daily update on 20230525 by nitload youmu, ses00001 not solved
This commit is contained in:
@@ -0,0 +1,701 @@
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<Struct Name="StgSharp.Graphics.GLFWallocator" Collapsed="true">
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<TypeIdentifier>
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<Struct Name="StgSharp.Graphics.GLFWmonitor" Collapsed="true">
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</Struct>
|
||||
<Struct Name="StgSharp.Graphics._GLFWwindow" Collapsed="true">
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<Position X="41.25" Y="5.75" Width="1.5" />
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</Struct>
|
||||
<Struct Name="StgSharp.Graphics.GLFWcursor" Collapsed="true">
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||||
<Position X="41.25" Y="6.75" Width="1.5" />
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||||
<TypeIdentifier>
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<FileName>Graphics\GL\GLstruts.cs</FileName>
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||||
</TypeIdentifier>
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||||
</Struct>
|
||||
<Struct Name="StgSharp.Graphics.GLFWerror" Collapsed="true">
|
||||
<Position X="43" Y="6.75" Width="1.5" />
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||||
<TypeIdentifier>
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||||
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<FileName>Graphics\GL\GLstruts.cs</FileName>
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||||
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||||
</Struct>
|
||||
<Struct Name="StgSharp.Graphics.GLFWinitconfig" Collapsed="true">
|
||||
<Position X="51.75" Y="6.75" Width="1.5" />
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||||
<TypeIdentifier>
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||||
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||||
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|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Graphics.GLFWwndconfig" Collapsed="true">
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||||
<Position X="46.5" Y="7.75" Width="1.5" />
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||||
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||||
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||||
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|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Graphics.GLFWctxconfig" Collapsed="true">
|
||||
<Position X="51.75" Y="5.75" Width="1.5" />
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||||
<TypeIdentifier>
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||||
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||||
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||||
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|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Graphics.GLFWfbconfig" Collapsed="true">
|
||||
<Position X="44.75" Y="6.75" Width="1.5" />
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||||
<TypeIdentifier>
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||||
<HashCode>QAACAAAAIABAAAAAAiAAAAAwADAAAAADAMACAQAAAAA=</HashCode>
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||||
<FileName>Graphics\GL\GLstruts.cs</FileName>
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||||
</TypeIdentifier>
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Graphics._GLFWlibrary" Collapsed="true">
|
||||
<Position X="44.75" Y="4.75" Width="1.5" />
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||||
<TypeIdentifier>
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||||
<HashCode>QJBAAAAIAFEABAAAAAQAAAAAgAAAAAQAIAAAAAgRCAA=</HashCode>
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||||
<FileName>Graphics\GL\GLstruts.cs</FileName>
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||||
</TypeIdentifier>
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Graphics._GLFWmapelement" Collapsed="true">
|
||||
<Position X="46.5" Y="4.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAABAEAAAQAAAAABAAA=</HashCode>
|
||||
<FileName>Graphics\GL\GLstruts.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Graphics._GLFWmapping" Collapsed="true">
|
||||
<Position X="48.25" Y="4.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAAAAAIAEAAAAEAAAEAAAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>Graphics\GL\GLstruts.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Graphics._GLFWjoystick" Collapsed="true">
|
||||
<Position X="43" Y="4.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAQAAABAAAAAAAEAIQEEAAAEAAAEAAAAAEAAACAAAAA=</HashCode>
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||||
<FileName>Graphics\GL\GLstruts.cs</FileName>
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||||
</TypeIdentifier>
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Graphics._GLFWtls" Collapsed="true">
|
||||
<Position X="51.75" Y="4.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>Graphics\GL\GLstruts.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Graphics.GLFWplatform" Collapsed="true">
|
||||
<Position X="43" Y="7.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>VECARASAUAACmgkQQMACSQAUAQAGUBoMBkWVmggNTFg=</HashCode>
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||||
<FileName>Graphics\GL\GLstruts.cs</FileName>
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||||
</TypeIdentifier>
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Graphics._GLFWmutex" Collapsed="true">
|
||||
