daily update on 20240423 by nitload youmu, mvvm confirm

This commit is contained in:
YoumuLiu
2024-04-24 02:52:43 +08:00
parent 915a560b43
commit 32c0a0f99b
35 changed files with 732 additions and 783 deletions
+2 -2
View File
@@ -46,9 +46,9 @@ namespace StgSharp.Graphics
public unsafe class ElementBuffer : BufferObjectBase
{
internal ElementBuffer(int n, Form binding)
internal ElementBuffer(int n, glRenderStream binding)
{
this.binding = binding.graphicContextID;
this.binding = binding.ContextHandle;
_bufferHandle = GL.GenBuffers(n);
}
+2 -2
View File
@@ -15,9 +15,9 @@ namespace StgSharp.Graphics
public class FrameBuffer : BufferObjectBase
{
internal unsafe FrameBuffer(int count, IntPtr contextBinding)
internal unsafe FrameBuffer(int count, glRenderStream contextBinding)
{
binding = contextBinding;
binding = contextBinding.ContextHandle;
_bufferHandle = new glHandleSet(count);
((GLcontext*)binding)->glGenFramebuffers((uint)count,_bufferHandle.handle);
}
+2 -2
View File
@@ -38,9 +38,9 @@ namespace StgSharp.Graphics
public unsafe class VertexArray : BufferObjectBase
{
internal VertexArray(int n, Form binding)
internal VertexArray(int n, glRenderStream binding)
{
this.binding = binding.graphicContextID;
this.binding = binding.ContextHandle;
_bufferHandle = GL.GenVertexArrays(n);
}
+2 -2
View File
@@ -43,9 +43,9 @@ namespace StgSharp.Graphics
public unsafe class VertexBuffer : BufferObjectBase
{
internal VertexBuffer(int n, Form binding)
internal VertexBuffer(int n, glRenderStream binding)
{
this.binding = binding.graphicContextID;
this.binding = binding.ContextHandle;
_bufferHandle = GL.GenBuffers(n);
}
@@ -48,10 +48,10 @@ namespace StgSharp.Graphics
internal glHandleSet _textureHandle;
internal Image[] sourceList;
internal Texture(int n, Form binding)
internal Texture(int n, glRenderStream binding)
{
sourceList = new Image[n];
this.binding = binding.graphicContextID;
this.binding = binding.ContextHandle;
_textureHandle = GL.GenTextures(n);
}
@@ -37,7 +37,7 @@ using System.Threading.Tasks;
namespace StgSharp.Graphics
{
public partial class Form
public partial class glRenderStream
{
/// <summary>
@@ -0,0 +1,74 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Graphics
{
public abstract partial class glRenderStream:RenderStream
{
protected IntPtr glContextHandle
{
get { return ContextHandle; }
set { ContextHandle = value; }
}
/// <summary>
/// Init an OpenGl context if current form has not been binded to any context. and set the context binded to
/// current form as current OpenGL context.
/// </summary>
/// <exception cref="Exception">
/// Something goes wrong and StgSharp fails in creating a new OpenGL context.
/// </exception>
public unsafe void MakeAsCurrentContext()
{
if (CanvasHandle == default)
{
IntPtr windowPtr;
byte[] tittleBytes = Encoding.UTF8.GetBytes(name);
if (SharedCanvas == IntPtr.Zero)
{
windowPtr = InternalIO.glfwCreateWindow(Width, Height, tittleBytes, monitor, IntPtr.Zero);
}
else
{
windowPtr = InternalIO.glfwCreateWindow(Width, Height, tittleBytes, monitor, SharedCanvas.CanvasHandle);
}
if (((long)windowPtr == -1) || ((long)windowPtr == -2))
{
throw new Exception("Cannot create window instance!");
}
else
{
CanvasHandle = windowPtr;
}
ContextHandle = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(GLcontext)));
GLcontext* contextID = (GLcontext*)ContextHandle;
*contextID = new GLcontext();
contextID->glGetString = (delegate*<uint, IntPtr>)IntPtr.Zero;
}
GL.api = (GLcontext*)ContextHandle;
InternalIO.glfwMakeContextCurrent(CanvasHandle);
}
internal sealed override void InternalInit()
{
Init();
}
internal sealed override void InternalDraw()
{
MakeAsCurrentContext();
Main();
}
internal sealed override void InternalTerminate()
{
Deinit();
}
}
}