use individual panel define as compute unit, kernel is now storage and loading unit
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@@ -34,13 +34,13 @@ namespace StgSharp.Mathematics.Graphic
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public static float GetAngle(Vec2 vec1, Vec2 vec2)
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{
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return Scaler.ACos(
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return Scalar.ACos(
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1 / (vec1.GetLength() * vec2.GetLength()));
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}
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public static float GetAngle(Vec3 vec1, Vec3 vec2)
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{
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return Scaler.ACos((vec1 * vec2) / (vec1.GetLength() * vec2.GetLength()));
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return Scalar.ACos((vec1 * vec2) / (vec1.GetLength() * vec2.GetLength()));
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}
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}
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