<Position X="50" Y="4.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>Graphics\GL\GLstruts.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Graphics.VkExtensionProperties" Collapsed="true">
|
||||
<Position X="43" Y="10.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEA=</HashCode>
|
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<FileName>Graphics\GL\GLstruts.cs</FileName>
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||||
</TypeIdentifier>
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Graphics._GLFWerror" Collapsed="true">
|
||||
<Position X="41.25" Y="4.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAAAAAIAAAAAAAIAAAAAAAAAAAAAIAAAA=</HashCode>
|
||||
<FileName>Graphics\GL\GLstruts.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Graphics.uintptr_t" Collapsed="true">
|
||||
<Position X="48.25" Y="9.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAEAAAAAAAAAAACAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>Graphics\GL\GLstruts.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Graphics.Window" Collapsed="true">
|
||||
<Position X="44.75" Y="10.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAAAUAQAAAAAAAAAAEAAAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>Graphics\window.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Math.colum2" Collapsed="true" BaseTypeListCollapsed="true">
|
||||
<Position X="43" Y="5.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAQAAAAAE4AUAAAAAAAAAAIAAAAAAAAAAYAA=</HashCode>
|
||||
<FileName>Math\Linear\colum2.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<Lollipop Position="0.2" Collapsed="true" />
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Math.colum3" Collapsed="true" BaseTypeListCollapsed="true">
|
||||
<Position X="44.75" Y="5.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAIAAAAAAE4AUAAAAAAAAAAIAAAAAAAAAAYiE=</HashCode>
|
||||
<FileName>Math\Linear\colum3.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<Lollipop Position="0.2" Collapsed="true" />
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Math.colum4" Collapsed="true" BaseTypeListCollapsed="true">
|
||||
<Position X="46.5" Y="5.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAAAAEgAAAAAAAAAAAAIAAAAAAAAAIYAE=</HashCode>
|
||||
<FileName>Math\Linear\colum4.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<Lollipop Position="0.2" Collapsed="true" />
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Math.matrix2x2" Collapsed="true" BaseTypeListCollapsed="true">
|
||||
<Position X="50" Y="7.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAgAEAAAAEwAEAAAAAAAAAAIAAAAAAQAAAAAA=</HashCode>
|
||||
<FileName>Math\Linear\matrix2x2.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<Lollipop Position="0.2" Collapsed="true" />
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Math.matrix2x3" Collapsed="true" BaseTypeListCollapsed="true">
|
||||
<Position X="51.75" Y="7.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAgAEAAAAE4AUAAIAAAAAAAIAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>Math\Linear\matrix2x3.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<Lollipop Position="0.2" Collapsed="true" />
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Math.matrix2x4" Collapsed="true" BaseTypeListCollapsed="true">
|
||||
<Position X="41.25" Y="8.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAgAEAAAAE4AUAAAAAAAAAAIAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>Math\Linear\matrix2x4.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<Lollipop Position="0.2" Collapsed="true" />
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Math.matrix3x2" Collapsed="true" BaseTypeListCollapsed="true">
|
||||
<Position X="43" Y="8.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAwAEAAAAEwAEAAAAAAAAAAIAAAAAAQAAAAAA=</HashCode>
|
||||
<FileName>Math\Linear\matrix3x2.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<Lollipop Position="0.2" Collapsed="true" />
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Math.matrix3x3" Collapsed="true" BaseTypeListCollapsed="true">
|
||||
<Position X="44.75" Y="8.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAwAEAAAAE4AUAAIAAAAAAAIAAAAAAAAAAAiA=</HashCode>
|
||||
<FileName>Math\Linear\matrix3x3.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<Lollipop Position="0.2" Collapsed="true" />
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Math.matrix3x4" Collapsed="true" BaseTypeListCollapsed="true">
|
||||
<Position X="46.5" Y="8.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAwAEAAAAEgAAAAAAAAAAAAIAAAAAAAAAQAAA=</HashCode>
|
||||
<FileName>Math\Linear\matrix3x4.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<Lollipop Position="0.2" Collapsed="true" />
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Math.matrix4x2" Collapsed="true" BaseTypeListCollapsed="true">
|
||||
<Position X="48.25" Y="8.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAA4AEAAAAEgAAAAAAAAAAAAIAAAAAAQAAAAAA=</HashCode>
|
||||
<FileName>Math\Linear\matrix4x2.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<Lollipop Position="0.2" Collapsed="true" />
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Math.matrix4x3" Collapsed="true" BaseTypeListCollapsed="true">
|
||||
<Position X="50" Y="8.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAA4AEAAAAEgAAAAIAAAAAAAIAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>Math\Linear\matrix4x3.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<Lollipop Position="0.2" Collapsed="true" />
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Math.matrix4x4" Collapsed="true" BaseTypeListCollapsed="true">
|
||||
<Position X="51.75" Y="8.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAA4AEAAAAE4AEAAAAAAAAAAIAAAAAAAAAQAAA=</HashCode>
|
||||
