daily update on 20240423 by nitload youmu, mvvm confirm
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@@ -48,10 +48,10 @@ namespace StgSharp.Graphics
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internal glHandleSet _textureHandle;
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internal Image[] sourceList;
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internal Texture(int n, Form binding)
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internal Texture(int n, glRenderStream binding)
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{
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sourceList = new Image[n];
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this.binding = binding.graphicContextID;
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this.binding = binding.ContextHandle;
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_textureHandle = GL.GenTextures(n);
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}
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