HLSf use nuint rather than long, L4 now uses hlsf rather than array to alloc cache line.
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@@ -25,8 +25,8 @@
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Common.HighPerformance.ProcessorAbstraction;
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using StgSharp.Mathematics;
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using StgSharp.HighPerformance;
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using StgSharp.HighPerformance.ProcessorAbstraction;
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using System;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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