daily update on 20230525 by nitload youmu, ses00001 not solved

This commit is contained in:
Nitload
2023-05-27 03:34:38 +08:00
parent e7261fbdf6
commit 384e8c8ad0
83 changed files with 2815 additions and 1946 deletions
+7 -5
View File
@@ -1,15 +1,17 @@
using StgSharp.Geometries;
using StgSharp.Control;
using StgSharp.Geometries;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Control
namespace StgSharp
{
public static class Add
public static partial class Instruction
{
public static void Pool(Pool pool)
public static void AddPool(Pool pool)
{
GameTimeLine.allPool.Add(pool);
ProgramTimeLine.allPool.Add(pool);
ProgramTimeLine._currentPool = pool;
}
}
}
+5 -2
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@@ -1,13 +1,16 @@
using System;
using StgSharp.Control;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Text;
namespace StgSharp.Control
namespace StgSharp
{
public static class Change
public static partial class Instruction
{
//method used for chaging the value of paameters will be listed here
}
}
@@ -1,33 +0,0 @@
using StgSharp.Entities;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Control
{
public static class GameTimeLine
{
internal static Pool _currentPool;
internal static LinkedList<Pool> allPool;
public static Counter<uint> tickCounter = new Counter<uint>(0,1,1);
internal static TimelineBlock currentOperation;
private static bool isPaused;
internal static void OnRender()
{
tickCounter.QuickAdd();
foreach (Pool p in allPool)
{
_currentPool = p;
if (!isPaused)
{
currentOperation.OnUpdating();
}
foreach (EntityPartical b in _currentPool._bulletContainer)
{
}
}
}
}
}
@@ -0,0 +1,53 @@
using StgSharp.Entities;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Text;
namespace StgSharp.Control
{
public static class ProgramTimeLine
{
[AllowNull]
internal static Pool _currentPool = default;
internal static LinkedList<Pool> allPool;
/// <summary>
/// Tick counter count the frames passed since the program start.
/// </summary>
public readonly static Counter<uint> tickCounter = new Counter<uint>(0,1,1);
[AllowNull]
internal static TimelineBlock currentOperation ;
private static bool isPaused = false;
static ProgramTimeLine()
{
allPool = new LinkedList<Pool>();
#if DEBUG
Console.WriteLine("Timeline init OK!") ;
#endif
}
internal static void OnRender()
{
tickCounter.QuickAdd();
foreach (Pool p in allPool)
{
_currentPool = p;
if (!isPaused)
{
currentOperation.OnUpdating();
}
foreach (EntityPartical b in _currentPool._bulletContainer)
{
}
}
}
}
}
+1 -1
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@@ -9,7 +9,7 @@ namespace StgSharp.Control
{
public static void Point(Point p)
{
GameTimeLine._currentPool.pointContainer.Remove(p);
ProgramTimeLine._currentPool.pointContainer.Remove(p);
}