<FileName>Math\Linear\matrix4x4.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<Lollipop Position="0.2" Collapsed="true" />
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Math.vec2d" Collapsed="true" BaseTypeListCollapsed="true">
|
||||
<Position X="50" Y="9.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAAAAE4AUAAAAAAAAAAIAAAAAAAAAAYiI=</HashCode>
|
||||
<FileName>Math\Linear\vec2d.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<Lollipop Position="0.2" Collapsed="true" />
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Math.vec3d" Collapsed="true" BaseTypeListCollapsed="true">
|
||||
<Position X="51.75" Y="9.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAAAAE4CUAAAAAAgAAAIAAAAAAAAAAYiM=</HashCode>
|
||||
<FileName>Math\Linear\vec3d.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<Lollipop Position="0.2" Collapsed="true" />
|
||||
</Struct>
|
||||
<Struct Name="StgSharp.Math.vec4d" Collapsed="true" BaseTypeListCollapsed="true">
|
||||
<Position X="41.25" Y="10.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAgAAE4AUAAgAAAAAAAIAAAAAAAAAIYiM=</HashCode>
|
||||
<FileName>Math\Linear\vec4d.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<Lollipop Position="0.2" Collapsed="true" />
|
||||
</Struct>
|
||||
<Enum Name="StgSharp.Graphics.VkStructureType" Collapsed="true">
|
||||
<Position X="44.75" Y="12" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAIAAAAAAQQAAAAAAAAEAAAgQABAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>Graphics\GL\GLenums.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Enum>
|
||||
<Enum Name="StgSharp.Graphics.VkResult" Collapsed="true">
|
||||
<Position X="43" Y="12" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>CAAAACAAgACAAUAiAAAAUAFwAAAFAAAAQAFABCCAAFA=</HashCode>
|
||||
<FileName>Graphics\GL\GLenums.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Enum>
|
||||
<Enum Name="StgSharp.Math.CordinatePlain" Collapsed="true">
|
||||
<Position X="41.25" Y="12" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAAAAAAAMAAAAAgAAAAAAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>Math\Linear\Cordination.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Enum>
|
||||
<Delegate Name="StgSharp.SensorRuleHandler" Collapsed="true">
|
||||
<Position X="48.25" Y="13" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>Logic\Sensor.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Delegate>
|
||||
<Delegate Name="StgSharp.Control.InitWindow" Collapsed="true">
|
||||
<Position X="44.75" Y="13" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAEAAAACAAAAAAAAAA=</HashCode>
|
||||
<FileName>Control\IO\IOpackage.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Delegate>
|
||||
<Delegate Name="StgSharp.Geometries.ExpressionHandler" Collapsed="true">
|
||||
<Position X="41.25" Y="13" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>IAAAAAAAAAAAAADAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>Geometries\PlainGeometry\ExpressionHandler.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Delegate>
|
||||
<Delegate Name="StgSharp.Geometries.GetLocationHandler" Collapsed="true">
|
||||
<Position X="43" Y="13" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>Geometries\PlainGeometry\GeometryOperation.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Delegate>
|
||||
<Delegate Name="StgSharp.Math.ScalarCalcHandler" Collapsed="true">
|
||||
<Position X="46.5" Y="13" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>Math\Scalar\Ctor.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Delegate>
|
||||
<Font Name="Microsoft YaHei UI" Size="9" />
|
||||
</ClassDiagram>
|
||||
@@ -1,15 +1,17 @@
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Control;
|
||||
using StgSharp.Geometries;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Control
|
||||
namespace StgSharp
|
||||
{
|
||||
public static class Add
|
||||
public static partial class Instruction
|
||||
{
|
||||
public static void Pool(Pool pool)
|
||||
public static void AddPool(Pool pool)
|
||||
{
|
||||
GameTimeLine.allPool.Add(pool);
|
||||
ProgramTimeLine.allPool.Add(pool);
|
||||
ProgramTimeLine._currentPool = pool;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,16 @@
|
||||
using System;
|
||||
using StgSharp.Control;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Control
|
||||
namespace StgSharp
|
||||
{
|
||||
|
||||
public static class Change
|
||||
public static partial class Instruction
|
||||
{
|
||||
//method used for chaging the value of paameters will be listed here
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
using StgSharp.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Control
|
||||
{
|
||||
public static class GameTimeLine
|
||||
{
|
||||
internal static Pool _currentPool;
|
||||
internal static LinkedList<Pool> allPool;
|
||||
public static Counter<uint> tickCounter = new Counter<uint>(0,1,1);
|
||||
internal static TimelineBlock currentOperation;
|
||||
private static bool isPaused;
|
||||
|
||||
internal static void OnRender()
|
||||
{
|
||||
tickCounter.QuickAdd();
|
||||
foreach (Pool p in allPool)
|
||||
{
|
||||
_currentPool = p;
|
||||
if (!isPaused)
|
||||
{
|
||||
currentOperation.OnUpdating();
|
||||
}
|
||||
foreach (EntityPartical b in _currentPool._bulletContainer)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
using StgSharp.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Control
|
||||
{
|
||||
public static class ProgramTimeLine
|
||||
{
|
||||
[AllowNull]
|
||||
internal static Pool _currentPool = default;
|
||||
internal static LinkedList<Pool> allPool;
|
||||
|
||||
/// <summary>
|
||||
/// Tick counter count the frames passed since the program start.
