daily update on 20240423 by nitload youmu, mvvm confirm
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@@ -15,9 +15,9 @@ namespace StgSharp.Graphics
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public class FrameBuffer : BufferObjectBase
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{
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internal unsafe FrameBuffer(int count, IntPtr contextBinding)
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internal unsafe FrameBuffer(int count, glRenderStream contextBinding)
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{
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binding = contextBinding;
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binding = contextBinding.ContextHandle;
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_bufferHandle = new glHandleSet(count);
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((GLcontext*)binding)->glGenFramebuffers((uint)count,_bufferHandle.handle);
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}
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