daily update on 20240423 by nitload youmu, mvvm confirm
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="RenderStream.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics
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{
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public abstract class RenderStream
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{
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private IntPtr canvasHandle;
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private IntPtr contextHandle;
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private IntPtr monitor;
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private IntPtr sharedCanvas;
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private int height;
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private int width;
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protected string name;
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public IntPtr CanvasHandle
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{
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get => canvasHandle;
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internal set => canvasHandle = value;
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}
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public IntPtr ContextHandle
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{
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get => contextHandle;
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internal set => contextHandle = value;
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}
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public int Height
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{
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get => height;
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internal set => height = value;
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}
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public IntPtr Monitor
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{
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get => monitor;
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internal set => monitor = value;
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}
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public string Name
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{
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get => name;
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internal set => name = value;
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}
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public IntPtr SharedCanvas
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{
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get => sharedCanvas;
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internal set => sharedCanvas = value;
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}
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public int Width
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{
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get => width;
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internal set => width = value;
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}
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protected abstract void Init();
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protected abstract void Main();
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protected abstract void Deinit();
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protected abstract void ProcessInput();
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internal abstract void InternalInit();
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internal abstract void InternalDraw();
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internal abstract void InternalTerminate();
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}
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}
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