|
||||
/// </summary>
|
||||
public readonly static Counter<uint> tickCounter = new Counter<uint>(0,1,1);
|
||||
|
||||
[AllowNull]
|
||||
internal static TimelineBlock currentOperation ;
|
||||
private static bool isPaused = false;
|
||||
|
||||
static ProgramTimeLine()
|
||||
{
|
||||
allPool = new LinkedList<Pool>();
|
||||
#if DEBUG
|
||||
Console.WriteLine("Timeline init OK!") ;
|
||||
#endif
|
||||
}
|
||||
|
||||
internal static void OnRender()
|
||||
{
|
||||
tickCounter.QuickAdd();
|
||||
foreach (Pool p in allPool)
|
||||
{
|
||||
_currentPool = p;
|
||||
if (!isPaused)
|
||||
{
|
||||
currentOperation.OnUpdating();
|
||||
}
|
||||
foreach (EntityPartical b in _currentPool._bulletContainer)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ namespace StgSharp.Control
|
||||
{
|
||||
public static void Point(Point p)
|
||||
{
|
||||
GameTimeLine._currentPool.pointContainer.Remove(p);
|
||||
ProgramTimeLine._currentPool.pointContainer.Remove(p);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace StgSharp.Geometries
|
||||
|
||||
internal override sealed void OnRender(uint tick)
|
||||
{
|
||||
uint nowTick = GameTimeLine.tickCounter._value;
|
||||
uint nowTick = ProgramTimeLine.tickCounter._value;
|
||||
this.vertex01.Position = RefOrigin.Position + movVertex01Operation(nowTick);
|
||||
this.vertex02.Position = RefOrigin.Position + movVertex02Operation(nowTick);
|
||||
this.vertex03.Position = 2 * center.Position - vertex01.Position;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using StgSharp.Math;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data.SqlTypes;
|
||||
using System.Drawing;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
@@ -9,7 +10,7 @@ using System.Text;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public unsafe class Point : INode<Point>
|
||||
public unsafe class Point : INode<Point>, INullable
|
||||
{
|
||||
internal vec3d* positionPtr;
|
||||
|
||||
@@ -46,12 +47,14 @@ namespace StgSharp.Geometries
|
||||
|
||||
public bool IsVertex => isVertex;
|
||||
|
||||
bool INullable.IsNull { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 刷新点的位置,即移动点。当该点是某个几何体的从动点时
|
||||
/// (即点坐标由几何体其他点约束或点参数已经在创建几何体时定义)
|
||||
/// 请不要再次进行定义,程序将自行忽略此处的代码。
|
||||
/// Update the coordinate of the point. If this is a moving point,
|
||||
/// (Points on sides or surface if other geometry items)
|
||||
/// please do not define any motion here, codes will be ignored by program
|
||||
/// </summary>
|
||||
/// <param name="tick">当前游戏刻</param>
|
||||
/// <param name="tick">Time passes since the program begin, counted by frames</param>
|
||||
public virtual void Update(uint tick) {}
|
||||
|
||||
public bool IsInGeometry(IPlainGeometry geo)
|
||||
|
||||
@@ -70,7 +70,7 @@ namespace StgSharp.Geometries
|
||||
|
||||
internal override void OnRender(uint tick)
|
||||
{
|
||||
uint nowTick = GameTimeLine.tickCounter._value;
|
||||
uint nowTick = ProgramTimeLine.tickCounter._value;
|
||||
this.vertex01.Position = RefOrigin.Position + movVertex01Operation(nowTick);
|
||||
this.vertex02.Position = RefOrigin.Position + movVertex02Operation(nowTick);
|
||||
this.vertex03.Position = RefOrigin.Position + movVertex03Operation(nowTick);
|
||||
|
||||
@@ -1 +1 @@
|
||||
using Steamworks;
using StgSharp.Control;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Text;
namespace StgSharp.Geometries
{
public unsafe class Polygon5 : IPlainGeometry
{
internal Polygon5VertexArray vertexPtrAyyar;
internal Point _refOrigin;
internal readonly Point vertex1;
internal readonly Point vertex2;
internal readonly Point vertex3;
internal readonly Point vertex4;
internal readonly Point vertex5;
internal readonly int _vertexCount;
public override Point RefPoint01 => vertex1;
public override Point RefPoint02 => vertex2;
public override Point RefPoint03 => vertex3;
internal GetLocationHandler movP01Operation = default;
internal GetLocationHandler movP02Operation = default;
internal GetLocationHandler movP03Operation = default;
internal GetLocationHandler movP04Operation = default;
internal GetLocationHandler movP05Operation = default;
public GetLocationHandler MovP01Operation { get => movP01Operation; }
public GetLocationHandler MovP02Operation { get => movP02Operation; }
public GetLocationHandler MovP03Operation { get => movP03Operation; }
