daily update on 20230525 by nitload youmu, ses00001 not solved
This commit is contained in:
Binary file not shown.
@@ -4,6 +4,11 @@
|
||||
<name>StgSharp</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="F:StgSharp.Control.ProgramTimeLine.tickCounter">
|
||||
<summary>
|
||||
Tick counter count the frames passed since the program start.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.CollisionSensor">
|
||||
<summary>
|
||||
A sensor used for cheking out if a bullet hit a player or something else
|
||||
@@ -51,11 +56,11 @@
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
|
||||
<summary>
|
||||
刷新点的位置,即移动点。当该点是某个几何体的从动点时
|
||||
(即点坐标由几何体其他点约束或点参数已经在创建几何体时定义)
|
||||
请不要再次进行定义,程序将自行忽略此处的代码。
|
||||
Update the coordinate of the point. If this is a moving point,
|
||||
(Points on sides or surface if other geometry items)
|
||||
please do not define any motion here, codes will be ignored by program
|
||||
</summary>
|
||||
<param name="tick">当前游戏刻</param>
|
||||
<param name="tick">Time passes since the program begin, counted by frames</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
|
||||
<summary>
|
||||
@@ -64,6 +69,12 @@
|
||||
<param name="tick">当前游戏刻</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.LinkedList`1.Add(`0)">
|
||||
<summary>
|
||||
Add an item to the tail of linked list.
|
||||
</summary>
|
||||
<param name="t">The item ready to add to the list</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.colum2,StgSharp.Math.vec2d)">
|
||||
<summary>
|
||||
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user