MulAvailable
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#include "StgSharpNative.h"
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#include "sn_intrinsic.h"
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#if defined(_MSC_VER) && !defined(__clang__)
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#include <intrin.h>
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#include <isa_availability.h>
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#else
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#include <cpuid.h>
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#endif // _MSC_VER
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PRIVATE void load_intrinsic_sse(sn_intrinsic *context);
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PRIVATE void load_intrinsic_avx(sn_intrinsic *context);
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PRIVATE void load_intrinsic_512(sn_intrinsic *context);
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PRIVATE int check_isa(most_advanced_instruction instruction_family)
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{
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if (instruction_family != NEON) {
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#if defined(_MSC_VER) && !defined(__clang__)
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return __check_isa_support(instruction_family, 0);
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#else
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switch (instruction_family) {
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case SSE:
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return __builtin_cpu_supports("sse4.2");
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case AVX256:
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return __builtin_cpu_supports("avx2");
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case AVX512:
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return __builtin_cpu_supports("avx512f");
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default:
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return 0;
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}
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#endif // _MSC_VER
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}
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#if defined(__ARM_NEON) || defined(__ARM_NEON__)
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return 1;
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#else
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return 0;
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#endif
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}
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SN_API int load_intrinsic_function(void *intrinsic_context)
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{
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sn_null_assert(intrinsic_context);
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sn_intrinsic *context = (sn_intrinsic *)intrinsic_context;
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if (check_isa(AVX512)) {
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load_intrinsic_512(context);
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return 3;
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} else if (check_isa(AVX256)) {
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load_intrinsic_avx(context);
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return 2;
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} else if (check_isa(SSE)) {
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load_intrinsic_sse(context);
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return 1;
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} else if (check_isa(NEON)) {
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return -1;
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}
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return 0;
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}
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void load_intrinsic_sse(sn_intrinsic *context)
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{
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context->city_hash_simplify = city_hash_simplify_sse;
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context->factorial_simd = factorial_simd_sse;
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context->index_pair = index_pair_sse;
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context->f32_clear_panel = PNL_PROC(float, sse, clear);
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context->f32_build_panel = BUILD_PANEL(sse, float);
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context->f32_buffer_add = BUF_PROC(float, sse, add);
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context->f32_panel_fma = PNL_PROC(float, sse, fma);
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context->f32_buffer_fill = BUF_PROC(float, sse, fill);
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context->variant = BUF_PROC(float, sse, scalar_mul);
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context->f32_buffer_sub = BUF_PROC(float, sse, sub);
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context->f32_buffer_transpose = KER_PROC(float, sse, transpose);
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context->f32_buffer_scalar_mul = BUF_PROC(float, sse, scalar_mul);
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context->f32_normalize_3 = f32_normalize;
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}
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void load_intrinsic_avx(sn_intrinsic *context)
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{
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context->city_hash_simplify = city_hash_simplify_sse;
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context->factorial_simd = factorial_simd_sse;
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context->index_pair = index_pair_sse;
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context->f32_clear_panel = PNL_PROC(float, avx, clear);
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context->f32_build_panel = BUILD_PANEL(avx, float);
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context->f32_buffer_add = BUF_PROC(float, avx, add);
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context->f32_panel_fma = PNL_PROC(float, avx, fma);
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context->f32_buffer_fill = BUF_PROC(float, avx, fill);
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context->variant = BUF_PROC(float, avx, scalar_mul);
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context->f32_buffer_sub = BUF_PROC(float, avx, sub);
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context->f32_buffer_transpose = KER_PROC(float, avx, transpose);
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context->f32_buffer_scalar_mul = BUF_PROC(float, avx, scalar_mul);
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context->f32_normalize_3 = f32_normalize;
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}
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void load_intrinsic_512(sn_intrinsic *context)
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{
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context->city_hash_simplify = city_hash_simplify_sse;
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context->factorial_simd = factorial_simd_sse;
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context->index_pair = index_pair_sse;
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context->f32_clear_panel = PNL_PROC(float, sse, clear);
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context->f32_build_panel = BUILD_PANEL(512, float);
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context->f32_buffer_add = BUF_PROC(float, 512, add);
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context->f32_panel_fma = PNL_PROC(float, 512, fma);
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context->f32_buffer_fill = BUF_PROC(float, 512, fill);
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context->variant = BUF_PROC(float, 512, scalar_mul);
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context->f32_buffer_sub = BUF_PROC(float, 512, sub);
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context->f32_buffer_transpose = KER_PROC(float, 512, transpose);
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context->f32_buffer_scalar_mul = BUF_PROC(float, 512, scalar_mul);
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context->f32_normalize_3 = f32_normalize;
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}
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