public GetLocationHandler MovP04Operation { get => movP04Operation; }
public GetLocationHandler MovP05Operation { get => movP05Operation; }
public unsafe Polygon5()
{
vertexPtrAyyar = internalIO.initPolygon5Vertex();
vertex1 = new Point(vertexPtrAyyar.vertex1);
vertex2 = new Point(vertexPtrAyyar.vertex2);
vertex3 = new Point(vertexPtrAyyar.vertex3);
vertex4 = new Point(vertexPtrAyyar.vertex4);
vertex5 = new Point(vertexPtrAyyar.vertex5);
}
public virtual vec3d movPoint01(uint tick)=> movP01Operation.Invoke(GameTimeLine.tickCounter._value);
public virtual vec3d movPoint02(uint tick)=> movP02Operation.Invoke(GameTimeLine.tickCounter._value);
public virtual vec3d movPoint03(uint tick)=> movP03Operation.Invoke(GameTimeLine.tickCounter._value);
public virtual vec3d movPoint04(uint tick)=> movP04Operation.Invoke(GameTimeLine.tickCounter._value);
public virtual vec3d movPoint05(uint tick)=> movP05Operation.Invoke(GameTimeLine.tickCounter._value);
internal override void OnRender(uint tick)
{
uint nowTick = tick - BornTime;
vertex1.Position = RefOrigin.Position + movPoint01(nowTick);
vertex2.Position = RefOrigin.Position + movPoint02(nowTick);
vertex3.Position = RefOrigin.Position + movPoint03(nowTick);
vertex4.Position = RefOrigin.Position + movPoint04(nowTick);
vertex5.Position = RefOrigin.Position + movPoint05(nowTick);
}
public override Line[] GetAllSides()
{
return new Line[5]
{
new Line(vertex1,vertex2),
new Line(vertex2,vertex3),
new Line(vertex3,vertex4),
new Line(vertex4,vertex5),
new Line(vertex5,vertex1)
};
}
public override Plain GetPlain()
{
return new Plain(vertex1,vertex2,vertex3);
}
}
}
|
||||
using Steamworks;
using StgSharp.Control;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Text;
namespace StgSharp.Geometries
{
public unsafe class Polygon5 : IPlainGeometry
{
internal Polygon5VertexArray vertexPtrAyyar;
internal Point _refOrigin;
internal readonly Point vertex1;
internal readonly Point vertex2;
internal readonly Point vertex3;
internal readonly Point vertex4;
internal readonly Point vertex5;
internal readonly int _vertexCount;
public override Point RefPoint01 => vertex1;
public override Point RefPoint02 => vertex2;
public override Point RefPoint03 => vertex3;
internal GetLocationHandler movP01Operation = default;
internal GetLocationHandler movP02Operation = default;
internal GetLocationHandler movP03Operation = default;
internal GetLocationHandler movP04Operation = default;
internal GetLocationHandler movP05Operation = default;
public GetLocationHandler MovP01Operation { get => movP01Operation; }
public GetLocationHandler MovP02Operation { get => movP02Operation; }
public GetLocationHandler MovP03Operation { get => movP03Operation; }
public GetLocationHandler MovP04Operation { get => movP04Operation; }
public GetLocationHandler MovP05Operation { get => movP05Operation; }
public unsafe Polygon5()
{
vertexPtrAyyar = internalIO.initPolygon5Vertex();
vertex1 = new Point(vertexPtrAyyar.vertex1);
vertex2 = new Point(vertexPtrAyyar.vertex2);
vertex3 = new Point(vertexPtrAyyar.vertex3);
vertex4 = new Point(vertexPtrAyyar.vertex4);
vertex5 = new Point(vertexPtrAyyar.vertex5);
}
public virtual vec3d movPoint01(uint tick)=> movP01Operation.Invoke(ProgramTimeLine.tickCounter._value);
public virtual vec3d movPoint02(uint tick)=> movP02Operation.Invoke(ProgramTimeLine.tickCounter._value);
public virtual vec3d movPoint03(uint tick)=> movP03Operation.Invoke(ProgramTimeLine.tickCounter._value);
public virtual vec3d movPoint04(uint tick)=> movP04Operation.Invoke(ProgramTimeLine.tickCounter._value);
public virtual vec3d movPoint05(uint tick)=> movP05Operation.Invoke(ProgramTimeLine.tickCounter._value);
internal override void OnRender(uint tick)
{
uint nowTick = tick - BornTime;
vertex1.Position = RefOrigin.Position + movPoint01(nowTick);
vertex2.Position = RefOrigin.Position + movPoint02(nowTick);
vertex3.Position = RefOrigin.Position + movPoint03(nowTick);
vertex4.Position = RefOrigin.Position + movPoint04(nowTick);
vertex5.Position = RefOrigin.Position + movPoint05(nowTick);
}
public override Line[] GetAllSides()
{
return new Line[5]
{
new Line(vertex1,vertex2),
new Line(vertex2,vertex3),
new Line(vertex3,vertex4),
new Line(vertex4,vertex5),
new Line(vertex5,vertex1)
};
}
public override Plain GetPlain()
{
