daily update on 20230516 by nitload youmu, geometry interfaces created between cs and c
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@@ -65,10 +65,10 @@ namespace StgSharp.Geometries
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internal override void OnRender(uint tick)
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{
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uint nowTick = GameTimeLine.tickCounter._value;
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this.vertex01._position = RefOrigin._position + movVertex01Operation(nowTick);
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this.vertex02._position = RefOrigin._position + movVertex02Operation(nowTick);
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this.vertex03._position = RefOrigin._position + movVertex03Operation(nowTick);
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this.vertex04._position = RefOrigin._position + movVertex04Operation(nowTick);
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this.vertex01.Position = RefOrigin.Position + movVertex01Operation(nowTick);
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this.vertex02.Position = RefOrigin.Position + movVertex02Operation(nowTick);
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this.vertex03.Position = RefOrigin.Position + movVertex03Operation(nowTick);
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this.vertex04.Position = RefOrigin.Position + movVertex04Operation(nowTick);
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}
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}
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}
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