daily update on 20230525 by nitload youmu, ses00001 not solved
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using StgSharp;
|
||||
using StgSharp.Control;
|
||||
using StgSharp.Math;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -40,6 +41,25 @@ namespace StgSharp.Geometries
|
||||
this.vertex1 = new Point(vertexArray.vertex1Ptr);
|
||||
this.vertex2 = new Point(vertexArray.vertex2Ptr);
|
||||
this.vertex3 = new Point(vertexArray.vertex3Ptr);
|
||||
|
||||
Console.WriteLine("vertex ok");
|
||||
Console.WriteLine(ProgramTimeLine._currentPool);
|
||||
/**/
|
||||
ProgramTimeLine._currentPool.pointContainer.Add(vertex1);
|
||||
ProgramTimeLine._currentPool.pointContainer.Add(vertex2);
|
||||
ProgramTimeLine._currentPool.pointContainer.Add(vertex3);
|
||||
/**/
|
||||
}
|
||||
|
||||
public Triangle(
|
||||
vec3d vertex01,
|
||||
vec3d vertex02,
|
||||
vec3d vertex03
|
||||
)
|
||||
{
|
||||
vertex1.Position = vertex01;
|
||||
vertex1.Position = vertex01;
|
||||
vertex1.Position = vertex01;
|
||||
}
|
||||
|
||||
internal override sealed void OnRender(uint tick)
|
||||
|
||||
Reference in New Issue
Block a user