return new Plain(vertex1,vertex2,vertex3);
}
}
}
|
||||
@@ -42,32 +42,32 @@ namespace StgSharp.Geometries
|
||||
|
||||
public virtual vec3d movPoint01(uint tick)
|
||||
{
|
||||
return movP01Operation.Invoke(GameTimeLine.tickCounter._value);
|
||||
return movP01Operation.Invoke(ProgramTimeLine.tickCounter._value);
|
||||
}
|
||||
|
||||
public virtual vec3d movPoint02(uint tick)
|
||||
{
|
||||
return movP02Operation.Invoke(GameTimeLine.tickCounter._value);
|
||||
return movP02Operation.Invoke(ProgramTimeLine.tickCounter._value);
|
||||
}
|
||||
|
||||
public virtual vec3d movPoint03(uint tick)
|
||||
{
|
||||
return movP03Operation.Invoke(GameTimeLine.tickCounter._value);
|
||||
return movP03Operation.Invoke(ProgramTimeLine.tickCounter._value);
|
||||
}
|
||||
|
||||
public virtual vec3d movPoint04(uint tick)
|
||||
{
|
||||
return movP04Operation.Invoke(GameTimeLine.tickCounter._value);
|
||||
return movP04Operation.Invoke(ProgramTimeLine.tickCounter._value);
|
||||
}
|
||||
|
||||
public virtual vec3d movPoint05(uint tick)
|
||||
{
|
||||
return movP05Operation.Invoke(GameTimeLine.tickCounter._value);
|
||||
return movP05Operation.Invoke(ProgramTimeLine.tickCounter._value);
|
||||
}
|
||||
|
||||
public virtual vec3d movPoint06(uint tick)
|
||||
{
|
||||
return movP06Operation.Invoke(GameTimeLine.tickCounter._value);
|
||||
return movP06Operation.Invoke(ProgramTimeLine.tickCounter._value);
|
||||
}
|
||||
|
||||
internal override void OnRender(uint tick)
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
public class Square
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using StgSharp;
|
||||
using StgSharp.Control;
|
||||
using StgSharp.Math;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -40,6 +41,25 @@ namespace StgSharp.Geometries
|
||||
this.vertex1 = new Point(vertexArray.vertex1Ptr);
|
||||
this.vertex2 = new Point(vertexArray.vertex2Ptr);
|
||||
this.vertex3 = new Point(vertexArray.vertex3Ptr);
|
||||
|
||||
Console.WriteLine("vertex ok");
|
||||
Console.WriteLine(ProgramTimeLine._currentPool);
|
||||
/**/
|
||||
ProgramTimeLine._currentPool.pointContainer.Add(vertex1);
|
||||
ProgramTimeLine._currentPool.pointContainer.Add(vertex2);
|
||||
ProgramTimeLine._currentPool.pointContainer.Add(vertex3);
|
||||
/**/
|
||||
}
|
||||
|
||||
public Triangle(
|
||||
vec3d vertex01,
|
||||
vec3d vertex02,
|
||||
vec3d vertex03
|
||||
)
|
||||
{
|
||||
vertex1.Position = vertex01;
|
||||
vertex1.Position = vertex01;
|
||||
vertex1.Position = vertex01;
|
||||
}
|
||||
|
||||
internal override sealed void OnRender(uint tick)
|
||||
|
||||
@@ -1,48 +1,74 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data.SqlTypes;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
public abstract class INode<T> where T : INode<T>
|
||||
{
|
||||
[NotNull]
|
||||
protected ContainerNode<T> _id;
|
||||
|
||||
[AllowNull]
|
||||
internal ContainerNode<T> ID { get; }
|
||||
|
||||
internal void setID(ContainerNode<T> id)
|
||||
internal ContainerNode<T> Previous
|
||||
{
|
||||
if (_id!=null)
|
||||
{
|
||||
throw new ArgumentException("Cannot set ID twice");
|
||||
}
|
||||
else
|
||||
{
|
||||
_id = id;
|
||||
}
|
||||
get { return _id._previous; }
|
||||
set { _id._previous = value; }
|
||||
}
|
||||
|
||||
internal ContainerNode<T> Next
|
||||
{
|
||||
get { return _id._next; }
|
||||
set { _id._next = value; }
|
||||
}
|
||||
|
||||
public INode()
|
||||
{
|
||||
_id = new ContainerNode<T>(this as T);
|
||||
}
|
||||
|
||||
internal void SetId(ContainerNode<T> tContainer)
|
||||
{
|
||||
_id = tContainer;
|
||||
}
|
||||
|
||||
internal void SelfDestrcut()
|
||||
{
|
||||
_id._previous._next = _id._next;
|
||||
_id._next._previous = _id._previous;
|
||||
this._id = default;
|
||||
_id._next = null;
|
||||
_id._previous = null;
|
||||
GC.Collect();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public class ContainerNode<T> where T : INode<T>
|
||||
public class ContainerNode<T> : INullable where T : INode<T>
|
||||
{
|
||||
internal readonly T _value;
|
||||
|
||||
[AllowNull]
|
||||
internal ContainerNode<T> _previous;
|
||||
[AllowNull]
|
||||
internal ContainerNode<T> _next;
|
||||
internal ContainerNode<T> _side;
|
||||
|
||||
internal ContainerNode()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public ContainerNode(T t)
|
||||
