Daily update on 20250326-140335 by Nitload Youmu. Additional Message : If Branch building

Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
Nitload
2025-03-26 14:03:35 +08:00
parent 469cb88472
commit 36b6ad5a52
7 changed files with 283 additions and 45 deletions
@@ -0,0 +1,70 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="CompileDepthState.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Script
{
public interface ICompileDepthState { }
public class CompileDepthMark
{
public CompileDepthMark( int operatorBegin, int operandBegin, int usage )
{
OperatorBegin = operatorBegin;
OperandBegin = operandBegin;
}
public CompileDepthMark(
int operatorBegin,
int operandBegin,
int usage,
ICompileDepthState stateCache )
{
OperatorBegin = operatorBegin;
OperandBegin = operandBegin;
Usage = usage;
}
public ICompileDepthState StateCache { get; internal set; }
public int OperandBegin { get; internal set; }
public int OperatorBegin { get; internal set; }
public int Usage { get; internal set; }
}
}
+5 -18
View File
@@ -179,6 +179,11 @@ namespace StgSharp.Script
_operatorCount++;
}
public T StateOfCurrentDepth<T>() where T: class, ICompileDepthState
{
return ( CurrentDepthMark.StateCache as T )!;
}
public bool TryPeekOperand( out bool isNode, out Token t, out TNode n )
{
if( OperandAheadOfDepth <= 0 )
@@ -250,22 +255,4 @@ namespace StgSharp.Script
}
}
public class CompileDepthMark
{
public CompileDepthMark( int operatorBegin, int operandBegin, int state )
{
OperatorBegin = operatorBegin;
OperandBegin = operandBegin;
State = state;
}
public int OperandBegin { get; internal set; }
public int OperatorBegin { get; internal set; }
public int State { get; internal set; }
}
}