daily update on 20230516 by nitload youmu, geometry interfaces created between cs and c
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@@ -33,9 +33,9 @@ namespace StgSharp.Geometries
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public Plain(Point p1, Point p2, Point p3)
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{
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vec3d origin = p1._position;
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vec3d v1 = p2._position - origin;
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vec3d v2 = p3._position - origin;
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vec3d origin = p1.Position;
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vec3d v1 = p2.Position - origin;
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vec3d v2 = p3.Position - origin;
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vec1 = v1 - v2 * (v1.Y / v2.Y); //计算平面在xz平面上的方向投影
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