daily update on 20230525 by nitload youmu, ses00001 not solved
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@@ -4,18 +4,16 @@ using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Math;
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using System;
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using System.Diagnostics;
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using System.Runtime.Intrinsics.X86;
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using System.Security.Cryptography.X509Certificates;
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internal class Program
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{
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private unsafe static void Main(string[] args)
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{
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int a = 10;
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int* ap = &a;
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*ap = 20;
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Console.WriteLine(a);
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#if DEBUG
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/**/
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Pool p = new Pool();
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Instruction.AddPool(p);
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Triangle t = new Triangle();
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Console.WriteLine(t.RefPoint01.Position);
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@@ -26,12 +24,23 @@ internal class Program
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w.width = 800;
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w.height = 600;
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w.name = "StgSharp";
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w.windowColor = new vec4d(0.1f,0.3f,0.4f,1.0f);
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w.windowColor = new vec4d(0.1f,0.1f,0.1f,1.0f);
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//internalIO.LoadTriangle(t);
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internalIO.Window(w);
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/**/
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#endif
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}
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public static unsafe void GetPtr(int a)
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{
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int* ap = &a;
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*ap = 100;
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}
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}
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@@ -4,6 +4,11 @@
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<name>StgSharp</name>
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</assembly>
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<members>
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<member name="F:StgSharp.Control.ProgramTimeLine.tickCounter">
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<summary>
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Tick counter count the frames passed since the program start.
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</summary>
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</member>
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<member name="P:StgSharp.IEntity.CollisionSensor">
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<summary>
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A sensor used for cheking out if a bullet hit a player or something else
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@@ -51,11 +56,11 @@
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</member>
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<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
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<summary>
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刷新点的位置,即移动点。当该点是某个几何体的从动点时
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(即点坐标由几何体其他点约束或点参数已经在创建几何体时定义)
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请不要再次进行定义,程序将自行忽略此处的代码。
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Update the coordinate of the point. If this is a moving point,
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(Points on sides or surface if other geometry items)
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please do not define any motion here, codes will be ignored by program
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</summary>
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<param name="tick">当前游戏刻</param>
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<param name="tick">Time passes since the program begin, counted by frames</param>
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</member>
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<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
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<summary>
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@@ -64,6 +69,12 @@
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<param name="tick">当前游戏刻</param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.LinkedList`1.Add(`0)">
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<summary>
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Add an item to the tail of linked list.
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</summary>
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<param name="t">The item ready to add to the list</param>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.colum2,StgSharp.Math.vec2d)">
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<summary>
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