
||||||
"out vec4 FragColor;\n"
|
|
||||||
"void main()\n"
|
|
||||||
"{\n"
|
|
||||||
"FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);\n"
|
|
||||||
"}\n"
|
|
||||||
;
|
|
||||||
|
|
||||||
float triangle[] =
|
|
||||||
{
|
|
||||||
0,0.5f,0,
|
|
||||||
-0.5f,-0.5f,0,
|
|
||||||
0.5f,-0.5f,0,
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
glfwInit();
|
glfwInit();
|
||||||
@@ -83,6 +82,8 @@ STGSHARPGRAPHICS_API int initWindow(basicWindowInfo info)
|
|||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
glfwSwapInterval(0);
|
||||||
|
|
||||||
//编译顶点着色器
|
//编译顶点着色器
|
||||||
|
|
||||||
unsigned int vertexShader;
|
unsigned int vertexShader;
|
||||||
@@ -135,23 +136,33 @@ STGSHARPGRAPHICS_API int initWindow(basicWindowInfo info)
|
|||||||
|
|
||||||
while (!glfwWindowShouldClose(window))
|
while (!glfwWindowShouldClose(window))
|
||||||
{
|
{
|
||||||
|
if (1)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
// input
|
// input
|
||||||
// -----
|
// -----
|
||||||
|
|
||||||
// render
|
// render
|
||||||
// ------
|
// ------
|
||||||
|
|
||||||
|
/**/
|
||||||
glClearColor(
|
glClearColor(
|
||||||
info.backgroundColor[0],
|
info.backgroundColor.x,
|
||||||
info.backgroundColor[1],
|
info.backgroundColor.y,
|
||||||
info.backgroundColor[2],
|
info.backgroundColor.Z,
|
||||||
info.backgroundColor[3]
|
info.backgroundColor.w
|
||||||
);
|
);
|
||||||
|
/**/
|
||||||
|
//glClearColor(0.1f,0.3f,0.5f,1.0f);
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
// draw our first triangle
|
// draw our first triangle
|
||||||
/**/
|
/**/
|
||||||
glUseProgram(shaderProgram);
|
glUseProgram(shaderProgram);
|
||||||
glBindVertexArray(VAO); // seeing as we only have a single VAO there's no need to bind it every time, but we'll do so to keep things a bit more organized
|
glBindVertexArray(VAO);
|
||||||
|
// seeing as we only have a single VAO there's no need to bind it every time,
|
||||||
|
// but we'll do so to keep things a bit more organized
|
||||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||||
//glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
|
//glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
|
||||||
// glBindVertexArray(0); // no need to unbind it every time
|
// glBindVertexArray(0); // no need to unbind it every time
|
||||||
|
|||||||
@@ -74,6 +74,7 @@
|
|||||||
<TargetName>StgSharpGraphics</TargetName>
|
<TargetName>StgSharpGraphics</TargetName>
|
||||||
<OutDir>$(SolutionDir)StgSharp\</OutDir>
|
<OutDir>$(SolutionDir)StgSharp\</OutDir>
|
||||||
<LibraryPath>$(SolutionDir)StgSharpGraphics;$(LibraryPath)</LibraryPath>
|
<LibraryPath>$(SolutionDir)StgSharpGraphics;$(LibraryPath)</LibraryPath>
|
||||||
|
<IntDir>$(projectdir)$(Platform)\$(Configuration)\</IntDir>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
<TargetName>StgSharpGraphics</TargetName>
|
<TargetName>StgSharpGraphics</TargetName>
|
||||||
@@ -85,6 +86,7 @@
|
|||||||
<TargetName>StgSharpGraphics</TargetName>
|
<TargetName>StgSharpGraphics</TargetName>
|
||||||
<OutDir>$(SolutionDir)StgSharp\</OutDir>
|
<OutDir>$(SolutionDir)StgSharp\</OutDir>
|
||||||
<LibraryPath>$(SolutionDir)StgSharpGraphics;$(LibraryPath)</LibraryPath>
|
<LibraryPath>$(SolutionDir)StgSharpGraphics;$(LibraryPath)</LibraryPath>
|
||||||
|
<IntDir>$(projectdir)$(Platform)\$(Configuration)\</IntDir>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
|
|||||||
@@ -13,11 +13,19 @@ typedef struct internalIO
|
|||||||
void (*InitWindow)(int width,int height);
|
void (*InitWindow)(int width,int height);
|
||||||
}IOpackage;
|
}IOpackage;
|
||||||
|
|
||||||
|
typedef struct vec4d
|
||||||
|
{
|
||||||
|
float x;
|
||||||
|
float y;
|
||||||
|
float Z;
|
||||||
|
float w;
|
||||||
|
}vec4d;
|
||||||
|
|
||||||
typedef struct basicWindowInfo
|
typedef struct basicWindowInfo
|
||||||
{
|
{
|
||||||
int width;
|
int width;
|
||||||
int height;
|
int height;
|
||||||
float backgroundColor[4];
|
vec4d backgroundColor;
|
||||||
char name[];
|
char name[];
|
||||||
}basicWindowInfo;
|
}basicWindowInfo;
|
||||||
|
|
||||||
|
|||||||
@@ -2,19 +2,10 @@ d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharp
|
|||||||
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\vc143.pdb
|
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\vc143.pdb
|
||||||
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\vc143.idb
|
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\vc143.idb
|
||||||
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\pch.obj
|
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\pch.obj
|
||||||
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\stgsharpgraphics.obj
|
|
||||||
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\glad.obj
|
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\glad.obj
|
||||||
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\geometryhandler.obj
|
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\geometryhandler.obj
|
||||||
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\dllmain.obj
|
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\dllmain.obj
|
||||||
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\stgsharpgraphics.ilk
|
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\stgsharpgraphics.vcxproj.filelistabsolute.txt
|
||||||
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharp\stgsharpgraphics.dll
|
|
||||||
d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharp\stgsharpgraphics.pdb
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d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharp\stgsharpgraphics.lib
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d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharp\stgsharpgraphics.exp
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d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\stgsharpgraphics.tlog\cl.command.1.tlog
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d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\stgsharpgraphics.tlog\cl.command.1.tlog
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d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\stgsharpgraphics.tlog\cl.read.1.tlog
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d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\stgsharpgraphics.tlog\cl.read.1.tlog
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d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\stgsharpgraphics.tlog\cl.write.1.tlog
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d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\stgsharpgraphics.tlog\cl.write.1.tlog
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d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\stgsharpgraphics.tlog\link.command.1.tlog
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d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\stgsharpgraphics.tlog\link.read.1.tlog
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d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\stgsharpgraphics.tlog\link.write.1.tlog
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d:\nitloadindustry\研究项目\1-flagship\th2020\projectfile\源代码\stgsharpgraphics\x64\debug\stgsharpgraphics.tlog\stgsharpgraphics.write.1u.tlog
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x64\Debug\\_IsIncrementalBuild
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Reference in New Issue
Block a user