MulAvailable

This commit is contained in:
Nitload
2025-12-16 23:13:17 +08:00
parent 28ea5d1d1e
commit 3486375470
2637 changed files with 23787 additions and 838773 deletions
-179
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@@ -1,179 +0,0 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Dialogue.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.IO.Pipes;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
namespace StgSharp
{
public static class Dialogue
{
private static Process? _dialogueProcess;
private static AnonymousPipeServerStream _dialogueClientPipe,_dialogueServerPipe;
private static ConcurrentBag<string> msgCache = new ConcurrentBag<string>();
private static int _readAndWriteThreadId;
private static ProcessStartInfo _dialogueProcessInfo;
private static StreamReader _dr;
private static StreamWriter _dw;
public static bool NeedShowWhenStartup { get; set; }
public static void PostError( Exception ex )
{
CreateDialogueProcessIfNotExist();
_dw.WriteLine( $"posterror {ex.Message}" );
_dialogueProcess!.Exited -= DialogueProcessExitCallback;
}
public static void SetReadAndWriteThread( Thread thread )
{
_readAndWriteThreadId = thread.ManagedThreadId;
}
internal static void CreateDialogueProcessIfNotExist()
{
if( _dialogueProcess != null ) {
return;
}
if( !File.Exists( _dialogueProcessInfo.FileName ) ) { }
_dialogueProcess = Process.Start( _dialogueProcessInfo );
_dr = new StreamReader( _dialogueClientPipe );
_dw = new StreamWriter( _dialogueServerPipe );
_dialogueProcess!.Exited += DialogueProcessExitCallback;
_dialogueServerPipe.DisposeLocalCopyOfClientHandle();
_dialogueClientPipe.DisposeLocalCopyOfClientHandle();
}
internal static void LoadDialogue()
{
_dialogueServerPipe = new AnonymousPipeServerStream(
PipeDirection.Out, HandleInheritability.Inheritable );
_dialogueClientPipe = new AnonymousPipeServerStream(
PipeDirection.In, HandleInheritability.Inheritable );
string route = Assembly.GetAssembly( typeof( World ) ).Location;
string path = Path.GetDirectoryName( route );
string exeName;
if( RuntimeInformation.IsOSPlatform( OSPlatform.Windows ) )
{
exeName = ".exe";
} else if( RuntimeInformation.IsOSPlatform( OSPlatform.Linux ) ||
RuntimeInformation.IsOSPlatform( OSPlatform.OSX ) )
{
exeName = string.Empty;
} else
{
throw new PlatformNotSupportedException( "Unknown OS platform" );
}
string consoleRoute = Path.Combine(
path, @"StgSharpTerminalDialogue", $@"StgSharpTerminalDialogue{exeName}" );
_dialogueProcessInfo = new ProcessStartInfo
{
FileName = consoleRoute,
Arguments = $"{_dialogueServerPipe.GetClientHandleAsString()} {_dialogueClientPipe.GetClientHandleAsString()}",
UseShellExecute = true,
RedirectStandardOutput = false,
};
}
internal static void PostMessage( string instruction, params string[] operands )
{
CreateDialogueProcessIfNotExist();
_dw.WriteLine( $"{instruction} {operands}" );
}
internal static void UnloadDialogue()
{
if( _dialogueProcess != null ) {
_dialogueProcess.Kill();
}
_dialogueProcess = null;
_dialogueServerPipe.Dispose();
_dialogueClientPipe.Dispose();
}
internal static string WaitCertainReturn( string target )
{
if( _dialogueProcess == null ) {
return string.Empty;
}
string temp = string .Empty;
do
{
temp = _dr.ReadLine();
temp = temp ?? string.Empty;
if( !temp!.StartsWith( target ) )
{
break;
}
} while (true);
int index = temp.IndexOf( ' ' );
return index != -1 ? temp.Substring( index + 1 ) : string.Empty;
}
private static void AssertThread()
{
if( _readAndWriteThreadId != Environment.CurrentManagedThreadId ) {
throw new InvalidOperationException(
"Communication with dialogue can only call from certain thread." );
}
}
private static void DialogueProcessExitCallback( object? sender, EventArgs e )
{
_dialogueProcess = null;
_dr.Close();
_dw.Close();
}
}
}
@@ -1,47 +0,0 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ErrorDefine.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
public class UniformEmptyReferenceException : Exception
{
public UniformEmptyReferenceException( string program, string name )
: base(
$"Location -1 returned when trying to find uniform {name} in shader program {program}" ) { }
}
}
@@ -1,108 +0,0 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="GlobalSetting.cs"
// Project: World
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
public static unsafe partial class World
{
internal const int ssdSegmentLength = 16;
private static byte[] _currentHash;
private static bool _inited;
private static int _mainThreadID = -1;
public static byte[] CurrentAssemblyHash
{
get
{
if( _currentHash == null ) {
string route = Assembly.GetExecutingAssembly().Location;
string time = DateTime.UtcNow.ToString();
using( SHA256 sh = SHA256.Create() ) {
byte[] bytes = Encoding.UTF8.GetBytes( route );
_currentHash = sh.ComputeHash( bytes );
}
}
return _currentHash;
}
}
public static int MainThreadID
{
get => ( _mainThreadID == -1 ) ?
