daily update on 20230516 by nitload youmu, geometry interfaces created between cs and c
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@@ -44,10 +44,10 @@ namespace StgSharp.Geometries
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internal override sealed void OnRender(uint tick)
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{
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uint nowTick = GameTimeLine.tickCounter._value;
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this.vertex01._position = RefOrigin._position + movVertex01Operation(nowTick);
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this.vertex02._position = RefOrigin._position + movVertex02Operation(nowTick);
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this.vertex03._position = 2 * center._position - vertex01._position;
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this.vertex04._position = 2 * center._position - vertex02._position;
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this.vertex01.Position = RefOrigin.Position + movVertex01Operation(nowTick);
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this.vertex02.Position = RefOrigin.Position + movVertex02Operation(nowTick);
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this.vertex03.Position = 2 * center.Position - vertex01.Position;
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this.vertex04.Position = 2 * center.Position - vertex02.Position;
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}
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}
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