{
|
||||
_value = t;
|
||||
t.setID(this);
|
||||
_previous = new ContainerNode<T>();
|
||||
_next = new ContainerNode<T>();
|
||||
}
|
||||
|
||||
public virtual ContainerNode<T> Previous
|
||||
@@ -57,17 +83,16 @@ namespace StgSharp
|
||||
set { _next = value; }
|
||||
}
|
||||
|
||||
public ContainerNode<T> Side
|
||||
{
|
||||
get { return _side; }
|
||||
set { _side = value; }
|
||||
}
|
||||
|
||||
public T Value
|
||||
{
|
||||
get { return _value; }
|
||||
}
|
||||
|
||||
public bool IsNull
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public void Remove()
|
||||
{
|
||||
_previous.Next = _next;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using StgSharp.Logic;
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Logic;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
@@ -9,43 +10,60 @@ namespace StgSharp
|
||||
public class LinkedList<T>:INode<LinkedList<T>>,IEnumerable where T: INode<T>
|
||||
{
|
||||
internal readonly ContainerNode<T> _heading;
|
||||
internal ContainerNode<T> _first;
|
||||
internal ContainerNode<T> _tail;
|
||||
private ContainerNode<T> _cache;
|
||||
private bool isEmpty;
|
||||
|
||||
public LinkedList()
|
||||
{
|
||||
_heading = new ContainerNode<T>(default(T));
|
||||
_heading = new ContainerNode<T>(null);
|
||||
isEmpty = true;
|
||||
|
||||
#if DEBUG
|
||||
Console.WriteLine("Linked list init ok");
|
||||
#endif
|
||||
}
|
||||
|
||||
public T First
|
||||
{
|
||||
get { return _first._value; }
|
||||
set
|
||||
{
|
||||
_first = new ContainerNode<T>(value);
|
||||
_heading._next = _first;
|
||||
}
|
||||
get { return _heading._next._value; }
|
||||
private set { _heading._next = value.ID; }
|
||||
}
|
||||
|
||||
public T Tail
|
||||
{
|
||||
get { return _tail._value; }
|
||||
set { _tail = new ContainerNode<T>(value); }
|
||||
get { return _heading._previous._value; }
|
||||
private set { _heading._previous = value.ID; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an item to the tail of linked list.
|
||||
/// </summary>
|
||||
/// <param name="t">The item ready to add to the list</param>
|
||||
public void Add(T t)
|
||||
{
|
||||
if (_first != default(ContainerNode<T>))
|
||||
//checkout if the linkedlist is null
|
||||
if (isEmpty)
|
||||
{
|
||||
First = t;
|
||||
_heading._next = t.ID;
|
||||
_heading._previous = t.ID;
|
||||
t.Next = _heading;
|
||||
t.Previous = _heading;
|
||||
isEmpty = false;
|
||||
Console.WriteLine("1st item ok");
|
||||
Console.WriteLine(_heading._next);
|
||||
Console.WriteLine(_heading._previous);
|
||||
}
|
||||
else
|
||||
{
|
||||
_cache = new ContainerNode<T>(t);
|
||||
_tail._next = _cache;
|
||||
_cache._previous = _tail;
|
||||
_tail = _cache;
|
||||
Console.WriteLine("next begin");
|
||||
t.Next = _heading;
|
||||
Console.WriteLine("step 01 ok");
|
||||
t.Previous = _heading.Previous;
|
||||
Console.WriteLine("step 02 ok");
|
||||
_heading._previous._next = t.ID;
|
||||
Console.WriteLine("step 03 ok");
|
||||
_heading._previous = t.ID;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -63,15 +81,18 @@ namespace StgSharp
|
||||
|
||||
public void RemoveTail()
|
||||
{
|
||||
if (_tail==default(ContainerNode<T>))
|
||||
//check out if the list has only one member
|
||||
if (Tail == First)
|
||||
{
|
||||
First = default;
|
||||
|
||||
|
||||
isEmpty = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
_cache = _tail;
|
||||
_tail = _cache._previous;
|
||||
_cache._previous = default(ContainerNode<T>);
|
||||
Tail.Previous.Next = _heading;
|
||||
Tail.Next = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -29,15 +29,24 @@ namespace StgSharp
|
||||
|
||||
internal Sensor<EntityPartical> Sensor;
|
||||
|
||||
|
||||
#if DEBUG
|
||||
public Pool()
|
||||
{
|
||||
initContainers();
|
||||
Console.WriteLine("Pool init OK!");
|
||||
}
|
||||
#endif
|
||||
|
||||
public Pool(Line left, Line right, Line top, Line bottom)
|
||||
{
|
||||
initContainers();
|
||||
topBoader = top;
|
||||
bottomBoader= bottom;
|
||||
rightBoader = right;
|
||||
leftBoader = left;
|
||||
}
|
||||
|
||||
|
||||
public Pool( Geometries.Rectangle area)
|
||||
{
|
||||
vec3d vec = area.vertex01.Position - area.vertex02.Position;
|
||||
@@ -79,6 +88,17 @@ namespace StgSharp
|
||||
}
|
||||
}
|
||||
}
|
||||
initContainers();
|
||||
}
|
||||
|
||||