throw new InvalidOperationException(
"StgSharp environment is not inited. " + "Main thread id is not available" ) : _mainThreadID;
}
/// <summary>
/// CustomizeInit an instance of OpenGL program, This method should be called before any
/// other World api.
/// </summary>
public static void InitGL( int majorVersion, int minorVersion )
{
if( API == default ) {
API = GraphicAPI.GL;
}
if( API != GraphicAPI.GL ) {
return;
}
InternalIO.InternalInitGL( majorVersion, minorVersion );
}
public static class GlobalSetting
{
private static bool vSyncActivated;
public static bool VSyncActivated
{
get => vsyncActivated;
set
{
InternalIO.glfwSwapInterval( value ? 1 : 0 );
vsyncActivated = value;
}
}
}
}//-------------------------------------- End of Class ---------------------------------------//
}
@@ -0,0 +1,84 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="IStaticModule"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
namespace StgSharp
{
public interface IStaticModule
{
string ModuleName { get; }
void InitializeModule();
}
public class ModuleToInitializeCollection : IEnumerable<IStaticModule>, IStaticModule
{
private readonly List<IStaticModule> _modules = [];
internal ModuleToInitializeCollection(World.Initializer i)
{
_modules.Add(i);
}
public IEnumerator<IStaticModule> GetEnumerator()
{
return ((IEnumerable<IStaticModule>)_modules).GetEnumerator();
}
public void InitializeModule()
{
foreach (IStaticModule module in _modules) {
module.InitializeModule();
}
}
public ModuleToInitializeCollection UseModule<T>() where T: IStaticModule, new()
{
_modules.Add(new T());
return this;
}
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable)_modules).GetEnumerator();
}
void IStaticModule.InitializeModule()
{
throw new NotImplementedException();
}
string IStaticModule.ModuleName => "Module Initializer";
}
}
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//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Monitors.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
public static partial class World
{
private static unsafe IntPtr[] monitorsArray;
public static unsafe IntPtr[] MonitorsHandleArray
{
get
{
if( monitorsArray == null )
{
int count = 0;
IntPtr* arrayhandle = InternalIO.glfwGetMonitors( &count );
monitorsArray = new IntPtr[count];
Marshal.Copy( ( IntPtr )arrayhandle, monitorsArray, 0, count );
Marshal.FreeHGlobal( ( IntPtr )arrayhandle );
}
return monitorsArray;
}
}
public static IntPtr DefaultMonitor
{
get { return MonitorsHandleArray[ 0 ]; }
}
}
}
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//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Platform.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Internal;
using StgSharp.Internal.Intrinsic;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
#if Windows
// using Windows.Win32.UI.WindowsAndMessaging;
// using Windows.Win32;
// using Windows.Win32.Foundation;
// using Windows.Win32.Graphics.OpenGL;
// using Windows.Win32.Graphics.Gdi;
// using Windows.Win32.UI;
#endif
namespace StgSharp
{
internal enum GraphicAPI : byte
{
GL,
DX,
VK
}
public static partial class World
{
/// <summary>
/// Version of current World platform. Main version represent in hundred's digit, and sub
/// version represent in ten's digit.
