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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="HLSFAllocator.Free"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Reflection.Emit;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using hlsfHandle = StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocationHandle;
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namespace StgSharp.HighPerformance.Memory
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{
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public unsafe partial class HybridLayerSegregatedFitAllocator
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{
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/// <summary>
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/// Minimal collect: linear scan, merge contiguous empty Blocks into one, push merged head
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/// back to bucket. Caller-responsible design: no slicing or redistribution.
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/// </summary>
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public void Collect()
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{
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Entry* cur = _spareMemory->NextNear;
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long size = 0;
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while (cur != null && cur != _spareMemory)
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{
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// cur is not empty, skip
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if (cur->State != EntryState.Empty)
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{
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cur = cur->NextNear;
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continue;
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}
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// remove cur from bucket
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do
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{
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size += cur->Size;
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Entry* next = cur->NextNear;
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RemoveFromBucket(cur->Level, DetermineSegmentIndex(cur->Size, cur->Level), (BucketNode*)cur->Position);
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RemoveFromPositionChain(cur);
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cur = next;
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} while (cur != null && cur != _spareMemory && cur->State == EntryState.Empty);
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if (size > 0) {
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SliceMemory(cur, size);
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}
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}
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}
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/// <summary>
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/// Free allocated memory block and perform adjacent block merging
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/// </summary>
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/// <param name="handle">
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/// Handle to the allocated memory block
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/// </param>
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public void Free(hlsfHandle handle)
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{
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Entry* e = handle.EntryHandle;
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if (e == null) {
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return;
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}
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if (e->State == EntryState.Large)
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{
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NativeMemory.AlignedFree((void*)e->Position);
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_entries.Free((nuint)e);
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return;
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}
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if (e->State != EntryState.Alloc) {
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return;
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}
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// Mark as empty so it can be merged
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e->State = EntryState.Empty;
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// Try merge with adjacent free blocks and remove them from buckets
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MergeAndRemoveFromBuckets(e);
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// Calculate final level and segment for the merged block
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long finalSize = e->Size;
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int finalLevel = GetLevelFromSize(finalSize);
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e->Level = finalLevel;
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int finalSegment = DetermineSegmentIndex(finalSize, finalLevel);
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// Push the merged entry back to appropriate bucket
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PushBucketToLevel(finalLevel, finalSegment, (BucketNode*)e->Position);
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// Console.WriteLine("one block freed");
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}
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}
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}
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