private void initContainers()
|
||||
{
|
||||
_id = new ContainerNode<Pool>(this);
|
||||
pointContainer = new LinkedList<Point>();
|
||||
_bulletContainer = new LinkedList<IEntity>();
|
||||
_awardContainer = new LinkedList<IEntity>();
|
||||
_enemyContainer = new LinkedList<IEntity>();
|
||||
|
||||
}
|
||||
|
||||
public void OnRender()
|
||||
|
||||
@@ -12,6 +12,9 @@
|
||||
<PackageLicenseExpression> MIT</PackageLicenseExpression>
|
||||
<EnableNETAnalyzers>True</EnableNETAnalyzers>
|
||||
<AnalysisLevel>preview-all</AnalysisLevel>
|
||||
<OutputType>Library</OutputType>
|
||||
<StartupObject></StartupObject>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
@@ -21,19 +24,23 @@
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Optimize>True</Optimize>
|
||||
<DebugType>none</DebugType>
|
||||
<NoWarn>1701;1702;0649;1591;0169</NoWarn>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>True</Optimize>
|
||||
<NoWarn>1701;1702;0649;1591;0169</NoWarn>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
||||
<DebugType>none</DebugType>
|
||||
<NoWarn>1701;1702;0649;1591;0169</NoWarn>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<DebugType>none</DebugType>
|
||||
<NoWarn>1701;1702;0649;1591;0169</NoWarn>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -4,6 +4,11 @@
|
||||
<name>StgSharp</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="F:StgSharp.Control.ProgramTimeLine.tickCounter">
|
||||
<summary>
|
||||
Tick counter count the frames passed since the program start.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.CollisionSensor">
|
||||
<summary>
|
||||
A sensor used for cheking out if a bullet hit a player or something else
|
||||
@@ -51,11 +56,11 @@
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
|
||||
<summary>
|
||||
刷新点的位置,即移动点。当该点是某个几何体的从动点时
|
||||
(即点坐标由几何体其他点约束或点参数已经在创建几何体时定义)
|
||||
请不要再次进行定义,程序将自行忽略此处的代码。
|
||||
Update the coordinate of the point. If this is a moving point,
|
||||
(Points on sides or surface if other geometry items)
|
||||
please do not define any motion here, codes will be ignored by program
|
||||
</summary>
|
||||
<param name="tick">当前游戏刻</param>
|
||||
<param name="tick">Time passes since the program begin, counted by frames</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
|
||||
<summary>
|
||||
@@ -64,6 +69,12 @@
|
||||
<param name="tick">当前游戏刻</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.LinkedList`1.Add(`0)">
|
||||
<summary>
|
||||
Add an item to the tail of linked list.
|
||||
</summary>
|
||||
<param name="t">The item ready to add to the list</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.colum2,StgSharp.Math.vec2d)">
|
||||
<summary>
|
||||
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
a4558088b0c5bcb83216471530b205191f8c14aa
|
||||
d9e429e518fe1f6dae5da89eb9e5d9164a49d3d0
|
||||
|
||||
Binary file not shown.
@@ -4,6 +4,11 @@
|
||||
<name>StgSharp</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="F:StgSharp.Control.ProgramTimeLine.tickCounter">
|
||||
<summary>
|
||||
Tick counter count the frames passed since the program start.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.CollisionSensor">
|
||||
<summary>
|
||||
A sensor used for cheking out if a bullet hit a player or something else
|
||||
@@ -51,11 +56,11 @@
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
|
||||
<summary>
|
||||
刷新点的位置,即移动点。当该点是某个几何体的从动点时
|
||||
(即点坐标由几何体其他点约束或点参数已经在创建几何体时定义)
|
||||
请不要再次进行定义,程序将自行忽略此处的代码。
|
||||
Update the coordinate of the point. If this is a moving point,
|
||||
(Points on sides or surface if other geometry items)
|
||||
please do not define any motion here, codes will be ignored by program
|
||||
</summary>
|
||||
<param name="tick">当前游戏刻</param>
|
||||
<param name="tick">Time passes since the program begin, counted by frames</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
|
||||
<summary>
|
||||
@@ -64,6 +69,12 @@
|
||||
<param name="tick">当前游戏刻</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.LinkedList`1.Add(`0)">
|
||||
<summary>
|
||||
Add an item to the tail of linked list.
|
||||
</summary>
|
||||
<param name="t">The item ready to add to the list</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.colum2,StgSharp.Math.vec2d)">
|
||||
<summary>
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user