/// </summary>
public const long version = 430;
private static bool vsyncActivated;
private static uint markCount = 0;
internal static GraphicAPI API = default;
public static unsafe void Init()
{
mainTimeProvider = new StgSharpTime();
MainTimeProvider.StartProvidingTime();
InternalIO.glfwInit();
InternalIO.InternalAppendLog( "\n\n\n" );
InternalIO.InternalWriteLog(
$"Program {Assembly.GetEntryAssembly()!.FullName} Started.", LogType.Info );
_mainThreadID = Environment.CurrentManagedThreadId;
Dialogue.LoadDialogue();
if( Dialogue.NeedShowWhenStartup ) {
Dialogue.CreateDialogueProcessIfNotExist();
}
InternalIO.InitIntrinsicContext();
}
public static void LogError( Exception ex )
{
InternalIO.InternalWriteLog( ex.Message, LogType.Error );
}
public static void LogInfo( string log )
{
InternalIO.InternalWriteLog( log, LogType.Info );
}
public static void LogWarning( string log )
{
InternalIO.InternalWriteLog( log, LogType.Warning );
}
public static void LogWarning( Exception notVerySeriesException )
{
InternalIO.InternalWriteLog( notVerySeriesException.Message, LogType.Warning );
}
public static void Mark( bool needConsole )
{
markCount++;
if( needConsole ) {
Console.WriteLine( markCount );
}
}
public static void Terminate( int exitCode )
{
MainTimeProvider.StopProvidingTime();
InternalIO.glfwTerminate();
Environment.Exit( exitCode );
}
public static void Track(
object target,
string message,
bool isConsole,
[CallerFilePath] string filePath = "",
[CallerMemberName] string callerName = "",
[CallerLineNumber] int lineNumber = 0 )
{
Type t = target.GetType();
string log = $"Tracked object: {nameof(target)}\t\tType:{t.Name}\n";
FieldInfo[] fieldInfo = t.GetFields(
BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance );
log += "|\tFieldName\t|\tFieldType\t|\tFieldValue\t|\n";
foreach( FieldInfo field in fieldInfo ) {
log += $"|{field.Name}\t\t|{field.FieldType}\t\t|{field.GetValue(target)}\t\t|\n";
}
log += $"Tracking at:\n{filePath}\t{callerName}\tline {lineNumber}\n";
log += $"Additional information:\n{message}\n";
if( isConsole )
{
Console.WriteLine( log );
} else
{
InternalIO.InternalWriteLog( log, LogType.Info );
}
}
/// <summary>
/// Write a log message to log file, and mark the _level of this message.
/// </summary>
/// <param _label="message">
/// A string contains information of how current evironment runs.
/// </param>
/// <param _label="logType">
/// The severity of current message.
/// </param>
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static void WriteLog( string message, LogType logType )
{
InternalIO.InternalWriteLog( message, logType );
}
internal static TDele ConvertAPI<TDele>( IntPtr funcPtr )
{
if( funcPtr == IntPtr.Zero ) {
throw new InvalidCastException(
"Failed to convert api, the function pointer is zero." );
}
try
{
return Marshal.GetDelegateForFunctionPointer<TDele>( funcPtr );
}
catch( Exception )
{
throw;
}
}
internal static Delegate ConvertAPI( IntPtr funcPtr, Type T )
{
if( funcPtr == IntPtr.Zero ) {
throw new InvalidCastException(
"Failed to convert api, the function pointer is zero." );
}
try
{
return Marshal.GetDelegateForFunctionPointer( funcPtr, T );
}
catch( Exception )
{
throw;
}
}
}
}
@@ -1,52 +0,0 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="globalKeyStat.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
public static partial class World
{
private static ConcurrentDictionary<int, KeyStatus> keyListener
= new ConcurrentDictionary<int, KeyStatus>();
public static KeyStatus CheckKey( KeyboardKey key )
{
return keyListener.GetOrAdd( ( int )key, KeyStatus.RELEASE );
}
}
}