use individual panel define as compute unit, kernel is now storage and loading unit
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@@ -185,7 +185,7 @@ namespace StgSharp.Mathematics.Graphic
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far = distance + depthRange.back,
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offsetX = offset.X,
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offsetY = offset.Y,
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width = Scaler.Abs(GeometryScaler.Tan(fovRadius / 2) * near * 2),
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width = Scalar.Abs(GeometryScaler.Tan(fovRadius / 2) * near * 2),
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height = width * size.Y / size.X;
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_projection.column[0].X = 2 * near / width;
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